Render your buys! Use buys from the current month and the previous month of sales

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  • davesodaveso Posts: 7,963
    edited April 3



    I've a;ways liked Colm Jackson's work. These women I just bought today. CJ Iris 8K HD For Genesis 9 | Daz 3D and CJ Camile 8K HD For Genesis 9 | Daz 3D
    both are DAZ+ characters,. Hard to believe. 

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    2 from cj -5.png
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    Post edited by daveso on
  • ElorElor Posts: 3,678
    edited April 3

    Blando Calrissian said:

    I finally picked up SE Car Fantom after having it on my wishlist for ages. Also picked up Z Smoke Break from Zeddicus recently. 

    A woman smoking a cigarette by the side of the road next to a broken-down car.

    I forgot your render yesterday evening: it's very nice and I like the way you lighted the whole scene.

    Oh, and the car should have know better: smoking kills, and what did the car? Its smoked and it's now dead blush

    @daveso > Colm Jackson has a lot of characters for Genesis 9 sold as Daz+.

    Is it intended for the woman wearing the red/orange/yellow top to not have brows?

    Post edited by Elor on
  • memcneil70memcneil70 Posts: 5,720
    edited April 3

    Elor said:

    Blando Calrissian said:

    I finally picked up SE Car Fantom after having it on my wishlist for ages. Also picked up Z Smoke Break from Zeddicus recently. 

    A woman smoking a cigarette by the side of the road next to a broken-down car.

    I forgot your render yesterday evening: it's very nice and I like the way you lighted the whole scene.

    Oh, and the car should have know better: smoking kills, and what did the car? Its smoked and it's now dead blush

    @daveso > Colm Jackson has a lot of characters for Genesis 9 sold as Daz+.

    Is it intended for the woman wearing the red/orange/yellow top to not have brows?

    @Elor I agree that @Blando_Calrissian did a great render and clicked the link for the car and weirdness insued. Instead of taking me to the store page, it took longer and I ended up in my Product Library with the SE Car Fantom off to the right of my listing! When did that start? At least I know I own it.

    Mary 

    Post edited by memcneil70 on
  • felisfelis Posts: 6,199

    The link is pointing to the product library, not the product page.

     

     

     

  • memcneil70memcneil70 Posts: 5,720

    Ah, thanks felis, that explains it.

  • davesodaveso Posts: 7,963

    Elor said:

    Blando Calrissian said:

    I finally picked up SE Car Fantom after having it on my wishlist for ages. Also picked up Z Smoke Break from Zeddicus recently. 

    A woman smoking a cigarette by the side of the road next to a broken-down car.

    I forgot your render yesterday evening: it's very nice and I like the way you lighted the whole scene.

    Oh, and the car should have know better: smoking kills, and what did the car? Its smoked and it's now dead blush

    @daveso > Colm Jackson has a lot of characters for Genesis 9 sold as Daz+.

    Is it intended for the woman wearing the red/orange/yellow top to not have brows?

    she looks great without, but not my intent, an oversight.  

  • FJM1977FJM1977 Posts: 254
    edited April 4
    Post edited by FJM1977 on
  • garrett_3dgarrett_3d Posts: 129

    I thnk I've purchased somewhere in the region of 1200 assets in the last month so this will take some thinking about enlightened I'll have a go when I get back from holiday next weekend.

  • OceanOcean Posts: 22

    Elor said:

    @nemesis10 > When he was released, I was tempted to see how he looked, because the description showed his creation took a lot of care and work, and I'm intrigged by Omniskin. Did you use it on this render?

    You should be able to use Omniskin without having the product (you can search OmniSurfaceBase on these forums for some idea of how to implement) but it may take some time to set up and results will vary with other skin textures that were not made for OmniSurfaceBase (aka OmniSkin).  Most existing textures will be calibrated for either PBRskin or Iray Uber, so Surface settings may need fine tuning.   Generally, as long as the textures have decent color values and detail they should be able to be used on the shader by simply adding the textures to the Diffuse Reflection Color slot.  I attached two examples of using the default Masc01 and Masc02 head texture maps that come with Genesis 9.  

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    OmniSkinMasc02.JPG
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  • ElorElor Posts: 3,678

    Ocean said:

    You should be able to use Omniskin without having the product (you can search OmniSurfaceBase on these forums for some idea of how to implement) but it may take some time to set up and results will vary with other skin textures that were not made for OmniSurfaceBase (aka OmniSkin).  Most existing textures will be calibrated for either PBRskin or Iray Uber, so Surface settings may need fine tuning.   Generally, as long as the textures have decent color values and detail they should be able to be used on the shader by simply adding the textures to the Diffuse Reflection Color slot.  I attached two examples of using the default Masc01 and Masc02 head texture maps that come with Genesis 9.  

