UltraScenery - new(er) territory [Commercial]

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  • Steel RatSteel Rat Posts: 417

    memcneil70 said:

    I was curious because USC1 is a script if the scene would call for anything during a render and have issues in the DS6. I put together a simple scene in DS 4.24 to test it.

    DS6? 

  • richardandtracyrichardandtracy Posts: 7,077
    I think the answer to my question is yes, but I think it needs asking. "Does the accelerator for US1 need updating for DS6?". Regards, Richard.
  • barbultbarbult Posts: 26,156

    Steel Rat said:

    memcneil70 said:

    I was curious because USC1 is a script if the scene would call for anything during a render and have issues in the DS6. I put together a simple scene in DS 4.24 to test it.

    DS6? 

    DS6 is what the DS 2025 Alpha will be called when it is released, as I understand it.  

  • barbultbarbult Posts: 26,156

    richardandtracy said:

    I think the answer to my question is yes, but I think it needs asking. "Does the accelerator for US1 need updating for DS6?". Regards, Richard.

    Only Howie Farkes could say for sure, and even he may not know yet, because the SDK hasn't been released. My money is on :yes". 

  • namffuaknamffuak Posts: 4,403

    At the very least it will need a recompile with the new SDK after it has been released.

  • richardandtracyrichardandtracy Posts: 7,077
    Rather thought so, but thanks for reinforcing the feeling. Though, as yet (not having DIM), I've not had the opportunity to see DS6. Regards Richard.
  • barbultbarbult Posts: 26,156

    richardandtracy said:

    Rather thought so, but thanks for reinforcing the feeling. Though, as yet (not having DIM), I've not had the opportunity to see DS6. Regards Richard.

    I have it installed, but the scripts and plugins I rely on do not work there, so, it isn't very useful to me. I don't have a 5000 series GPU that requires the DS6 Alpha. At this point, I don't think you are missing much, unless you want to look around and play with some new UI features.
    I think DIM it is very useful. Like any software, it takes some learning and configuring to get it set up when you start using it.

  • richardandtracyrichardandtracy Posts: 7,077
    As a more than 50% of my content comes from non-DAZ sources I don't think there's a lot of point to having DIM to be honest. The other stuff rarely has Metadata, and I've worked out a library system that works fairly well for me. DIM won't look for updates on DA or Rendo (especially as the machine is offline due to location in the house ((brick walls blanketing the wi-fi)) ), so I remain unconvinced. Regards, Richard
  • Oso3DOso3D Posts: 15,084

    My most favorite thing about Alpha so far is Displacement Adaptive Quality, which makes displacement INCREDIBLY more useful in Iray. (It basically adds mesh density where it's most needed for displacement without needing to bump SubDivision to insane levels)

    That is of limited importance to UltraScenery, of course. ;)

     

  • Steel RatSteel Rat Posts: 417

    barbult said:

    DS6 is what the DS 2025 Alpha will be called when it is released, as I understand it.  

    I haven't kept up with the times, apparently. What happened to DS5? 

  • namffuaknamffuak Posts: 4,403

    Steel Rat said:

    barbult said:

    DS6 is what the DS 2025 Alpha will be called when it is released, as I understand it.  

    I haven't kept up with the times, apparently. What happened to DS5? 

    Skipped -  DS4 is based on the Qt  4 platform; DS 6 - 2025 is being built on the Qt 6 platform and the studio version has been chosen to match. 

  • memcneil70memcneil70 Posts: 5,237

    Sorry, I kind of crashed out yesterday. Today is a bit of a bust too. I short-hand the proper name for Daz Studio 6.25.2025.22607 as DS6 or the Alpha. The last five numbers are the current version.

    Right now I only have the Alpha installed on my Windows 11, RTX 4090 and my MacMini Pro M4. I am not installing it on my Windows 10, GTX-1080Ti desktop and GTX-1080 laptop. It could be installed but will be depreciated over time, so I considered it not worth the space on my drive which is limited.

    What I have found is the DS6 renders really fast on the Mac. It also allows me to use Filament/FilaToon now. I am able to switch between DS 4.24 (Beta) and DS 6 (Alpha) in my workflow. Simply save a file and open it in the version of DS that I need. One thing I have learned the hard way is to save, and save often. When I am ready to render, close everything down on the Mac or Win 11, reboot, open the DS 6 and the file, verify all the settings are still there, add the file name, and hit render. Find something else to do for five minutes or so. Rather than the two to three hours I used to deal with on the Mac's Beta.

    Just watch out for really high vertices. They bite hard. 

    While I am not as tech savvy as many here, I started with reading both threads for DS6 and have tried to keep up with them. Sometimes they do go WAY over my head. But at times I get answers before I have a problem. And I can also identify things at times too.

    Regarding USC2, I would start in DS4.24 and then open the scene in DS6. I just don't know if there is any interaction between the scene and plugin for a simple render. That is what I want to test. 

