Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

1181921232435

Comments

  • kyoto kidkyoto kid Posts: 41,847
    edited June 2015

    ...just caught that. He mentioned that he has the development version of 1.5 embedded in 4.1.

    The big thing is he is using CPUs that don't support AVX and still getting the acceleration.

    Post edited by kyoto kid on
  • BobvanBobvan Posts: 2,653
    edited December 1969

    Glad to see something will work out for you about my other question does one use the DS surface tabs or are there special ones for iray?

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...you use the regular surface tabs. However you have to apply an Iray shader to the surface first to get the Iray parameters to show up in the tab. I usually use the "generic" Iray shader when there isn't a specific one to fit the need (like for cloth or hair) as it doesn't replace the base shader it is applied to.

  • BobvanBobvan Posts: 2,653
    edited June 2015

    I am guessing its included with the basic iray content? Im going to start going through threads next week now that I figured out how it runs I am still most likely be using lux with whats coming I like the job it does for skin in R4. The good thing will be there are certain objects I am guessing due to the materials has some render noise that never goes away in lux.. I will be able to render them as a layer in iray then super impose it in my render in PS or same for cars since iray has those fancy car paints..or vice versa render characters in lux super impose them in iray renders ect...

    Post edited by Bobvan on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...yes, that is where all the shaders are.

    here's a quick guide to all the current Iray threads with links:

    http://www.daz3d.com/forums/discussion/56788/

  • RarethRareth Posts: 1,462
    edited December 1969

    The one thing I like about the Iray shaders/materials is how well they work out of the box. procedural shaders don't convert over, but texture maps just plug in. And after compiling a ton of information from the various threads on settings lighting and what not, not to mention combing the web for free HDRI's making things "look" more realistic just gets easier.

    Da_Troll.jpg
    1012 x 879 - 449K
  • UHFUHF Posts: 518
    edited December 1969

    This is another effort of mine with Octane...

    ShinyBackDoor2G_-_Small.jpg
    1383 x 1844 - 624K
  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    Here is one of my. Rendered in Blender.

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Rareth said:
    The one thing I like about the Iray shaders/materials is how well they work out of the box. procedural shaders don't convert over, but texture maps just plug in. And after compiling a ton of information from the various threads on settings lighting and what not, not to mention combing the web for free HDRI's making things "look" more realistic just gets easier.


    Nice troll and background!! Iray does make a lot of things easier!
  • DustRiderDustRider Posts: 2,880
    edited December 1969

    UHF said:
    This is another effort of mine with Octane...

    Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.

    There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Here is one of my. Rendered in Blender.

    Outstanding! Done with Cycles?
  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Just had to do an image with the AlphaKini from Aeon Soul - a Star Wars theme seemed appropriate. Rendered using the DS 4.8 Beta and Iray. I did quite a bit of shader work, including some SSS and slight translucency to give the hair a bit more life. No post work other than the sig, I like the way the very subtle bloom came out (most visible on the end of the gun).

    Be sure to zoom to the full image to see all the great details.

    AlphaK2sm_sig.jpg
    1428 x 2000 - 450K
  • UHFUHF Posts: 518
    edited December 1969

    dustrider said:
    UHF said:
    This is another effort of mine with Octane...

    Great lighting! Was this done with the latest OCDS Beta! if so, how do you like it so far? I'm trying to figure out weather to update to 2.0, or just stick with Iray.

    There are a lot of great features in Octane that I miss with Iray, and the speed seems to be a bit better with Octane, but I'm hesitant due to the way the beta has been handled.
    This rev is solid. It does everything down to geografting male gens and animation, so no missing features. And its very very stable.

    I'm using out of core textures with this plugin, so I can do >4GB renders with 4GB cards. If you were waiting, and have a license, I'd say stop waiting and use it.

    For me the biggest feature is the Node Graph Editor. I can just do anything with that, and its super easy to understand.

  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    Here is mine.....Octane 2.23.2 - 3 minute render

    Stephanie_studio_shot.jpg
    1594 x 886 - 921K
  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    dustrider said:
    Here is one of my. Rendered in Blender.

    Outstanding! Done with Cycles?

    Yup. Done with Cycles.

  • PhilWPhilW Posts: 5,160
    edited December 1969

    Here is mine.....Octane 2.23.2 - 3 minute render

    Great image - very realistic!
  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    PhilW said:
    Here is mine.....Octane 2.23.2 - 3 minute render

    Great image - very realistic!

    Thanks PhilW!

  • erik leemanerik leeman Posts: 262
    edited June 2015

    I've decided to finally take the plunge and started using the latest DAZ Studio Octane plugin (v2.2 R2.23 beta) instead of that tired old v1.2.
    So now I can do some displacement experiments at long last, and here is one of them.

