Let's appreciate/discuss today's new releases - more ongoinger thread

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  • DartanbeckDartanbeck Posts: 22,049
    edited April 12

    As for Linday's cool new 1950s American Custom Car, I absolutely LOVE how detailed this thing is - roll down any window, adjust any seat, operate any control... plus how perfectly it works with Linday's amazing aniMation four-wheeler template system! Beyond all of that, the amount of flexibility we have for materials... something I've only seen done this well in this package! Multiple color options in new, used, dusty options... it's an incredible pack! Very classy - Very Linday!!!


          

    Already a Huge Linday fan, knowing that I'm going to get much more than expected (which is what I've grown to expect from Linday!) I got the whole Perfect Escape Bundle, and the whole setup is just like that - totally above and beyond the buy-in, even if I would have waited and bought it at full price! :)

    Linday1960 RT_WalkUpA261.png
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    Linday1960 x21Da0404.png
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    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 22,049

    FrankTheTank said:

    I really like the attention to detail in Linday's 1950s American  Custom Car but it looks ridiculously small for being a 1950s car. Looking at the promo pics with the model behind the wheel, I can't imagine how I would actually use it. In every render the model looks like she can barely fit in the car. Is she a 6'5" Amazon or is the scale of the car just way off? I've been inside plenty of cars from that era. They were huge. You could generally fit 3 adults in front and back without issue. Even in a 2 door car like this one you should be able to fit 4 adults comfortably without their knees hitting the dashboard or heads hitting the roof.  People had no problex having s*x in cars back then. But that car looks like the size of maybe a 1960s MGB, which was more like the size of a Miata. Its ashame because I have it wishlisted but I dont think it is useable so I will probably never buy it unless it is in Quickgrab or Outlet. Scaling most likely won't work on a complext model like that without throwing the scale of everything else way off. It should have been built bigger.

    I don't have any doubts that you could fit six people in this thing, just like those days of old! Big, comfy ride! It's not a 50s Cadillac, but it's no MG!!!

  • TugpsxTugpsx Posts: 865

    Dartanbeck said:

    As for Linday's cool new 1950s American Custom Car, I absolutely LOVE how detailed this thing is - roll down any window, adjust any seat, operate any control... plus how perfectly it works with Linday's amazing aniMation four-wheeler template system! Beyond all of that, the amount of flexibility we have for materials... something I've only seen done this well in this package! Multiple color options in new, used, dusty options... it's an incredible pack! Very classy - Very Linday!!!


          

    Already a Huge Linday fan, knowing that I'm going to get much more than expected (which is what I've grown to expect from Linday!) I got the whole Perfect Escape Bundle, and the whole setup is just like that - totally above and beyond the buy-in, even if I would have waited and bought it at full price! :)

    Love Rosie's new ride. Linday has a great set of tools with this kit. 

  • HavosHavos Posts: 5,655

    Tugpsx said:

    Wow! thanks for the fantastic write-up i was setting Zane blinks to 65% as a temporary fix for the issue, This looks like it will be a mush better solution.

    BTW in DS6 I had to click toggle the value in Zane_facs_cbs_EyeBlinkX to get Genesis corrected in the viewport. You write-up helped a lot.

    An alternate way, with less steps is to edit the dsf files themselves. The errors are in Zane_facs_cbs_EyeBlinkR.dsf and Zane_facs_cbs_EyeBlinkL.dsf. They can be found in this location in the data directory:

    /data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/Zane

    In both files the id of the head object is wrong. replace 0xa8d0d23 with 0xa8ee292 inside both those files.

    The error is on line 54 of both files: 

    { "op" : "push", "url" : "Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Daz%203D/Zane/Zane_head_bs_Head.dsf#Zane_head_bs_Head-0xa8d0d23?value" }

    should read 

    { "op" : "push", "url" : "Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Daz%203D/Zane/Zane_head_bs_Head.dsf#Zane_head_bs_Head-0xa8ee292 ?value" }

    The push is what tells DS which morph this correction applies to, and if the morph can not be found, it applies to all head morphs instead.

    I do wonder how these sort of errors creep into the system, since I assume the PAs do not write these dsf files by hand. My guess is the corrective was designed, and then at some later stage in development the id of the head object changed.

