This is just another quick test render done while figuring things out, no post work. Nothing special for lighting, lit with a very basic studio HDRI and one mesh light. Skin shaders modified to add more specular highlights and a bit more SSS.
Rendered at 1600x1600 in a little over 18 min. on a GTX 670M (laptop). It used a little under 1.5 Gb of VRAM.
Someone asked how to use the Emissive Shader, and in my reply I forgot the following:
One can also have an image to emit light, like a TV screen. Select the surface, make a note of the image (if any) in the Diffuse channel, and apply the Emissive shader. Select the Base Color and Emission channels, browse to the location of that image and load it.
Dustrider - very nice results you are getting there! Can I ask you a question - I remember seeing somewhere you said that you applied an Iray skin preset to your character, where can I find that?
Hi Phil - Thanks!
You can find the Iray Optimized G2F shader in the G2F Materials section (see below). It's really easy to use, just select you G2F figure, then double click on the Iray mat - no need to hold down the control key. It sets up the Iray shaders and keeps the texture maps you are using on your figure.
Nothing special, but I just had to" test" Iray with the Stanford Dragon (approx. 800,000 polys).
I let Iray render for almost 2 hours to 73% convergence. There is still a tiny bit of noise in the dragon, but not bad. I’ll have to adjust the settings to render longer than 2 hours and see what it looks like at about 90% convergence. The shader is a very modified version of the included Iray Jade shader. The lighting is and HDRI and one mesh light.
Nothing special, but I just had to" test" Iray with the Stanford Dragon (approx. 800,000 polys).
I let Iray render for almost 2 hours to 73% convergence. There is still a tiny bit of noise in the dragon, but not bad. I’ll have to adjust the settings to render longer than 2 hours and see what it looks like at about 90% convergence. The shader is a very modified version of the included Iray Jade shader. The lighting is and HDRI and one mesh light.
Whole new start developing/recreating a particular face.
I decided to abandon my MRL Gabi GenX conversion as it didn't really lead to the desired result.
This one is based on Stephanie 6 geometry in stead, but she still has MRL Gabi textures.
Not quite there yet, but at least a little better than the ones before.
Everything the same as the last one, except the hair and the angle, yet she looks very different (to me at least).
Incredibly difficult subject matter, the human face!
Cheers!
Everything the same as the last one, except the hair and the angle, yet she looks very different (to me at least).
Incredibly difficult subject matter, the human face!
Cheers!
Hey, very very well spotted!
That's a relief, there appears to be at least a tiny trace of resemblance : )
Again, terribly difficult this 3d portrait stuff (for a mechanical guy like me)!
Lots of small adjustments to the face.
Reduced Stephanie 6 Head HD Details from 1.00 to 0.25 because they caused ridges around the lips.
Rendered in Octane for DAZ Studio v1.2 (new version 8k Spp)
Render speed goes down drastically with a close-up like this, to less than 50% of the earlier versions.
... sounds like it will be prohibitively expensive for many of us as the "Z" is already about 1,600$.
It'll be killer expensive for us mere mortals, for sure, but I doubt it will be as much as the Titan Z (which is pretty much deleted now).
It replaces the Titan in the marketplace, so expect something similar + to that at launch...
The recommended retail price for the new Titan X is $999 so it slots straight in as a replacement for the Titan / Titan Black.
They've (driver) crippled the double precision floating point performance on the card, so the "compute" crowd won't be grabbing them by the hundreds like they did the original Titan. This should help with availability and price.
Octane and Iray are single point precision at the moment, so the Titan X will perform well - and with 12GB of vram will be able to handle pretty large scenes for some time to come.
As I said before, keep an eye out for bargains in the older 6GB cards (Titan, Titan Black, 780) as the enthusiasts upgrade.
... sounds like it will be prohibitively expensive for many of us as the "Z" is already about 1,600$.
It'll be killer expensive for us mere mortals, for sure, but I doubt it will be as much as the Titan Z (which is pretty much deleted now).
It replaces the Titan in the marketplace, so expect something similar + to that at launch...
