August 8.1

13

Comments

  • mr clammr clam Posts: 707
    edited March 2021

    The new shader looks fine to me. But the item seems to work okay with older skins. Here they are with Mrs. Chow skin.

     

    mrschow skin.png
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    Post edited by mr clam on
  • GoggerGogger Posts: 2,503
    edited March 2021

    Sevrin said:

    They had to put them somewhere, and they probably figured there are already too many male characters.

    HA HA! Made me snort out loud (at work). Nice one.

    Post edited by Gogger on
  • benniewoodellbenniewoodell Posts: 2,000

    Wonderland said:

    I usually alter all skin and can’t work with the new shaders, I still think the older iRay shaders look MUCH better and I know how to manipulate them to my liking. I have sooooooo many characters and morphs, I may be done purchasing new characters. I see no advantages to G8.1 and I’m scooping up older characters in the $2.99 sales and I already have enough to work with for the rest of my life lol. I’ve been testing out a few of the $2,99 characters I purchased and with a few tweaks, some of the skins look AMAZING IMO.  I have no interest in the new shaders. I’m sure the skins themselves on August are great, is there a way to apply the older shaders to them? 

    From my understanding from when they originally were released, you can just add the uber shader to them and you've got the old shaders working on it. 

  • Serene Night said:

    Cool, let me know.

    I'm going to return the bundle. I can't use it. 

     Unfortunately, Maynard Hair doesn't work AT ALL in 4.10. Just a big gray block. No shader options, etc. It acts like dForce hair trying to load in 4.10. Guess I'm filing a ticket and returning it. frown

  • AscaniaAscania Posts: 1,855

    Serene Night said:

    The store states August 8.1 as female. 

    For me it states them as both Female and Male.

  • nonesuch00nonesuch00 Posts: 18,781

    Sevrin said:

    RenderScot3D said:

    certaintree38 said:

    Sevrin said:

    So my initial reaction was "Cool, a gender-diversity bundle".  And then I looked at it.

    August is a little too stylized for me, and the promos suffer from copy/paste syndrome.  There's nothing wrong with stylized, but kind of sends a strange signal.  The outfit styling is great, but the execution gives us the same the bundle-neoprene stuff we're used to from pro bundles.  The poses are the usual stereotypical LGBTQ drag queen/manspreading lesbian sideshow stuff.   And the flags, well, they're from the Parade bundle.

    The hair's fine, though! 

    The hair only has promos showing it from the side, which makes me think it probably looks silly from a front view. It's also kinda ridiculous to not include at least one promo showing a product from the front.

     

    I've seen police officers with hair like that.  Well, almost.  Theirs was a lot shinier.  They can do that because their caps go up in front.  Also Tintin.

    I have too. I've a permanent tintin hair style I try to keep slicked down. I was surprised when I moved to Switzerland and saw all the people purposely sporting a tintin har style, I mean hair style, I was trying to get rid of. laugh

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,602

    Has anyone received some clear and concise communication on the $20 coupon? I know I am demanding a lot, but after having burned myself on the last $20 coupon, I would like to learn beforehand what restrictions may apply.

  • plasma_ringplasma_ring Posts: 1,027

    Wonderland said:

    Wasn’t original Genesis technically gender fluid? It seems strange to go back to that format now... I thought they originally divided the sexes to make clothes fit better. This just seems like a PR stunt based on pop culture current trends...

    That's exactly what this is.

    And the divided the sexes to placate the PAs were were complaining that it required more work.

    Plus, and lets not lie to ourselves here, it lets them double dip when it comes to morphs and the like.

    Would have been better to have one universal base mesh with two base figures and different UVs that share the same morphs with the underlying prestated cavot that while an item made for one gender MIGHT work with the other it was in no way guaranteed.

    Kind of like Genesis 2, really. Which was more Genesis 1.1, placate the PAs edition.

    August appears to be just two sets of morphs for each figure, and not any kind of change to how figures work in general. It's possible to sculpt either of the bases into a feminine or masculine shape in a modeling program, although in my experience it's much harder to give G8F a masculine chest, especially if you want to add muscle definition. As cool as it would be for this to become standard procedure for core figures, it probably required extra work to make four morphs look roughly the same on two meshes that differ in the exact areas that need to stay consistent across both.
  • almahiedraalmahiedra Posts: 1,366

    Xenomorphine said:

    So, does this finally mean Genesis 9 will go back to being unisex? Because the release of this character totally destroys the excuse used to seperate the figure down gender lines and effectively proves it really was more of a marketing decision.

