Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

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Comments

  • HavosHavos Posts: 5,575
    edited December 1969

    But the second image that was rendered at 10 times the speed looks far worst (imho), far more noise etc

  • kyoto kidkyoto kid Posts: 41,847
    edited March 2015

    Kyoto Kid said:
    ...OK that sounds exciting, but the general release (since the alpha will be live for "select users" this summer) sounds like it is at least 9 months off (as well as time to update the Daz plugin). Indeed, the fact that they will be embracing OpenCL (allowing the use of AMD GPUs) is definitely a positive step as it will open Octane to a larger user base (Sapphire already has an AMD GPU with 8 GB of dedicated VRAM for about half the cost of the Titan Black or Titan-X).

    However, I feel I have been getting a pretty good handle on Iray, and I like the fact it does not need a plugin bridge (makes for a more "elegant" workflow). Again Daz 4.8 is a beta and naturally so, I never expected it to be absolutely perfect, as this is the introduction of "built in" unbiased rendering. Hence, I'm willing to give it some time. I already see Iray as a very likely replacement for Reality/Lux in my workflow as Lux is still struggling to get their pure GPU mode working right, and I don't have to wait up to a day (or more) for a render in CPU mode to complete. One disadvantage of an external engine that requires a plugin bridge is when the main application is updated, particularly when it also includes an update to the SDK as most likely will occur when Daz 5 is released (which I feel 4.8.0.9 could be the beta for).

    In any event, would still need to get a better GPU than the one I have as just the geometry of my scenes alone could exceed it's VRAM. At this point in time, upgrading the memory in my system is a higher priority, then comes the GPU.

    FYI
    Up to 10 times faster and no GPU

    http://preta3d.com/sneak-peek/
    ...however will we still have the materials issues with older scene files as well camera selection bugs to deal with?

    Post edited by kyoto kid on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Kyoto Kid said:
    ...OK that sounds exciting, but the general release (since the alpha will be live for "select users" this summer) sounds like it is at least 9 months off (as well as time to update the Daz plugin). Indeed, the fact that they will be embracing OpenCL (allowing the use of AMD GPUs) is definitely a positive step as it will open Octane to a larger user base (Sapphire already has an AMD GPU with 8 GB of dedicated VRAM for about half the cost of the Titan Black or Titan-X).

    However, I feel I have been getting a pretty good handle on Iray, and I like the fact it does not need a plugin bridge (makes for a more "elegant" workflow). Again Daz 4.8 is a beta and naturally so, I never expected it to be absolutely perfect, as this is the introduction of "built in" unbiased rendering. Hence, I'm willing to give it some time. I already see Iray as a very likely replacement for Reality/Lux in my workflow as Lux is still struggling to get their pure GPU mode working right, and I don't have to wait up to a day (or more) for a render in CPU mode to complete. One disadvantage of an external engine that requires a plugin bridge is when the main application is updated, particularly when it also includes an update to the SDK as most likely will occur when Daz 5 is released (which I feel 4.8.0.9 could be the beta for).

    In any event, would still need to get a better GPU than the one I have as just the geometry of my scenes alone could exceed it's VRAM. At this point in time, upgrading the memory in my system is a higher priority, then comes the GPU.

    FYI
    Up to 10 times faster and no GPU

    http://preta3d.com/sneak-peek/

    Yeah, but using what version...the 1.5Dev build?

    That is so not ready for primetime that it's only really recommended for using as test for some 2.0 features...from Blender!

    I can't even get a build, unless I pull the source and build myself, there's only Windows builds as of right now...and it's been out for a bit over 3 weeks.

  • Robert FreiseRobert Freise Posts: 4,574
    edited March 2015

    Kyoto Kid you'd need to ask Paolo about that but I had older Studio scenes that refused to load correctly if at all in Studio and still have to tell it where some files are that it says it can't find but when the search window opens the file is right there

    mjc1016 Yes he is using 1.5 as I understand it he is getting a new build almost daily and has a machine just for compiling those builds and is working closely with them on it
    As for the difference in appearance between the two images there 's a problem with the bump map that they're working on

    Post edited by Robert Freise on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...the scenes were created in Daz 4.6 and load in 4.7 fine. The issue is that when I open Reality4 none of the materials show in the materials tab. Already discussed this at length on the Reality forum and no solution. There are workarounds like saving the scene as subset, opening a blank scene and merging it in or deleting the entire scene then undoing the delete and saving it as a "new" scene. (rather clumsy). However, it also means having to reset all the materials.

