The older generation: Victoria 2/3, Michael 2/3 and their children renders

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  • richardandtracyrichardandtracy Posts: 7,577
    edited March 26

    Must admit I've only used one version of Poser (P4) and came over to DS before LF was thought of, might explain why I didn't recognise the shape of the character. I like..

    With regard to fitting G8F clothes on V3, the shapes are nowhere near close enough to use the clothes directly (even with smoothing modifiers), and I went through quite a process finding out how to do it (you can see my learning process starting on page 18 of this thread). I then wrote a step by step tutorial so everyone else could do it too. The turorial is aimed at A3, because I had already done it with GV3 and it was easier to get illustrations as I did another character, and Ethin was wanting an A3 version demonstrated. The tutorial is here: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1, and is 68 pages long, but there are lots and lots of illustrations of every step, with screen shot snippets showing every menu option highlighted as you go through.

    Anyway, after the tutorial, your modified TriAx V3 can wear V3, M3, A3, H3, F3, V4, M4, G3F, G3M, G8F and G8M clothing and hair through autofit and smoothing modifiers if need-be, can morph into any Generation 3 shape you have (V3, M3, A3, H3, F3, SF3, GND2, GV3 & IV and any V3 character morphs you choose to add to the character - that's quite hard work, though), and [hopefully] has an Iray shader skin too. It needs to be noted that, as a modeller is not used to create the Autofit clones, they're not perfect but do work when combined with smoothing modifiers and simulation of the clothing. 

    Hope this inspires you a little.

    Regards,

    Richard

    Post edited by richardandtracy on
  • SemicharmSemicharm Posts: 395

    I'd tried something similar with other figures, but it was a serious PITA to get the poses set right to create the clones. BTW, why export the Poser base figures as obj? The original obj files for the figures are already in the zero pose. 

     

  • richardandtracyrichardandtracy Posts: 7,577
    edited March 26

    Erm... Because I didn't try to extract the obj from the cr2 because.. err.. it has a different extension & additional info. In all honesty, and without flummery, not having tried it, I don't know if it'll work. Will have a bash at it (tomorrow if things don't fall apart like they often do). (Why do I always seem to learn shortcuts after they'd be useful? Hrrumph.)

    I have got poses close enough for the autofit clones, and they're in the thread or the installation package for the tutorial. Not perfect, but close enough to be usable. In an effort to do a bit better after the tutorial was published, for the G8F clone, I actually bought SY's V3 & M3 autofit clone set, and then reversed it to get a G8F shape for V3. That one is a bit (but not hugely) better, but the fingers are a bit dodgy for things like rings.

    Regards,

    Richard.

    Edited to add. I know now.. (it is a bit of a 20-20 hindsight wink) It means the same process can be used for all morphs and autofit clones, be they G8, G9, V4, etc or Generation 3 unimesh. It  means you learn 1 process, not 2.

     

    Post edited by richardandtracy on
  • SemicharmSemicharm Posts: 395

    richardandtracy said:

    Erm... Because I didn't try to extract the obj from the cr2 because.. err.. it has a different extension & additional info. In all honesty, and without flummery, not having tried it, I don't know if it'll work. Will have a bash at it (tomorrow if things don't fall apart like they often do). (Why do I always seem to learn shortcuts after they'd be useful? Hrrumph.)

    CR2 files rarely contain any geometry. They reference a separate OBJ file, usually in the Poser "Runtime" folder, under "Geometries" and "DAZPeople". The base geometry without any pose or morphs can be imported directly with the OBJ file there. If you're not sure where the Runtime folder for your Poser format files are, you can also get the figure's OBJ file from the figure ZIP file.   

    I'm not a complete expert in all things Poser, but I know almost of the formats and can edit them by hand when I need to. Older versions of Poser didn't save some things correctly, so I learned to fix them myself. 

    I have got poses close enough for the autofit clones, and they're in the thread or the installation package for the tutorial. Not perfect, but close enough to be usable. In an effort to do a bit better after the tutorial was published, for the G8F clone, I actually bought SY's V3 & M3 autofit clone set, and then reversed it to get a G8F shape for V3. That one is a bit (but not hugely) better, but the fingers are a bit dodgy for things like rings.

    Regards,

    Richard.

