Un-Biased Reneder Thread - Post Your Renders!! (Reality/Lux, Luxus/Lux, Octane Render, and others?)

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  • Rashad CarterRashad Carter Posts: 1,830
    edited December 1969


    It also seemed to me that the point of the video was to attract render farm builders to adopt these VCA devices instead of the traditional route.

    That is entirely Nvidia's interest in acquiring and developing the technology behind Iray - to flog their hardware by the bucket load. Be it to (the likes of) DAZ or directly to DAZ's customer base.

    Further development of Iray is contingent upon the success of this business model.

    Which may be another good reason to keep your fingers in an alternative pie...

    You said it! Daz having adopted a Nvidia specific rendering solution as what they call the new "default" render engine is quite a statement of confidence. Renderman Compliance was its biggest claim to fame previously, but now it can add Iray engine as well. Good times for
    Daz Studio!

  • UHFUHF Posts: 518
    edited December 1969

    If I was a plug-in developer I'd be quite miffed right about now, and quite significantly so. IF for no other reason than the fact that these plug-in sales are certain to be negatively impacted by DS having it's own native unbiased rendering. This really should have been announced by Daz to the community a long time ago. Sure, we would have been anxious to see it, but at least we wouldn't have potentially wasted resources.

    It may not have been entirely up to DAZ - this is obviously a partnership with nVidia, so there may have been requirements from that end too.
    Huh? Why would they partner with you guys?

    I don't mean that as a dig, but posing is the bottom end of the graphics market. Octane has been on display repeatedly with nVidia CUDA for some time now. It also did the rendering for the Tiger in Life of PI.

    It also doesn't make sense in that if they truly corner the 3D market (force AMD out), they'll be getting split up.

    I suppose it makes sense on another level which is that the expectation is merging Rendering/Video Games/Movie CGI, and Daz has content. (FYI... Octane is coming to Unreal 4.)


    I do think people with AMD video cards may be getting the short end of the stick here.

  • Zev0Zev0 Posts: 7,121
    edited March 2015

    Iray supports OpenGL. Iray Realtime is an OpenGL render mode which uses coventional GPU raster techniques to achieve realtime rendering speed. Iray Realtime targets a look for the materials that is closely matching the look in the other render modes. However, it has limitations when it comes to accurate reflections and refractions as well as lighting simulations. Iray Realtime leverages OpenGL 3.3 and NVIDIA extensions. It is ideal where rendering speed or large display support has priority and limited photorealism is acceptable. So AMD cards do still work in a way.

    Post edited by Zev0 on
  • Rashad CarterRashad Carter Posts: 1,830
    edited December 1969

    UHF said:

    It also doesn't make sense in that if they truly corner the 3D market (force AMD out), they'll be getting split up.

    I suppose it makes sense on another level which is that the expectation is merging Rendering/Video Games/Movie CGI, and Daz has content. (FYI... Octane is coming to Unreal 4.)


    I do think people with AMD video cards may be getting the short end of the stick here.

    Quite possibly, but the pendulum could reverse any moment. AMD seems to be making better use of the OpenCL platform, and they also have a lead in integrating CPU+GPU because they natively produce both CPUs and GPUs. Nvidia is a single thread against what could one day detonate like a Cambrian Explosion of new and clever OpenCL based solutions that are equally as fast but not nearly as expensive as the Nvidia route.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Zev0 said:
    Iray supports OpenGL. Iray Realtime is an OpenGL render mode which uses coventional GPU raster techniques to achieve realtime rendering speed. Iray Realtime targets a look for the materials that is closely matching the look in the other render modes. However, it has limitations when it comes to accurate reflections and refractions as well as lighting simulations. Iray Realtime leverages OpenGL 3.3 and NVIDIA extensions. It is ideal where rendering speed or large display support has priority and limited photorealism is acceptable. So AMD cards do still work in a way.
    Iray Real time is not currently supported in DAZ Studio, it has some GPU limitations and does not have a CPU fallback.
  • Zev0Zev0 Posts: 7,121
    edited March 2015

    edited.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,121
    edited December 1969

    Ah ok. Thought it was in there.

  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    UHF said:

    Huh? Why would they partner with you guys?

    I don't mean that as a dig, but posing is the bottom end of the graphics market.

    No, it may be at the bottom of an imagined "graphics" social order but it's way up there in market share. What size would you guess DAZ's customer base is compared to Octane's?
    All those users need a graphics solution of some sort, and the Studio / Iray combo will encourage them down the NVidia route.