     Unisex involves a unique mesh. Here we still have two meshes, each with a different chest geometry that have morphs that allow to reach the shape of the opposite sex. When the problem of differences in chest geometry between male and female will be solved, perhaps will see a new unisex figure.

    The technical problem that led to the separation of figures is real and not a marketing excuse. It is one of the reasons why I try to avoid converting female’s clothing through the genesis mesh, because a significant amount of female’s clothing chest are destroyed in the processes.

    On the artist’s side this meant a nightmare where his/her product had to be very simple or have enough corrections to work alternating between male and female. I'm sorry to say that several products didn't succeed with this goal, and if the artist gave the advice that it only worked well in one of the sexes, then the ability of unisex lost its grace (I have one of those products specified for male that does not follow the female breast of genesis, and I didn't return it because I liked it a lot, and worth all work in hexagon to fix it).

  • j cadej cade Posts: 2,310
    edited March 2021

    GiGi_7 said:

    Xenomorphine said:

    So, does this finally mean Genesis 9 will go back to being unisex? Because the release of this character totally destroys the excuse used to seperate the figure down gender lines and effectively proves it really was more of a marketing decision.

     Unisex involves a unique mesh. Here we still have two meshes, each with a different chest geometry that have morphs that allow to reach the shape of the opposite sex. When the problem of differences in chest geometry between male and female will be solved, perhaps will see a new unisex figure.

    The technical problem that led to the separation of figures is real and not a marketing excuse. It is one of the reasons why I try to avoid converting female’s clothing through the genesis mesh, because a significant amount of female’s clothing chest are destroyed in the processes.

    On the artist’s side this meant a nightmare where his/her product had to be very simple or have enough corrections to work alternating between male and female. I'm sorry to say that several products didn't succeed with this goal, and if the artist gave the advice that it only worked well in one of the sexes, then the ability of unisex lost its grace (I have one of those products specified for male that does not follow the female breast of genesis, and I didn't return it because I liked it a lot, and worth all work in hexagon to fix it).

    Yeah Genesis 1 was fun to morph. Waaaaaaaaaaaaaay less fun to make clothes

     

    For for one example:

    you either modelled on the base shape, which meant a lot of guestimating where things would actually fall on the finished item, or modelling on a morphed shape and then reverse engineering it to the base shape

    Post edited by j cade on
  • memcneil70memcneil70 Posts: 5,455
    edited March 2021

    I was impressed with the offerings in August 8.1 and how it was laid out in Smart Content. Good work Daz. 

    I had time to do one render so I picked August 8.1 Male. Everything on him is default. I used Rogue Waves Hair and got a result that looked remarkably like my hair after walking the dog at 6am this morning. I mixed and matched the textures that were made for the Dapper outfit. I noticed the detail on the shoes and the vest. Nice work.

    I will be honest in saying I would change out the eyes in the future. That is just me. Maybe my lighting is wrong? But I think this is a versatile character set.

    Mary

     

    August 81M.png
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    Post edited by memcneil70 on
  • mwokeemwokee Posts: 1,275
    The boy versions are all using lipstick and makeup. Seems we're targeting a niche rather than demonstrating versatility. Looks to be a decent character but I see nothing I can't already do with what I already own. To me Daz has been stuck in a rut of redundancy.
  • margravemargrave Posts: 1,822

    memcneil70 said:

    I was impressed with the offerings in August 8.1 and how it was laid out in Smart Content. Good work Daz. 

    I had time to do one render so I picked August 8.1 Male. Everything on him is default. I used Rogue Waves Hair and got a result that looked remarkably like my hair after walking the dog at 6am this morning. I mixed and matched the textures that were made for the Dapper outfit. I noticed the detail on the shoes and the vest. Nice work.

    I will be honest in saying I would change out the eyes in the future. That is just me. Maybe my lighting is wrong? But I think this is a versatile character set.

    Mary

     

    The Dapper Suit, yay or nay? I'm interested in picking up more professional, office-y clothing, but the texture work on this one just set off alarm bells. The jacket looks like construction paper, frankly. And the way the light hits it, it looks like it's missing a roughness & normal map?

  • JeniMorrisJeniMorris Posts: 149
    edited March 2021

    Just FYI both the Female UVs and the Male UVs do load with their natural face textures ;-)

    August Male UV Popup 07.jpg
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    AugustFemaleUV Popup 02.jpg
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    Post edited by JeniMorris on
  • AscaniaAscania Posts: 1,855

    margrave said:

    memcneil70 said:

    I was impressed with the offerings in August 8.1 and how it was laid out in Smart Content. Good work Daz. 

