That's a really fabulous render there mal3Imagery!
One time when we were having family pictures taken, my son had fallen, I think it was off his bike...but it could have been the wagon, scooter, out of the tree or any one of the couple of dozen other things he'd get into in a week, and had a scrape on his chin and forehead. The photographer said, "I can use Photoshop and remove that in about 5 seconds."
I laughed...
I like the DoF and bloom in that image...it's just 'right'.
For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
A little bit too shiny perhaps, but getting there.
I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.
For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
A little bit too shiny perhaps, but getting there.
I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.
We really really need true fibre eyebrows!
Cheers!
Erik
Nice to see how this is developing! I think the shine on the skin is fine, but you will need to add some SSS to take it to the next level. If you were doing this in Carrara I would recommend using Carrara's dynamic hair for eyebrows, it shouldn't be difficult - around 250 hairs per eyebrow I just read. Or you could buy Zbrush and use fibremesh...
Here's one with Beard number 3 for G2M (free) and Eyebrows for G2F (also free) by Laticis (Adriano Di Pierro).
Obviously those eyebrows were not intended to fit Michael 6's UV's, so they sit a bit high on his face.
But this way you can clearly see the difference between fibre mesh brows and displaced geometry brows.
Fingers crossed he or Mec4D will create an assorted set of them for G2M.
(I actually own ZBrush, but I haven't done much FibreMeshing yet)
Here's my latest image with Carrara hair in Octane, I am working on a set of Octane shaders that can be applied to any dynamic hair. I have discovered that I needed a slightly different formula for blonde hair compared to the darker hairs, but I think I am getting there. This one includes the effect of backlighting.
The lighting in this one really sets the mood, and a great scene/render too! I don't ever recall seeing the dog bot here (or anywhere), were did you get it (or did you make it)?
For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
A little bit too shiny perhaps, but getting there.
I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.
We really really need true fibre eyebrows!
Cheers!
Erik
Coming along quite nicely. Your right, the brows do seem a bit too .... dark...
Here's my latest image with Carrara hair in Octane, I am working on a set of Octane shaders that can be applied to any dynamic hair. I have discovered that I needed a slightly different formula for blonde hair compared to the darker hairs, but I think I am getting there. This one includes the effect of backlighting.
The hair is looking extremely good and very realistic Phil!!
Here is another Iray render. The initial render was quite a bit darker, and I liked the mood it gave the image, but I decided to lighten up the final image with a higher ISO and a lower exposure value to make it lighter, and easier to "see".
Sorry for the offsite link - this image is for a contest and I can't post the image anywhere else until the contest is over (there are still a couple of day left to enter, it can be found in the DAZ forum at Rendo - only 2 entries so far). http://www.renderosity.com/mod/gallery/index.php?image_id=2626577
Those beautiful trees by Alessandro are extremely geometry-heavy, I had to export them as OBJ's (over 2 GBytes of data) and drastically decimate them in ZBrush to make them fit with the rest into 4 GB of VRAM.
Those beautiful trees by Alessandro are extremely geometry-heavy, I had to export them as OBJ's (over 2 GBytes of data) and drastically decimate them in ZBrush to make them fit with the rest into 4 GB of VRAM.
Cheers!
Erik
The track tracks look great!! Thanks for the heads up on Alessandro's trees being geometry heavy.
Thanks to another thread about Iray being for "realism", I got inspired to do a toon render in Iray.
I just had to do a "toon" render in Iray. I used Genesis and the character is a combination of The Girl 4 and Nata, and uses the texture set that come with Nata. Almost all of the shaders are customized Iray shaders.
As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.
Nothing special - just having fun with G3F ans V7. Character morph made using V7 and the G3F head and body morphs, the fingernails for EJ Tatijana, V7 eye textures, and the base G3F skin texture set. Rendered using Iray. The scene is lit with twomesh lights and one spotlight.
Click on the image to zoom in and see the great details (especially the Kimono).
Let's see if I can pull off this image-embedding trick too : )
I'm so glad I can finally use displacement in Octane, in this one I've used it for the water, the rocks, the pavement, and some other surfaces.
Of course subdividing those surfaces a few times to make displacement work enormously increased the VRAM load, but there's still room for even more stuff.
Just for fun, here is another Iray render. A few tweaks to the default V7 shape, and some minor changes to the shaders. The outfit is Dark Storm that comes free with Genesis 3 Femal Starter Essentials. The background is Sonemasons Village Courtyard. lit with and HDRI and one photometric spot light (rim light).
My R4/ lux renders man 4.1 is taking along time still have not really delved into iray since I like the results with R 4 *nudity* http://fav.me/d9128l0
Comments
Thanks you two :P
...looks totally like a professional photo.
...looks totally like a professional photo.
Thanks Kyoto :) That's what I was trying to aim for :P
So.. another with my characters.
Now he's beginning to look like a human being : )
For this one I dialed in some Boris-HD details, Aging-HD, and some Veins-HD, so it's a mix of render-displacement and true geometry.