  • memcneil70memcneil70 Posts: 5,237

    Given that I may have done something totally wrong but I don't think it works. I opened DS 4.24 and USC2 and created a simple scene with just River 03 and Grassland 03, along with DTAS - Optimized Haze HDRI. I didn't cull and I also didn't render the full scene I just wanted something to show the items appeared. I then opened the saved file in DS6 and it rendered without foliage, just basic ground. I double-checked back in DS4.24 that culling had not been turned back on. The items do show up in the Viewport but do not render. I have attached the partial render from DS 4.24, the partial from DS6, and a screenshot from DS6's viewport in that order.

    So, could USC2 be using the plugin to pull the products actively into the render each time? 

    Would the same thing happen if I created a scene with just USC1 products in USC2?

    I know I have been able to render a scene created in DS4.24 USC1 in DS6 without issue.

    Also, all my older USC1 and USC2 saved files are greyed out when I try to open them. But regular character renders have no problems.

    Mary

    USC2 River 03 Grassland 3 test.png
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    USC2 River 3 Grassland 3 DS6 Test.png
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  • 41m1ghtyra41m1ghtyra Posts: 12

    I moved my DAZ library to an external hard drive (thank God) to free space, I haven't encountered many issues that I couldn't figure out right away but this one is vexxing me. I have a couple of UltraScenery packages but now that the whole library is on my ext drive, it can't find the other packages, so I can't use them. I looked up the issue but I didn't really see a resolution to it, can anyone help me redirect the Ultrascenery script? 

  • richardandtracyrichardandtracy Posts: 7,077

    Mary, I'm possibly not the best to ask, but can I ask one question: Is the library directory on the removable drive that contains the USC1 and USC2 content the top library in your list of content directories in Edit| Preferences? If not, it may have an effect. If yes - then I have no idea.

    Regards,

    Richard

  • memcneil70memcneil70 Posts: 5,237

    Thanks Richard, that is a good question. Things seem to move without my interaction at times. I just opened DS6 and confirmed my primary content directory is top of the list under each format. And then I verified it is still correct under DS4.24.

  • memcneil70memcneil70 Posts: 5,237

    And one of the main differences between the two versions of Daz Studio is where Edit > Preferences is located for the Mac. On DS6 it is under DAZStudio>Preferences, on DS4.24 it is under Edit>Preferences. It always takes me a few seconds to figure out where I need to look. Even if I just opened the program.

  • memcneil70memcneil70 Posts: 5,237

    41m1ghtyra said:

    I moved my DAZ library to an external hard drive (thank God) to free space, I haven't encountered many issues that I couldn't figure out right away but this one is vexxing me. I have a couple of UltraScenery packages but now that the whole library is on my ext drive, it can't find the other packages, so I can't use them. I looked up the issue but I didn't really see a resolution to it, can anyone help me redirect the Ultrascenery script? 

    All my files are on external hard drives, no matter operating systems. May I suggest using DIM to uninstall all the UltraScenery packages (including add-ons) and then re-installing them with DIM. Especially the base programs either USC1 or USC2. 

    I have had to do this occasionally for files that just seem to get corrupted for unknown reasons. On one computer I had copied files from the zip files from another Windows computer to save download initial files, and later found there were corrupted files. So had cleanup to do.

    Mary

  • davesodaveso Posts: 7,745

    the fact DS6 seems to be a big jump form DS 4 series, how much of the current Ultrascenery family, including PA add-ons , will still work? 

  • memcneil70memcneil70 Posts: 5,237

    Well, I haven't had a chance today to test if in DA4.24 using the plug-in with USC1 assets has the same results as it did with USC2 assets. But when I did render a scene I did in USC1 in the Alpha, I had no issues. That was in a previous version though. We will have the option to continue to maintain DS 4.24 alongside DS 6.

    The newest version of the Alpha is having some issues but with items with large number of bones. Please check out pg 36 of the thread for those reports.

    Going from Qt4 to Qt6 is big from what I understand. But each programmer will have to determine just how much work will be envolved. I have faith in those who have spoken up in their commercial threads to date about this.

    Unfortunately, for scripts and plug-ins written by deceased PAs or those who have left/retired from Daz, they may not be updated. I have a number of scripts that don't work in DS 4.24 even now and haven't for years.

    I guess I am old enough to compare this to my dad's old 78s records; my 45s/LPs/cassettes/CD/DVDs or VHS tapes that are static after 40 years. Progress hurts.

     

  • Steel RatSteel Rat Posts: 417

    richardandtracy said:

    Mary, I'm possibly not the best to ask, but can I ask one question: Is the library directory on the removable drive that contains the USC1 and USC2 content the top library in your list of content directories in Edit| Preferences? If not, it may have an effect. If yes - then I have no idea.

    Regards,

    Richard

    My entire runtime is on an NAS (network storage), so an external drive that is a network share. The only things installed locally are plugins that have to be in the Studio folder. All my scripts work fine, no trouble finding any content. I would suggest moving your scripts to the same runtime on your external. 

