Carrara Challenge #56 - "Let There Be Light."

HeadwaxHeadwax Posts: 8,592
edited February 19 in Carrara Discussion

Carrara Challenge #56: Let There Be Light

 

 

The third verse of the Book of Genesis states:  “And God said, Let there be light: and there was light.”

Religion aside, in many ways, the expression  “Let There Be Light” is a metaphor for sharing ideas  and enlightening each other – which is what these challenges are aimed at.

Carrara has many ways of making light effects.

They vary from a pure light that creates shadows, through cone effects, various star-like effects, atmospheric effects, lights within clouds, all the way to the Sun’s Crepuscular rays bursting through the sky.

 

Your mission, should you accept it, is to make a dramatic and powerful scene using any or all of Carrara’s amazing lighting effects.

 

 

Remember, for there to be light there must also be darkness. PS postwork is acceptable.

 

Rules

 

  1. Preferably render should be done in Carrara’s engine – of course you can use one of Carrara’s plugin engines if you like – but please keep in mind this challenge is aimed at showcasing Carrara’s native abilities.
  2. Artists can enter up to 4 works.
  3. Daz once again is being kind enough to sponsor us – thank you Daz J For the prizes an artist can only win one prize.

 

Prizes:  the $195 Daz total prize into four parts ($50, $50, $50, $45) based on total participation, best render, and the two runners up in these categories. 

 

Dates

 

Dates to Remember-

Entry Thread Opens: Now :)
Entry Thread Closes & Voting Begins: late in the evening Friday 19th February 2021 
Voting Ends: Saturday 27th February 2021

apologies because of personal reasons have to use this time zone Current Local Time in Sydney, New South Wales, Australia (timeanddate.com)

of course if anyone needs more time please let me know

Post edited by Headwax on
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Comments

  • HeadwaxHeadwax Posts: 8,592
    edited January 14

    A couple of references to start off with

     

     

    Great tutorials by Mark Bremmer on lighting

    Mark Bremmer | Carrara Cafe

    Terrific thread started by wgdjohn – rest in peace.

    Scene Lighting and Atmosphere - Come One & All - Daz 3D Forums

    One by Cripeman – rest in peace

    (23) Fingers of God Effect - YouTube

    God Rays tutorial by Daz

    (23) Carrara 8 God Rays.wmv - YouTube

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 8,592
    edited January 14

    Here's one or two I found: Example of cone lighting

     

    example of effects on bulbs

     

    example of using clouds to get a hazy lighting effect

     

    example of primovol smoke and big dramatic shadows

     

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 8,592
    edited January 14

    a terrific piece by @Vyusur from the noir challenge  here https://www.daz3d.com/forums/discussion/comment/3633571/#Comment_3633571

     

    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 4,892
    edited January 14

    Woohoo !!!

    Headlights WIP-1

    CC56 Headlights 1 WIP.png
    2293 x 1035 - 2M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 4,892
    edited January 14

    Headlights - Spooked Deer

    CC56 Headlights 1 WIP b.png
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    CC56 Headlights Spooked Dear 1.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 4,892
    edited January 14

    Spot Light - Light Cone settings

     

    CC56 Headlights 1 WIP c.png
    2287 x 1042 - 1M
    CC56 Headlights 1 WIP d.png
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    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 12,091

    @HeadWax - great theme.  Thanks for the links and examples.  Some terrific resources at the cafe.

    @Bunyip - way to start us off.  Impressive deer in the headlights.

    My thinking cap is on.

  • UnifiedBrainUnifiedBrain Posts: 2,924

    +1 yes

  • MystiaraMystiara Posts: 37,920

    kewl.  and theres the new wacky streetlamp with light in wacky thread.

  • HeadwaxHeadwax Posts: 8,592

    thanks Ted Ub Bunyip et Mystiarra :)

    looking forward to some enlightening renders :)

    Great start Bunyip great idea for the deer !!

    I'm offline two days be back soon sorry!

    ps will check out the wacky thread !

  • DesertDudeDesertDude Posts: 1,143

    Headwax - another great theme, thanks for hosting!  yes

    Bunyip - headlights look awesome. Nice silhouette effects on the deer.

  • StezzaStezza Posts: 6,130

    Mystiarra said:

    kewl.  and theres the new wacky streetlamp with light in wacky thread.

    that may come in handy to light the way   wink

    I had an idea for the theme last night but this morning I can't remember what it was... cool 

  • DartanbeckDartanbeck Posts: 17,339

    Very, very cool!!!

  • Bunyip02Bunyip02 Posts: 4,892

    Diomede said:

    @HeadWax - great theme.  Thanks for the links and examples.  Some terrific resources at the cafe.

    @Bunyip - way to start us off.  Impressive deer in the headlights.

    My thinking cap is on.

    Thanks - hope you get those creative juices flowing !

  • Bunyip02Bunyip02 Posts: 4,892

    UnifiedBrain said:

    +1 yes

    Looking forward to your offerings UB !