    Huh...I thought I had all of clones for older figures. I'll have to see if I can get it while it's on sale. 

  • richardandtracyrichardandtracy Posts: 7,577

    You know, I'd have wrongly staked my life on the CR2 file holding all the data. I was sure when I first looked at it with P4, all the geometry was in the CR2 file, however you're right from looking at the GV3 download file from today and some old V3 clothing zips I have from 2005. Blow me, learn something every day. 

    I think I know where this misunderstanding came from. I did a lot of work in 2005-7 on writing a 3D Finite Element modeller, and I added a Poser Prop (PP2) format exporter to the modeller (even then I was wanting to make models to add to my Poser 4 library). The PP2 format has the facility to have all the model defined in the PP2 file as something that is effectively an embedded .obj file. I think I mis-remembered and assumed the CR2 was the same.

    I'm still using the same modeller (with a good few enhancements) as 50% of the interface between SolidWorks and DS. Ho hum.

    Regards

    Richard

  • SemicharmSemicharm Posts: 395

    Other formats such as Blender and FBX use embedded geometry, so it can be confusing if you're not familiar with Poser. DS has separate figure and geometry files, along with morphs and UV maps. 

    Do you have any experience with the "clothing converters"? They claim to be better than clones, but they also have "Ultra Templates" that's supposed to be better than basic DS clones. I'm not sure if it's worth investing in those. I have a bunch of stuff for Genesis3 but started picking up stuff for Genesis 8 and 9. 

    BTW, it's been ages since I'd heard of SolidWorks. Never used it myself though. I've tried modling, but I'm apparenly more of a CAD person. 

  • richardandtracyrichardandtracy Posts: 7,577

    I don't have any experience with clothing convertors, sorry.

    I have used the RS G3->G8 character convertor sucessfully and failed utterly with the V3/V4->G1/G2/G3 convertor (Genesis Generation X2). The best thing I can say about the resemblance was that 'It vaguely reminded me of the original character'.

    I have written pose transfer scripts to transfer a pose from one character to a different character of a different generation. Consequently, actually managed to get 2 way pose transfer between V3 & G8F. It's what allowed me to convert the poses from G8F to V3 mentioned in the post here

    As for SolidWorks, hmm. I work for a company that needs everyone to have a wide range of skills in the Technical Department. Ideally everyone can do project management, documents, stress, testing & drawings. In practice some are better than others at different tasks. In 2006 we moved from 2D AutoCAD to 3D SolidWorks. I had 6 months working at 2D (which I was very bad at) and then started with 3D design & modelling, which I really enjoy. I can still use AutoCAD and its clones, but I'm not efficient at it.

    Regards,

    Richard

  • SemicharmSemicharm Posts: 395
    edited March 27

    richardandtracy said:

    I don't have any experience with clothing convertors, sorry.

    I have used the RS G3->G8 character convertor sucessfully and failed utterly with the V3/V4->G1/G2/G3 convertor (Genesis Generation X2). The best thing I can say about the resemblance was that 'It vaguely reminded me of the original character'.

    I have written pose transfer scripts to transfer a pose from one character to a different character of a different generation. Consequently, actually managed to get 2 way pose transfer between V3 & G8F. It's what allowed me to convert the poses from G8F to V3 mentioned in the post here

    As for SolidWorks, hmm. I work for a company that needs everyone to have a wide range of skills in the Technical Department. Ideally everyone can do project management, documents, stress, testing & drawings. In practice some are better than others at different tasks. In 2006 we moved from 2D AutoCAD to 3D SolidWorks. I had 6 months working at 2D (which I was very bad at) and then started with 3D design & modelling, which I really enjoy. I can still use AutoCAD and its clones, but I'm not efficient at it.

    Regards,

    Richard

    It's been awhile, but I'd done 3D models in a few "CAD" style programs. I don't have much trouble thinking in 3D and numerically plotting dimensions based on concepts or drawings. If I know somethings 3 meters tall with 0.6 cm bevel on the vertical edges, etc.. no problems. Where I get lost is "freehand" modeling in a 3D space on a 2D screen. Things will look OK in one perspective, but in another it's an abstract monstrosity. LOL I've at least learned enough to use the morph brush in Poser. That's about the extent of my freehand skills. 