    Every time a new patch is issued, I have to go through this process all over again. Kinda crimps the ol' workflow.

    With Iray I can simply render any previous scene I've created and the materials are pretty much converted. I can even select everything in the scene and convert all surfaces to the base Iray shader About the only things I manually change are glass and metal surfaces as well as create emissive ones (which I can do in the normal Surfaces editing tab). I'm just finding Iray to seem more streamlined in the way it handles setup.

  • SorelSorel Posts: 1,412
    edited December 1969

    Some stuff I've done recently. All rendered in octane with minor post work for sharpening.

    model_01.jpg
    1333 x 2000 - 2M
    river_03.jpg
    1333 x 2000 - 1M
    regal.jpg
    1333 x 2000 - 2M
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...oh, and BTW, to get that 10x speed advantage you need a Sandy Bridge or later i7. Nehalem i7s (and older CPUs like core 2 Quad) do not have this feature so CPU rendering will still be as slow as molasses.

    To upgrade from my i7 930 to an i7 4790 (oldest generation still available) would also require a new MB (as it uses a different socket) and would have to also get new memory sticks as all the 1150 boards are 4 slot dual channel supporting up to 32 GB (4 x 8gb) and the memory kit I have is 6 x 2 GB tri channel. So, for about an 820$ investment I will be able to take advantage of the 10x multiplier.

    Think I'll be better off saving up for an uprated (8 GB) GTX 970 which will be out later this year.

  • UHFUHF Posts: 518
    edited December 1969

    Kyoto Kid said:
    ...oh, and BTW, to get that 10x speed advantage you need a Sandy Bridge or later i7. Nehalem i7s (and older CPUs like core 2 Quad) do not have this feature so CPU rendering will still be as slow as molasses.

    To upgrade from my i7 930 to an i7 4790 (oldest generation still available) would also require a new MB (as it uses a different socket) and would have to also get new memory sticks as all the 1150 boards are 4 slot dual channel supporting up to 32 GB (4 x 8gb) and the memory kit I have is 6 x 2 GB tri channel. So, for about an 820$ investment I will be able to take advantage of the 10x multiplier.

    Think I'll be better off saving up for an uprated (8 GB) GTX 970 which will be out later this year.

    Why are you so fixated on VRAM? Iray/Octane don't need as much as Reality/Lux. With Iray you simply go CPU which might be slow (Lux speed?), but it should be relatively rare. Octane... you have out of core textures (I really pushed my PC trying to load that scene).

    Are you really doing lots of complex scenes with 6+ characters? I certainly don't see many like that right now.

  • kyoto kidkyoto kid Posts: 41,847
    edited March 2015

    ...for one, I don't have the resources for the latest version of Octane, forthcoming updates, and what is still a beta plugin for Daz. Second, I kind of like the more streamlined workflow with Iray being a part of Daz Studio instead of needing a plugin to bridge to an external engine.. I don't have a render farm and commercial rendering services are very expensive. so network rendering is pretty moot for me anyway.

    I've pretty much "hung up the towel' on Lux because of how slow it is in CPU mode.

    As to being "fixated" on GPU memory, it's all about production speed.


    Here is the scene I have been testing Iray with 4 characters, lots of reflectivity & transparency maps, SSS,and several meshlights,

    This is pretty typical for the type of scene I create. In CPU mode it tops out at just over 8 GB during the render process.

