Let's appreciate/discuss today's new releases - more ongoinger thread

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  • CybersoxCybersox Posts: 9,632

    barbult said:

    I don't understand why it is called Magic Rug. Where is the rug? Where's tha magic?

    It's an odd name, and definitely confusing, but I beileve the idea behind the name is that the props and shaders are designed so that changing the size of the prop doesn't alter the size and appearance of the texture pattern of the shader relative to the size of the overall environment.  Thus, one can move a wall and extend the "rug" on floor over to match doesn't change the appearance of the "rug" significantly... hence a "magic rug" that always fits.  

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,684

    barbult said:

    Richard Haseltine said:

    barbult said:

    I don't understand why it is called Magic Rug. Where is the rug? Where's tha magic?

    Maybe the idea is that it is like a magic toupe that adjusts to fit any head?

    Interesting idea, but don't see any heads or toupees, in those products either. I just don't get it.

    you are like me, take everything literally 

    I often have stuff go right over my head because people use one thing to describe another, 

    this one I figured out looking at the naming of all the recent products by https://www.daz3d.com/laticis-imagery but without that context, I was just as confused

    it's a set of products it seems that work as a blanket? to kitbash stuff

    yeah, I don't understand the allegory either cheeky

  • jmucchiellojmucchiello Posts: 1,040

    Cybersox said:

    And that leads into the other point, which is whether the benefit of the prices in one store being cheaper than the prices in another is really such a value if the cheaper store isn't producing enough of the sort of product that you would prefer to see.  In other words, it's one thing to choose based on price alone if everything else is equal, but if the cheaper store isn't supplying something that you specifically want, then it comes down to whether you want  to "save" buying something that's not completely your cup of tea or going elsewhere and supporting a PA who IS creating things you like more for a few extra dollars. Because by doing the latter, you encorage the creation of more products that fall within your interests, whereas by the former you may only encourage the creation of things that may drift further and further away from what you really want.  After all, if the price of a car was the only factor that mattered in buying one, the Nissan Vera would be the number one selling car in the U.S. and nobody would ever buy a Mercedes or Lexus.  Finally, I don't see this as a DAZ versus Other stores thing, but rather one of supporting the PAs whose work you like the most, even if that sometimes means spending a little more to do so.  From everything I've read and heard from PAs talking about "the business" over the years, not many of them are exactly rolling in barrels of cash, so it makes a lot of sense to follow and encourage the ones you want to see keep producing new products, no matter where they may be selling.        

    Except, I can't go to the filament-rich store that doesn't exist. There's definitely more filament stuff in the Daz shop. So I am supporting the store that has "the most" filament stuff.

    (Oops, deleted it...) As for someone releasing filament G1/G2 skins, I doubt that would sell at sufficient levels to be worth doing. (I, for one, don't own the base G1/G2 figures. While that saves them some character design time, opportunity cost to make a sale is hindered among folks who don't have to original assets.)

    I know very well the 3D artists aren't swimming in money and they have to go where the money is. 

    And I'm here complaining hoping someone will give filament more of a try. Most of the existing filament assets are from when filament was still new and people hadn't had a chance to work with it. Of course it didnt sell well then.

  • jmucchiellojmucchiello Posts: 1,040

    Easter had two items with beds in them: https://www.daz3d.com/king-and-queen-beds

    and https://www.daz3d.com/se-rock-embrace-swimming-pool

    Neither of them had separate pillow or blanket props.

    I'm not the target audience, I guess.

  • TaozTaoz Posts: 10,307
    edited April 6

    daveso said:

    she does look like and actress,. Its on the tip of my brain stem. It will come to me.  

    I immediately thought of this Danish actress when I saw her: 

    https://www.seoghoer.dk/nyheder/sofie-graaboel-nomineret-til-en-emmy

    https://www.daz3d.com/v3d-jolie-hd-for-genesis-9

    Post edited by Taoz on
  • mikeha_camikeha_ca Posts: 40

    jmucchiello said:

    Easter had two items with beds in them: https://www.daz3d.com/king-and-queen-beds

    and https://www.daz3d.com/se-rock-embrace-swimming-pool

    Neither of them had separate pillow or blanket props.

