Rigging : The object returns to the original position after I release the slider

Hello Everyone,
            Today I encountered another problem while trying to rig a simple door... One can say I almost successfully rigged it coz it got to a point where the bones were inserted properly, the weights were mapped properly (I guess), and it even got to the point where when I move the slider the door moved with it.

Thats where the issue is, say I moved the bend slider 30 degrees to the right, the object moves along the path of the bone, properly, but when I release the slider, the object moves back to its initial position but the slider still remains at 30 degrees.... I don't know what's wrong or what I did wrong, can somebody please help me out? 

Comments

  • 3WC3WC Posts: 1,163

    Save it, close Daz Studio, and then open, load, and try again.

  • Meruem3DMeruem3D Posts: 0

    @3WC
    I did try that, but its not working. 
    Do you know any other possible fixes?

  • JPiatJPiat Posts: 71

    Old post but I ran into this problem.

    It is definitively a weight map conflict from the bones hierarchy.  When you converted a props to a figure, Daz Studio automatically creates X rotation, Y rotation, Z rotation and Scale weight map affected to the whole figure.

    Solution : Remove all the weight map and recreate them one by one.

    When I bake rotation on the Joint Editor Panel, Ghost bones and Bones are the same, So I assume it is a good pratice.

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