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Daz 3D Forums > 3rd Party Software > Blender Discussion

Problem to bake normal map using diffeomorphic and Xin's HD addon

bigoskar00bigoskar00 Posts: 23
April 14 edited April 14 in Blender Discussion

im trying to add some veins in the body of a figure from this product https://www.daz3d.com/add-some-veins-hd-for-genesis-8, thing is I dont want to use an HD mesh because the amount of polygons blow up into the millions and my computer struggles to manage all that so im trying to bake them into a normal map

Here comes the issue, when I bake using the bake maps feature that comes with diffeomorphic by default it does produce a set of normal maps but the normal maps are broken and are unusable, they have noticeable seems and end up affecting the colors so for example the face and the body have completly different colors and stuff like that

I tried to use Xin's HD addon to see if it would give me higher quality normal maps but every time I try to use it it throws the next error message

Python: Traceback (most recent call last):
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_common.py", line 59, in invoke
    return self.execute(context)
           ~~~~~~~~~~~~^^^^^^^^^
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_normal.py", line 634, in execute
    r = self.generate_maps_from_blender(context)
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_normal.py", line 571, in generate_maps_from_blender
    ub.set_scene()
    ~~~~~~~~~~~~^^
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_normal.py", line 171, in set_scene
    self.unwind_settings(bake_settings, scn, self.saved_bake_settings)
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_normal.py", line 155, in unwind_settings
    cls.unwind_settings(v, obj2, d2[k])
    ~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^
  File "C:\Users\Dell\AppData\Roaming\Blender Foundation\Blender\5.1\extensions\user_default\daz_hd_morphs\operator_normal.py", line 157, in unwind_settings
    d2[k] = getattr(obj, k)
            ~~~~~~~^^^^^^^^
AttributeError: 'RenderSettings' object has no attribute 'use_bake_multires'

im kind of desperate since I have been trying to build normal maps for a while using the addon with little success and the normal blender way of baking them is useless since it completly kills my computer

Post edited by bigoskar00 on April 14

Comments

  • ThomasLarssonThomasLarsson Posts: 101
    April 14

    That is due to a API change in recent Blender versions. Try an older Blender version, e.g. 4.5, until Xin makes a fix.

  • bigoskar00bigoskar00 Posts: 23
    April 14

    ThomasLarsson said:

    That is due to a API change in recent Blender versions. Try an older Blender version, e.g. 4.5, until Xin makes a fix.

    Alright so that explains why Xin's addon doesnt work, thanks

    but what about the textures created by the HD mesh section of the base addon not working correctly? like the weird seams

  • PadonePadone Posts: 4,102
    April 15 edited April 17

    As for the seams, be sure to export HD uvs on the daz side, as baking doesn't work fine without. As for the materials, will have a look and let you know. Then some pictures of what you get may help to better understand the issue, instead of going blind.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2676/bake-maps

    update. I can confirm the seam bug, it is reported now with the fix. Also ATM it is better to use blender 4 to bake, as blender 5 is terribly slow, eventually we'll investigate that as well.

    update. Seams are fixed in the last commit, also baking works without HD uvs. Blender 5.1.1 is fast again.

    https://github.com/Diffeomorphic/import_daz

    Post edited by Padone on April 17
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