It also seemed to me that the point of the video was to attract render farm builders to adopt these VCA devices instead of the traditional route.
That is entirely Nvidia's interest in acquiring and developing the technology behind Iray - to flog their hardware by the bucket load. Be it to (the likes of) DAZ or directly to DAZ's customer base.
Further development of Iray is contingent upon the success of this business model.
Which may be another good reason to keep your fingers in an alternative pie...
You said it! Daz having adopted a Nvidia specific rendering solution as what they call the new "default" render engine is quite a statement of confidence. Renderman Compliance was its biggest claim to fame previously, but now it can add Iray engine as well. Good times for
Daz Studio!
If I was a plug-in developer I'd be quite miffed right about now, and quite significantly so. IF for no other reason than the fact that these plug-in sales are certain to be negatively impacted by DS having it's own native unbiased rendering. This really should have been announced by Daz to the community a long time ago. Sure, we would have been anxious to see it, but at least we wouldn't have potentially wasted resources.
It may not have been entirely up to DAZ - this is obviously a partnership with nVidia, so there may have been requirements from that end too.
Huh? Why would they partner with you guys?
I don't mean that as a dig, but posing is the bottom end of the graphics market. Octane has been on display repeatedly with nVidia CUDA for some time now. It also did the rendering for the Tiger in Life of PI.
It also doesn't make sense in that if they truly corner the 3D market (force AMD out), they'll be getting split up.
I suppose it makes sense on another level which is that the expectation is merging Rendering/Video Games/Movie CGI, and Daz has content. (FYI... Octane is coming to Unreal 4.)
I do think people with AMD video cards may be getting the short end of the stick here.
Iray supports OpenGL. Iray Realtime is an OpenGL render mode which uses coventional GPU raster techniques to achieve realtime rendering speed. Iray Realtime targets a look for the materials that is closely matching the look in the other render modes. However, it has limitations when it comes to accurate reflections and refractions as well as lighting simulations. Iray Realtime leverages OpenGL 3.3 and NVIDIA extensions. It is ideal where rendering speed or large display support has priority and limited photorealism is acceptable. So AMD cards do still work in a way.
It also doesn't make sense in that if they truly corner the 3D market (force AMD out), they'll be getting split up.
I suppose it makes sense on another level which is that the expectation is merging Rendering/Video Games/Movie CGI, and Daz has content. (FYI... Octane is coming to Unreal 4.)
I do think people with AMD video cards may be getting the short end of the stick here.
Quite possibly, but the pendulum could reverse any moment. AMD seems to be making better use of the OpenCL platform, and they also have a lead in integrating CPU+GPU because they natively produce both CPUs and GPUs. Nvidia is a single thread against what could one day detonate like a Cambrian Explosion of new and clever OpenCL based solutions that are equally as fast but not nearly as expensive as the Nvidia route.
Iray supports OpenGL. Iray Realtime is an OpenGL render mode which uses coventional GPU raster techniques to achieve realtime rendering speed. Iray Realtime targets a look for the materials that is closely matching the look in the other render modes. However, it has limitations when it comes to accurate reflections and refractions as well as lighting simulations. Iray Realtime leverages OpenGL 3.3 and NVIDIA extensions. It is ideal where rendering speed or large display support has priority and limited photorealism is acceptable. So AMD cards do still work in a way.
Iray Real time is not currently supported in DAZ Studio, it has some GPU limitations and does not have a CPU fallback.
I don't mean that as a dig, but posing is the bottom end of the graphics market.
No, it may be at the bottom of an imagined "graphics" social order but it's way up there in market share. What size would you guess DAZ's customer base is compared to Octane's?
All those users need a graphics solution of some sort, and the Studio / Iray combo will encourage them down the NVidia route.
[
If I was a plug-in developer I'd be quite miffed right about now, and quite significantly so. IF for no other reason than the fact that these plug-in sales are certain to be negatively impacted by DS having it's own native unbiased rendering. This really should have been announced by Daz to the community a long time ago. Sure, we would have been anxious to see it, but at least we wouldn't have potentially wasted resources.
This was announced to quite a few of us a while back but we were under a NDA not to talk about it. It's very surprising it wasn't leaked at all. It wasn't that DAS3D didn't want to announce it, it was various NDAs in effect with legal ramification, that none of us could talk about it. And we did want to talk about it.
Kind of like getting the new Play Station 9000x for Christmas and not letting anyone over to play on it for a year.
If I had simply waited a few months, I could have used DS new native unbiased rendering, using Daz's GPUs instead of purchasing my own.
On another thread, they've announced that there's no network rendering for now.
So your Titans still have work to do.