  • memcneil70memcneil70 Posts: 5,237

    Except for the plug-ins which are where they should be as required, everything else is where DIM has stored them, on the same external drive. It is 24 Tbs so I have room for my non-DAZ products there as well and freebies, once I finish installing them.

  • memcneil70memcneil70 Posts: 5,237
    edited August 20

    To reassure everyone, my USC and USCXT and UltraScatter2 plugins are stored in my "Macintosh HD>Applications>DAZStudio4 64-bit Public Build>plugins". Along with a slew of other plugins. My other content is wherever DIM puts it. Even if it drives me nuts for bad spellings, etc...

    I just tested using USC1 products built in USC2 in DS4.24 BETA and then rendered and the vegetation showed up immediately. I saved the file and then opened it in the DS6 Alpha and rendered that same file and within 30 seconds, no vegetation appeared. The HDRI I used did though.

    So for now, USC script is the way to go if you want to do a final render in the Alpha. So I am not misunderstood, open in DS4.24 USC the script, create your scene and save the file. Close and reopen it in DS6, Alpha, and render it. You cannot make changes there. Well, I am not sure what would happen if you tried to adjust camera angle, HDRI or other external factors, but you might crash.

    Post edited by memcneil70 on
  • 41m1ghtyra41m1ghtyra Posts: 12

    @memcneil sorry for the late response, I tried your suggestion off uninstalling and reinstalling it using DIM. It partually worked, finding some of the other packages, but not all of them, which sucks cuz I need a specfic one to continue the project I'm working on.

  • 41m1ghtyra41m1ghtyra Posts: 12

    oh wait, @memcneil, it turns out that I drank a big glass of stupid juice and didn't realize how to open the right script I needed. In any case, it's resolved. Thank you for your help :)

  • memcneil70memcneil70 Posts: 5,237

    41m1ghtyra said:

    oh wait, @memcneil, it turns out that I drank a big glass of stupid juice and didn't realize how to open the right script I needed. In any case, it's resolved. Thank you for your help :)

    You are welcome. Glad I could help you.

    Mary 

  • memcneil70memcneil70 Posts: 5,237

    41m1ghtyra said:

    oh wait, @memcneil, it turns out that I drank a big glass of stupid juice and didn't realize how to open the right script I needed. In any case, it's resolved. Thank you for your help :)

    You are welcome. Glad I could help you.

    Mary 

  • not sure if this is the right place to post this but as its very similar to a previous issue thought Id give it a try.I recently bought  UltraScatter2 - Advanced Instancing and similar to when I got ultrascenery 2 there are no labels on the interface panel (although that issue was sorted on here, there was a missing file )so now I have the same issue on UltraScatter2 , however this time i installed by DIM hoping it would work right away , sadly no such luck.mindful that last time for ultrascenery 2 the missing file was ultrascenery 2 .dsx I looked for something similar for UltraScatter2 I couldnt find anything So I downloaded the UltraScatter2 manually and looked in the downloaded files but there is nothing similar like maybe UltraScatter2.dsx . So now I am stumped .The about plugins say its there and working (which to be fair it does work) just with out the labels saying what each bit is any idears how to resolve this?

    No labels.jpg
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  • ArtiniArtini Posts: 10,284

    Hi @Dave,

    You have posted to wrong thread.

    UltraScatter 2 has its own thread:

    https://www.daz3d.com/forums/discussion/730296/ultrascatter2-now-in-store#latest

    Have you tried to dock the UltraScatter 2 to the left panel?

     

  • barbultbarbult Posts: 26,156

    Dave said:

    not sure if this is the right place to post this but as its very similar to a previous issue thought Id give it a try.I recently bought  UltraScatter2 - Advanced Instancing and similar to when I got ultrascenery 2 there are no labels on the interface panel (although that issue was sorted on here, there was a missing file )so now I have the same issue on UltraScatter2 , however this time i installed by DIM hoping it would work right away , sadly no such luck.mindful that last time for ultrascenery 2 the missing file was ultrascenery 2 .dsx I looked for something similar for UltraScatter2 I couldnt find anything So I downloaded the UltraScatter2 manually and looked in the downloaded files but there is nothing similar like maybe UltraScatter2.dsx . So now I am stumped .The about plugins say its there and working (which to be fair it does work) just with out the labels saying what each bit is any idears how to resolve this?

    There is an UltraScatter2.dsx file. It contains the text for the plugin. It does not install into your content library. It is installed as a subfolder of the place where your Daz Studio program is installed. For me on Windows, that is C:\Program Files\DAZ 3D\DAZStudio4\docs\Plugins\UltraScatter2\UltraScatter2.dsx. If the file is there, close Daz Studio and reopen it, and see if that resolves the problem. If the file is not there, perhaps you have some security software blocking its installation or something.
    As Artini said, please post about UltrScatter2 in the UltraScatter2 forum thread, not here. Posting in the right forum thread will help other people with similar issues find the discussion. 

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