    I'm not the target audience, I guess.

    what is up with these? It seems like most beds on the store never have separated pillows or blankets.  What if I want to move them around? Can't do it. It would seem very simple to have them as separate objects because the meshes themselves look like they are separated.

  • CybersoxCybersox Posts: 9,632
    edited April 6

    mikeha_ca said:

    jmucchiello said:

    Easter had two items with beds in them: https://www.daz3d.com/king-and-queen-beds

    and https://www.daz3d.com/se-rock-embrace-swimming-pool

    Neither of them had separate pillow or blanket props.

    I'm not the target audience, I guess.

    what is up with these? It seems like most beds on the store never have separated pillows or blankets.  What if I want to move them around? Can't do it. It would seem very simple to have them as separate objects because the meshes themselves look like they are separated.

    It's worse than that.  Often you can do a workaround by hiding surfaces, but the King and Queen bed product has a single surface for each bed, and to top it all off, some of the beds have the sheets sticking through the furniture.  You can even see this in the promotional pictures if you look closely...  look at the upper bed in the attached shot where I've circled in redand you can see the white sheet where wood should be. 

    Oh, and if it wasn't already screwed up enough, the product is also inexplicably in the content library under Environments/architectcture/Bituka instead of in props and I have no idea how this got through any kind of proofing.   The vendors (I believe they're actually a consortium rather than an individual) should be ashamed of themselves and need to get this fixxed asap.     

    King_and_Queen_Beds_popup_03.jpg
    1920 x 1080 - 171K
    Post edited by Cybersox on
  • Richard HaseltineRichard Haseltine Posts: 109,711

    Pilows at least can probably be seelcted fairly easily with the Geometry Editor (click once on the pillow, cmd/ctrl * to select all connected) and then a dForm with a weight map can have the weight for the pillow filled with 100% and the rest 0% - moving the dForm moves the pillow. The same will probably work with the blankets/sheets, which could be lifted up and have a dForce modifier applied. Poke-through should be reported, though.

  • jmucchiellojmucchiello Posts: 1,040

    Cybersox said:

    mikeha_ca said:

    jmucchiello said:

    Easter had two items with beds in them: https://www.daz3d.com/king-and-queen-beds

    and https://www.daz3d.com/se-rock-embrace-swimming-pool

    Neither of them had separate pillow or blanket props.

    I'm not the target audience, I guess.

    what is up with these? It seems like most beds on the store never have separated pillows or blankets.  What if I want to move them around? Can't do it. It would seem very simple to have them as separate objects because the meshes themselves look like they are separated.

    It's worse than that.  Often you can do a workaround by hiding surfaces, but the King and Queen bed product has a single surface for each bed, and to top it all off, some of the beds have the sheets sticking through the furniture.  You can even see this in the promotional pictures if you look closely...  look at the upper bed in the attached shot where I've circled in redand you can see the white sheet where wood should be. 

    Oh, and if it wasn't already screwed up enough, the product is also inexplicably in the content library under Environments/architectcture/Bituka instead of in props and I have no idea how this got through any kind of proofing.   The vendors (I believe they're actually a consortium rather than an individual) should be ashamed of themselves and need to get this fixxed asap.     

    Don't forget the usually vertical green pillows on the bed to the lower left with a big wide platform around it and no headboard to lean against.

  • barbultbarbult Posts: 26,668

    Rather than take a bunch of time to modify the geometry of those beds myself, I'd rather just not buy them, or return the product if already purchased. Paying for something unsatisfactory sends the wrong message to Daz and the PA.

