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© 2025 Daz Productions Inc. All Rights Reserved.
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I received an email announcement from DAZ with links and a discount.
@Boost_for_Daz_Support: Does this concern every user of Boost for Daz? Or did you mean computer RAM? In the requirements section of the BFD FAQ it isn't even stated that you need a Graphicscard to use this service:
If I would need a 8GB vram Graphiccard for a 4GB render package scene in order to use this service, i am not sure i would really need Boost for Daz at all. I hope this is just a misunderstanding, which unfortunately is all too easily created. Thankyou for your answer!
I'm pretty sure it means system RAM, it's the same advice that's given to people wanting to add a new GPU to their existing computer.
@Richard Haseltine: Thanks a lot, Richard, I am very, very releaved to hear that!
I have used it a couple of times and would use it more, BUT for certaing files–like anything with Ultrascenery–upload takes forever and you are charged for it. Last time I quit when after an hour and a half the upload wasn't anywhere close to be done.
You're charged for the upload? I thought the DAZ resources stayed on your own computer? Are we allowed to upload DAZ content to other websites?
Thank you for answering all my questions, and with real details. That is good to know. I was mainly curious about the where the benchmark data is from, I post a lot there and Raydiant's scene is an off shoot of a scene I made for the purpose. It is nice to see this scene used in an official capacity, and especially nice that users have the ability to directly compare their own hardware to what Boost can offer them. This allows customers to make an informed decision as to whether this is right for them.
As a bonus, it gives the benchmark thread some bench times on A series and (formerly) Quadro cards that we rarely get to see. I don't think any of the Turing models were ever benched other than Titan RTX.
I assume the benchmark time is just for the rendering. The mystery part of the time and cost seems to be the upload time.
Yes, you get charged when you log into the server. The timer does not stop until you log out. This is stated on the site, and was verified earlier in this thread. Honestly this is fair. You are accessing a server, after all, even while uploading to it. It may not be your fault that your speed is slow, but we can't expect them to offer a free pass on somebody taking hours to upload, this still ties up an expensive server because each user is getting full access to that machine. Nobody else can access it until you log out.
So your internet connection upload speed to the server location is important. If you are far away, or the data needs to take a funky path through multiple interchanges, it could hamper upload speeds.
Also, the size of the upload certainly matters, too. You have to upload the scene from RAM, not VRAM. If your scene is 25GB in RAM, you need to be able to upload 25GB of data. It was also stated before that once this is uploaded, if you make changes to the scene these changes will upload much faster because the scene data is already there. You do not have to upload it all over again.
Even so, the rates are pretty darn competitive, IMO. You guys are getting access to some very high dollar equipment here, and like was said before, you get exclusive access to this machine. The A6000 is a $5500 GPU by itself, not including the rest of the machine, which is obviously server class equipment that easily costs more than that. We are talking about machines in the tens of thousands here, and you can rent this machine for $8.83 an hour. With some napkin math, you would need to use this for 623 hours to hit the $5500 price tag of the A6000, which again does not cover the rest of the machine. Even right now as prices tumble on gaming cards, this card can still be $5000.
So I think that is fair. These ray tracing cards can render pretty fast, so it really shouldn't take too long for most people to render. The only GPU faster than a A6000 is the 3090, and only by a little. A 3080 might be close (but doesn't offer nearly as much VRAM). Otherwise you need to buy multiple GPUs to go faster than a A6000, and they have to be pretty high end.
@mding Oops...my bad - typo..meant Computer RAM not VRAM. Sorry about that.
Thanks @Richard for stepping in and clarifying! Basically, you'll need some local resources to support the creation of the 'render package' before it is uploaded to Boost for Daz for rendering. Again, please note that the first time you upload will take the longest (depending n size of render package and your internet bandwidth) but once the assets are stored in the cache for that project, all subsequent changes to the scene - lighting, poses, camera etc - are uploaded quickly as on the changes are sent across, and subsequent renders are really fast.
Thanks outrider42 . You are right on the money! :-) However, we do appreciate the 'unplanned' costs of upload times are working on ways help Daz artists lower that, or help them plan renders more cost-effectively.
@Boost_for_Daz_Support: Thankyou for your answer, indeed Richard Haseltine already removed my doubts. The upload is not a problem to me, only a new graphic card would have been. Your service really seems capable to replace a new gcard for me atm!