The recommended retail price for the new Titan X is $999 so it slots straight in as a replacement for the Titan / Titan Black.
They've (driver) crippled the double precision floating point performance on the card, so the "compute" crowd won't be grabbing them by the hundreds like they did the original Titan. This should help with availability and price.
Octane and Iray are single point precision at the moment, so the Titan X will perform well - and with 12GB of vram will be able to handle pretty large scenes for some time to come.
As I said before, keep an eye out for bargains in the older 6GB cards (Titan, Titan Black, 780) as the enthusiasts upgrade.
If you are planning to spend that much on a card... buy Octane and save money. Out of core Texture rendering makes it amazingly easy to do large renders. I just did one that needed 8.5GB on my my 4GB GPUs. The speed impact was negligible. 5%?
A couple of my recent renders done with Octane Render for Carrara. I was pleased that the set didn't require any changes to look good in Octane. They are both the same scene, just very different points of view.
Some more outstanding renders!!
Sorry I haven't been around posting or rendering the past few days, my laptop died and have been busy researching new laptops (ouch!!), and possible fixes for my dead one. I may have a possible fix, just waiting for the part, then I get to completely tear it down to pull the motherboard, desolder the old part and solder the new one on. Then I have to put it all back together and hope all it runs again.
Anyway, I thought a few here might be interested in the recent announcement from Otoy about Octane Render 3 (http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/). Several noteable new features, but one of the biggest is support for OCL, which means that ATI cards will be able to be used with Octane! Another great feature will be that there will no longer be a polygon limit, which right now is set at 9 million. Of course there are some other great new features as well, like Ptex support. Between what is coming with Octane 3, the addition of Iray to DS, the development of LuxCore, and the release of Reality 4, it's definitely a great time for those of us who enjoy using unbiased render engines.
I'll probably drop off for a while again - I'm not a big fan of typing on a tablet. Keep the great renders coming!
...OK that sounds exciting, but the general release (since the alpha will be live for "select users" this summer) sounds like it is at least 9 months off (as well as time to update the Daz plugin). Indeed, the fact that they will be embracing OpenCL (allowing the use of AMD GPUs) is definitely a positive step as it will open Octane to a larger user base (Sapphire already has an AMD GPU with 8 GB of dedicated VRAM for about half the cost of the Titan Black or Titan-X).
However, I feel I have been getting a pretty good handle on Iray, and I like the fact it does not need a plugin bridge (makes for a more "elegant" workflow). Again Daz 4.8 is a beta and naturally so, I never expected it to be absolutely perfect, as this is the introduction of "built in" unbiased rendering. Hence, I'm willing to give it some time. I already see Iray as a very likely replacement for Reality/Lux in my workflow as Lux is still struggling to get their pure GPU mode working right, and I don't have to wait up to a day (or more) for a render in CPU mode to complete. One disadvantage of an external engine that requires a plugin bridge is when the main application is updated, particularly when it also includes an update to the SDK as most likely will occur when Daz 5 is released (which I feel 4.8.0.9 could be the beta for).
In any event, would still need to get a better GPU than the one I have as just the geometry of my scenes alone could exceed it's VRAM. At this point in time, upgrading the memory in my system is a higher priority, then comes the GPU.
...OK that sounds exciting, but the general release (since the alpha will be live for "select users" this summer) sounds like it is at least 9 months off (as well as time to update the Daz plugin). Indeed, the fact that they will be embracing OpenCL (allowing the use of AMD GPUs) is definitely a positive step as it will open Octane to a larger user base (Sapphire already has an AMD GPU with 8 GB of dedicated VRAM for about half the cost of the Titan Black or Titan-X).
However, I feel I have been getting a pretty good handle on Iray, and I like the fact it does not need a plugin bridge (makes for a more "elegant" workflow). Again Daz 4.8 is a beta and naturally so, I never expected it to be absolutely perfect, as this is the introduction of "built in" unbiased rendering. Hence, I'm willing to give it some time. I already see Iray as a very likely replacement for Reality/Lux in my workflow as Lux is still struggling to get their pure GPU mode working right, and I don't have to wait up to a day (or more) for a render in CPU mode to complete. One disadvantage of an external engine that requires a plugin bridge is when the main application is updated, particularly when it also includes an update to the SDK as most likely will occur when Daz 5 is released (which I feel 4.8.0.9 could be the beta for).