    I'll spend my money on vendors that consistently produce top quality products, like Howie Farkes, V3Digitimes, Code 66, RiverSoft Art, Fabiana, Mada, Stonemason, etc., in no particular order. The PAs that participate in the forums and help users with questions and problems get an extra amount of my business, because I know I will get help if needed. Have you seen the level of forum support that RiverSoft Art provides? It is incredible! I don't know how he can keep track of the details of so many products, but it seems that he does. Mada has great clothing products and an extensive online set of tutorials that are very helpful. Code 66, RiverSoft Art and V3Digitimes make tools that greatly improve my workflow. StoneMason makes fabulous architecture products the look good and don't kill my computer - he is a skillful PA!. Howie Farkes makes the "Ultra" line of products that I love and that have so much flexibility (UltraScenery and UltraScatter product lines). Fabiana's jewelry can't be beat in my eyes; those dForce necklaces are so much more realistic looking and easier to use than other things I've tried. 

    Who are some PAs that you particularly rely on for quality? I'm sure I haven't listed all that I think are great. I'll kick myself later when I realize that I failed to mention one of my favorites.

  • SilverGirlSilverGirl Posts: 3,472

    barbult said:

    Fabiana's jewelry can't be beat in my eyes;

    +1000. seriously wish I could get some of those pieces IRL.

    Adding Roguey and  Strangefate to your list... gorgeous stuff that renders like a dream. Red Crow Inn and the Hobbit hole sets are my go-to settings for when I'm low on patience and just want to make something pretty and feel accomplished with minimum fussing around. The European-Style apartment is my girls' flat for a reason.

  • barbultbarbult Posts: 26,668

    SilverGirl said:

    barbult said:

    Fabiana's jewelry can't be beat in my eyes;

    +1000. seriously wish I could get some of those pieces IRL.

    Adding Roguey and  Strangefate to your list... gorgeous stuff that renders like a dream. Red Crow Inn and the Hobbit hole sets are my go-to settings for when I'm low on patience and just want to make something pretty and feel accomplished with minimum fussing around. The European-Style apartment is my girls' flat for a reason.

    Yes, of course! See, I knew I was going to kick myself. 

  • LorraineLorraine Posts: 963

    I bought Mavis Sky's new  https://www.daz3d.com/dforce-ms-sweet-floral-dress-for-genesis-9-and-8-female yesterday and discovered it has no adjustment morphs in the G8F version. Also got a couple of older Laia outfits and discovered the same thing. Is this the new norm? Include a G8 version but with no morphs? Not all vendors do this, Wolfie, Aeon Soul and many others are giving us G8 users usable products. I submitted a report and both these vendors are now on my do not buy list.

  • Richard HaseltineRichard Haseltine Posts: 109,711

    Lorraine said:

    I bought Mavis Sky's new  https://www.daz3d.com/dforce-ms-sweet-floral-dress-for-genesis-9-and-8-female yesterday and discovered it has no adjustment morphs in the G8F version. Also got a couple of older Laia outfits and discovered the same thing. Is this the new norm? Include a G8 version but with no morphs? Not all vendors do this, Wolfie, Aeon Soul and many others are giving us G8 users usable products. I submitted a report and both these vendors are now on my do not buy list.

    t doesn't list morphs differntly for the two versions, so I would think it legtimate to report this as a possible bug (Technical Suport ticket). There isn't a readme, so I can't check the file list, but right-click or the option menu in DIM should have an option to see a list of installed files - look at the /data path in that (/data/artist/product/base/morphs or the like) and see iof the Genesis 8 version lists morphs at all - if it does it may be that they are not loading correctly for some reason, for which you could check thee ntries in the log file (Help>Troubleshoting>View Log File) just after loading the dress.

  • CybersoxCybersox Posts: 9,632
    edited April 7

    Richard Haseltine said:

    Pilows at least can probably be seelcted fairly easily with the Geometry Editor (click once on the pillow, cmd/ctrl * to select all connected) and then a dForm with a weight map can have the weight for the pillow filled with 100% and the rest 0% - moving the dForm moves the pillow. The same will probably work with the blankets/sheets, which could be lifted up and have a dForce modifier applied. Poke-through should be reported, though.