  • barbultbarbult Posts: 26,813

    Tugpsx said:

    Wow! thanks for the fantastic write-up i was setting Zane blinks to 65% as a temporary fix for the issue, This looks like it will be a mush better solution.

    BTW in DS6 I had to click toggle the value in Zane_facs_cbs_EyeBlinkX to get Genesis corrected in the viewport. You write-up helped a lot.

    Perhaps I should have mentioned that I was using DS4.24. I've seen other reports of things not updating as expected in the viewport in DS6. Thanks for the heads up on that difference. 

  • DartanbeckDartanbeck Posts: 22,049
    edited April 13

    Dartanbeck said:

    FrankTheTank said:

    I really like the attention to detail in Linday's 1950s American  Custom Car but it looks ridiculously small for being a 1950s car. Looking at the promo pics with the model behind the wheel, I can't imagine how I would actually use it. In every render the model looks like she can barely fit in the car. Is she a 6'5" Amazon or is the scale of the car just way off? I've been inside plenty of cars from that era. They were huge. You could generally fit 3 adults in front and back without issue. Even in a 2 door car like this one you should be able to fit 4 adults comfortably without their knees hitting the dashboard or heads hitting the roof.  People had no problex having s*x in cars back then. But that car looks like the size of maybe a 1960s MGB, which was more like the size of a Miata. Its ashame because I have it wishlisted but I dont think it is useable so I will probably never buy it unless it is in Quickgrab or Outlet. Scaling most likely won't work on a complext model like that without throwing the scale of everything else way off. It should have been built bigger.

    I don't have any doubts that you could fit six people in this thing, just like those days of old! Big, comfy ride! It's not a 50s Cadillac, but it's no MG!!!

    In this shot, Rosie is 5'2". So you can better see the scale of the actual car. It's a very fine piece of automobile - and it is an absolute Joy to work with! If you ever use Linday's Animation Four-Wheeler Template aniBlocks, this baby is already set up and ready to go and comes in so many variants that it's super-easy to get the car you want! The steering wheel is even already hooked up and animated!!! (not like that's hard to set up with Linday's amazing tutorials and instructions)

    Edit: I was just watching Daredevil Season 2, Episode 8 : Guilty as Sin

    The getaway car that hauls Daredevil, Electra, and Stick away from The Hole looks incredibly like this one!

    Bravo!!!

    1950s Chevrolet Bel Air coupe

    Linday1960 RT_WalkUpA291.png
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    Post edited by Dartanbeck on
  • GordigGordig Posts: 10,697

    If anyone picks up Lyra Solenne, would you mind rendering her with, say Xiu Lin or Nadine's skin?

  • ArtiniArtini Posts: 10,655

    Gordig said:

    If anyone picks up Lyra Solenne, would you mind rendering her with, say Xiu Lin or Nadine's skin?

    She supposed to be free, but the item costs $8.57 in the cart. Strange.

     

  • ArtiniArtini Posts: 10,655

    barbult said:

    The problem with the Zane character is that his eye blink corrective morph gets dialed into every G9 character instead of only the Zane character. This is a content error that Daz should have caught before release, but we can fix it ourselves. (Or someone can submit a help request and wait for Daz to fix it some day.) This is how I fixed it. (It is not hard, but I wrote the steps in excruciating detail for someone who has never done any of this.)