    For this one I've converted AlFan's displacement maps for Victoria 6 to fit Michael 6 UV's, and then customized the face map by adding eyebrows.
    I extracted these eyebrows in Photoshop from Bjorn_FaceM.jpg (the diffuse map, not the bump map), and carefully mixed them in.

    The conversion process wasn't perfect in a few seam areas, but that's easily fixed I think.
    Now I'll see if I can add the short hairs on his chin too.

    Cheers!

    Erik

    v2-2_test_M6_disp_brows_white.jpg
    1200 x 1200 - 263K
    Post edited by erik leeman on
  • UHFUHF Posts: 518
    edited December 1969

    I've decided to finally take the plunge and started using the latest DAZ Studio Octane plugin (v2.2 R2.23 beta) instead of that tired old v1.2.
    So now I can do some displacement experiments at long last, and here is one of them.

    For this one I've converted AlFan's displacement maps for Victoria 6 to fit Michael 6 UV's, and then customized the face map by adding eyebrows.
    I extracted these eyebrows in Photoshop from Bjorn_FaceM.jpg (the diffuse map, not the bump map), and carefully mixed them in.

    The conversion process wasn't perfect in a few seam areas, but that's easily fixed I think.
    Now I'll see if I can add the short hairs on his chin too.

    Cheers!

    Erik

    Good job there. How are you liking being able to set displacement in cm? I thought that was a god send myself.
  • BobvanBobvan Posts: 2,653
    edited June 2015
    53_by_bobvan-d8xzx10.png
    1854 x 912 - 639K
    1.png
    1854 x 881 - 1M
    Post edited by Bobvan on
  • erik leemanerik leeman Posts: 262
    edited December 1969

    UHF said:
    Good job there. How are you liking being able to set displacement in cm? I thought that was a god send myself.

    Thanks UHF.
    It still takes quite a bit of tinkering to get the amount right, but it sure helps in getting the initial value about where you want it.

    Here's Michael 6 HD needing a shave : )
    Now l want to see if those stubble displacements indeed overlap with the diffuse texture map when rendered.

    Cheers!

    Erik

    v2-2_test_M6_disp_brows_beard_white.jpg
    1200 x 1200 - 284K
  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Here is mine.....Octane 2.23.2 - 3 minute render

    Beautiful image and outstanding realism!!!
  • DustRiderDustRider Posts: 2,880
    edited December 1969

    UHF said:
    Good job there. How are you liking being able to set displacement in cm? I thought that was a god send myself.

    Thanks UHF.
    It still takes quite a bit of tinkering to get the amount right, but it sure helps in getting the initial value about where you want it.

    Here's Michael 6 HD needing a shave : )
    Now l want to see if those stubble displacements indeed overlap with the diffuse texture map when rendered.

    Cheers!

    Erik

    The displacement looks great.

  • erik leemanerik leeman Posts: 262
    edited December 1969

    And here he is with some colour on his face : )
    This is just a diffuse map (DAZ Bjorn for M6) and displacement, no SubSurfaceStuff or anything fancy.

    For a first test he doesn't half look bad I think, but those eyebrows look far too 'painted on' to leave it like that.
    Still have to figure out what to do about them though.

    Cheers!

    Erik

    v2-2_test_M6_disp_brows_beard_diff.jpg
    1200 x 1200 - 338K
  • PhilWPhilW Posts: 5,160
    edited December 1969

    And here he is with some colour on his face : )
    This is just a diffuse map (DAZ Bjorn for M6) and displacement, no SubSurfaceStuff or anything fancy.

    For a first test he doesn't half look bad I think, but those eyebrows look far too 'painted on' to leave it like that.
    Still have to figure out what to do about them though.

    Cheers!

    Erik


    That looks to be shaping up nicely!
  • mal3Imagerymal3Imagery Posts: 714
    edited June 2015

    Here's another. Done in Blender.

    A Father's Love

    Post edited by mal3Imagery on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Here's another. Done in Blender.

    A Father's Love

    One problem with it...one that blows all believability...the kid is too clean! ;-P

    I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.

  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    mjc1016 said:
    Here's another. Done in Blender.

    A Father's Love

    One problem with it...one that blows all believability...the kid is too clean! ;-P

    I have kids...and once they step out the door, there is no way they are that clean...heck, half the time before they are out the door, they aren't very clean.

    Lol. Yeah the child model is kinda clean, but I didn't feel like editing the texture to make it ditry. Thanks for the feed back though :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    One time when we were having family pictures taken, my son had fallen, I think it was off his bike...but it could have been the wagon, scooter, out of the tree or any one of the couple of dozen other things he'd get into in a week, and had a scrape on his chin and forehead. The photographer said, "I can use Photoshop and remove that in about 5 seconds."

    I laughed...

    I like the DoF and bloom in that image...it's just 'right'.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    That's a really fabulous render there mal3Imagery!

Sign In or Register to comment.