Show Us Your Bryce Renders Part 14

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  • NGartplayNGartplay Posts: 3,368
    edited November 27

    Wishing everyone a table full of good food with love surrounding it.  Also, a Happy Thanksgiving to those who celebrate it.

    This is a simple abstract but it reminded me of the world and our community.  I don't know where anyone else lives, but I live 40 miles west of Chicago, IL in the Fox Valley area along the Fox River.  Been here since I was 13 years old.  Before that I lived in Grayslake, North Aurora, Kankakee in Illinois.  Toledo, Ohio and Marion, Iowa outside of Cedar Rapids. Born in Indiana.

    Peace

    world abstract.jpg
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    Post edited by NGartplay on
  • ed3Ded3D Posts: 2,461

    NGartplay said:

    Looks absolutely delicious ed3D.  Thanks for sharing.

    Thanx  Kindly   +and    you're  very  welcome

  • TeobaldoTeobaldo Posts: 64
    edited November 27

    NGartplay: The clouds remind me of some I once saw in my country (Chile), but I can't remember if it was in Santiago or on the coast. The snowy landscape made me feel cold, and the new version of the other one is very good. The camera inside Bryce's star looks like wrapping paper. The snowy mountain looks very realistic. The other snowy scene looks good; I think the low resolution you used gives it a special touch (less realistic, perhaps, but more different). The strange thing looks good with any of the textures. The abstract is beautiful, like a detail of fine jewelry.

    Horo: The boat on the island's beach looks great; I wonder what happened to its crew (I hope the dinosaurs didn't eat them). The city by the sea with the HMS Victory takes on a special prominence with that golden tone. The snowy mountains with the moon in the background look very desolate. The space landscape looks beautiful, especially the terrain quality.

    mermaid010: I think I see the Pixar lamp in the sphere tower (it looks good anyway).

    ed3D: Damn, just when everything was going well, you show up with a recipe that whets my appetite.

    Now I'll contribute something of my own:

    "Ready to shut down the main engine," the captain announced. "Let's see what that strange ship adrift in the gas clouds is."

    The background is Deep Space by David Brinnen and Horo Wemli; the ship is a model I made in LightWave two decades ago; the Eagle was created using Fast3D (an AI-powered 3D model generator).

    A small tribute to one of my favorite childhood series.

    Coming soon: Bryce Magazine issue 2.

    Post edited by Teobaldo on
  • NGartplayNGartplay Posts: 3,368

    Teo, thank you.  Your story fits your image perfectly.  Beautifully rendered.  Also, nice to know where you live.

  • ed3Ded3D Posts: 2,461

    Teobaldo said:

    ed3D: Damn, just when everything was going well, you show up with a recipe that whets my appetite.

    you're  more  than  welcome   heart 

  • HoroHoro Posts: 11,328
    edited November 27

    ed3D - thank you for the idea.

    NGartplay - very nice abstract with the interesting looking world. Thank you for the Thanksgiving wishes, we do not celebrate it in Switzerland.

    Teobaldo - thank you for your comments. Very nicely done space scene with he two ships between the clouds.

    Double stacked terrain from "High Resolution Terrains 2" with materials from the same set and "High Resolution Terrains 4". The water is the ground plane with my material. Sky and ambient light by the "ErmClouds07_SD" HDRI from "Gritstone Hills" (everything available at Daz 3D) and the key light by the sun. A stepped landscape with a lake in between.

    Stepped Land

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,368

    Horo, I can not state enough how awesome the detail is on your terrains.  They make all your landscapes look real.

  • mermaid010mermaid010 Posts: 6,036

    Ed3D - thanks for sharing, looks yummy.

    NGartplay - love the contrasting colors of the abstract and the material on the sphere is awesome.

    Teobaldo - thanks, beautiful space scene.

    Horo - Outstanding scene, fantastic reflections on the water.

  • HoroHoro Posts: 11,328

    Thank you NGartplay and mermaid.

  • mermaid010mermaid010 Posts: 6,036
    edited November 28

    Once again I play with Stylised Rendering. Inspired by Horo’s object render on page 8, I used the Simplon Hdri as a backdrop for the Funky Objects which were outlined using the method described in the Stylized Rendering.

