...you use the regular surface tabs. However you have to apply an Iray shader to the surface first to get the Iray parameters to show up in the tab. I usually use the "generic" Iray shader when there isn't a specific one to fit the need (like for cloth or hair) as it doesn't replace the base shader it is applied to.
I am guessing its included with the basic iray content? Im going to start going through threads next week now that I figured out how it runs I am still most likely be using lux with whats coming I like the job it does for skin in R4. The good thing will be there are certain objects I am guessing due to the materials has some render noise that never goes away in lux.. I will be able to render them as a layer in iray then super impose it in my render in PS or same for cars since iray has those fancy car paints..or vice versa render characters in lux super impose them in iray renders ect...
The one thing I like about the Iray shaders/materials is how well they work out of the box. procedural shaders don't convert over, but texture maps just plug in. And after compiling a ton of information from the various threads on settings lighting and what not, not to mention combing the web for free HDRI's making things "look" more realistic just gets easier.
The one thing I like about the Iray shaders/materials is how well they work out of the box. procedural shaders don't convert over, but texture maps just plug in. And after compiling a ton of information from the various threads on settings lighting and what not, not to mention combing the web for free HDRI's making things "look" more realistic just gets easier.
Nice troll and background!! Iray does make a lot of things easier!
Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.
There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.
Just had to do an image with the AlphaKini from Aeon Soul - a Star Wars theme seemed appropriate. Rendered using the DS 4.8 Beta and Iray. I did quite a bit of shader work, including some SSS and slight translucency to give the hair a bit more life. No post work other than the sig, I like the way the very subtle bloom came out (most visible on the end of the gun).
Be sure to zoom to the full image to see all the great details.
Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.
There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.
This rev is solid. It does everything down to geografting male gens and animation, so no missing features. And its very very stable.
I'm using out of core textures with this plugin, so I can do >4GB renders with 4GB cards. If you were waiting, and have a license, I'd say stop waiting and use it.
For me the biggest feature is the Node Graph Editor. I can just do anything with that, and its super easy to understand.
I've decided to finally take the plunge and started using the latest DAZ Studio Octane plugin (v2.2 R2.23 beta) instead of that tired old v1.2.
So now I can do some displacement experiments at long last, and here is one of them.
For this one I've converted AlFan's displacement maps for Victoria 6 to fit Michael 6 UV's, and then customized the face map by adding eyebrows.
I extracted these eyebrows in Photoshop from Bjorn_FaceM.jpg (the diffuse map, not the bump map), and carefully mixed them in.
The conversion process wasn't perfect in a few seam areas, but that's easily fixed I think.
Now I'll see if I can add the short hairs on his chin too.
I've decided to finally take the plunge and started using the latest DAZ Studio Octane plugin (v2.2 R2.23 beta) instead of that tired old v1.2.
So now I can do some displacement experiments at long last, and here is one of them.
For this one I've converted AlFan's displacement maps for Victoria 6 to fit Michael 6 UV's, and then customized the face map by adding eyebrows.
I extracted these eyebrows in Photoshop from Bjorn_FaceM.jpg (the diffuse map, not the bump map), and carefully mixed them in.
The conversion process wasn't perfect in a few seam areas, but that's easily fixed I think.
Now I'll see if I can add the short hairs on his chin too.
Cheers!
Erik
Good job there. How are you liking being able to set displacement in cm? I thought that was a god send myself.
And here he is with some colour on his face : )
This is just a diffuse map (DAZ Bjorn for M6) and displacement, no SubSurfaceStuff or anything fancy.
For a first test he doesn't half look bad I think, but those eyebrows look far too 'painted on' to leave it like that.
Still have to figure out what to do about them though.
And here he is with some colour on his face : )
This is just a diffuse map (DAZ Bjorn for M6) and displacement, no SubSurfaceStuff or anything fancy.
For a first test he doesn't half look bad I think, but those eyebrows look far too 'painted on' to leave it like that.
Still have to figure out what to do about them though.
One problem with it...one that blows all believability...the kid is too clean! ;-P
I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.
One problem with it...one that blows all believability...the kid is too clean! ;-P
I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.
Lol. Yeah the child model is kinda clean, but I didn't feel like editing the texture to make it ditry. Thanks for the feed back though :)
One time when we were having family pictures taken, my son had fallen, I think it was off his bike...but it could have been the wagon, scooter, out of the tree or any one of the couple of dozen other things he'd get into in a week, and had a scrape on his chin and forehead. The photographer said, "I can use Photoshop and remove that in about 5 seconds."
I laughed...
I like the DoF and bloom in that image...it's just 'right'.
Comments
...just caught that. He mentioned that he has the development version of 1.5 embedded in 4.1.
The big thing is he is using CPUs that don't support AVX and still getting the acceleration.