    I had time to do one render so I picked August 8.1 Male. Everything on him is default. I used Rogue Waves Hair and got a result that looked remarkably like my hair after walking the dog at 6am this morning. I mixed and matched the textures that were made for the Dapper outfit. I noticed the detail on the shoes and the vest. Nice work.

    I will be honest in saying I would change out the eyes in the future. That is just me. Maybe my lighting is wrong? But I think this is a versatile character set.

    Mary

     

    The Dapper Suit, yay or nay? I'm interested in picking up more professional, office-y clothing, but the texture work on this one just set off alarm bells. The jacket looks like construction paper, frankly. And the way the light hits it, it looks like it's missing a roughness & normal map?

    Nay. Those rolled-up sleeves look awful right from the start but if you look at the promo pic with the male characters, they look downright horrible. Lapels are flapping in the breeze, no pockets, no stiffness. The best that can be said is that it got nicely visible seams where the sleevens attach. Shame that the artist forgot every single other seam on it.

  • PetraPetra Posts: 1,157

    It only mentions 3Delight shaders.

    Maybe they forgot to put Iray Shades on the description page?

  • margravemargrave Posts: 1,822

    Ascania said:

    Nay. Those rolled-up sleeves look awful right from the start but if you look at the promo pic with the male characters, they look downright horrible. Lapels are flapping in the breeze, no pockets, no stiffness. The best that can be said is that it got nicely visible seams where the sleevens attach. Shame that the artist forgot every single other seam on it.

    Ouch.

    Whenever you see five PAs (and it isn't a bundle) you have to wonder what's up. Too many cooks, and all that.

  • Serene NightSerene Night Posts: 17,704
    edited March 2021

    My tests with the products in the bundle did not work out well.

    Dapper Outfit seemed to fit poorly on the figure I tried it on, and it lacks detail. I did not care for it.

    Style Goals is very high-waisted on the guys, which makes me think it was originally designed with G8F in mind since G8F content always rides high on male figures. . That said, on the male-shaped figure, the Suspenders clipped, and there was a breast looking fit to the supenders which I did not care for. 

    Maynard hair didn't work with my version of studio. 

    Post edited by Serene Night on
  • margravemargrave Posts: 1,822

    Serene Night said:

    My tests with the products in the bundle did not work out well.

    Dapper Outfit seemed to fit poorly on the figure I tried it on, and it lacks detail. I did not care for it.

    Style Goals is very high-waisted on the guys, which makes me think it was originally designed with G8F in mind since G8F content always rides high on male figures. . That said, on the male-shaped figure, the Suspenders clipped, and there was a breast looking fit to the supenders which I did not care for. 

    Maynard hair didn't work with my version of studio. 

    Meanwhile, based on the promo pic, the Dapper Outfit has some weird stretching under the female breast, implying it was made for G8M.

     

    And look at the male character's shoulder. There's no SubD on the jacket. And they used this for the main promo?

    Something tells me this was done fairly last-minute.

  • FenixPhoenixFenixPhoenix Posts: 3,185
    edited March 2021

    https://www.daz3d.com/august-81-dapper-fluid-bundle

    I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).

    Post edited by FenixPhoenix on
  • https://www.daz3d.com/august-81-dapper-fluid-bundle

    I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).

    Maynard is strand-base? The description says Fibermesh, but if you're correct, no wonder I couldn't get it to work in 4.10.
  • FenixPhoenixFenixPhoenix Posts: 3,185

    GlenWebb said:

    FenixPhoenix said:

    https://www.daz3d.com/august-81-dapper-fluid-bundle

    I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).

    Maynard is strand-base? The description says Fibermesh, but if you're correct, no wonder I couldn't get it to work in 4.10.

    I thought it was fibermesh as well, but the description reads:

    A punk style fibermesh hair for any of your Genesis 8 and 8.1 characters ! This product comes with customizable morphs and a range of colors, from natural to expressive dyed tones.

    There are on and off preview buttons for ease of use with Fibermesh products. You may turn down the strand numbers up and down for thicker or thinner hair. Supports most Genesis Male and Female Shapes

    The part I made bold is what gives me the impression that it's actually strand-based hair, though I may be wrong (as I know very little about the technical aspects of hair products).

  • margravemargrave Posts: 1,822
    edited March 2021

    GlenWebb said:

    FenixPhoenix said:

    https://www.daz3d.com/august-81-dapper-fluid-bundle

    I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).

    Maynard is strand-base? The description says Fibermesh, but if you're correct, no wonder I couldn't get it to work in 4.10.

