Diffeomorphic - G9 White Eyes in Blender
James
Posts: 1,179
Importing G9 using FBX Compatible in Blender makes the whole surface of the eyes white. The eyemoisture surfaces (outer) and the eyes surface (inner)
Is there a fix for this?
I want to render in EEVEE.
Post edited by James on

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The recommended way to render with eevee is to use "extended principled" that's targeted specifically at eevee. The "fbx compatible" method is to export to game engines in fbx format, within the fbx limitations, thus most complex materials are cutted down and need to be fixed by hand. For this reason it is available in the global settings the "unused textures" option, that will allow to keep all the textures and plug them by hand. This doesn't seem to work correctly though, now reported to Thomas.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2613/
update. The unused textures are fixed in the last commit.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/