    Here_comes_the_bus_Iray_skin.png
    1200 x 900 - 2M
    Post edited by kyoto kid on
  • UHFUHF Posts: 518
    edited December 1969

    Kyoto Kid said:
    ...for one, I don't have the resources for the latest version of Octane, forthcoming updates, and what is still a beta plugin for Daz. Second, I kind of like the more streamlined workflow with Iray being a part of Daz Studio instead of needing a plugin to bridge to an external engine.. I don't have a render farm and commercial rendering services are very expensive. so network rendering is pretty moot for me anyway.

    I've pretty much "hung up the towel' on Lux because of how slow it is in CPU mode.

    As to being "fixated" on GPU memory, it's all about production speed.


    Here is the scene I have been testing Iray with 4 characters, lots of reflectivity & transparency maps, SSS,and several meshlights,

    This is pretty typical for the type of scene I create. In CPU mode it tops out at just over 8 GB during the render process.

    Fair enough. That's a pretty intense scene. Well done too.

    In Octane that scene would be well under 4 GB. (20 minutes on my PC.) And I'm assuming you'd put zero effort into reducing its memory needs. If you did bother, I'm sure you could vastly reduce the memory requirements. [In Octane you can just reduce the resolution of distant or small objects. For instance, the irises on your characters are 64MB if they are 4kX4k, and how many pixels are they in the final scene? (5?) You have 3 characters needing that. I don't know if you can reduce that resolution in iRay, if not, then nVidia/Daz are forcing you to needlessly buy expensive gear.]

    So I'm saying you could buy a cheap ass 2GB video card and render your 8GB file with Octane. Now. Today. Its not slower, and it will cost you less than what you are planning. (I'd recommend a 970 with 4GB... its plenty fast low heat, and relatively affordable.) Issues with Octane at this time are Animation (a few people have work flow issues), geografting Male Gens (you don't strike me as the naughty render kind of guy).... not much else comes to mind.

    I don't know much about iRay yet. (I won't touch anything Daz Beta, ever ever again.) I'm assuming it has similar memory requirements. The fact that it can go CPU only is excellent too. I'd have to go CPU only for a few scenes... but that's iRay. Reality beat my interest in 6 day renders out of me long ago.

    I assume this is what you're saving up for?
    http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan-x/specifications

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...thanks, I used this scene because it presented a lot of different challenges. As it also has a photo plane backdrop I wanted to see how it blended with the foreground elements (even the helicopter is a 3D item)

    Not considering the Titan X as it's almost 1,000$. Actually the 970 and 980 are to get a memory boost to 8GB, that is what I am waiting for.

    Yeah I don't deal much with reducing resolution on individual items in a scene primarily for workflow reasons. One thing though, I don't use HD as it is areal memory hog (I don't even have any of the HD add on content).

    The 820$ figure was for upgrading to use Lux 1.5 with the "10x" acceleration. Again, I have pretty much written Lux off (thankfully Reality didn't cost me very much). Heck, would be better to put that money aside to build a more "state of the art" system.

    Regarding Daz beta releases, I've pretty much been in the same camp after all the frustration with 3.0. However Iray was what got me to DL and install 4.8, partly because of all the struggles I have been dealing with using Reality4 (as well as the glacial render times in Lux) and partly due the fact that at the present time, I don't have the 400$+ for even the current version of Octane and Daz plugin.

  • ArtiniArtini Posts: 10,305
    edited March 2015

    Rendered in Lux render 1.4 via Reality 4 for DS. 3.19 kS/p.
    Still some fireflies on the water...

    multi116Rv9.jpg
    1280 x 1024 - 200K
    Post edited by Artini on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...render time?

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited March 2015

    Artini said:
    Rendered in Lux render 1.4 via Reality 4 for DS. 3.19 kS/p.
    Still some fireflies on the water...

    Cool scene, but what is up with their feet?

    Edit" Oh I see, they are standing in water.

    Post edited by FSMCDesigns on
  • ArtiniArtini Posts: 10,305
    edited December 1969

    Thanks. Rendering time was about 3 hours 30 minutes (with 40 threads).

  • kyoto kidkyoto kid Posts: 41,847
    edited March 2015

    Artini said:
    Thanks. Rendering time was about 3 hours 30 minutes (with 40 threads).

    ...40 CPU Threads? Like in two 10 core Xeons?