In any event, would still need to get a better GPU than the one I have as just the geometry of my scenes alone could exceed it's VRAM. At this point in time, upgrading the memory in my system is a higher priority, then comes the GPU.
Comments
Thank looks great! Nice job. :)
Kat
Thanks Kat!
Someone asked how to use the Emissive Shader, and in my reply I forgot the following:
One can also have an image to emit light, like a TV screen. Select the surface, make a note of the image (if any) in the Diffuse channel, and apply the Emissive shader. Select the Base Color and Emission channels, browse to the location of that image and load it.
Dr Mason (Octane Render)
(Full size here; http://fluffybush.deviantart.com/art/Meet-Dr-Mason-519762648)
Hi Phil - Thanks!
You can find the Iray Optimized G2F shader in the G2F Materials section (see below). It's really easy to use, just select you G2F figure, then double click on the Iray mat - no need to hold down the control key. It sets up the Iray shaders and keeps the texture maps you are using on your figure.
Great - many thanks!
Nothing special, but I just had to" test" Iray with the Stanford Dragon (approx. 800,000 polys).
I let Iray render for almost 2 hours to 73% convergence. There is still a tiny bit of noise in the dragon, but not bad. I’ll have to adjust the settings to render longer than 2 hours and see what it looks like at about 90% convergence. The shader is a very modified version of the included Iray Jade shader. The lighting is and HDRI and one mesh light.
That's a great looking material!
Whole new start developing/recreating a particular face.
I decided to abandon my MRL Gabi GenX conversion as it didn't really lead to the desired result.
This one is based on Stephanie 6 geometry in stead, but she still has MRL Gabi textures.
Not quite there yet, but at least a little better than the ones before.
Rendered using Octane for DAZ Studio (v1.2)
(new version, 2k Spp)
Cheers!
Erik
Rendered using Octane for DAZ Studio (v1.2)
Everything the same as the last one, except the hair and the angle, yet she looks very different (to me at least).
Incredibly difficult subject matter, the human face!
Cheers!
Erik
She kinda reminds me of Amanda Tapping from SG1 with the blonde hair, but a little less feminine, LOL
The last thing this girl needs is a great big sword and skimpy body armour.
She'll slay a dragon just with words!
Cheers!
Erik
Rendering with Unreal Engine 4, mi first day learning the software, looks promising.
I did it!
Never used effects like vignetting, bloom or a non-default film response before in Octane.
Doesn't look half bad I think.
Rendered in Octane Render for DAZ Studio v1.2
Cheers!
Erik
edit: new version
Erik - that's looking very realistic, and nice to see the stages you went through too!
Thanks Phil!
Hints of a maturing Emma Watson.
Hey, very very well spotted!
That's a relief, there appears to be at least a tiny trace of resemblance : )
Again, terribly difficult this 3d portrait stuff (for a mechanical guy like me)!
Cheers!
Erik
Made her jaw line less pronounced, looks a lot better like this.
Rendered in Octane Render for DAZ Studio, using some Octane post-processing effects like bloom and vignetting.
Cheers!
Erik
Iray HDRI lighting only
This turned out great!!
Kat
Thanks Kat!
By the way, I've just uploaded a new, somewhat less bleak version to replace it, I hope you like that one too ; )
Erik
Thanks Kat!
By the way, I've just uploaded a new, somewhat less bleak version to replace it, I hope you like that one too ; )
Erik
Saw that Well done. :)
Kat
Lots of small adjustments to the face.
Reduced Stephanie 6 Head HD Details from 1.00 to 0.25 because they caused ridges around the lips.
Rendered in Octane for DAZ Studio v1.2 (new version 8k Spp)
Render speed goes down drastically with a close-up like this, to less than 50% of the earlier versions.
It'll be killer expensive for us mere mortals, for sure, but I doubt it will be as much as the Titan Z (which is pretty much deleted now).
