Show Us Your Bryce Renders Part 14

This discussion was created from comments split from: Show Us Your Bryce Renders Part 13.
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Comments

  • mermaid010mermaid010 Posts: 6,035

    Thanks Hansmar and NGartplay 

  • HansmarHansmar Posts: 3,128

    I made a Bryce render with dancing  ladies, an effect by Jepe and two versions of a nebula from the Space Construction set. Because it cannot be shown here (the figures are not dressed), you will have to go to my renderosity site to see it.

  • HoroHoro Posts: 11,327

    Hansmar - seen it, like it.

  • HoroHoro Posts: 11,327
    edited July 9

    The terrain is from Environments - Inclement Weather with a material from Gritstone Hills. The clouds are a Volumetric Slab from Tileable High Resolution Terrains and Matched Materials. The ambient light by the WhiteSphereB7 HDRI and the key light by the sun.

    Peak in Clouds

    PeakInClouds.jpg
    1200 x 800 - 197K
    Post edited by Horo on
  • HansmarHansmar Posts: 3,128

    Wonderful mountain, Horo.

  • HoroHoro Posts: 11,327

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 6,035
    edited July 10

    Hansmar - I'm sure it's a nice render, I don't visit Renderosity for two reasons, I find it very user unfriendly and I'm more on the conservative side, old-fashion. 
     

    Horo - fantastic peak, love the clouds.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,327

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,035
    edited July 10

    I found Horo’s Hall object in my library, and played with it a bit, then ended up doing this simple render using just the HallEnd, lit also by Hdris from Deep Space 1, the objects are freebies; two versions a lighter one and a darker one. An awesome set comes with lights and materials. Thanks Horo.

     

     

     

    hall1-deep1.jpg
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    hall1a-deep1.jpg
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    Post edited by mermaid010 on
  • krickerdkrickerd Posts: 222

    Nice mat, Horo.

    Background: Bryce DTE city.  Everything else DAZ Studio and GIMP.  Had a wierd time with that as the mat images for that NeoStop prop wouldn't save properly, it would retrieve them from some never never land folder once the scene was loaded and they were just wrong.  So I loaded the prop in new, navigated to that folder, then opened the saved file, navigated to that folder, copied and overwrote the good original images over the broken ones.  Then everything loaded normally. 

     

    NeoStop Phone WP.jpg
    1080 x 1920 - 479K
  • HoroHoro Posts: 11,327

    mermaid - great, it never occurred to me to use it in that way. Light is also beautiful.

    krickerd - thank you. Very nicely done scene.

  • HoroHoro Posts: 11,327
    edited July 11

    Double stacked terrain from Environments - Inclement Weather with materials from High Resolution Terrains 2 and Gritstone Hills. The clouds are from the CloudSphere6 from the Sky Toolbox and the ambient light by the belonging HDRI and the key light by the sun.

    Rugged Hills

    RuggedHills.jpg
    1200 x 800 - 254K
    Post edited by Horo on
  • Bunyip02Bunyip02 Posts: 9,226

    Part 13

    Mermaid - Very nice Luxoffice ! Alien Rose is fabulous, love the clouds !

    krickerd - A day at the golf course is wonderful ! World Machine - Bryce - GIMP.  2 terrains is great ! Another World Machine and 2D pines is top-notch !

    Horo - Double stacked terrain from Gritstone Hills is marvellous ! Object generated by a formula (Neon) in Incendia_NEXT is outstanding ! A far away world with golden towers as housing blocks is exquisite !

    Hansmar -  Indoor render with a number of animals is superb, love the Budgie ! River from the High resolution terrains no. 1 is excellent !

    Part 14

    Horo - Inclement Weather with a material from Gritstone Hills is fantastic ! Double stacked terrain from Environments - Inclement Weather  is awesome !

    Mermaid - Horo’s Hall is magnificent !

    krickerd - NeoStop is tremendous !

    Hope I didn't miss anyone.

  • HoroHoro Posts: 11,327

    Thank you Bunyip02.

  • mermaid010mermaid010 Posts: 6,035

    Krickerd - NeoShop is fabulous.

    Horo - thanks, another awesome scene, outstanding work as usual.

    Thanks Bunyip02

  • HoroHoro Posts: 11,327

    Thank you mermaid.

  • HoroHoro Posts: 11,327
    edited July 13

    The terrain is from High Resolution Terrains 3 with a material from the same set and High Resolution Terrains 2. The ship is the HMS Victory. The water is the ground plane with my own material. Sky and clouds are from a from the Sky Toolbox and the ambient light by the belonging HDRI. The key light by the sun. A sailship leaves the bay in the early evening.

    Leaving the Bay

    LeavingTheBay.jpg
    1200 x 675 - 234K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,035

    Beautiful sunset scene, Horo, the coastline is awesome.

  • HoroHoro Posts: 11,327

    Thank you mermaid.

  • krickerdkrickerd Posts: 222

    Nice use of scale, Horo.

     

    Desert of Lost Stones.  Background Bryce (some stacked flat terrains), figure and clothing props DAZ Studio.  Large version on Renderosity.

    Desert of Lost Stones Small.jpg
    1920 x 1080 - 310K
  • HoroHoro Posts: 11,327

    ktickerd - thank you. Nicely done desert scene with these stone heads..

  • mermaid010mermaid010 Posts: 6,035

    Nice desert scene krickerd 

  • HansmarHansmar Posts: 3,128
    edited July 14

    Thank you, Horo, mermaid010 and Bynyip02.

    Good use of the Hall, mermaid010. I like the second version best.

    Wonderful scene with the Neo Stop, krickerd and a nice mysterious desert render.

    Great terrain work, Horo.

    I used the Gritstone Hills for the next scene. I added a water plane, a couple of flamingoes, a sailing ship and a lady. I did change the texture, but do not remember from what set. 'Precarious viewpoint' could be the title.

    Hills11_HM1.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 6,035

    Great work Hansmar, beautifully done, thanks for the comment.

  • HoroHoro Posts: 11,327

    Hansmar - thank you. Beautifully done landscape with the sea.

  • krickerdkrickerd Posts: 222

    Nice large landscape there.

  • Bunyip02Bunyip02 Posts: 9,226

    Horo - HMS Victory scene is fantastic ! 

    krickerd - Desert of Lost Stones is awesome !

    Hansmar - Precarious viewpoint is wonderful !

  • HoroHoro Posts: 11,327

    Thank you Bunyip02.

  • HoroHoro Posts: 11,327
    edited July 15

    The object at left was generated in Incendia_NEXT and at right instanced, both with a simple self made material. They stand on a Fading Disk. Around the scene with the camera a sphere, partly transparent and partly reflecting. Light and colour by an HDRI from Hyper Textures Base, no sun.

    Forms of Cubes

    FormsOfCubes.jpg
    1200 x 675 - 164K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,035
    edited July 15

    Fantastic work Horo, the objects are awesome, and lighting beautiful.

    A mirror effect scene, using Freebie Toons on a fading disk, lit by and Hdri from Deep Space 1

    toons-deep1.jpg
    600 x 600 - 168K
    Post edited by mermaid010 on
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