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As for Linday's cool new 1950s American Custom Car, I absolutely LOVE how detailed this thing is - roll down any window, adjust any seat, operate any control... plus how perfectly it works with Linday's amazing aniMation four-wheeler template system! Beyond all of that, the amount of flexibility we have for materials... something I've only seen done this well in this package! Multiple color options in new, used, dusty options... it's an incredible pack! Very classy - Very Linday!!!
Already a Huge Linday fan, knowing that I'm going to get much more than expected (which is what I've grown to expect from Linday!) I got the whole Perfect Escape Bundle, and the whole setup is just like that - totally above and beyond the buy-in, even if I would have waited and bought it at full price! :)
I don't have any doubts that you could fit six people in this thing, just like those days of old! Big, comfy ride! It's not a 50s Cadillac, but it's no MG!!!
Love Rosie's new ride. Linday has a great set of tools with this kit.
An alternate way, with less steps is to edit the dsf files themselves. The errors are in Zane_facs_cbs_EyeBlinkR.dsf and Zane_facs_cbs_EyeBlinkL.dsf. They can be found in this location in the data directory:
/data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/Zane
In both files the id of the head object is wrong. replace 0xa8d0d23 with 0xa8ee292 inside both those files.
The error is on line 54 of both files:
{ "op" : "push", "url" : "Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Daz%203D/Zane/Zane_head_bs_Head.dsf#Zane_head_bs_Head-0xa8d0d23?value" }
should read
{ "op" : "push", "url" : "Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Daz%203D/Zane/Zane_head_bs_Head.dsf#Zane_head_bs_Head-0xa8ee292 ?value" }
The push is what tells DS which morph this correction applies to, and if the morph can not be found, it applies to all head morphs instead.
I do wonder how these sort of errors creep into the system, since I assume the PAs do not write these dsf files by hand. My guess is the corrective was designed, and then at some later stage in development the id of the head object changed.
Perhaps I should have mentioned that I was using DS4.24. I've seen other reports of things not updating as expected in the viewport in DS6. Thanks for the heads up on that difference.
In this shot, Rosie is 5'2". So you can better see the scale of the actual car. It's a very fine piece of automobile - and it is an absolute Joy to work with! If you ever use Linday's Animation Four-Wheeler Template aniBlocks, this baby is already set up and ready to go and comes in so many variants that it's super-easy to get the car you want! The steering wheel is even already hooked up and animated!!! (not like that's hard to set up with Linday's amazing tutorials and instructions)
If anyone picks up Lyra Solenne, would you mind rendering her with, say Xiu Lin or Nadine's skin?
She supposed to be free, but the item costs $8.57 in the cart. Strange.
Great description. Thanks. I have also purchased and installed Zane, but have not noticed this Eye Blink issue yet.
Why is she supposed to be free? Is this some Premier perk I don't know about or something? She's just listed as a new item like any other, with no copy on the page indicating that she's supposed to be free that I can find.
During the weekend, there were announcements, that one will get Lyra Solenne as a gift on Monday today,
if one keep purchasing items. I have not made a screenshots of this announcement, so have no proof.
Lyra is now free in cart, issue has apparently been fixed.
Thanks a lot for that information.
I got her for free.
Will/did you get Lyra for free or do you still need a render with either one of these characters (I only have Xiu Lin)?
She's not free in the cart for me, because I haven't been buying. Yes, render, please. I'm not that picky about which character skin, just one that looks plausibly East Asian.
I did get Lyra Solenne for free, but I sincerely doubt I'll download the character - looks a bit creepy to me. However, one day I may need a creepy character that looks vaguely reminiscent of Greta Thunberg from some directions.
Regards,
Richard
I have Xiu Lin, so I applied her skin on Lyra. I kept everything else at their default values.
I put a backdrop behind Lyra, set the old tonemapping values (black 0.2 white 0.25) and kept the default HDRI.
Standing pose with the default expression:
Jumping pose with the Happy expression from Daz:
If you have another pose in mind, just ask: these were fairly fast renders.
I was in the middle of doing this myself. Default, Xiu Lin, and Nadine skins.
Thank you both. She looks like a very usable morph, which is not something I would generally say about Chrryt characters.
Another day, another pair of shoes which makes me wonder how anyone could actually stand in these, let alone walk: https://www.daz3d.com/invicta-couture-strappy-platforms-and-socks-for-genesis-9
)
(yes, I know there are probably actual people who manage that, but looking at them makes me feel like I would break my ankle if just tried them on
On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine
besides looking stoned
I'm questionning the durability of the socks worn over the shoes: the metal parts around the ankle will likely have a field day tearing the fabrics of the socks.
Maybe he tried the shoes, broke both ankles and got addicted to pain killers
I like the black and white render
First thing came to my mind, when I saw him, nice mix between Bowie and Bacon. Dislike the exaggerated popping veins. But overall I like the char.
I thought some Iggy Pop too
he certainly is realistic albeit on something
I'm no cross-dresser, but I'd love to give it a shot!
Nice job, Space Elsa! Looking forward to putting this to render!!! :)
SE Starship Arey - Space Elsa
Wow! I also love RawArt's new tails for Genesis 9!!! There's a ton to choose from and they all look Superb!!! Great Job Rawn!!!
Raw Deals - Infernal Tails for Genesis 9 - RawArt
He did remind me of both of them too.
You can always reduce or eliminate their effect as they are created via displacement maps.