Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

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Comments

  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    RAMWolff said:
    That's a really fabulous render there mal3Imagery!

    One time when we were having family pictures taken, my son had fallen, I think it was off his bike...but it could have been the wagon, scooter, out of the tree or any one of the couple of dozen other things he'd get into in a week, and had a scrape on his chin and forehead. The photographer said, "I can use Photoshop and remove that in about 5 seconds."

    I laughed...

    I like the DoF and bloom in that image...it's just 'right'.

    Thanks you two :P

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    Here's another. Done in Blender.

    A Father's Love


    ...looks totally like a professional photo.
  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    Kyoto Kid said:
    Here's another. Done in Blender.

    A Father's Love


    ...looks totally like a professional photo.

    Thanks Kyoto :) That's what I was trying to aim for :P

  • UHFUHF Posts: 518
    edited December 1969

    So.. another with my characters.

    RazorRiderRestaurant_Talk3.jpg
    1920 x 1080 - 412K
  • erik leemanerik leeman Posts: 262
    edited June 2015

    Now he's beginning to look like a human being : )

    For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
    A little bit too shiny perhaps, but getting there.

    I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
    This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.

    We really really need true fibre eyebrows!

    Cheers!

    Erik

    v2-2_test_M6_disp_brows_beard_diff_mod.jpg
    1200 x 1200 - 336K
    Post edited by erik leeman on
  • SzarkSzark Posts: 10,634
    edited December 1969

    here are some for G2F http://laticis.deviantart.com/art/Laticis-Imagery-Free-Genesis-2-Female-Eyebrows-530979387 I believe he is working on some for G2M

  • PhilWPhilW Posts: 5,160
    edited December 1969

    Now he's beginning to look like a human being : )

    For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
    A little bit too shiny perhaps, but getting there.

    I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
    This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.

    We really really need true fibre eyebrows!

    Cheers!

    Erik



    Nice to see how this is developing! I think the shine on the skin is fine, but you will need to add some SSS to take it to the next level. If you were doing this in Carrara I would recommend using Carrara's dynamic hair for eyebrows, it shouldn't be difficult - around 250 hairs per eyebrow I just read. Or you could buy Zbrush and use fibremesh...
  • erik leemanerik leeman Posts: 262
    edited December 1969

    Thanks for your comments Pete and Phil!

    Here's one with Beard number 3 for G2M (free) and Eyebrows for G2F (also free) by Laticis (Adriano Di Pierro).

    Obviously those eyebrows were not intended to fit Michael 6's UV's, so they sit a bit high on his face.
    But this way you can clearly see the difference between fibre mesh brows and displaced geometry brows.
    Fingers crossed he or Mec4D will create an assorted set of them for G2M.

    (I actually own ZBrush, but I haven't done much FibreMeshing yet)

    Cheers!

    Erik

    v2-2_test_M6_disp_brows_beard_diff_mod2.jpg
    1200 x 1200 - 358K
  • PhilWPhilW Posts: 5,160
    edited December 1969

    Erik - get in there, create what works for you, and then sell it to the rest of us!

  • PhilWPhilW Posts: 5,160
    edited June 2015

    Here's my latest image with Carrara hair in Octane, I am working on a set of Octane shaders that can be applied to any dynamic hair. I have discovered that I needed a slightly different formula for blonde hair compared to the darker hairs, but I think I am getting there. This one includes the effect of backlighting.

    SpacePrincessFinal.jpg
    2000 x 1500 - 363K
    Post edited by PhilW on
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    Here's another. Done in Blender.

    A Father's Love


    Great lighting, your image (poses, expressions, etc.) tells the story very well!!
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    UHF said:
    So.. another with my characters.

    The lighting in this one really sets the mood, and a great scene/render too! I don't ever recall seeing the dog bot here (or anywhere), were did you get it (or did you make it)?
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    Now he's beginning to look like a human being : )

    For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
    A little bit too shiny perhaps, but getting there.

    I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
    This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.

    We really really need true fibre eyebrows!

    Cheers!

    Erik



    Coming along quite nicely. Your right, the brows do seem a bit too .... dark...
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    PhilW said:
    Here's my latest image with Carrara hair in Octane, I am working on a set of Octane shaders that can be applied to any dynamic hair. I have discovered that I needed a slightly different formula for blonde hair compared to the darker hairs, but I think I am getting there. This one includes the effect of backlighting.

    The hair is looking extremely good and very realistic Phil!!
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    Here is another Iray render. The initial render was quite a bit darker, and I liked the mood it gave the image, but I decided to lighten up the final image with a higher ISO and a lower exposure value to make it lighter, and easier to "see".