A little bit too shiny perhaps, but getting there.
I reduced the amount of displacement for the eyebrows, but they still look a bit odd.
This is with M6 at SubDiv level 3, sadly increasing that to level 4 pushed the render engine / graphics driver beyond what they could handle.
We really really need true fibre eyebrows!
Cheers!
Erik
here are some for G2F http://laticis.deviantart.com/art/Laticis-Imagery-Free-Genesis-2-Female-Eyebrows-530979387 I believe he is working on some for G2M
Nice to see how this is developing! I think the shine on the skin is fine, but you will need to add some SSS to take it to the next level. If you were doing this in Carrara I would recommend using Carrara's dynamic hair for eyebrows, it shouldn't be difficult - around 250 hairs per eyebrow I just read. Or you could buy Zbrush and use fibremesh...
Thanks for your comments Pete and Phil!
Here's one with Beard number 3 for G2M (free) and Eyebrows for G2F (also free) by Laticis (Adriano Di Pierro).
Obviously those eyebrows were not intended to fit Michael 6's UV's, so they sit a bit high on his face.
But this way you can clearly see the difference between fibre mesh brows and displaced geometry brows.
Fingers crossed he or Mec4D will create an assorted set of them for G2M.
(I actually own ZBrush, but I haven't done much FibreMeshing yet)
Cheers!
Erik
Erik - get in there, create what works for you, and then sell it to the rest of us!
Here's my latest image with Carrara hair in Octane, I am working on a set of Octane shaders that can be applied to any dynamic hair. I have discovered that I needed a slightly different formula for blonde hair compared to the darker hairs, but I think I am getting there. This one includes the effect of backlighting.
Great lighting, your image (poses, expressions, etc.) tells the story very well!!
The lighting in this one really sets the mood, and a great scene/render too! I don't ever recall seeing the dog bot here (or anywhere), were did you get it (or did you make it)?
Coming along quite nicely. Your right, the brows do seem a bit too .... dark...
The hair is looking extremely good and very realistic Phil!!
Here is another Iray render. The initial render was quite a bit darker, and I liked the mood it gave the image, but I decided to lighten up the final image with a higher ISO and a lower exposure value to make it lighter, and easier to "see".
Sorry for the offsite link - this image is for a contest and I can't post the image anywhere else until the contest is over (there are still a couple of day left to enter, it can be found in the DAZ forum at Rendo - only 2 entries so far).
http://www.renderosity.com/mod/gallery/index.php?image_id=2626577
Still playing with Octane's displacement.
Nudity Warning!!!! (well, not really, but I think I know what happens if I don't here at DAZ)
http://erik-nl.deviantart.com/art/Arctic-Rescue-Mission-01-542297686
Those beautiful trees by Alessandro are extremely geometry-heavy, I had to export them as OBJ's (over 2 GBytes of data) and drastically decimate them in ZBrush to make them fit with the rest into 4 GB of VRAM.
Cheers!
Erik
The track tracks look great!! Thanks for the heads up on Alessandro's trees being geometry heavy.
Thanks to another thread about Iray being for "realism", I got inspired to do a toon render in Iray.
I just had to do a "toon" render in Iray. I used Genesis and the character is a combination of The Girl 4 and Nata, and uses the texture set that come with Nata. Almost all of the shaders are customized Iray shaders.
As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.
Dustie - great image, the render looks very realistic, even if the character is less so!
Thanks Plil!
Here is an HDR render with a beach backplate. Composited the 3D model with rhe backplate with Blender.
The model is a V4 with a swimsuit.
The lighting is environment lighting.
From my Octane archives a few years ago (my how time does fly lol)
http://www.daz3d.com/gallery/images/76980
V4 never looked so good. Rendered in Cycles?
Great skin shaders and render! Time does fly when your "having fun" doesn't it!
Nothing special - just having fun with G3F ans V7. Character morph made using V7 and the G3F head and body morphs, the fingernails for EJ Tatijana, V7 eye textures, and the base G3F skin texture set. Rendered using Iray. The scene is lit with two mesh lights and one spotlight.
Click on the image to zoom in and see the great details (especially the Kimono).
Let's see if I can pull off this image-embedding trick too : )
I'm so glad I can finally use displacement in Octane, in this one I've used it for the water, the rocks, the pavement, and some other surfaces.
Of course subdividing those surfaces a few times to make displacement work enormously increased the VRAM load, but there's still room for even more stuff.
Just for fun, here is another Iray render. A few tweaks to the default V7 shape, and some minor changes to the shaders. The outfit is Dark Storm that comes free with Genesis 3 Femal Starter Essentials. The background is Sonemasons Village Courtyard. lit with and HDRI and one photometric spot light (rim light).
Dustrider - I think that looks great, I do like that hair (for a modelled hair!).
My R4/ lux renders man 4.1 is taking along time still have not really delved into iray since I like the results with R 4 *nudity* http://fav.me/d9128l0
Thanks Phil