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Daz 3D Forums > 3rd Party Software > Blender Discussion

DazToXPSWithDiffeomorphic

nokoteb99nokoteb99 Posts: 934
April 1 edited April 1 in Blender Discussion

[DazToXPSWithDiffeomorphic] Anybody know hwo to do this. It's so difficult i just don't get it.

First, the difficult part now is the textures/materials. Since you're aiming for programs that accept XPS only, you have to changed from the Principled BSDF to the XPS Shader( you get acess to XPS Shader by importing an XPS model temporarily) and just basically have 3 nodes for most ( Image Texture, XPS shader and Material out) and connect them. But the way Differomorphi sets them from daz is all with a bunch of nodes and names of daz material.

Then you gotta fix that for a bunch of things Genesis 8 figure, clothign, hair, accessories and AI keeps giivng me scirps that dont ereally work.

 

Anybody have any clue how to do it?

Post edited by Richard Haseltine on April 1

Comments

  • PadonePadone Posts: 4,092
    April 2 edited April 3

    DAZ assets are designed for rendering, not for games. That means complex multilayer geometries and materials are generally used to achieve a realistic look. To fit this into a game format requires extensive work. Diffeomorphic provides a "fbx compatible" method for materials, where a single principled node is used which can export to games following the fbx limitations. However, this means most materials are heavily simplified and should be tweaked by hand for best results. This is why the "build unused textures" option is provided in the global settings.

    There isn't any "automatic" method which can fit the DAZ materials into a single principled node, apart baking may be.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

    https://superhivemarket.com/products/baketool

    p.s. Nowadays there's many asset libraries specifically designed for games, including figures and scenes, so personally I'm not sure converting the DAZ assets is worth the effort. It is much easier to revert to iClone or the likes. Also considering the DAZ interactive license is to be paid apart.

    p.s. Or you can also try the Unreal bridge as Diffeomorphic is not specifically designed to export to games.

    https://www.daz3d.com/daz-to-unreal-bridge

    p.s. Also found this from Blender to Unreal, that seems to handle some material conversion as well.

    https://superhivemarket.com/products/blendsync---export-to-unreal--substance-painter-and-back/

    Post edited by Padone on April 3
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