    Sorry for the offsite link - this image is for a contest and I can't post the image anywhere else until the contest is over (there are still a couple of day left to enter, it can be found in the DAZ forum at Rendo - only 2 entries so far).
    http://www.renderosity.com/mod/gallery/index.php?image_id=2626577

  • erik leemanerik leeman Posts: 262
    edited June 2015

    Still playing with Octane's displacement.
    Nudity Warning!!!! (well, not really, but I think I know what happens if I don't here at DAZ)

    http://erik-nl.deviantart.com/art/Arctic-Rescue-Mission-01-542297686

    Those beautiful trees by Alessandro are extremely geometry-heavy, I had to export them as OBJ's (over 2 GBytes of data) and drastically decimate them in ZBrush to make them fit with the rest into 4 GB of VRAM.

    Cheers!

    Erik

    Post edited by erik leeman on
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    Still playing with Octane's displacement.
    Nudity Warning!!!! (well, not really, but I think I know what happens if I don't here at DAZ)

    http://erik-nl.deviantart.com/art/Arctic-Rescue-Mission-01-542297686

    Those beautiful trees by Alessandro are extremely geometry-heavy, I had to export them as OBJ's (over 2 GBytes of data) and drastically decimate them in ZBrush to make them fit with the rest into 4 GB of VRAM.

    Cheers!

    Erik


    The track tracks look great!! Thanks for the heads up on Alessandro's trees being geometry heavy.
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    Thanks to another thread about Iray being for "realism", I got inspired to do a toon render in Iray.

    I just had to do a "toon" render in Iray. I used Genesis and the character is a combination of The Girl 4 and Nata, and uses the texture set that come with Nata. Almost all of the shaders are customized Iray shaders.

    As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.

    Nata_Girl4_CC.jpg
    1600 x 2000 - 479K
  • PhilWPhilW Posts: 5,160
    edited December 1969

    Dustie - great image, the render looks very realistic, even if the character is less so!

  • DustRiderDustRider Posts: 2,879
    edited December 1969

    PhilW said:
    Dustie - great image, the render looks very realistic, even if the character is less so!

    Thanks Plil!
  • yajoojmajoojyajoojmajooj Posts: 24
    edited December 1969

    Here is an HDR render with a beach backplate. Composited the 3D model with rhe backplate with Blender.
    The model is a V4 with a swimsuit.

    The lighting is environment lighting.

    image.jpg
    2000 x 2000 - 476K
  • AlexLOAlexLO Posts: 193

    From my Octane archives a few years ago (my how time does fly lol)

    http://www.daz3d.com/gallery/images/76980

  • DustRiderDustRider Posts: 2,879

    Here is an HDR render with a beach backplate. Composited the 3D model with rhe backplate with Blender.
    The model is a V4 with a swimsuit.

    The lighting is environment lighting.

    V4 never looked so good. Rendered in Cycles? 

  • DustRiderDustRider Posts: 2,879
    AlexLO said:

    From my Octane archives a few years ago (my how time does fly lol)

    http://www.daz3d.com/gallery/images/76980

    Great skin shaders and render! Time does fly when your "having fun" doesn't it! 

  • DustRiderDustRider Posts: 2,879
    edited July 2015

    Nothing special - just having fun with G3F ans V7. Character morph made using V7 and the G3F head and body morphs, the fingernails for EJ Tatijana, V7 eye textures, and the base G3F skin texture set. Rendered using Iray. The scene is lit with two mesh lights and one spotlight.

    Click on the image to zoom in and see the great details (especially the Kimono).

    Asmita

     

    Post edited by DustRider on
  • erik leemanerik leeman Posts: 262
    edited July 2015

    Let's see if I can pull off this image-embedding trick too : )

    I'm so glad I can finally use displacement in Octane, in this one I've used it for the water, the rocks, the pavement, and some other surfaces.

    Of course subdividing those surfaces a few times to make displacement work enormously increased the VRAM load, but there's still room for even more stuff.

     

    This image has been resized to fit in the page. Click to enlarge.

    Post edited by erik leeman on
  • DustRiderDustRider Posts: 2,879
    edited July 2015

    Just for fun, here is another Iray render. A few tweaks to the default V7 shape, and some minor changes to the shaders. The outfit is Dark Storm that comes free with Genesis 3 Femal Starter Essentials. The background is Sonemasons Village Courtyard. lit with and HDRI and one photometric spot light (rim light).

    Palace Guard

     

    Post edited by Richard Haseltine on
  • PhilWPhilW Posts: 5,160

    Dustrider - I think that looks great, I do like that hair (for a modelled hair!).

  • BobvanBobvan Posts: 2,653

    My R4/ lux renders man 4.1 is taking along time still have  not really delved into iray since I like the results with R 4 *nudity* http://fav.me/d9128l0

    1.png
    1518 x 881 - 1M
    2.png
    1600 x 851 - 2M
  • DustRiderDustRider Posts: 2,879
    PhilW said:

    Dustrider - I think that looks great, I do like that hair (for a modelled hair!).

    Thanks Phil 

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