    Thank you smiley

    I saved both the pictures and your message to try it myself later.

  • jmucchiellojmucchiello Posts: 1,071

    garrett_3d said:

    I thnk I've purchased somewhere in the region of 1200 assets in the last month so this will take some thinking about enlightened I'll have a go when I get back from holiday next weekend.

    I saw 1200 and thought wow, that's a lot. I thought i spent a lot but 1200 has to be next level, right? So, I went into pgAdmin3 and ran a query to see what I'd bought since March 1: 1175 rows returned. Oh, 1200 doesn't seem so high any more.

  • nemesis10nemesis10 Posts: 3,920

    Elor said:

    A portrait of 'Hanako 9' (yup, it's the most creative title ever blush):

    New products used, all bought at the end of last month:

    I wanted to see how Finger focus looked (I included a second render in the gallery, which is the same render except Finger focus is not enabled) and I also wanted to test the expressions. On top of that, I'm hitting a wall trying to do a render with Hanako 9 wearing the same clothes (only 18k iterations for the other render… and I want to try to see if they are ways to reduce that number, instead of brute forcing with a full night render) so it was easy to load that personna and apply the pose smiley 

    About Finger Focus, I may remember wrongly, but I think @Silvergirl was not sure about it: if you have yet to buy it, once the dial is activated (I set it at 100%), everything is automatically done. A nice idea is having a script to open the Parameters tab where it needed to have a easy access to the dial in question.

    Oso3D said:

    And another one, with https://www.daz3d.com/medieval-fortifications-2

    It's available cheap, and like all of Merlin Studio's work, really well-made!

    Speed vs reach, a classic. The shield may tilt the chances in favor of your next creature though or maybe I'm biased as a fan of shield bearer fighter (there is something very satisfying about crushing an opponend face with a shield bash angel, in a video game at least).

    The product by Merlin looks nice, and the way you framed the render, give a 'Fight happening in the Colosseum' vibe.

    @jmucchiello > It looks nice, as expected from a Stonemason's product. Did you check the VRAM consumption? Usually Stonemason's products are great on that front.

    @nemesis10 > When he was released, I was tempted to see how he looked, because the description showed his creation took a lot of care and work, and I'm intrigged by Omniskin. Did you use it on this render?

    Sorry, I didn't see your question. This is the conventional PBR skin shader.  I have used the Omniskin one (it also came with the artist's character Vadim) and they do look very similar with high quality skin effects. I will do a render so that you can see the difference.

  • jmucchiellojmucchiello Posts: 1,071
    edited April 5

    @jmucchiello > It looks nice, as expected from a Stonemason's product. Did you check the VRAM consumption? Usually Stonemason's products are great on that front.

    Sorry I didn't see this. I didn't look at consumption... One sec....

    I added the street Set to an existing scene, hid all the other stuff and hit render. My Env settings were dark and foreboding, it stlll looks cool.

    Before hitting render Details for GPU memory said Daz was using 4.5 GB. During Render it was 6.9 GB. It took 2 minutes on my 4090.

    2026-04-05 19:04:48.440 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: 95.04% of image converged
    2026-04-05 19:04:48.440 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Received update to 02872 iterations after 01:48.366.
    2026-04-05 19:04:48.463 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Convergence threshold reached.
    2026-04-05 19:04:50.253 [INFO] :: Saved image: D:\Daz3D-Install\Daz-Temp\render\r.png
    2026-04-05 19:04:50.277 [INFO] :: Finished rendering.
    2026-04-05 19:04:50.359 [INFO] :: Total Rendering Time: 1 minutes 56.58 seconds

     

     

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    Post edited by jmucchiello on
  • nemesis10nemesis10 Posts: 3,920
    edited April 6

    @nemesis10 > When he was released, I was tempted to see how he looked, because the description showed his creation took a lot of care and work, and I'm intrigged by Omniskin. Did you use it on this render?

    A quick incomplete render.... The skin is subtly paler, renders slower than the standard PBR shader, and is bit better at showing nuances like skin imperfections.

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    Post edited by nemesis10 on
  • LorraineLorraine Posts: 963

    nemesis10 said:

    @nemesis10 > When he was released, I was tempted to see how he looked, because the description showed his creation took a lot of care and work, and I'm intrigged by Omniskin. Did you use it on this render?

    A quick incomplete render.... The skin is subtly paler, renders slower than the standard PBR shader, and is bit better at showing nuances like skin imperfections.

    I can't help looking at his nips and thinking the poor boy needs a hot shower and some warm clothes stat wink

  • nemesis10nemesis10 Posts: 3,920

    I can't help looking at his nips and thinking the poor boy needs a hot shower and some warm clothes stat

     

    It is cold in Eastern Europe!

  • LorraineLorraine Posts: 963
    edited April 6

    Renders of a couple of sets I got over the last few days.

