Carrara Challenge #56 - "Let There Be Light."

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 30,377

    Bunyip02 said:

    Headwax is correct, it's Mr Bunyip02 !!!!

    blushoh sorry, I do get confused as a few people are not the gender I assumed and for some odd reason though you were a she, online we can be anything 

  • Bunyip02Bunyip02 Posts: 4,891

    WendyLuvsCatz said:

    Bunyip02 said:

    Headwax is correct, it's Mr Bunyip02 !!!!

    blushoh sorry, I do get confused as a few people are not the gender I assumed and for some odd reason though you were a she, online we can be anything 

    No worries !! winkyes

  • light as purw primery color.

    low IOR for blue high IOR for red.

    composite in post

     

    blue1s.png
    800 x 600 - 37K
    green1s.png
    800 x 600 - 38K
    red1s.png
    800 x 600 - 40K
    composite1s.png
    800 x 600 - 79K
  • shlomi laszlo said:

    light as purw primery color.

    low IOR for blue high IOR for red.

    composite in post

    pure primery color

    3 renders

     

  • same scene, changed sun light.

    2 renders composite in postwork.

     

    sun1first.png
    1920 x 1080 - 770K
    sun1next.png
    1920 x 1080 - 783K
    sun1composite.png
    1920 x 1080 - 749K
  • DiomedeDiomede Posts: 12,091
    edited February 19

    This is as far as I am going to get. 

    Thank you for the comments, UnifiedBrain, Headwax, and Bunyip02.   Added a cape for the hero.  Created a light rig.  The hero figure is primarily back lit with spot lights set to only affect the hero figure.  A distant light is set only to affect the volumetric cloud and the background plane with my previous bat signal render.  The scene has a few distant lights on low settings for the city in general.

    The scene is so dark that people may not see the hero figure at all looking at just the forum page.  We'll see.

     

    Batman 00 Entry.jpg
    1600 x 1200 - 76K
    Post edited by Diomede on
  • UnifiedBrainUnifiedBrain Posts: 2,924

    There are several great renders that are in this thread, but have not yet been entered.

    I think that Freelight is new here, and may not be aware that there is a separate entry thread?

    Hope Freelight and others here get their images entered.  yes

  • UnifiedBrainUnifiedBrain Posts: 2,924

    Thanks HW and Bunyip, for the comments on the Space Buggy render.  Photo Realism is hard, and I'm afraid that I fell a little short.  But each time I learn something new. :)

  • HeadwaxHeadwax Posts: 8,592

    shlomi laszlo said:

    same scene, changed sun light.

    2 renders composite in postwork.

     

    certainly very effective - love the lighting effect you achieved using the composite

  • HeadwaxHeadwax Posts: 8,592

    Diomede said:

    This is as far as I am going to get. 

    Thank you for the comments, UnifiedBrain, Headwax, and Bunyip02.   Added a cape for the hero.  Created a light rig.  The hero figure is primarily back lit with spot lights set to only affect the hero figure.  A distant light is set only to affect the volumetric cloud and the background plane with my previous bat signal render.  The scene has a few distant lights on low settings for the city in general.

    The scene is so dark that people may not see the hero figure at all looking at just the forum page.  We'll see.

     

    much better - I admit to not realising the caped figure was there!!

  • HeadwaxHeadwax Posts: 8,592

    UnifiedBrain said:

    There are several great renders that are in this thread, but have not yet been entered.

    I think that Freelight is new here, and may not be aware that there is a separate entry thread?

    Hope Freelight and others here get their images entered.  yes

    ah good point, i'll send a message - pleasure to comment on your work , very topical I see :)

     

  • HeadwaxHeadwax Posts: 8,592
    edited February 19

    scratching to get another one done

    I used Philemenons cutout plug in to make a flat spider shape to project the spider shadow on the kid - lighting with cone effect on a spot

    did a grey scale image using noir carrara plug in and then added a tint in post as well as boit of tone mapping

    scaredboy.jpg
    4281 x 4000 - 7M
    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 8,592
    edited February 19

    another angle and crop with scene setup, the boy and the boy's clothes are lit up by two seperate bulbs other wise he would have been in too much shadow

    a bit of a cliche this setup but keep that to yourself...

     

     

     

     

    scaredboyangle2cropped.jpg
    3249 x 2517 - 4M
    setup-3.jpg
    1483 x 1026 - 839K
    Post edited by Headwax on
  • ed3Ded3D Posts: 1,153
    edited February 24

    ~  And  was  Entering ,   _  But missed closeing

    actually Incompleted ,  more done than not  ~

     

     

    Doc1HIBERNATION 1AFF.png
    1280 x 720 - 1M
    Post edited by ed3D on
  • HeadwaxHeadwax Posts: 8,592

    Bummer,! It looks terrific what you have done so far. Looking foreard to the completed image!

  • DiomedeDiomede Posts: 12,091

    Headwax said:

    Bummer,! It looks terrific what you have done so far. Looking foreard to the completed image!

    +1.  Consider making it less cheerful and entering it LilSide Render 2022.  smiley

     

  • Bunyip02Bunyip02 Posts: 4,891

    ed3D said:

    ~  And  was  Entering ,   _  But missed closeing

    actually Incompleted ,  more done than not  ~

    Looking good, sorry you didn't make the timeframe !!!

  • Bunyip02Bunyip02 Posts: 4,891

    Headwax said:

    scratching to get another one done

    I used Philemenons cutout plug in to make a flat spider shape to project the spider shadow on the kid - lighting with cone effect on a spot

    did a grey scale image using noir carrara plug in and then added a tint in post as well as boit of tone mapping

    That's a decent sized Redback !!!!!

  • ed3Ded3D Posts: 1,153
    edited March 1

    Headwax said:

    Bummer,! It looks terrific what you have done so far. Looking foreard to the completed image!

    ~  thanx  very much  _   alrite then  ~

    Post edited by ed3D on
  • ed3Ded3D Posts: 1,153

    Diomede said:

    Headwax said:

    Bummer,! It looks terrific what you have done so far. Looking foreard to the completed image!

    +1.  Consider making it less cheerful and entering it LilSide Render 2022.  smiley

     

    ~  Thanx  very much  ,   ~  did'nt think it looked  'cheer-ful' 

  • ed3Ded3D Posts: 1,153
    edited March 1

    Bunyip02 said:

    ed3D said:

    ~  And  was  Entering ,   _  But missed closeing

    actually Incompleted ,  more done than not  ~

    Looking good, sorry you didn't make the timeframe !!!

    ~  thanx  very much     ~_ ~    yeah  ,   me too  -

    Post edited by ed3D on
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