    Yes, no, and not always.  Some of the pillows, sheets, and the one bathrobe CAN be hidden/removed with the geometry tool, BUT in many cases the area underneath the hidden items is not textured to match the surrounding areas... remember there are no seperate surface areas... or the texture beneath the pillows doesn't match the textures of the sheets, etc., surrounding the areas where they were, as for some reason the PA opted to paint soft shadows under the pillows so hiding the geometry reveals what looks like a grey stain in the shape of the pillows.  To add to that, trying to remove the sheets/covers with the geometry tool reveals that on some of the beds there is no other sculpted surface at all beneath them, so hiding them basically like a big bed-shapped empty box with a sheet/cover shapped opening.  Esentially, I would say about half of the beds are useful only as distant background props and if you want to change something like the colors you will have to manually recolor the single texture map or create all new surface areas and redo the textures from scratch. Honestly, the more I look at these, they look like they may be ports or conversions of models made for another format, as I can't fathom any reason for handling the textures the way that they have.  

    Post edited by Cybersox on
  • CybersoxCybersox Posts: 9,632

    jmucchiello said:

    Cybersox said:

    mikeha_ca said:

    jmucchiello said:

    Easter had two items with beds in them: https://www.daz3d.com/king-and-queen-beds

    and https://www.daz3d.com/se-rock-embrace-swimming-pool

    Neither of them had separate pillow or blanket props.

    I'm not the target audience, I guess.

    what is up with these? It seems like most beds on the store never have separated pillows or blankets.  What if I want to move them around? Can't do it. It would seem very simple to have them as separate objects because the meshes themselves look like they are separated.

    It's worse than that.  Often you can do a workaround by hiding surfaces, but the King and Queen bed product has a single surface for each bed, and to top it all off, some of the beds have the sheets sticking through the furniture.  You can even see this in the promotional pictures if you look closely...  look at the upper bed in the attached shot where I've circled in redand you can see the white sheet where wood should be. 

    Oh, and if it wasn't already screwed up enough, the product is also inexplicably in the content library under Environments/architectcture/Bituka instead of in props and I have no idea how this got through any kind of proofing.   The vendors (I believe they're actually a consortium rather than an individual) should be ashamed of themselves and need to get this fixxed asap.     

    Don't forget the usually vertical green pillows on the bed to the lower left with a big wide platform around it and no headboard to lean against.

    Yes, but at least there is a workable cheat on that one, as you can just slide the end with the pillows back so the pillows are "leaning" against the wall and the platform appears to be built into the wall.  Sadly, hiding the pillows will reveal the painted shadow problem I previously mentioned and the texture of the bedspread is also way out of scale, looking more like something you would find in a dollhouse than on a piece of real furniture.  

  • davesodaveso Posts: 7,958

    well, I've been buying the big eyed G9F characters. I think they might be twins, or would that be octopulus or something. I rarely do toons,  but i think i will. 

  • barbultbarbult Posts: 26,668
    daveso said:

    well, I've been buying the big eyed G9F characters. I think they might be twins, or would that be octopulus or something. I rarely do toons,  but i think i will. 

    I got two of the free ones. They look nearly identical, except maybe for head size. I don't care for the exaggerated eyes. So I'll probably uninstall at least one of them.
  • memcneil70memcneil70 Posts: 5,711

    barbult said:

    Rather than take a bunch of time to modify the geometry of those beds myself, I'd rather just not buy them, or return the product if already purchased. Paying for something unsatisfactory sends the wrong message to Daz and the PA.