    The first is https://www.daz3d.com/ajc-boogie-roller-girl-outfit-and-boombox-for-genesis-8-and-81-females This was annoying...the jacket collar folded onto itself and unlike the shirt had no morph to move it so got ditched. The boots are so high poly, 525,611 EACH! at base level. The pose is from https://www.daz3d.com/igd-flow-poses-for-genesis-8-female And Silas3D's https://www.daz3d.com/pearly-whites-teeth-materials used on teeth, REALLY happy with them.

    And the other https://www.daz3d.com/dforce-ballet-dreams-for-genesis-81-female a freebie I got during the MM Easter weekend. Another annoyance...the skirt persisted in poking out over the edge of the corset until I made the fit over skirt morph to 200%. Pose from https://www.daz3d.com/classical-dance-poses-for-genesis-3-female-s

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    ballerina lmk 1k.png
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    Post edited by Lorraine on
  • acbacb Posts: 767
    edited April 12

    ,

    Post edited by acb on
  • jmucchiellojmucchiello Posts: 1,071
    edited April 11

    It was a furtastic day yesterday

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    Post edited by jmucchiello on
  • FJM1977FJM1977 Posts: 254
    edited April 20

    Cloudflare induced double post. 

    Post edited by FJM1977 on
  • nemesis10nemesis10 Posts: 3,920
    edited April 20

    I was thrilled to get DA Arion so I decided to mix a few of those character shape products (Andy for Genesis 9 and Andrew for Genesis 9 in the case of DA Arion) and include DA Belle.

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    Post edited by nemesis10 on
  • AgitatedRiotAgitatedRiot Posts: 4,697
    edited April 21

    nemesis10 said:

    @nemesis10 > When he was released, I was tempted to see how he looked, because the description showed his creation took a lot of care and work, and I'm intrigged by Omniskin. Did you use it on this render?

    A quick incomplete render.... The skin is subtly paler, renders slower than the standard PBR shader, and is bit better at showing nuances like skin imperfections.

    I kind of liked Holden Fits right into a trailer park scene.

    Holden.png
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    Post edited by AgitatedRiot on
  • Fire AngelFire Angel Posts: 291

    joanna said:

    I mentioned Tiana in the new releases appreciation thread as she caught my eye, but I also mused at the slightly mismatched description of the character that suggested "youthful" and "playful" while those sunken eyes made her anything but. I got her anyway, and I joyfully made her into an old lady: all it took was Minerva's skin, a bit of a nudge of an aging morph for the face, and a little bit more to adjust the body to be elderly as well.

    She's perfect and expressions seem to work quite well on her too. And since I was playing around already, I made a quick render. The other not-exactly-new-anymore item (bought later November last year) is the Southern Gothic Dress which simulated nicely, but got some weird triangles in front. Not sure if it's from the simulation or lighting, and since it was a quickie, I didn't investigate.

    Those little triangles are a nuisance, and most rendering systems will sometimes create those when lighting is at a grazing angle to some of the polygons in the mesh being rendered.  Things you can try that often fix the problem in Blender, in my order of preference, are:

    • Edit the material on that surface, lowering the bump height (NOT usually the bump strength which should almost always be set to 1) or if it is a normal map lower the strength setting of the normal map node.
    • If the mesh is subdivision friendly add a subdivision surface modifier.  This works best with all-quad meshes but will often still work with meshes that contain triangles or n-gons.
    • Make a subtle change to the angle of the light or rotate the item being rendered very slightly.  Often slight movements are enough, so this should not spoil your lighting or composition.

    If lowering the bump height removes the triangle artefacts but spoils the appearance of the material you can try feeding the bump map into the specular IOR amount in the BSDF material.  In the case of normal maps it is harder to fix if the material looks too flat when you lower the normal map strength and you find a method to fix that please share it!

    I hope that helps.

  • joannajoanna Posts: 2,495

    Fire Angel said:

    I hope that helps.

    Thanks for the detailed response, and I hope it'll help others. I, unfortunately, am not well versed enough in Blender to even attempt what you're saying. On the bright side, small issues like that are easily enough in postwork. One day, though, maybe I'll get around to learning Blender enough to make use of it!

  • FJM1977FJM1977 Posts: 254
    edited April 22
    joanna said:

    Fire Angel said:

    I hope that helps.

    Thanks for the detailed response, and I hope it'll help others. I, unfortunately, am not well versed enough in Blender to even attempt what you're saying. On the bright side, small issues like that are easily enough in postwork. One day, though, maybe I'll get around to learning Blender enough to make use of it!

    My interpretation of Fire Angel's post was "these things work in Blender, you might try them in DAZ to see if they work"? Though some of those settings might not be in DAZ, so I might be wrong.
    Post edited by FJM1977 on
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