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Comments
Thank you mermaid.
The terrain was self made and given a material assembled from High Resolution Terrains 2 and 4, the water is the ground plane with a material from High Resolution Terrains 4. In front of the camera a warm-red filter from Lenses and Filters. Sky and ambient light by an HDRI from Grand Mountains and the key light by the sun.
Very photorealistic scene Horo, the clouds and terrain and water materials are perfect.
Thank you mermaid.
The island is the Bryce default terrain and the other terrains - self-made, materials from Hi-Res 4, Hdri from Vegetation,
mermaid - very nice and well done scene, great water and coast, too.
Thanks Horo
I've missed the event, but your render displays it nicely :)
Pleasant and picturesque!
Very nice snow mountain scene!
Looks gorgeous! Though a bit dark.
Past as Future - thank you. Yes, the scene is a bit moody, the sun shines through some haze high up
The city consists of 20 Dystopia City Blocks assembled in 5 x 4 blocks, however only a part of them is visible. In front of the camera a blue-filter from Lenses and Filters. Clouds and ambient light by an HDRI from HDRI Captured Volumetric Skies 1 and a bit of light by the sun. A street of a town lit by the moon in a night.
Very nice street lit by the moon, Horo
Thank you mermaid.
mermaid - thank you for your email, I will answer it soon (sooner than Daz soon).
The terrain is from Terrain Stacking with a material from the same set combined with one from High Resolution Terrains 2. The water is the ground plane with my material. Sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun.
Thanks Horo. Another fantastic render, the materials and lighting are perfect.
A quick render using a file the Grey Lighting from the Stylised rendering. I like the result.
Thank you mermaid. Indeed, very nicely presented object.
Thanks Horo
Horo, mermaid010, Past as Future: Thank you!
I stumbled across the Poly Haven website. It's a great source for genuinely free textures and 3D objects. I then tried out a texture with dirt. I added the displacement map to a terrain using the Picture function and was pleasantly surprised at how well everything worked. Bryce still manages to surprise me :-) Then I created a quick image. The cat is from Daz3D, the rusted wheel rim from Poly Haven. I just added a bit of bump to it. Light comes from the Bryce sun, rendered with TA. Thanks for watching.
Very nicely done realistic looking scene Electro-Elvis.
I agree very realistic scene Electro-Elvis
Horo, mermaid010: Thank you very much!
mermaid010: Nicely done image. Interesting twist, that there is no reflection on the white squares
Horo: Excellent landscape with beautiful clouds and your night scene is very atmospheric. I also love the clouds here.
Thank you Electro-Elvis.
Thanks Electro-Elvis, the Stylised Rendering by Horo and David, is an unusual but interesting product, I'm still trying to get my head around it.
Hi guys,
I bit ill, I am afraid, already for more than a week. Trying to get back to all my activities, but energy level is low.
I saw your excellent and original works, but, sorry, am not going to respond to all separately.
Keep up the good work!
Hansmar
Hansmar - thank you anyway and get rid of your illness soon.
The terrain is from Terrain Stacking with a material from the same set combined with one from High Resolution Terrains 2, the dome comes with Bryce. Sky and ambient light by the Gasclouds_B03_SC HDRI from Landscapes under Fantastic Skies, the clouds are from Object Clouds 2D & 3D and the key light by the sun.
Hansmar – Thanks and wishing you good health and a speedy recovery.
Horo – beautiful realistic scene, awesome work as usual.
After many trials and errors I managed to Stylize the Island Peak render I did a few days ago. I'm doing something wrong because parts of the image did not get the hatching material and other parts are missing the outlines. All in all I'm happy with the result.
mermaid - looks nice. To get outlines on a rerrain is difficult. I am corrently working on my reply to your emeil.
Thanks Horo for your comment and help, I emailed you too.
For those interested; my attempts using the Stylized Rendering Product can be found here: https://www.pinterest.com/maryole3/stylised-rendering-for-bryce-3d/
Now I got the Stylizing bug and I'm trying to convert some previous renders using the technique described by David and Horo.
The outlines were added with a method from Stylised Rendering. The objects and their materials are from Fifty Funky Shapes and Fifty Funky Metals. They stand on a Shadow Capture Disk from Hyper Textures Expansion. Background and ambient light by an HDRI from Integrated RTR Environments and Light and the key light by the sun.
Wow Horo, a wonderful result and example
Thank you mermaid. Without your question I would not have experimented with this set.
Over the past few days, I realized that it is difficult to stylize previous renders; still or landscape. Thank you Horo for your detailed explanation. Here’s another using David’s File (from the Stylized Rendering product) but going thru the process, it is an elaborate process but fun to do.