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Comments
...looks better
Thanks,
Couldn't help thinking he looked a tad dull though, I adjusted the diffuse values and colours and then I realised I hadn't adjusted any of the gamma in the maps. I think I'm there now...
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....yes, defintely better with the adjustments.
Thank you,
Here's his promo shot, complete with the Daz background colour from M6HD.
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...years ago I entered a challenge where the project was to design a promo for the store. As I recall the actual size was 500 x 650. Not sure if that changed with the new store.
That's not all that far off what I'm using, mine are 577 x 750 and that's using their 10:13 ratio. When you click on their current promo pics in the store the size varies but most are 960 x 1248.
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-=>UNLURK,<=-<br />
Some are at 1000x1300 and I've seen other sizes as well with now stuff. on occasion I do see new stuff with promos that are inadequate to make out any details, as if the promos were made a few decades ago for VGA, not SVGA, VGA displays. 400x300, what is that, lol. That's About what's left after putting a browser on a 640x480 desktop, lol.Rogerbee, your adventures with skin textures are looking really good.
-=>Lurk<=-</p>
What FILTER? Please? I'm weak in PhotoShop but I really want to know how to do this.
It's not a filter, it's in the Image menu under Adjustments.
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That really still doesn't answer my question: how does one even out the tones to get white/near white?
Why are you manually adjusting the gamma in the maps when turning GC On does that for you?
Not trying to be difficult, you've advanced quite a bit here... that's plain to see. Just questioning your methodology.
Mainly because I load one MAT and then put other textures over it, when the fresh textures are loaded, the gamma zeros. It depends on the texture, some are at the right values and others are not. I guess I'm just being meticulous.
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Rogerbee, your adventures with skin textures are looking really good.
-=>Lurk<=-</div>
I have noticed some different sizes, but the majority that I downloaded were 960 x 1248. I render mine to the size I do as you get detail and they load quickly on here.
I'm glad you like the skin, I'm just getting started. All I needed was a springboard and PSK2 provided just that
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I think it's to do with the Levels function. It's not something I delve into much.
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Well, I very nearly had a disaster on my hands,
I was doing some spring cleaning in my folders.... AND I ACCIDENTALLY DELETED THE SCENE FILE CONTAINING MY NEW BJORN MAT AND I HADN'T SAVED THE MAT!!!
However, as luck would have it, I did have a scene I'd been working on prior to it and I still had some values typed up on this thread, so, I copied them, made all the adjustments and I'm back to where I was. This time I've saved the MAT and the scene and have made back up copies on another drive, so, hopefully I'm covered if I make such a dumb*&^ mistake again!
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...it also depends on where the viewing size is set. This was the size back in the "old days" before Magento.
Wonder if we can get an "official" word on it.
...I always offload my older works to an archive file.
TBH. Your mistake was actually beneficial. The last render you posted up was almost as good as it gets for Daz3D.
Too high of a specular
http://www.daz3d.com/forums/index.php?&ACT=50&fid=4&aid=192097_hsR6OdEG5DZ7O38w7l8s&thumb=1&board_id=1
Perfect Balance between too much and not enough
http://www.daz3d.com/forums/index.php?&ACT=50&fid=4&aid=192162_tjqPrYXFqjKckQg6kr5X&board_id=1
either that, or its the lighting.
This is seriously good. You're getting really good at this.
Wowie's lights and SSS settings along with the US2 Layered Shader, and the great textures they work with make it very easy to get good results. My work soared with the wowie's first Photo Studio Kit as it made it all work correctly, especially if you use Gamma 2.2 as wowie tells you. Otherwise the skin colors are not correct.
http://www.daz3d.com/forums/viewreply/793962/
I don't think there is a one way is the 'Correct' way with 3delight and Daz Studio.
You should raise the fresnel strength first and then adjust the specular strength if you want to tweak the specular. Adjusting fresnel first means you still maintain the specular strength when he's viewed at grazing angles.
First one is with both specular strength at 50% and the other is 100% but with adjusted fresnel.
This is how it looks from the front.
Generally the same in terms of specular highlights when viewed directly. So, when you're thinking specular, think fresnel. Fresnel is your friend. :)
That's the amazing thing with fresnel - no need to adjust glossiness or even light intensities to get believable specular highlights. And certainly no need to use specular only lights that doesn't cast shadows.
I used GIMP for the above example, but the settings shouldn't be that much different. You still have to use the eraser on the eyelids and the lips, but those settings should give quite a good control map for SSS strength.
The fresnel is where you left it and I'm happy with what I've got thanks.
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Thank you!
The lighting is the same, the rest is hasty improvisation due to lack of memory. (Mine that is.)
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I will do that now, LOL!
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It's up to you of course.
I'm merely noting that adjusting specular strength is not the best course to do it. For clarification, instead of adjusting specular strength from 100% to 50%, all you need to do is adjust fresnel strength from say 90% to 95%. You still ended up with the same amount of specular (100% - 90% is 10 %, and 100% - 95% is 5%, or 50% the previous value).
Ok, that made more sense and I made the adjustment, it seemed to have the identical effect to what I did so I'll go with it then.
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Had a crack at Rob and I actually turned the glossiness off on his body.
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And now Neo,
Am I doing well here!?
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You could try lowering diffuse strength or diffuse colour on that white bikini. Pure white is like 100% reflectance which isn't particularly lifelike.
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Chappie used physically based shaders, though, and some interesting dynamic lighting.
http://www.fxguide.com/featured/the-practical-and-digital-tech-behind-chappie/
Speaking of Chappie, has anyone actually seen the movie? I keep reading reviews that say that hip hop culture plays such a huuuge part in it, and so I kinda don't know if I should watch it or not (I'm anything but a hip hop fan).