DAZ renting out Iray renderfarm time for NVIATWAS(WithRealCaustics) scenes could be business genius. ;-)
Business genius was when they purchased their own Iray VCA machine so they don't need to rent anything, people will instead rent from them. It may not be there quite yet, but based on the video it seems clear that networking is the main ideal for this type of rendering. Yes, for now, I am still ahead with my Titans but once the "cloud" is up and running, I will be in a much less lovely position.
Progress is frustrating but welcomed. I will go away and sulk /celebrate in peace. As far as chess moves are concenred, Daz3d just captured the opponent's Knight, closing in on the King.
that looks awesome, sedor *drool*
hey folks, may I request the iray renders be crossposted (as well as here) to Dumor's thread also please? http://www.daz3d.com/forums/discussion/53690/
since this thread is a mix of engines it would be nice to have an iray thread for those following iray only for now since it's so new and shineeeeyyyy to DAZ!!! :)
My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.
The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).
Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!
My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.
The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).
Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!
Congratulations and thanks DAZ 3D!!!
PS: the render looks much better at full size!
Nice work!
Do you know how to actually apply the optimized shader?
My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.
The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).
Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!
Congratulations and thanks DAZ 3D!!!
PS: the render looks much better at full size!
Nice work!
Do you know how to actually apply the optimized shader?
Thanks!
Sure, select the genesis 2 figure in your scene, then double click on the optimized shader for G2F/M - no need to hold control or do anything else. Then simply adjust to your liking (or leave as is). It's almost tooo simple.
Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOLI saw this coming. (Not iRay specifically.) It was only a matter of time. It was obvious. Reality/Lux was easy enough, and lighting worked well. Octane renders were killer. There is no way to candy this up, 3DL on 1 core sucked.
With GPU rendering in the market (I mean everywhere), something had to give. Either a massive performance improvement needed to be found, or GPUs needed to be utilized.
Oddly in this confluence, Lux has squandered a generation of development to rewrite its code in order to eliminate its GPL restrictions (DLL inclusion in other applications). Its even further behind the 8 ball.
What I really want to know about (and would love to sign an NDA to Beta) is cloth, and physics simulation.
Well done guys! I started playing with the skin material, I'm impressed. It keeps the maps you have for the figure and adds the PBR magic, and you can play with all that magic. I'm using 3 Geforce GTX 760 cards (4GB GP memory) and it's really fast. So much trouble to get into! Thank you!
Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!
Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).
Don't read into this, there is no commitment either way in this statement. :)
They must be. If I'm understanding the video linked before about Iray, yes indeed it is connected in some way to Daz3d via the internet. Maybe I'm wrong. I'm still yet to test it myself.
I haven't looked at that video, but the renderer is resident on your computer just like 3delight, no internet connection required.
Well for me since I only have an entry level laptop that I am forced to use due to income limitations I still feel that Reality and Luxrender will still be useful for me, because even with 3Delight it slowed my PC down almost to a crawl. I couldn't do other things like go on the internet without slowing down render time and took forever for the internet pages to load. As it stands with 4GB of DDR3 memory it was using ,most of my CPU's resources. I'm guessing this Iray will be even slower than 3Delight on my system and will likely pull more resources then it may not be very beneficial for me until I can afford a better and faster PC.
I noticed a major difference with my computer when running Luxrender and reality vs rendering inside of Daz using 3Delight . The Luxrender/Reality4 combo was alot more lenient on my laptop's resources than 3Delight was. The only thing I miss is being able to use the Daz Studio compatible lighting since Reality requires different lighting to export materials and lighting correctly to Luxrender, atleast that's from my novice understanding so please correct me if I am wrong. I am still learning as well.
...I do notice that my system runs cooler using Lux compared to 3DL.
The only thing I can do right now is upgrade my Memory from 4GB to 8GB with the additional Memory I just bought, but not sure if that will make much difference without upgrading the graphics card as well. I did find out that my Processor comes with something called turbo boost, but it's deactivated by default. I'm wondering if I can get it activated if that would make a major difference coupled with the extra memory so I can utilize more rendering capabilities and options?
This is basically what I have to work with. I would really love it if I can get some recommendations as to how I can get the most out of what I have.
Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
I would hope you didn't see this coming. LOL. After all part of my job is to make sure nobody saw this coming. LOL
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).
Don't read into this, there is no commitment either way in this statement. :)
Carrara has Octane and Luxus plugins already, one man operations as far as I know.
So, GPU rendering in Carrara 9 or not?