    1) The fix involves dragging parameters from the Parameters pane to the Property Hierarchy pane. My workspace is configured with the Property Hierarchy pane docked on the left and the Parameters pane docked on the right. But you can have your workspace configured other ways, as long as you can access both panes at the same time, I think. 
    2) Load the base Genesis 9 character into a blank scene.
    3) Verify that the problem still exists, in case Daz has fixed it by the time you get around to this. Select Genesis 9 in the Scene pane and dial in the Eye Blink pose control to 100%. If you scream in horror at the look of Genesis 9's closed eyelids, the problem still exists. Leave Eye Blink dialed in to 100%.
    4) Locate the "Zane Head" parameter in the Parameters pane. It is under Actor/Head/People/Masculine. Or make your life easier by typing Zane into the Parameters pane search bar to find it faster.
    5) Put the Parameters pane into Edit Mode by right clicking on "Zane Head" and selecting Edit Mode from the popup menu. 
    6) Right click on "Zane Head" again and this time select Show in Property Hierarchy. The Property Hierarchy pane will open with Zane_head_bs_Head (Zane Head) selected and highlighted.
    7) In the Property Hierarchy pane, click the arrowhead next to Zane_head_bs_Head (Zane Head) to expand it. You will see Sub Components in the expanded area. Click on the arrowhead next to Sub Components to expand it. you will see two subcomponents, 1st Stage (Add/Subtract) and 2nd Stage (Multiply /Divide).
    8) Now return to the Parameters pane and click the Parameters Pane "hamburger menu" and select Show Hidden Properties.
    9) Select Currently Used in the Parameters pane and you should see Zane_facs_cbs_EyeBlinkL and Zane_facs_cbs_EyeBlinkR as being currently used (because you left Eye Blink pose control at 100% in step 3).
    10) Now select Zane_facs_cbs_EyeBlinkL in the Parameters pane and keep the left mouse button pressed and CAREFULLY drag it to the Property Hierarchy pane right on top of the Zane_head_bs_Head (Zane Head) sub component named 2nd Stage (Multiply /Divide). When you have dragged Zane_facs_cbs_EyeBlinkL to the right place, a highlight rectangle will appear around 2nd Stage (Multiply /Divide). Only at this point should you release the left mouse button. Now you should see Genesis 9's left eyelid suddenly look correct in the viewport again. 
    11) Repeat step 10 for the Zane_facs_cbs_EyeBlinkR, and Genesis 9's right eyelid should be fixed.
    12) This is all great, but you need to SAVE the fixes so they work again in the future. Go to the File menu and select Save As/Support Asset/Save Modified Assets. A dialog will popup showing what assets you have modified during this Daz Studio session. Uncheck All Modified and check only the two Zane eyeblink dsf files that you just changed intentionally. Click the Accept button. Zane eye blink is now fixed.
    13) Verify your fix: Close Daz Studio and reopen it. Load Genesis 9 and dial in the Eye Blink in and out. His eyelids should close and open correctly. Dial in Zane, or load the Zane character. Dial Eye Blink in and out. Zane's eyelids should close and open correctly. Success!
     

    I attached a few screenshots as I thought to capture them.

    Great description. Thanks. I have also purchased and installed Zane, but have not  noticed this Eye Blink issue yet.

     

  • GordigGordig Posts: 10,697

    Why is she supposed to be free? Is this some Premier perk I don't know about or something? She's just listed as a new item like any other, with no copy on the page indicating that she's supposed to be free that I can find.

  • ArtiniArtini Posts: 10,655

    During the weekend, there were announcements, that one will get Lyra Solenne as a gift on Monday today,

    if one keep purchasing items. I have not made a screenshots of this announcement, so have no proof.

     

  • sueyasueya Posts: 856

    Artini said:

    During the weekend, there were announcements, that one will get Lyra Solenne as a gift on Monday today,

    if one keep purchasing items. I have not made a screenshots of this announcement, so have no proof.

     

    Yes I saw that too - If you purchased something costing $1 or more over weekend you would get Lyra free on Monday. No mention of it being for Premier users only and no restrictions about what we bought at weekend Were we supposed to get a message/email about this? Wish I'd taken a screenshot now!
  • SilverGirlSilverGirl Posts: 3,547

    Lyra is now free in cart, issue has apparently been fixed.

  • ArtiniArtini Posts: 10,655

    SilverGirl said:

    Lyra is now free in cart, issue has apparently been fixed.

    Thanks a lot for that information.

    I got her for free.

     

  • ElorElor Posts: 3,743

    Gordig said:

    If anyone picks up Lyra Solenne, would you mind rendering her with, say Xiu Lin or Nadine's skin?

    Will/did you get Lyra for free or do you still need a render with either one of these characters (I only have Xiu Lin)?

  • GordigGordig Posts: 10,697

    She's not free in the cart for me, because I haven't been buying. Yes, render, please. I'm not that picky about which character skin, just one that looks plausibly East Asian.

  • richardandtracyrichardandtracy Posts: 7,662
    edited April 13

    I did get Lyra Solenne for free, but I sincerely doubt I'll download the character - looks a bit creepy to me. However, one day I may need a creepy character that looks vaguely reminiscent of Greta Thunberg from some directions. cheeky

    Regards,

    Richard

    Post edited by richardandtracy on
  • ElorElor Posts: 3,743
    edited April 13

    Gordig said:

    She's not free in the cart for me, because I haven't been buying. Yes, render, please. I'm not that picky about which character skin, just one that looks plausibly East Asian.