    Using that base figure, it would take my system at least 17hrs 30 min minimum. Probably longer as I have an older i7.that doesn't support AVX.

    Post edited by kyoto kid on
  • ArtiniArtini Posts: 10,305
    edited December 1969

    Yes, you have guessed right.

  • ArtiniArtini Posts: 10,305
    edited December 1969

    ... and another one from Lux render 1.4 via Reality 4. 2.8 kS/p

    sg09R01.jpg
    1280 x 1024 - 102K
  • UHFUHF Posts: 518
    edited March 2015

    This is part of project I've been wanting to work on for a long time. Canine Drones are turned loose on a crowd, and the dolly in the drone's mouth implies the aftermath.

    This was done in Octane, and I over baked it (3 hours) because I was going out for a walk. The render was probably usable at 5 minutes. It did need GIMP work, and that was to hide reflections from a small mesh light inside the car.

    [Edited.. previous version didn't show the canine very well, so I added a mesh light.]

    The Dogs of War

    Hell_Hound_Dolly_-_Small.jpg
    1280 x 720 - 205K
    Post edited by UHF on
  • Teddy GTeddy G Posts: 23
    edited December 1969

    Tyler HD for Michael 6 by Raiya. Rendered using the Daz OctaneRender Plugin. Total Render Time: 2hr

    ty2v2.png
    936 x 931 - 1M
  • PhilWPhilW Posts: 5,160
    edited December 1969

    Rendered in Octane Render for Carrara in around 25 mins with a little postwork enhancement.

    RavenBiscuitNo2HairFinal2000.jpg
    2000 x 1510 - 392K
  • JVRendererJVRenderer Posts: 664
    edited December 1969

    Poser>DSON>Octane
    4000 samples, 1 hr 16 min
    GTX760 4Gb
    1 HDRI, 1 emitter for rim light effect.

    Character used : Deanne for G2F
    http://www.daz3d.com/deanne-for-genesis-2-female-s

    Deanne.jpg
    1200 x 1200 - 498K
  • PhilWPhilW Posts: 5,160
    edited December 1969

    JV - great portrait, very natural.

  • PhilWPhilW Posts: 5,160
    edited December 1969

    An image I put together with Octane Render for Carrara in around 2 hours start to finish, including setup, rendering and tweaking, and a little postwork to finish. I hope you like it. I was a little concerned it showed a lot of cleavage, but then probably no more than some of DAZ's own promos, so I thought it would be OK.

    Raven-SlipDressPinupFinal.jpg
    1200 x 1800 - 272K
  • erik leemanerik leeman Posts: 262
    edited April 2015

    All fueled up and ready to go!

    Rendered in Octane Render for DAZ Studio v1.2

    Cheers!

    Erik

    (edit: new version)

    Mosquito_02.jpg
    1920 x 1200 - 258K
    Post edited by erik leeman on
  • PhilWPhilW Posts: 5,160
    edited December 1969

    Erik - great model and great render!

  • erik leemanerik leeman Posts: 262
    edited December 1969

    PhilW said:
    Erik - great model and great render!

    Thanks Phil!
    The original CAD model can be found here:
    https://grabcad.com/library/mosquito-killer-robot-created-in-partsolutions-1
    I've converted it into a 'manned' vehicle though.
    Still adding technical stuff and crew to the scene : )

  • PhilWPhilW Posts: 5,160
    edited December 1969

    PhilW said:
    Erik - great model and great render!

    Thanks Phil!
    The original CAD model can be found here:
    https://grabcad.com/library/mosquito-killer-robot-created-in-partsolutions-1
    I've converted it into a 'manned' vehicle though.
    Still adding technical stuff and crew to the scene : )

    I'll look forward to that. I assume you will be putting it in a hanger too?

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...as it is only available in .STEP/.STL format, how did you get it to play well in Daz.?

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Kyoto Kid said:
    ...as it is only available in .STEP/.STL format, how did you get it to play well in Daz.?

    there are online 3d converters http://www.greentoken.de/onlineconv/?step=3&outfmt=obj
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