Scene done with Daz Studio 4.8 betas Iray renderer. PC is a AMD FX 8350 (8GB) with a Nvidia GTX 650i (2GB). Did render with cpu and gpu but switched off 4 of my cpu cores as my temps went too high. Render was good in 10 mins but I left it for 20 but did not see much difference. The Iray renderer is fast in the interactive mode and final render. I'm going to try and get the scene into Indigo render via Iclone 6 and see how it compares. Very impressed with Daz studios new addition :)
Comments
That is entirely Nvidia's interest in acquiring and developing the technology behind Iray - to flog their hardware by the bucket load. Be it to (the likes of) DAZ or directly to DAZ's customer base.
Further development of Iray is contingent upon the success of this business model.
Which may be another good reason to keep your fingers in an alternative pie...
You said it! Daz having adopted a Nvidia specific rendering solution as what they call the new "default" render engine is quite a statement of confidence. Renderman Compliance was its biggest claim to fame previously, but now it can add Iray engine as well. Good times for
Daz Studio!
It may not have been entirely up to DAZ - this is obviously a partnership with nVidia, so there may have been requirements from that end too.
Huh? Why would they partner with you guys?
I don't mean that as a dig, but posing is the bottom end of the graphics market. Octane has been on display repeatedly with nVidia CUDA for some time now. It also did the rendering for the Tiger in Life of PI.
It also doesn't make sense in that if they truly corner the 3D market (force AMD out), they'll be getting split up.
I suppose it makes sense on another level which is that the expectation is merging Rendering/Video Games/Movie CGI, and Daz has content. (FYI... Octane is coming to Unreal 4.)
I do think people with AMD video cards may be getting the short end of the stick here.
Iray supports OpenGL. Iray Realtime is an OpenGL render mode which uses coventional GPU raster techniques to achieve realtime rendering speed. Iray Realtime targets a look for the materials that is closely matching the look in the other render modes. However, it has limitations when it comes to accurate reflections and refractions as well as lighting simulations. Iray Realtime leverages OpenGL 3.3 and NVIDIA extensions. It is ideal where rendering speed or large display support has priority and limited photorealism is acceptable. So AMD cards do still work in a way.
Quite possibly, but the pendulum could reverse any moment. AMD seems to be making better use of the OpenCL platform, and they also have a lead in integrating CPU+GPU because they natively produce both CPUs and GPUs. Nvidia is a single thread against what could one day detonate like a Cambrian Explosion of new and clever OpenCL based solutions that are equally as fast but not nearly as expensive as the Nvidia route.
edited.
Ah ok. Thought it was in there.
No, it may be at the bottom of an imagined "graphics" social order but it's way up there in market share. What size would you guess DAZ's customer base is compared to Octane's?
All those users need a graphics solution of some sort, and the Studio / Iray combo will encourage them down the NVidia route.
This was announced to quite a few of us a while back but we were under a NDA not to talk about it. It's very surprising it wasn't leaked at all. It wasn't that DAS3D didn't want to announce it, it was various NDAs in effect with legal ramification, that none of us could talk about it. And we did want to talk about it.
Kind of like getting the new Play Station 9000x for Christmas and not letting anyone over to play on it for a year.
Business genius was when they purchased their own Iray VCA machine so they don't need to rent anything, people will instead rent from them. It may not be there quite yet, but based on the video it seems clear that networking is the main ideal for this type of rendering. Yes, for now, I am still ahead with my Titans but once the "cloud" is up and running, I will be in a much less lovely position.
Progress is frustrating but welcomed. I will go away and sulk /celebrate in peace. As far as chess moves are concenred, Daz3d just captured the opponent's Knight, closing in on the King.
...sorry, not sending my scenes into the cloud.
DAZ Studio / Iray:
that looks awesome, sedor *drool*
hey folks, may I request the iray renders be crossposted (as well as here) to Dumor's thread also please? http://www.daz3d.com/forums/discussion/53690/
since this thread is a mix of engines it would be nice to have an iray thread for those following iray only for now since it's so new and shineeeeyyyy to DAZ!!! :)
Thanks April!
Oh, cool, own thread! Will jump over and post there!
Just brilliant. Thank you! This is a great addition to a great product.
My first test render with Iray. I used the the Iray Optimized Genesis 2 shader, but it still needs a bit of work on the skin (a bit more specular highlights). I also used the supplied Iray Jade shader for the dragon, with a few modifications. The dragon has still has a bit of noise, and needed a bit more time to cook - I’ll have to figure out how to enable more rendering time. I did a slight edit on the water to (needs more tweaking), but everything else is “straight out of the box”. The scene is lit with 2 mesh lights.
The render took 1 hour on a GTX 670M (laptop). The speed seems comparable to Octane on my system, just a bit slower. The workflow with Octane is better on my system, but overall I really can’t complain for the price (plus it is a lot more stable than the Octane plugin for DS on my system). My system (both GPU and CPU) runs a lot hotter while rendering with Iray than with Octane (7-10 degrees hotter), and it takes about 25% of my CPU while rendering (GPU only render), where Octane hardly even touches the CPU (even with out of core textures).
