Show Us Your Bryce Renders Part 14

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Comments

  • HoroHoro Posts: 11,328

    Electro-Elvis - thank you. Those funnels and plugs you made in Bryce came out very good and are nicely presented.

  • mermaid010mermaid010 Posts: 6,036
    edited October 12

    Thanks Horo and Electro-Elvis

    The funnels and plugs look great Electro-Elvis, awesome modeling 

    Post edited by mermaid010 on
  • Thank you Horo, mermaid010 

  • HoroHoro Posts: 11,328
    edited October 13

    The terrain was self made and given a material combined from High Resolution Terrains (HRT) 2 and HRT 4. In front of the camera the Warm Red Filter from Lenses and Filters. Sky and clouds by the CloudSphere11 and the ambient light by the belonging SkySC11 HDRI from the Sky Toolbox Expansion1 and the key light by the sun.

    Pillar Rocks

    PillarRocks.jpg
    1200 x 800 - 239K
    Post edited by Horo on
  • TeobaldoTeobaldo Posts: 64

    I'm a bit far away, but I'd like to take this opportunity to say hello and congratulate you on all the great renders you've shown. The variety is enormous, and there's something for everyone, proving that our beloved program is still relevant despite the passage of time.

    I'll post something of my own later; for now, I'm busy with things around the house.

  • HoroHoro Posts: 11,328

    Teobaldo - on the Internet, nobody is far away laugh Thank you for your comment and I am looking forward to see another of your artworks made with Bryce,

  • mermaid010mermaid010 Posts: 6,036

    Beautiful landscape Horo, nice effect with the Red Filter.

    Thanks Teobaldo, looking forward to your Bryce work.

  • Electro-ElvisElectro-Elvis Posts: 928
    edited October 14

    A lovely landscape, Horo. I wonder how it would look like without the warm red filter. Just to see the difference.

    I made an abstract (sort of)

    Sort of Abstract

    AbstraktEnArt.jpg
    1067 x 800 - 1M
    Post edited by Electro-Elvis on
  • NGartplayNGartplay Posts: 3,368

    Hello everyone.  Great artwork, as always.  Really cool abstract Elvis.  Looks steampunk.

  • HoroHoro Posts: 11,328
    edited October 15

    mermaid - thank you.

    Electro-Elvis - thank you. Depending on the transparency settings, the filter can be strong or weak. Below is the same render without the red filter and for me it looks a bit cooler (colour temperature). 

    Pillar Rocks B
    Your abstract looks beautiful like a complicated ancient machine.

    NGartplay - thank you.

    PillarRocksB.jpg
    800 x 533 - 114K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    Electro-Elvis - very nice abstract. 

    NGartplay - hi I was wondering where you are, thanks for popping in.

    Horo - I prefer the one with the filter although both are awesome.

  • HoroHoro Posts: 11,328
    edited October 15

    mermaid - thank you. I also find it a bit cold and that was why I added the red filter to give it a bit of warmth. The sun could be used but then, the clouds would not get a bit of the warm light.

    The main object is from Material Showcase 2. It stands with the camera in a 6-sided column from Additional Primitives with a self made reflecting material. Ambient light and colours by an HDRI from Hyper Textures Base and some light by the sun.

    Kroggifisheses

    Kroggifisheses.jpg
    1200 x 800 - 212K
    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,368

    Horo, adorable kroggifish.

    Mary, check your email.

  • HoroHoro Posts: 11,328

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 6,036

    Horo - lovely results with the Kroggifish.

    NGartplay- ok will check my emails later day.

  • HoroHoro Posts: 11,328

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,036
    edited October 16

    A while I posted an object and Horo mentioned it maybe one by Agent Smith. He maybe correct, in another folder I found these objects but under the name Kirk Dunne, I think they are one and same person, beautiful objects. I used materials from the Funky Metals and they are lit by and Hdri from Sunless Hdri Skies.

    coolobjects.jpg
    900 x 450 - 216K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,328

    mermaid - yes Agent Smith is Kirk Dunne (once www.kirkdunne.com). I also have these objects by him and you have them very nicely presented here.

  • mermaid010mermaid010 Posts: 6,036

    Thanks Horo 

  • HoroHoro Posts: 11,328
    edited October 17

    Double stacked self made terrain with a material from High Resolution Terrains 1 & 2 and Landscapes under Fantastic Skies. The water is the ground plane with my material. The two suns are from the Space Construction Kit. Sky and ambient light by an from Deep Space HDRI 2 and a bit of light by the sun. A far away world lit by two suns.

    World of two Suns

    WorldOfTwoSuns.jpg
    1200 x 800 - 202K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    A beautiful far away world Horo, fantastic render

  • TeobaldoTeobaldo Posts: 64

    Electro-Elvis: Your abstract reminds me of old house railings.

    Horo: Both landscape variations are good. The object reflected in different positions gives an impression of infinite repetition. The world illuminated by two suns looks very good.

    mermaid010: The presentation of the objects looks beautiful; it's like seeing them in a display case.

    I'm adding a couple of renders I made recently:

    Ancient Fire

    An ancient fire stored in a forgotten altar on a distant world, its creators long extinct. Its glow still illuminates the dark waters, though no one can see it anymore.

    The background is Deep Space, the water is a Bryce texture modified by me, the object is created with Structure Synth.

    Mission to Hell

    This is the cover I made for a story I'll be making available for free download on my blog. I used several free objects, including a 2D "monster" I built using texture cutouts (a method I don't plan on repeating due to the slowness of the process). The atmosphere and terrain are the ones that come with Bryce, modified to achieve the desired effect.

  • HoroHoro Posts: 11,328
    edited October 18

    mermaid - thank you.

    Teobaldo - thank you. Two very special and very well done scenes.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    Thanks Teobaldo. Two excellent scenes, I like the hazy effect of the 2nd one.

  • HoroHoro Posts: 11,328
    edited October 19

    The terrain is from High Resolution Terrains 1 with a self made material. The lake is the ground plane with my water. Sky and ambient light by an HDRI from HDRI for Fun and additional clouds from Object Clouds 2D & 3D, the key light by the sun.

    Island in Lake

    IslandInLake.jpg
    1200 x 800 - 230K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,036

    Wow Horo beautiful scene, the terrain material is awesome.

  • HoroHoro Posts: 11,328

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,036
    edited October 20

    A fun render; this guy is so cute. I used elements from the Space Construction kit and the Toon Alien.

     

    waiting4rescue.jpg
    950 x 712 - 336K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,328

    mermaid - ah yes, fun render indeed. I really like what you have done here.

  • HansmarHansmar Posts: 3,128

    Wow, a short absence and several great works appear again. Congrats everybody for the good renders.

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