@mding awesome! Good to hear and we look forward to seeing you there (if not already). Want to encourage you - and anyone else - to join our Boost for Daz Discord server where an active community and support resources can help you make the most of it. :-)
@barbult you are correct :-) The benchmark times are using only the GPU (no CPU) and document the raw rendering times. It does not include the upload times. The upload times - as you know - are out of our control. It depends - among other things - on your the size of the render package and your internet bandwidth.
I just tried using this for the first time and and 20 minutes into the render I got disconnected from the server which automatically terminated the render. Any ideas why this happened? My internet connection appreared fine...well that's $2 down the drain. Is there a mechanism to ensure this doesn't happen?
I've spent an hour this morning examining this new service and at first glance, it is compelling. Seems like a good idea and might be useful. There are other vendors who provide this type of cloud rendering service so sure, why not Daz as well?
I've scanned the FAQs and I've even logged into the Boost service using my Google account and there's the first really, really big problem I have with this service. There's absolutely NO reason why logging into this service should require using my Google account. It seems the vender providing this service has set up their process this way without alternatives. Google's entire business model is spyware/data mining. I've read the privacy policy on the Boost server site and it clearly, VERY CLEARLY states that once I've logged into that service, I've essentially agreed to allow Google analytics to invade my computer. I do enormous flips and twists to prevent this from happening. I use content blockers and ad blockers and filters and whatever I can imagine to prevent Google's dada mining of my computer but it's pretty clear that using this service gives Google a back door into my computer. I see nothing anywhere that says Google won't do this if I use this service. It seems that for it to work, it needs access to files which are stored not in the cloud, but ON MY COMPUTER. I don't like that. Not one little bit. I'd be more comfortable with it if there was no connection to Google analytics but anything, anywhere which requires opening up and allowing Google analytics BEHIND MY FIREWALL and on my hard drive IS UNACCEPTABLE.
Secondly, I can find no information anywhere in the product description what happens to the files that are uploading after the rendering is complete. It's not mentioned at all that I can easily find. Are any of them retained in the cloud somewhere? The duf file? The final render? Anything? I can find nothing anywhere which promises that any of my files of information won't be retained in cloud storage after the render is complete.
There are other cloud rendering services available. If I should ever need cloud rendering for any of my products, I will examine those services and use the one which does the best job of protecting my privacy.
You're on to something Daz. This could be a useful service and one I might have been interested in using. As it's currently configured, I can't justify using it.
Naturally, a moderator will close this discussion. Always happens when I post concerns about Daz in these forums. I'm told to file a support ticket instead but doing that is usually like pouring an issue into a black hole. But I'm gonna say it here anyway.
Merged with active thread so the team can respond if desired (I'm pretty sur you can log in with other emails, since using the same as your PC membership will get you a 10% discount).
I don't mind paying for upload time if it's reasonable. I'm on a mac, so renders are slow and Boost seemed like a good option. However, when it takes hours to upload a single scene that is just not practical. I ended up buying a PC for DAZ. It was pricey but it's a much better long term solution.
@doibhil sorry to hear about your experience. That is not typical. Could you connect with us on our Discord Server and open a ticket (#open-a-ticket) please? that way we can work with you to identify you with the email id you used, and look into your specific logs to figure out what happened. Regardless, we'll take care of you 100%. .We'll do everything we can to ensure you have an amazing experience on Boost for Daz :-)... Look forward to connecting....just mention in the ticket that you are coming from the Daz Forum...
That's what I thought, and it kills a very interesting option that I was about to jump on.
@crashworship Thank you checking out Boost for Daz, and for your questions and comments. Re: Google signon - it was just the first option we picked to authenticate users, but we are in the process of adding other sign on options. Re: your data, we appreciate and respect your desire for security and privacy, and want to apologize for the confusion in the Privacy Policy. It will help a great deal if you can identify for us the specific areas on the Privacy Policy that are of concern, we'll be happy review that and correct or clarify appropriately. Essentially our Privacy Policy states that - except for you email ID that we use to identify and communicate with you whenever necessary - we do not collect any other personally identifiable information. All the information on users is collected in the aggregate. Google Analytics is mentioned in the context of tracking usage of the Boost for Daz site itself - e.g. organic vs inorganic traffic, geo-locations, user flow behavior patterns etc (standard GA stuff) that we use to optimize the design and responsiveness of the website itself. Again all of this is in the aggregate. We do not give Google any rights to access your computer in any way. Nor do we use any cookies that are stored on your computer. So if you feel that is happening, we're eager to learn more so we can take appropriate action to prevent that.