    I have Xiu Lin, so I applied her skin on Lyra. I kept everything else at their default values.

    I put a backdrop behind Lyra, set the old tonemapping values (black 0.2 white 0.25) and kept the default HDRI.

    Standing pose with the default expression:

    Jumping pose with the Happy expression from Daz:

    If you have another pose in mind, just ask: these were fairly fast renders.

    Lyra Xiu Lin 1.jpg
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    Lyra Xiu Lin 2.jpg
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    Post edited by Elor on
  • jmucchiellojmucchiello Posts: 1,270
    edited April 13

    I was in the middle of doing this myself. Default, Xiu Lin, and Nadine skins.

    Lyra default skin.png
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    Lyra Xiu Lin skin.png
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    Lyra Nadine skin.png
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    Post edited by jmucchiello on
  • GordigGordig Posts: 10,697

    Thank you both. She looks like a very usable morph, which is not something I would generally say about Chrryt characters.

  • LeanaLeana Posts: 13,115
    edited April 14

    Another day, another pair of shoes which makes me wonder how anyone could actually stand in these, let alone walk: https://www.daz3d.com/invicta-couture-strappy-platforms-and-socks-for-genesis-9
    (yes, I know there are probably actual people who manage that, but looking at them makes me feel like I would break my ankle if just tried them on wink)

     

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    Post edited by Leana on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,832

    besides looking stoned cheeky

  • ElorElor Posts: 3,743

    Leana said:

    Another day, another pair of shoes which makes me wonder how anyone could actually stand in these, let alone walk: https://www.daz3d.com/invicta-couture-strappy-platforms-and-socks-for-genesis-9
    (yes, I know there are probably actual people who manage that, but looking at them makes me feel like I would break my ankle if just tried them on wink)

    I'm questionning the durability of the socks worn over the shoes: the metal parts around the ankle will likely have a field day tearing the fabrics of the socks.

    Leana said:

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    WendyLuvsCatz said:

    besides looking stoned cheeky

    Maybe he tried the shoes, broke both ankles and got addicted to pain killers blush

    I like the black and white render smiley

  • TarantanamirTarantanamir Posts: 103

    Leana said:

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    First thing came to my mind, when I saw him, nice mix between Bowie and Bacon. Dislike the exaggerated popping veins. But overall I like the char.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,832

    Tarantanamir said:

    Leana said:

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    First thing came to my mind, when I saw him, nice mix between Bowie and Bacon. Dislike the exaggerated popping veins. But overall I like the char.

    I thought some Iggy Pop too

    he certainly is realistic albeit on something devil 

  • DartanbeckDartanbeck Posts: 22,049

    Leana said:

    Another day, another pair of shoes which makes me wonder how anyone could actually stand in these, let alone walk: https://www.daz3d.com/invicta-couture-strappy-platforms-and-socks-for-genesis-9
    (yes, I know there are probably actual people who manage that, but looking at them makes me feel like I would break my ankle if just tried them on wink)

    I'm no cross-dresser, but I'd love to give it a shot! wink

  • DartanbeckDartanbeck Posts: 22,049

    Nice job, Space Elsa! Looking forward to putting this to render!!! :)

    SE Starship Arey - Space Elsa

  • DartanbeckDartanbeck Posts: 22,049

    Wow! I also love RawArt's new tails for Genesis 9!!! There's a ton to choose from and they all look Superb!!! Great Job Rawn!!!

    Raw Deals - Infernal Tails for Genesis 9 - RawArt

  • LeanaLeana Posts: 13,115

    Tarantanamir said:

    Leana said:

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    First thing came to my mind, when I saw him, nice mix between Bowie and Bacon. 

    He did remind me of both of them too. 

  • Phoenix1966Phoenix1966 Posts: 1,940

    Tarantanamir said:

    Leana said:

    On a totally unrelated note, Daryl looks like a great character: https://www.daz3d.com/phx-daryl-hd-for-genesis-9-masculine

    First thing came to my mind, when I saw him, nice mix between Bowie and Bacon. Dislike the exaggerated popping veins. But overall I like the char.

    You can always reduce or eliminate their effect as they are created via displacement maps. smiley 

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