     

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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,368

    Really cool knots, mermaid.  Especially like the gold tone one.

  • HoroHoro Posts: 11,328
    edited November 28

    mermaid - indeed, the golden one looks amazing but the other one shows the white outlines very well, everything is nicely presented.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    Thanks NGartplay and Horo

  • Here I was attempting to create a Paul Klee type of look in Bryce:  

    The Klee Mountains.jpg
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  • mermaid010mermaid010 Posts: 6,036
    edited November 29

    Welcome to the Bryce forum Speculativism, very nice attempt at Paul Klee artwork.

     

    Etd: I needed to google Paul Klee to see his artwork, learnt something new wink

    Post edited by mermaid010 on
  • ed3Ded3D Posts: 2,461

    Horo   mermaid010   - you're  quite  welcome  
    _  hope  everyone  likes  them _

  • HoroHoro Posts: 11,328
    edited November 29

    Speculativism - nice to see you here with this very nicely done Paul Klee artwork.

    The object at left was made in Wings 3D, right of it an instance. The four materials and the one for the floor were self made, the background is a sphere with a pattern from Stylised Rendering. Within this everything surrounding sphere is a radial without light, but with a hyper-bright ambient material. Rendered Premium with True Ambience. Two objects within a sphere lit exclusively by radiosity.

    Torus Strip Knots

    TorusStripKnots.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    Beautiful presented objects Horo.

  • HoroHoro Posts: 11,328

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,368

    Speculativism, excellent work recreating the Klee style.

    Horo, the objects look like real plastic/rubber.

  • HoroHoro Posts: 11,328

    NGartplay - thank you. Yes, with extreme ambient and no shadow casting light source they have a plastic look.

  • HansmarHansmar Posts: 3,128
    edited November 30

    Ed3D, I hope they taste as good as they look!

    NGartplay, simple is often good and this abstract render with the shiny word-like sphere looks very good.

    Fantastic space scene, Teobaldo, with a good story also.

    Again an amazing landscape, Horo. Love the light shining in the lake. The objects made in Wings look very much to be made of rubber.

    The stylized knots look good, mermaid010.

    Spectulativism, welcome to the forum. Very nice take on a Bryce landscape in Klee-like materials.

    I made a second render of the three cubes. I changed the cubes to different shades of grey and made them partly transparent. I also changed the surrounding object to a pyramid with 1% red diffusion and full reflection. I tilted the floor plane and gave it a 2% blue diffusive colour and 50% reflection + 50% transparency. I also added dome light with positive diffuse and negative specular light. Also a yellow radial light inside the cubes. I rendered with a maximum ray depth of 12 to increase the number of reflections. This render can be called 50 shades of purple and grey.

    3cubes2.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 11,328

    Hansmar - thank you. Very nice result of the reflecting cubes. I like the title 50 shades of purple and grey, it fits the scene quite well.

  • ed3Ded3D Posts: 2,461
    edited November 30

    Hansmar said:

    Ed3D, I hope they taste as good as they look!

    well  ,  thanx  heart    hope  you  like  them   

    Post edited by ed3D on
  • mermaid010mermaid010 Posts: 6,036
    edited November 30

    Thanks Hansmar, the 50 shades of grey and purple abstract is fantastic.

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,368

    Hansmar, excellent how you got the gray scale with semi-transparent cubes.  No color from the sun?

  • HoroHoro Posts: 11,328
    edited December 2

    The terrain is from Grand Mountains with a material from High Resolution Terrains 1. The moon is from the Space Construction Kit. Sky and ambient light by an HDRI from Deep Space HDRI 2. The clouds are from Object Clouds 2D & 3D and the key light by the sun. A big subsidence in the landscape of a remote world.

    Subsidence

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,368

    Nicely done Horo.  This looks like an actual photo, to me.

  • mermaid010mermaid010 Posts: 6,036
    edited December 2

    I agree with NGartplay, Horo, very photorealistic scene beautifully done.

    Re-rendered an old abstract, I changed the material for the torus using a material by Art Wade and it’s viewed thru the EWL

     

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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,368

    mermaid, your abstract made me go 'ahhhhh.'  Beautiful.

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