Re: uploaded files. Thank you for feedback. In short - none of your files remain on Boost for Daz. We'll update the knowledge immediately to reflect the fact that when you request a specific GPU on Boost for Daz, a virtual computer and an attached GPU is created on demand and 100% assigned to you and your specific session for the time you have it, and all its resources are dedicated just to you. (Unlike a local PC there is no overhead of Windows software or Daz Studio etc). That vitual computer and GPU - now also running Iray Server - is not shared with anyone else. Now when you connect to this server in DS and hit the render button, DS creates a render package (which incl the .duf files and associated assets), and this is uploaded to Boost for Daz and stored in the cache on the virtual computer assigned to you. (Note: This becomes really handy when making subsequent changes to the scene - e.g. lighting, camera angles, poses etc. Subsequent renders are super fast because only the changes are uploaded and not the whole file with assets). After rendering is completed and you signout and shutdown, that virtual computer is killed and all the files you uploaded disappear as well. Forever. The virtual computer and GPU pair is ephemeral, created just for you and when you are done - the entire stack is deleted. So no source files or even completed rendered files are stored on Boost for Daz.
Thanks again for your thoughts and concerns. We hope we addressed them directly, and invite you to give Boost for Daz another shot. If you have specific questions or need help, we encourage you to connect with the active and very helpful Daz artist community on our Discord Server, as well as get direct access to support. We want to make sure you have an amazing experience on Boost for Daz. Thank you!
@xyer0 please refer to response to @crashworship below. Boost for Daz does not store any personally identifiable information, and we do not enable Google Analytics to access your computer in any way. Let us know if you need more information, have questions or additional concerns. We invite you to check out Boost for Daz and let us know of your experience :-)
I must admit, I'm tempted to come up with some crazy huge scene just to test it... something my old PC could never handle, hehehe.
Thanks for your response. I have a fast internet connection but a slow hard drive; does the upload to Boost_for_Daz rely on the former, the latter, or both?
@Jabba challenge accepted :-) That's exactly the reason Daz artists are using Boost for Daz...especially our friends with Mac's where you could even access NVIDIA GPU's. Start small and move up the GPU ranks. Pick one GPU today and a totally different one tomorrow :-) We invite you to check out Boost for Daz. Need help? Just connect with a growing and very helpful Daz artist community on the Boost for Daz Discord Server.
@xyer0 if you have a fast internet then you are already in the top 5% of users to benefit from Boost for Daz. :-) The part most Boost for Dazzers find new and different is the initial upload to the virtual server you pick on Boost for Daz. BUT the first time is the longest, as it sends across the.duf file as well as all the required assets. Any subsequent changes and renders to the scene are lightning fast as all the assets are stored in the cache - until you terminate your session. When you hit the Render button, as you know, DS prepares the render package before rendering. During this process it will use your local CPU RAM as well as your disk to prepare the render package. You are already doing this today, so using rendering with Boost for Daz does not do anything different. Once it finishes creating the render package (same as today) then it starts uploading to the Boost for Daz server. That's where the fast internet connection will come in handy :-) Give Boost for Daz a shot! Need help? Connect with us on our Discord !
Would someone be able to tell me (or point me to) the pros and cons of using the Render on Cloud (Streaming) setup vs. the Add to Cloud Render Queue setup?
I understand using the Queue to prepare multiple renders in sequence. Is that the only consideration? Is there any potential cost difference as far as upload times, etc. that should be taken into account? Other circumstances where you might use one option for certain renders and not for others?
@Storypilot: Atm animations are only possible to render with streaming, but if you want to use canvases you have to use Queue mode. Both might change in the future.
Here is how to use canvases on Boostfordaz:
https://docs.boostfordaz.com/using-boost-for-daz/rendering-with-boost-for-daz/rendering-modes/render-support-for-canvases-in-daz-studio