Rigging : The object returns to the original position after I release the slider
Hello Everyone,
Today I encountered another problem while trying to rig a simple door... One can say I almost successfully rigged it coz it got to a point where the bones were inserted properly, the weights were mapped properly (I guess), and it even got to the point where when I move the slider the door moved with it.
Thats where the issue is, say I moved the bend slider 30 degrees to the right, the object moves along the path of the bone, properly, but when I release the slider, the object moves back to its initial position but the slider still remains at 30 degrees.... I don't know what's wrong or what I did wrong, can somebody please help me out?

Comments
Save it, close Daz Studio, and then open, load, and try again.
@3WC
I did try that, but its not working.
Do you know any other possible fixes?
Old post but I ran into this problem.
It is definitively a weight map conflict from the bones hierarchy. When you converted a props to a figure, Daz Studio automatically creates X rotation, Y rotation, Z rotation and Scale weight map affected to the whole figure.
Solution : Remove all the weight map and recreate them one by one.
When I bake rotation on the Joint Editor Panel, Ghost bones and Bones are the same, So I assume it is a good pratice.