    I'll spend my money on vendors that consistently produce top quality products, like Howie Farkes, V3Digitimes, Code 66, RiverSoft Art, Fabiana, Mada, Stonemason, etc., in no particular order. The PAs that participate in the forums and help users with questions and problems get an extra amount of my business, because I know I will get help if needed. Have you seen the level of forum support that RiverSoft Art provides? It is incredible! I don't know how he can keep track of the details of so many products, but it seems that he does. Mada has great clothing products and an extensive online set of tutorials that are very helpful. Code 66, RiverSoft Art and V3Digitimes make tools that greatly improve my workflow. StoneMason makes fabulous architecture products the look good and don't kill my computer - he is a skillful PA!. Howie Farkes makes the "Ultra" line of products that I love and that have so much flexibility (UltraScenery and UltraScatter product lines). Fabiana's jewelry can't be beat in my eyes; those dForce necklaces are so much more realistic looking and easier to use than other things I've tried. 

    Who are some PAs that you particularly rely on for quality? I'm sure I haven't listed all that I think are great. I'll kick myself later when I realize that I failed to mention one of my favorites.

    You have listed some of my top PAs I buy on day 1 or 2, depending on how a sale shakes out. I also rely on Jack Tomalin, Forbidden Whispers/FW Design/David Brinnen, First Bastion, esha, Sickleyield, Predatron, Merlin Studios, maclean, Linday, Flipmode, Faveral, DzFire, Design Anvil, Jepe, PhilW, TangoAlpha, TheAntFarm, The Alchemist, SloshWerks, and Alessandro AM. This is just a quick grab from what I can pull from my environments folder (sorted by PA name). A few are no longer with us or have dropped out of sight since Covid times but their work stands out still. And yes, I expect I have forgotten others who specialize in other areas, like Devon (poses).

    But I have to point out that some PAs may be hampered from interacting on the forums by they have another primary language. As someone who has lived in four countries where English was not the primary language and tried to learn their language, it is not easy.

  • nDelphinDelphi Posts: 1,946
    edited April 7

    That's a lookalike of actress Aubrey Plaza.

    Taoz said:

    daveso said:

    she does look like and actress,. Its on the tip of my brain stem. It will come to me.  

    I immediately thought of this Danish actress when I saw her: 

    https://www.seoghoer.dk/nyheder/sofie-graaboel-nomineret-til-en-emmy

    https://www.daz3d.com/v3d-jolie-hd-for-genesis-9

    Post edited by nDelphi on
  • LeanaLeana Posts: 13,033

    SilverGirl said:

    barbult said:

    Fabiana's jewelry can't be beat in my eyes;

    +1000. seriously wish I could get some of those pieces IRL.

    Same here.  

  • furiousstugfuriousstug Posts: 206

    Those big-eye characters can easily be duplicated with Cartoonized.   https://www.daz3d.com/cartoonized-for-genesis-9

  • LorraineLorraine Posts: 963

    Richard Haseltine said:

    Lorraine said:

    I bought Mavis Sky's new  https://www.daz3d.com/dforce-ms-sweet-floral-dress-for-genesis-9-and-8-female yesterday and discovered it has no adjustment morphs in the G8F version. Also got a couple of older Laia outfits and discovered the same thing. Is this the new norm? Include a G8 version but with no morphs? Not all vendors do this, Wolfie, Aeon Soul and many others are giving us G8 users usable products. I submitted a report and both these vendors are now on my do not buy list.

    t doesn't list morphs differntly for the two versions, so I would think it legtimate to report this as a possible bug (Technical Suport ticket). There isn't a readme, so I can't check the file list, but right-click or the option menu in DIM should have an option to see a list of installed files - look at the /data path in that (/data/artist/product/base/morphs or the like) and see iof the Genesis 8 version lists morphs at all - if it does it may be that they are not loading correctly for some reason, for which you could check thee ntries in the log file (Help>Troubleshoting>View Log File) just after loading the dress.

    No, they are definitely not there, I checked the data files on all three. The G9 items are loaded with many morphs, the G8 none at all. Very disappointing. I have made a technical support ticket.

  • xyer0xyer0 Posts: 6,413

    furiousstug said:

    Those big-eye characters can easily be duplicated with Cartoonized.   https://www.daz3d.com/cartoonized-for-genesis-9

    And more appealingly. 