    Anyway, I wasn't sure what to get, so a tossed a bunch of clones in my wishlist yesterday. And today they have a wishlist sale.laugh

     laugh 

    Post edited by Semicharm on
  • richardandtracyrichardandtracy Posts: 7,577
    edited April 5

    Glamorous Vicky 3 wandering through Australia (USC2). She has G8F Akhelloos hair and original GV3 clothing by Jim Burton. Pose converted from G8F, but the conversion was less successful than I had hoped and needed a fair bit of manual intervention. Must find out why.

    And after finding from @Barbult how to extend the forest in USC2:

    Regards,

    Richard 

    TriAx GV3 27 R02.png
    1920 x 1080 - 5M
    Post edited by richardandtracy on
  • richardandtracy said:

    Glamorous Vicky 3 wandering through Australia (USC2). She has G8F Akhelloos hair and original GV3 clothing by Jim Burton. Pose converted from G8F, but the conversion was less successful than I had hoped and needed a fair bit of manual intervention. Must find out why.

    And after finding from @Barbult how to extend the forest in USC2:

    Regards,

    Richard 

    Very nice scene. It's always a pleasure to see Vicky in a new scene. I think most of us have a soft spot in our hearts for her.
  • Semicharm said:

    richardandtracy said:

    I don't have any experience with clothing convertors, sorry.

    I have used the RS G3->G8 character convertor sucessfully and failed utterly with the V3/V4->G1/G2/G3 convertor (Genesis Generation X2). The best thing I can say about the resemblance was that 'It vaguely reminded me of the original character'.

    I have written pose transfer scripts to transfer a pose from one character to a different character of a different generation. Consequently, actually managed to get 2 way pose transfer between V3 & G8F. It's what allowed me to convert the poses from G8F to V3 mentioned in the post here

    As for SolidWorks, hmm. I work for a company that needs everyone to have a wide range of skills in the Technical Department. Ideally everyone can do project management, documents, stress, testing & drawings. In practice some are better than others at different tasks. In 2006 we moved from 2D AutoCAD to 3D SolidWorks. I had 6 months working at 2D (which I was very bad at) and then started with 3D design & modelling, which I really enjoy. I can still use AutoCAD and its clones, but I'm not efficient at it.

    Regards,

    Richard

    It's been awhile, but I'd done 3D models in a few "CAD" style programs. I don't have much trouble thinking in 3D and numerically plotting dimensions based on concepts or drawings. If I know somethings 3 meters tall with 0.6 cm bevel on the vertical edges, etc.. no problems. Where I get lost is "freehand" modeling in a 3D space on a 2D screen. Things will look OK in one perspective, but in another it's an abstract monstrosity. LOL I've at least learned enough to use the morph brush in Poser. That's about the extent of my freehand skills. 

    Anyway, I wasn't sure what to get, so a tossed a bunch of clones in my wishlist yesterday. And today they have a wishlist sale.laugh

     laugh 

    I get what you mean about freehanding stuff in 3D. I only have a little professional experience with CAD, but that sort of construction "clicks" in my brain and I can make things. Mostly props and static items needed to flesh out my scenes. But making clothing? Nope. Not gonna happen.

  • mmitchell_houstonmmitchell_houston Posts: 2,527
    edited April 22

    Semicharm said:

    Other formats such as Blender and FBX use embedded geometry, so it can be confusing if you're not familiar with Poser. DS has separate figure and geometry files, along with morphs and UV maps. Do you have any experience with the "clothing converters"? They claim to be better than clones, but they also have "Ultra Templates" that's supposed to be better than basic DS clones. I'm not sure if it's worth investing in those. I have a bunch of stuff for Genesis3 but started picking up stuff for Genesis 8 and 9.  BTW, it's been ages since I'd heard of SolidWorks. Never used it myself though. I've tried modling, but I'm apparenly more of a CAD person. 

    WHOOPS. I should have read the whol conversation before posting a reply. Yeah, you know about the separate files. One reason to export from the CR2 file is that it can export geometry which has been modified by morph dials.I have not had much luck with rigged figures, TBH, but I've done some props successfully.

    Poser also has separate files for Figures and Geometry. It's an efficient way to do things, as the morphs and texture references (not the textures themselves) are stored separately, so multiple figures can draw from the same OBJ file.

    Post edited by mmitchell_houston on
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