Glad to see something will work out for you about my other question does one use the DS surface tabs or are there special ones for iray?
...you use the regular surface tabs. However you have to apply an Iray shader to the surface first to get the Iray parameters to show up in the tab. I usually use the "generic" Iray shader when there isn't a specific one to fit the need (like for cloth or hair) as it doesn't replace the base shader it is applied to.
I am guessing its included with the basic iray content? Im going to start going through threads next week now that I figured out how it runs I am still most likely be using lux with whats coming I like the job it does for skin in R4. The good thing will be there are certain objects I am guessing due to the materials has some render noise that never goes away in lux.. I will be able to render them as a layer in iray then super impose it in my render in PS or same for cars since iray has those fancy car paints..or vice versa render characters in lux super impose them in iray renders ect...
...yes, that is where all the shaders are.
here's a quick guide to all the current Iray threads with links:
http://www.daz3d.com/forums/discussion/56788/
The one thing I like about the Iray shaders/materials is how well they work out of the box. procedural shaders don't convert over, but texture maps just plug in. And after compiling a ton of information from the various threads on settings lighting and what not, not to mention combing the web for free HDRI's making things "look" more realistic just gets easier.
This is another effort of mine with Octane...
Here is one of my. Rendered in Blender.
Nice troll and background!! Iray does make a lot of things easier!
Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.
There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.
Outstanding! Done with Cycles?
Just had to do an image with the AlphaKini from Aeon Soul - a Star Wars theme seemed appropriate. Rendered using the DS 4.8 Beta and Iray. I did quite a bit of shader work, including some SSS and slight translucency to give the hair a bit more life. No post work other than the sig, I like the way the very subtle bloom came out (most visible on the end of the gun).
Be sure to zoom to the full image to see all the great details.
Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.
There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.
This rev is solid. It does everything down to geografting male gens and animation, so no missing features. And its very very stable.
I'm using out of core textures with this plugin, so I can do >4GB renders with 4GB cards. If you were waiting, and have a license, I'd say stop waiting and use it.
For me the biggest feature is the Node Graph Editor. I can just do anything with that, and its super easy to understand.
Here is mine.....Octane 2.23.2 - 3 minute render
Outstanding! Done with Cycles?
Yup. Done with Cycles.
Great image - very realistic!
Great image - very realistic!
Thanks PhilW!
I've decided to finally take the plunge and started using the latest DAZ Studio Octane plugin (v2.2 R2.23 beta) instead of that tired old v1.2.
So now I can do some displacement experiments at long last, and here is one of them.
For this one I've converted AlFan's displacement maps for Victoria 6 to fit Michael 6 UV's, and then customized the face map by adding eyebrows.
I extracted these eyebrows in Photoshop from Bjorn_FaceM.jpg (the diffuse map, not the bump map), and carefully mixed them in.
The conversion process wasn't perfect in a few seam areas, but that's easily fixed I think.
Now I'll see if I can add the short hairs on his chin too.
Cheers!
Erik
Cool stuff guys *nudity* http://fav.me/d8xzx0f http://fav.me/d8y4ls5 http://fav.me/d8y4lrc
Thanks UHF.
It still takes quite a bit of tinkering to get the amount right, but it sure helps in getting the initial value about where you want it.
Here's Michael 6 HD needing a shave : )
Now l want to see if those stubble displacements indeed overlap with the diffuse texture map when rendered.
Cheers!
Erik
Beautiful image and outstanding realism!!!
Thanks UHF.
It still takes quite a bit of tinkering to get the amount right, but it sure helps in getting the initial value about where you want it.
Here's Michael 6 HD needing a shave : )
Now l want to see if those stubble displacements indeed overlap with the diffuse texture map when rendered.
Cheers!
Erik
The displacement looks great.
And here he is with some colour on his face : )
This is just a diffuse map (DAZ Bjorn for M6) and displacement, no SubSurfaceStuff or anything fancy.
For a first test he doesn't half look bad I think, but those eyebrows look far too 'painted on' to leave it like that.
Still have to figure out what to do about them though.
Cheers!
Erik
That looks to be shaping up nicely!
Here's another. Done in Blender.
A Father's Love
One problem with it...one that blows all believability...the kid is too clean! ;-P
I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.
One problem with it...one that blows all believability...the kid is too clean! ;-P
I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.
Lol. Yeah the child model is kinda clean, but I didn't feel like editing the texture to make it ditry. Thanks for the feed back though :)
One time when we were having family pictures taken, my son had fallen, I think it was off his bike...but it could have been the wagon, scooter, out of the tree or any one of the couple of dozen other things he'd get into in a week, and had a scrape on his chin and forehead. The photographer said, "I can use Photoshop and remove that in about 5 seconds."
I laughed...
I like the DoF and bloom in that image...it's just 'right'.
That's a really fabulous render there mal3Imagery!