  • FJM1977FJM1977 Posts: 247
    edited April 7
    Lorraine said:

    Richard Haseltine said:

    Lorraine said:

    I bought Mavis Sky's new  https://www.daz3d.com/dforce-ms-sweet-floral-dress-for-genesis-9-and-8-female yesterday and discovered it has no adjustment morphs in the G8F version. Also got a couple of older Laia outfits and discovered the same thing. Is this the new norm? Include a G8 version but with no morphs? Not all vendors do this, Wolfie, Aeon Soul and many others are giving us G8 users usable products. I submitted a report and both these vendors are now on my do not buy list.

    t doesn't list morphs differntly for the two versions, so I would think it legtimate to report this as a possible bug (Technical Suport ticket). There isn't a readme, so I can't check the file list, but right-click or the option menu in DIM should have an option to see a list of installed files - look at the /data path in that (/data/artist/product/base/morphs or the like) and see iof the Genesis 8 version lists morphs at all - if it does it may be that they are not loading correctly for some reason, for which you could check thee ntries in the log file (Help>Troubleshoting>View Log File) just after loading the dress.

    No, they are definitely not there, I checked the data files on all three. The G9 items are loaded with many morphs, the G8 none at all. Very disappointing. I have made a technical support ticket.

    Apparently according to their RH page they are a beginner from Brazil. They also claim you can contact them if you experience issues, so hopefully you get a good response from your ticket :)
    Post edited by FJM1977 on
  • richardandtracyrichardandtracy Posts: 7,570

    I like DavyAbbo's new robot/android  Arion . I think. It's odd, but on balance I do like it.

    One thing I find disconcerting, though, is that DaveyAbbo is now using the DA prefix, same as Design Anvil. That's guaranteed to end well with duplicate formulas, isn't it?

    Regards,

    Richard

  • ElorElor Posts: 3,667

    richardandtracy said:

    One thing I find disconcerting, though, is that DaveyAbbo is now using the DA prefix, same as Design Anvil. That's guaranteed to end well with duplicate formulas, isn't it?

    One is making characters for various Genesis generations, the other is making products for various animals figures. As long as both keep releasing products for different figures, it would take a very strange bug to have a duplicate formula error.

  • nemesis10nemesis10 Posts: 3,920

    richardandtracy said:

    I like DavyAbbo's new robot/android  Arion . I think. It's odd, but on balance I do like it.

    One thing I find disconcerting, though, is that DaveyAbbo is now using the DA prefix, same as Design Anvil. That's guaranteed to end well with duplicate formulas, isn't it?

    Regards,

    Richard

    it probably won't affect duplicate formulas or anything else; they come from morphs and correctives with identical names rather than vendor names. Thus you can have multiple characters named Ethan but something like Ethan_bicep_flex has to be unique.

  • richardandtracyrichardandtracy Posts: 7,570

    However "DA_Ethan_Bicep_Flex' from DaveyAbbo could be the same as "DA_Ethan_Bicep_Flex" from Design Anvil, when they couldn't be if DaveyAbbo used a different prefix, like 'DvA'

    Regards,

    Richard

  • FrankTheTankFrankTheTank Posts: 1,565

    I really like the attention to detail in Linday's 1950s American  Custom Car but it looks ridiculously small for being a 1950s car. Looking at the promo pics with the model behind the wheel, I can't imagine how I would actually use it. In every render the model looks like she can barely fit in the car. Is she a 6'5" Amazon or is the scale of the car just way off? I've been inside plenty of cars from that era. They were huge. You could generally fit 3 adults in front and back without issue. Even in a 2 door car like this one you should be able to fit 4 adults comfortably without their knees hitting the dashboard or heads hitting the roof.  People had no problex having s*x in cars back then. But that car looks like the size of maybe a 1960s MGB, which was more like the size of a Miata. Its ashame because I have it wishlisted but I dont think it is useable so I will probably never buy it unless it is in Quickgrab or Outlet. Scaling most likely won't work on a complext model like that without throwing the scale of everything else way off. It should have been built bigger.

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