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I think the best bet for targeting Linux (from a developer point of view I mean) would be to target the biggest core base in use. I mean, look how popular Ubuntu and its derivatives are, and then consider that Ubuntu itself is also based upon the Debian core. So I can't help but think that if DAZ were to at least aim for base Debian compatibility, then it would at least work on most of the most popular distros by default.
Either way, I'm in full agreement with everyone desparately wanting to see a native Linux installation of DAZ Studio. To be honest, I think DAZ are doing themselves a massive disservice by not doing so. I think to ignore Linux would be a big mistake that will, to put it as politely as possible, come back to bite them on the backside big-time if they don't learn to read the room!
The amount of discontent I'm seeing online due to the practices of Microsoft as of late, is absolutely relentless now, I think it's very telling, and it's sending people over to Linux in their droves!
Why not use nvidia-smi and judge by the wattage?
@vrba79
@3DIO
There are many ways of distributing Linux applications which essentially make them distro agnostic: Flatpaks, snaps, appimages and others. There are advantages and disadvantages for each of these methods but the downsides are mainly the larger download and installation size due to these packages containing all of the system files needed for them to run. It's not quite an accurate analogy but think of portable apps for Windows which contain the .dll, .ini, .json files et.al. that are needed for them to run; any update of Windows which changes those .dlls and others won't affect a portable app and the same is true for Linux distros. The only restriction is generally that the user must be using a Linux distro with a kernel at least as new as the distro used to create the distribution file.
There may well be one but I can't think of a reasonably modern (last 5 years or so) and somewhat mainstream Linux distro that won't run Blender natively for example. I don't think that's an issue.
We don't know if Nvidia's agreement with Daz is restricted to official Windows distributions only (there have been some well-publicised heated disagreements between Nvidia and Linux developers), we don't know if Daz is concerned about an explosion of support tickets even if they released it as an unsupported version, we don't know most things because Daz doesn't really communicate with its user base. All they've said about this is that there will be no native Linux version and, for now, I would take them at their word.
If you want Studio on Linux, and it will work on any reasonably recent distro of Linux, you can get the Windows executables for both the current 4.24.x release and the 6.x Beta running through WINE with no indepth knowledge or arcane coding tricks required. All you need to be able to do is follow instructions accurately. It takes about 15 minutes + however long it takes for DIM and Studio to download and install. Just be prepared to start learning again because you'll want more from your OS than just running Daz Studio!