    AFAIK, fibermesh and strand-based hair are the same thing, which one exception: fibermesh hair is used for very short hairstyles where fitting it all in memory is feasible, while strand-based hair is used for longer hair where only a portion of fibermesh hairs are visible in the viewport (the "guide hairs") to avoid a single-digit framerate and the rest of the strands are interpolated during rendering.

    Post edited by margrave on
  • DripDrip Posts: 1,243

    I don't care about androginity or any other woke stuff, but the female variation looks fairly nice in my opinion. Will be interesting mixing her with other figures

  • LeanaLeana Posts: 12,855
    edited March 2021

    margrave said:

    GlenWebb said:

    FenixPhoenix said:

    https://www.daz3d.com/august-81-dapper-fluid-bundle

    I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).

    Maynard is strand-base? The description says Fibermesh, but if you're correct, no wonder I couldn't get it to work in 4.10.

    AFAIK, fibermesh and strand-based hair are the same thing, which one exception: fibermesh hair is used for very short hairstyles where fitting it all in memory is feasible, while strand-based hair is used for longer hair where only a portion of fibermesh hairs are visible in the viewport (the "guide hairs") to avoid a single-digit framerate and the rest of the strands are interpolated during rendering.

    Fiber mesh is indeed "strand-based" as in "it's made out of strands of hairs, not trans mapped ribbons of polygons".

    But it doesn't have to be created in the strand hair editor in DS or setup as dFirce hair, lots of fiber mesh hair is made in Zbrush and setup as conforming hair.

    The product page is not clear on what kind of hair it is. It doesn't mention dForce hair, but the presets for preview on/off make me think it might be.

    Post edited by Leana on
  • FenixPhoenixFenixPhoenix Posts: 3,185
    @margrave and @Leana, thanks for the clarification. Now I can safely say that I am avoiding hairs made with DAZ strand base editor and prefer conforming hair instead, since in my experience those render faster. But, back to the point, I also have no idea which kind Maynard Hair is. Hopefully someone who bought it can offer more information in that regarda.
  • memcneil70memcneil70 Posts: 5,455

    Petra said:

    It only mentions 3Delight shaders.

    Maybe they forgot to put Iray Shades on the description page?

    If you were referring to August 8.1, this is what is noted about their materials in the verbiage on the product page:


    Shader & UV Improvements (Read More)
    The new skin shader adds detailed skin textures, improvements for Subsurface Scattering, and more for realistic skin.

     Maybe the 3DL reference is an error? Smart Content only shows Iray.

     

  • Maynard is strand base. I'm afraid I'll be joining the ranks of those returning it too, but for a different reason. I thought you had two styles for the sides, one for regular length hair, one for the buzzcut. Since you never see a full shot from the front of both sides (And it doesn't say anything in the text), I discovered that the right side of the hair is regular length, the left side had the design buzzcuted in cheeky

    Boy, even the Daz promo shots are getting worse, and they're suppose to be quite picky about those cheeky

  • FenixPhoenixFenixPhoenix Posts: 3,185

    MeneerWolfman said:

    Maynard is strand base. I'm afraid I'll be joining the ranks of those returning it too, but for a different reason. I thought you had two styles for the sides, one for regular length hair, one for the buzzcut. Since you never see a full shot from the front of both sides (And it doesn't say anything in the text), I discovered that the right side of the hair is regular length, the left side had the design buzzcuted in cheeky

    Boy, even the Daz promo shots are getting worse, and they're suppose to be quite picky about those cheeky

    Thanks for the information! I had also assumed there was an option of short hair and buzz cut! Now that I know both sides are different, I'll be passing on that hair as well it seems. :/ I really liked the short haired side, not so much the buzz cut one.

  • PsyckosamaPsyckosama Posts: 510
    edited April 2021

    certaintree38 said:

    Torment is non binary too, though people tend to misgender them because it was less overt and only mentioned in the description. I <3 Torment. (https://www.daz3d.com/torment-8-1)

    I pay no attention to the discriptions. I don't care what personality Daz gives the character in the promos. I do sci-fi renders. Sometimes fantasy.

    Yes, she's a magic pixie fantasy princess who fights monsters and plays the violin. That's nice.

    Sorry, no, she's a post-apochalyptic bar girl.

    He's a gentle but strong suave neuro-surgeon who is also a jazz pianist?

    Eh, nope. He's a cyberpunk ganger with more chrome than an old cadillac.

    It's the nature of these things, really.

    Post edited by Psyckosama on
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