It replaces the Titan in the marketplace, so expect something similar + to that at launch...
The recommended retail price for the new Titan X is $999 so it slots straight in as a replacement for the Titan / Titan Black.
They've (driver) crippled the double precision floating point performance on the card, so the "compute" crowd won't be grabbing them by the hundreds like they did the original Titan. This should help with availability and price.
Octane and Iray are single point precision at the moment, so the Titan X will perform well - and with 12GB of vram will be able to handle pretty large scenes for some time to come.
As I said before, keep an eye out for bargains in the older 6GB cards (Titan, Titan Black, 780) as the enthusiasts upgrade.
The recommended retail price for the new Titan X is $999 so it slots straight in as a replacement for the Titan / Titan Black.
They've (driver) crippled the double precision floating point performance on the card, so the "compute" crowd won't be grabbing them by the hundreds like they did the original Titan. This should help with availability and price.
Octane and Iray are single point precision at the moment, so the Titan X will perform well - and with 12GB of vram will be able to handle pretty large scenes for some time to come.
As I said before, keep an eye out for bargains in the older 6GB cards (Titan, Titan Black, 780) as the enthusiasts upgrade.
If you are planning to spend that much on a card... buy Octane and save money. Out of core Texture rendering makes it amazingly easy to do large renders. I just did one that needed 8.5GB on my my 4GB GPUs. The speed impact was negligible. 5%?
A couple of my recent renders done with Octane Render for Carrara. I was pleased that the set didn't require any changes to look good in Octane. They are both the same scene, just very different points of view.
Some more outstanding renders!!
Sorry I haven't been around posting or rendering the past few days, my laptop died and have been busy researching new laptops (ouch!!), and possible fixes for my dead one. I may have a possible fix, just waiting for the part, then I get to completely tear it down to pull the motherboard, desolder the old part and solder the new one on. Then I have to put it all back together and hope all it runs again.
Anyway, I thought a few here might be interested in the recent announcement from Otoy about Octane Render 3 (http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/). Several noteable new features, but one of the biggest is support for OCL, which means that ATI cards will be able to be used with Octane! Another great feature will be that there will no longer be a polygon limit, which right now is set at 9 million. Of course there are some other great new features as well, like Ptex support. Between what is coming with Octane 3, the addition of Iray to DS, the development of LuxCore, and the release of Reality 4, it's definitely a great time for those of us who enjoy using unbiased render engines.
I'll probably drop off for a while again - I'm not a big fan of typing on a tablet. Keep the great renders coming!
Thanks for the heads up on that - volumetrics and a plugin for Zbrush are what caught my eye!
...OK that sounds exciting, but the general release (since the alpha will be live for "select users" this summer) sounds like it is at least 9 months off (as well as time to update the Daz plugin). Indeed, the fact that they will be embracing OpenCL (allowing the use of AMD GPUs) is definitely a positive step as it will open Octane to a larger user base (Sapphire already has an AMD GPU with 8 GB of dedicated VRAM for about half the cost of the Titan Black or Titan-X).
However, I feel I have been getting a pretty good handle on Iray, and I like the fact it does not need a plugin bridge (makes for a more "elegant" workflow). Again Daz 4.8 is a beta and naturally so, I never expected it to be absolutely perfect, as this is the introduction of "built in" unbiased rendering. Hence, I'm willing to give it some time. I already see Iray as a very likely replacement for Reality/Lux in my workflow as Lux is still struggling to get their pure GPU mode working right, and I don't have to wait up to a day (or more) for a render in CPU mode to complete. One disadvantage of an external engine that requires a plugin bridge is when the main application is updated, particularly when it also includes an update to the SDK as most likely will occur when Daz 5 is released (which I feel 4.8.0.9 could be the beta for).
In any event, would still need to get a better GPU than the one I have as just the geometry of my scenes alone could exceed it's VRAM. At this point in time, upgrading the memory in my system is a higher priority, then comes the GPU.
FYI
Up to 10 times faster and no GPU
http://preta3d.com/sneak-peek/