Overall this really great!! It will take me a bit more trial and error to figure everything out, but so far it’s great!
Congratulations and thanks DAZ 3D!!!
PS: the render looks much better at full size!
Well, I didn't see this coming, at least not so soon. It could well be a game changer! I really hope that Carrara gets this as well.
Nice work!
Do you know how to actually apply the optimized shader?
DAYUM! :ahhh: :bug:
Nice work!
Do you know how to actually apply the optimized shader?
Thanks!
Sure, select the genesis 2 figure in your scene, then double click on the optimized shader for G2F/M - no need to hold control or do anything else. Then simply adjust to your liking (or leave as is). It's almost tooo simple.
With GPU rendering in the market (I mean everywhere), something had to give. Either a massive performance improvement needed to be found, or GPUs needed to be utilized.
Oddly in this confluence, Lux has squandered a generation of development to rewrite its code in order to eliminate its GPL restrictions (DLL inclusion in other applications). Its even further behind the 8 ball.
What I really want to know about (and would love to sign an NDA to Beta) is cloth, and physics simulation.
Anyways, this is a good summary of how the industry is shifting;
https://render.otoy.com/forum/viewtopic.php?f=40&t=44541
Well done guys! I started playing with the skin material, I'm impressed. It keeps the maps you have for the figure and adds the PBR magic, and you can play with all that magic. I'm using 3 Geforce GTX 760 cards (4GB GP memory) and it's really fast. So much trouble to get into! Thank you!
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).
Don't read into this, there is no commitment either way in this statement. :)
I haven't looked at that video, but the renderer is resident on your computer just like 3delight, no internet connection required.
Well for me since I only have an entry level laptop that I am forced to use due to income limitations I still feel that Reality and Luxrender will still be useful for me, because even with 3Delight it slowed my PC down almost to a crawl. I couldn't do other things like go on the internet without slowing down render time and took forever for the internet pages to load. As it stands with 4GB of DDR3 memory it was using ,most of my CPU's resources. I'm guessing this Iray will be even slower than 3Delight on my system and will likely pull more resources then it may not be very beneficial for me until I can afford a better and faster PC.
I noticed a major difference with my computer when running Luxrender and reality vs rendering inside of Daz using 3Delight . The Luxrender/Reality4 combo was alot more lenient on my laptop's resources than 3Delight was. The only thing I miss is being able to use the Daz Studio compatible lighting since Reality requires different lighting to export materials and lighting correctly to Luxrender, atleast that's from my novice understanding so please correct me if I am wrong. I am still learning as well.
...I do notice that my system runs cooler using Lux compared to 3DL.
The only thing I can do right now is upgrade my Memory from 4GB to 8GB with the additional Memory I just bought, but not sure if that will make much difference without upgrading the graphics card as well. I did find out that my Processor comes with something called turbo boost, but it's deactivated by default. I'm wondering if I can get it activated if that would make a major difference coupled with the extra memory so I can utilize more rendering capabilities and options?
This is basically what I have to work with. I would really love it if I can get some recommendations as to how I can get the most out of what I have.
http://www.notebookcheck.net/Intel-Pentium-B960-Notebook-Processor.64192.0.html
Well I have been saying for a while that GPU/PBR rendering is the future, but to have it integrated into DS for all to use is a real step change. Kudos to the closed beta testers for not spilling the beans, I bet they have been choking to get this out in public! I see you made no comment on the likelihood of this being implemented for Carrara too... Although if you can add the main features that Carrara has that DS doesn't (dynamic hair, replication/instancing come to mind in particular) then maybe even I might start using DS!Carrara and DS have very different architecture in terms of being able to fully integrate a Render engine. (For example the Carrara NPR render engine, and Vector Style are both only single threaded because of the difficulty in integrating a Render engine.) Further this deal was just for putting Iray into DS (a free application).
Don't read into this, there is no commitment either way in this statement. :)
Carrara has Octane and Luxus plugins already, one man operations as far as I know.
So, GPU rendering in Carrara 9 or not?
Scene done with Daz Studio 4.8 betas Iray renderer. PC is a AMD FX 8350 (8GB) with a Nvidia GTX 650i (2GB). Did render with cpu and gpu but switched off 4 of my cpu cores as my temps went too high. Render was good in 10 mins but I left it for 20 but did not see much difference. The Iray renderer is fast in the interactive mode and final render. I'm going to try and get the scene into Indigo render via Iclone 6 and see how it compares. Very impressed with Daz studios new addition :)
This was my first real render with Luxus, Imma big fan... Next, I am off to try Iray!