  • DzFireDzFire Posts: 1,473
    edited December 1969

    [
    If I was a plug-in developer I'd be quite miffed right about now, and quite significantly so. IF for no other reason than the fact that these plug-in sales are certain to be negatively impacted by DS having it's own native unbiased rendering. This really should have been announced by Daz to the community a long time ago. Sure, we would have been anxious to see it, but at least we wouldn't have potentially wasted resources.

    This was announced to quite a few of us a while back but we were under a NDA not to talk about it. It's very surprising it wasn't leaked at all. It wasn't that DAS3D didn't want to announce it, it was various NDAs in effect with legal ramification, that none of us could talk about it. And we did want to talk about it.

    Kind of like getting the new Play Station 9000x for Christmas and not letting anyone over to play on it for a year.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    If I had simply waited a few months, I could have used DS new native unbiased rendering, using Daz's GPUs instead of purchasing my own.

    On another thread, they've announced that there's no network rendering for now.

    So your Titans still have work to do.


    DAZ renting out Iray renderfarm time for NVIATWAS(WithRealCaustics) scenes could be business genius. ;-)

    Business genius was when they purchased their own Iray VCA machine so they don't need to rent anything, people will instead rent from them. It may not be there quite yet, but based on the video it seems clear that networking is the main ideal for this type of rendering. Yes, for now, I am still ahead with my Titans but once the "cloud" is up and running, I will be in a much less lovely position.

    Progress is frustrating but welcomed. I will go away and sulk /celebrate in peace. As far as chess moves are concenred, Daz3d just captured the opponent's Knight, closing in on the King.


    ...sorry, not sending my scenes into the cloud.

  • SedorSedor Posts: 1,764
    edited December 1969

    DAZ Studio / Iray:

    Robot_small_15000it.jpg
    1000 x 1300 - 480K
    PickUp_Dred_big_web.jpg
    1200 x 1500 - 681K
  • AprilYSHAprilYSH Posts: 1,522
    edited December 1969

    that looks awesome, sedor *drool*
    hey folks, may I request the iray renders be crossposted (as well as here) to Dumor's thread also please? http://www.daz3d.com/forums/discussion/53690/
    since this thread is a mix of engines it would be nice to have an iray thread for those following iray only for now since it's so new and shineeeeyyyy to DAZ!!! :)

  • SedorSedor Posts: 1,764
    edited December 1969

    Thanks April!

    Oh, cool, own thread! Will jump over and post there!

  • Chou-VertChou-Vert Posts: 122
    edited December 1969

    Just brilliant. Thank you! This is a great addition to a great product.

  • DustRiderDustRider Posts: 2,879
    edited March 2015

    My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.

    The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).

    Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!

    Congratulations and thanks DAZ 3D!!!

    PS: the render looks much better at full size!

    Dragon_Princess_test_Iray.jpg
    1000 x 1200 - 238K
    Post edited by DustRider on
  • PhilWPhilW Posts: 5,160
    edited December 1969

    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.

  • EcVh0EcVh0 Posts: 535
    edited December 1969

    dustrider said:
    My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.

    The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).

    Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!

    Congratulations and thanks DAZ 3D!!!

    PS: the render looks much better at full size!

    Nice work!
    Do you know how to actually apply the optimized shader?

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Totte said:
    Rendered in DS, No postwork.

    DAYUM! :ahhh: :bug:

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    PhilW said:
    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
    I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL
  • DustRiderDustRider Posts: 2,879
    edited December 1969

    dustrider said:
    My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.

    The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).

    Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!

    Congratulations and thanks DAZ 3D!!!

    PS: the render looks much better at full size!

    Nice work!
    Do you know how to actually apply the optimized shader?
    Thanks!
    Sure, select the genesis 2 figure in your scene, then double click on the optimized shader for G2F/M - no need to hold control or do anything else. Then simply adjust to your liking (or leave as is). It's almost tooo simple.

  • UHFUHF Posts: 518
    edited December 1969

    PhilW said:
    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
    I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOLI saw this coming. (Not iRay specifically.) It was only a matter of time. It was obvious. Reality/Lux was easy enough, and lighting worked well. Octane renders were killer. There is no way to candy this up, 3DL on 1 core sucked.