  • Bunyip02Bunyip02 Posts: 4,892

    Headwax said:

    thanks Ted Ub Bunyip et Mystiarra :)

    looking forward to some enlightening renders :)

    Great start Bunyip great idea for the deer !!

    I'm offline two days be back soon sorry!

    ps will check out the wacky thread !

    Thanks, very nice theme that you picked !

  • Bunyip02Bunyip02 Posts: 4,892

    DesertDude said:

    Headwax - another great theme, thanks for hosting!  yes

    Bunyip - headlights look awesome. Nice silhouette effects on the deer.

    Thanks, looking forward to your creations !

  • Bunyip02Bunyip02 Posts: 4,892

    Stezza said:

    Mystiarra said:

    kewl.  and theres the new wacky streetlamp with light in wacky thread.

    that may come in handy to light the way   wink

    I had an idea for the theme last night but this morning I can't remember what it was... cool 

    Hope you remember what you had in mind, always look forward to your renders !

  • Bunyip02Bunyip02 Posts: 4,892

    Dartanbeck said:

    Very, very cool!!!

    Time to join in ?

  • Bunyip02Bunyip02 Posts: 4,892
    edited January 16

    Humpbacks

    Used a Spot light with a caustic gel for this one. Created the caustic gel using Filter Forge.

     

    CC56 Humpbacks 1 WIP.png
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    CC56 Humpbacks 1b.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 4,892
    edited January 16

    Wish Upon A Star

    Used Glow channel in the shaders (Sun & Bridge instruments) and a shape light for this one.

    Was done as a two part render, first render of the sun which was needed for the Bridge Viewscreen shader, then a render of the Bridge setting.

    Sun WIP, used Background Nebula image for effect.

    Sun render

    Scene WIP. Sun on the LHS, Bridge on the RHS

    Glow WIP, Texture map copied to the Glow Channel for both the Sun and Bridge instruments

    Final render

    CC56 Sun 1 WIP.png
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    CC56 Sun 1.png
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    CC56 Sun 2 WIP.png
    2269 x 1036 - 336K
    CC56 Sun 2 WIP b.png
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    CC56 Sun 2b.png
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    Post edited by Bunyip02 on
  • FreelightFreelight Posts: 33

    Downtown Abduction. (The felines offering to its Overlords)  215 lights using a fake global illumination, multiple glow shaders, retanguler shape lights and gel cones. Cheers for looking smiley

    Dowtown Abduction3.png
    3200 x 1800 - 6M
  • FreelightFreelight Posts: 33
    edited January 16
    A little look at the lighting
    20210116_171622.jpg
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    Post edited by Freelight on
  • FreelightFreelight Posts: 33

    Another from a different angle.

    Dowtown Abduction4.png
    3200 x 1800 - 6M
  • UnifiedBrainUnifiedBrain Posts: 2,924

     

    Nice render and use of lights there, Freelight. yes  Glad to see you here.

    For me, the only outlier was the cat.  Nothing against cats, but the texture of it lacked the same subtle shading as the rest of the render.  Have you ever tried putting fur on a cat by using the Carrara hair room?  Holly Wetcircuit has a great tutorial for exactly that.

    Any reason for the unusual configuration of the lights in the fake GI?  Then again, maybe it wasn't unusual, as I have never used one.  It seemed very effective.

  • ed3Ded3D Posts: 1,153

    ~ .  the lights are getting brighter  . ~

  • FreelightFreelight Posts: 33
    edited January 16
    Thanks, it does make an effective result but no reason for the fake gi layout, as long as they point in all directions. All set to a value of 1 with a dark grey colour then individual models have either spots or distants illuminating them only, some having 1, 2 or 3 lights. Using indirect lighting can fair chug up your render times so it makes for a speedy alternative. I think fur would slow down render times, same as hair which is why Aiko 3 in this render has none.
    Post edited by Freelight on
  • StezzaStezza Posts: 6,130

    Freelight said:

    Downtown Abduction. (The felines offering to its Overlords)  215 lights using a fake global illumination, multiple glow shaders, retanguler shape lights and gel cones. Cheers for looking smiley

    very cool render... those pesky cats! cool 

  • StezzaStezza Posts: 6,130
    edited January 17

    great start @Bunyip02 or anyone else who may know

    maybe you can help me, with your vast library of links you keep.. Do you remember a post made a long while ago bout Studio Lights with the file attached to the post?

    around the time or just before  Philemo made his light setup.. I can't find it and I can't remember who posted it.. just want to credit them for my challenge entry if I can.. yes

    I think the post would of been around Jan2019 ~ that's the date of the car file I downloaded wink

     

    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 4,892

    Freelight said:

    Downtown Abduction. (The felines offering to its Overlords)  215 lights using a fake global illumination, multiple glow shaders, retanguler shape lights and gel cones. Cheers for looking smiley

    Looking great !!!

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