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Comments
The new shader looks fine to me. But the item seems to work okay with older skins. Here they are with Mrs. Chow skin.
HA HA! Made me snort out loud (at work). Nice one.
From my understanding from when they originally were released, you can just add the uber shader to them and you've got the old shaders working on it.
Unfortunately, Maynard Hair doesn't work AT ALL in 4.10. Just a big gray block. No shader options, etc. It acts like dForce hair trying to load in 4.10. Guess I'm filing a ticket and returning it.
For me it states them as both Female and Male.
I have too. I've a permanent tintin hair style I try to keep slicked down. I was surprised when I moved to Switzerland and saw all the people purposely sporting a tintin har style, I mean hair style, I was trying to get rid of.
Has anyone received some clear and concise communication on the $20 coupon? I know I am demanding a lot, but after having burned myself on the last $20 coupon, I would like to learn beforehand what restrictions may apply.
Unisex involves a unique mesh. Here we still have two meshes, each with a different chest geometry that have morphs that allow to reach the shape of the opposite sex. When the problem of differences in chest geometry between male and female will be solved, perhaps will see a new unisex figure.
The technical problem that led to the separation of figures is real and not a marketing excuse. It is one of the reasons why I try to avoid converting female’s clothing through the genesis mesh, because a significant amount of female’s clothing chest are destroyed in the processes.
On the artist’s side this meant a nightmare where his/her product had to be very simple or have enough corrections to work alternating between male and female. I'm sorry to say that several products didn't succeed with this goal, and if the artist gave the advice that it only worked well in one of the sexes, then the ability of unisex lost its grace (I have one of those products specified for male that does not follow the female breast of genesis, and I didn't return it because I liked it a lot, and worth all work in hexagon to fix it).
Yeah Genesis 1 was fun to morph. Waaaaaaaaaaaaaay less fun to make clothes
For for one example:
you either modelled on the base shape, which meant a lot of guestimating where things would actually fall on the finished item, or modelling on a morphed shape and then reverse engineering it to the base shape
I was impressed with the offerings in August 8.1 and how it was laid out in Smart Content. Good work Daz.
I had time to do one render so I picked August 8.1 Male. Everything on him is default. I used Rogue Waves Hair and got a result that looked remarkably like my hair after walking the dog at 6am this morning. I mixed and matched the textures that were made for the Dapper outfit. I noticed the detail on the shoes and the vest. Nice work.
I will be honest in saying I would change out the eyes in the future. That is just me. Maybe my lighting is wrong? But I think this is a versatile character set.
Mary
The Dapper Suit, yay or nay? I'm interested in picking up more professional, office-y clothing, but the texture work on this one just set off alarm bells. The jacket looks like construction paper, frankly. And the way the light hits it, it looks like it's missing a roughness & normal map?
Just FYI both the Female UVs and the Male UVs do load with their natural face textures ;-)


Nay. Those rolled-up sleeves look awful right from the start but if you look at the promo pic with the male characters, they look downright horrible. Lapels are flapping in the breeze, no pockets, no stiffness. The best that can be said is that it got nicely visible seams where the sleevens attach. Shame that the artist forgot every single other seam on it.
It only mentions 3Delight shaders.
Maybe they forgot to put Iray Shades on the description page?
Ouch.
Whenever you see five PAs (and it isn't a bundle) you have to wonder what's up. Too many cooks, and all that.
My tests with the products in the bundle did not work out well.
Dapper Outfit seemed to fit poorly on the figure I tried it on, and it lacks detail. I did not care for it.
Style Goals is very high-waisted on the guys, which makes me think it was originally designed with G8F in mind since G8F content always rides high on male figures. . That said, on the male-shaped figure, the Suspenders clipped, and there was a breast looking fit to the supenders which I did not care for.
Maynard hair didn't work with my version of studio.
Meanwhile, based on the promo pic, the Dapper Outfit has some weird stretching under the female breast, implying it was made for G8M.
And look at the male character's shoulder. There's no SubD on the jacket. And they used this for the main promo?
Something tells me this was done fairly last-minute.
https://www.daz3d.com/august-81-dapper-fluid-bundle
I'm adding a link to the bundle so if anyone is interested in finding out user feedback/experience they can find this thread if they are using Ati's add-on. I was hoping Dapper Outfit just had bad promos, but it's a hard pass for me as well. I'm still on the fence regarding Maynard Hair. I like the style, but I tend to avoid strand-based hair just because they take longer to render (it would seem it differs from hair to hair, but since I need to render promos quickly, I can't afford too much trial and error).
I thought it was fibermesh as well, but the description reads:
The part I made bold is what gives me the impression that it's actually strand-based hair, though I may be wrong (as I know very little about the technical aspects of hair products).
AFAIK, fibermesh and strand-based hair are the same thing, which one exception: fibermesh hair is used for very short hairstyles where fitting it all in memory is feasible, while strand-based hair is used for longer hair where only a portion of fibermesh hairs are visible in the viewport (the "guide hairs") to avoid a single-digit framerate and the rest of the strands are interpolated during rendering.
I don't care about androginity or any other woke stuff, but the female variation looks fairly nice in my opinion. Will be interesting mixing her with other figures
Fiber mesh is indeed "strand-based" as in "it's made out of strands of hairs, not trans mapped ribbons of polygons".
But it doesn't have to be created in the strand hair editor in DS or setup as dFirce hair, lots of fiber mesh hair is made in Zbrush and setup as conforming hair.
The product page is not clear on what kind of hair it is. It doesn't mention dForce hair, but the presets for preview on/off make me think it might be.
If you were referring to August 8.1, this is what is noted about their materials in the verbiage on the product page:
Shader & UV Improvements (Read More)
The new skin shader adds detailed skin textures, improvements for Subsurface Scattering, and more for realistic skin.
Maybe the 3DL reference is an error? Smart Content only shows Iray.
Maynard is strand base. I'm afraid I'll be joining the ranks of those returning it too, but for a different reason. I thought you had two styles for the sides, one for regular length hair, one for the buzzcut. Since you never see a full shot from the front of both sides (And it doesn't say anything in the text), I discovered that the right side of the hair is regular length, the left side had the design buzzcuted in
Boy, even the Daz promo shots are getting worse, and they're suppose to be quite picky about those
Thanks for the information! I had also assumed there was an option of short hair and buzz cut! Now that I know both sides are different, I'll be passing on that hair as well it seems. :/ I really liked the short haired side, not so much the buzz cut one.
I pay no attention to the discriptions. I don't care what personality Daz gives the character in the promos. I do sci-fi renders. Sometimes fantasy.
Yes, she's a magic pixie fantasy princess who fights monsters and plays the violin. That's nice.
Sorry, no, she's a post-apochalyptic bar girl.
He's a gentle but strong suave neuro-surgeon who is also a jazz pianist?
Eh, nope. He's a cyberpunk ganger with more chrome than an old cadillac.
It's the nature of these things, really.