    With GPU rendering in the market (I mean everywhere), something had to give. Either a massive performance improvement needed to be found, or GPUs needed to be utilized.

    Oddly in this confluence, Lux has squandered a generation of development to rewrite its code in order to eliminate its GPL restrictions (DLL inclusion in other applications). Its even further behind the 8 ball.


    What I really want to know about (and would love to sign an NDA to Beta) is cloth, and physics simulation.

    Anyways, this is a good summary of how the industry is shifting;
    https://render.otoy.com/forum/viewtopic.php?f=40&t=44541

  • Chou-VertChou-Vert Posts: 122
    edited December 1969

    Well done guys! I started playing with the skin material, I'm impressed. It keeps the maps you have for the figure and adds the PBR magic, and you can play with all that magic. I'm using 3 Geforce GTX 760 cards (4GB GP memory) and it's really fast. So much trouble to get into! Thank you!

  • PhilWPhilW Posts: 5,160
    edited December 1969

    PhilW said:
    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
    I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL

    Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    PhilW said:
    PhilW said:
    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
    I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL

    Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).

    Don't read into this, there is no commitment either way in this statement. :)

  • CajunBeautyCajunBeauty Posts: 93
    edited March 2015


    They must be. If I'm understanding the video linked before about Iray, yes indeed it is connected in some way to Daz3d via the internet. Maybe I'm wrong. I'm still yet to test it myself.

    I haven't looked at that video, but the renderer is resident on your computer just like 3delight, no internet connection required.

    Well for me since I only have an entry level laptop that I am forced to use due to income limitations I still feel that Reality and Luxrender will still be useful for me, because even with 3Delight it slowed my PC down almost to a crawl. I couldn't do other things like go on the internet without slowing down render time and took forever for the internet pages to load. As it stands with 4GB of DDR3 memory it was using ,most of my CPU's resources. I'm guessing this Iray will be even slower than 3Delight on my system and will likely pull more resources then it may not be very beneficial for me until I can afford a better and faster PC.

    I noticed a major difference with my computer when running Luxrender and reality vs rendering inside of Daz using 3Delight . The Luxrender/Reality4 combo was alot more lenient on my laptop's resources than 3Delight was. The only thing I miss is being able to use the Daz Studio compatible lighting since Reality requires different lighting to export materials and lighting correctly to Luxrender, atleast that's from my novice understanding so please correct me if I am wrong. I am still learning as well.

    Post edited by CajunBeauty on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...I do notice that my system runs cooler using Lux compared to 3DL.

  • CajunBeautyCajunBeauty Posts: 93
    edited December 1969

    Kyoto Kid said:
    ...I do notice that my system runs cooler using Lux compared to 3DL.

    The only thing I can do right now is upgrade my Memory from 4GB to 8GB with the additional Memory I just bought, but not sure if that will make much difference without upgrading the graphics card as well. I did find out that my Processor comes with something called turbo boost, but it's deactivated by default. I'm wondering if I can get it activated if that would make a major difference coupled with the extra memory so I can utilize more rendering capabilities and options?

    This is basically what I have to work with. I would really love it if I can get some recommendations as to how I can get the most out of what I have.

    http://www.notebookcheck.net/Intel-Pentium-B960-Notebook-Processor.64192.0.html

  • 3drendero3drendero Posts: 2,029
    edited December 1969

    PhilW said:
    PhilW said:
    Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
    I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL

    Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).

    Don't read into this, there is no commitment either way in this statement. :)

    Carrara has Octane and Luxus plugins already, one man operations as far as I know.
    So, GPU rendering in Carrara 9 or not?

  • GSSEVGSSEV Posts: 32
    edited December 1969

    Scene done with Daz Studio 4.8 betas Iray renderer. PC is a AMD FX 8350 (8GB) with a Nvidia GTX 650i (2GB). Did render with cpu and gpu but switched off 4 of my cpu cores as my temps went too high. Render was good in 10 mins but I left it for 20 but did not see much difference. The Iray renderer is fast in the interactive mode and final render. I'm going to try and get the scene into Indigo render via Iclone 6 and see how it compares. Very impressed with Daz studios new addition :)

    MechKonda2.jpg
    1280 x 768 - 738K
  • jimmulvaneyjimmulvaney Posts: 341
    edited December 1969

    This was my first real render with Luxus, Imma big fan... Next, I am off to try Iray!

    Gold_Lust.jpg
    1080 x 1440 - 1003K
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