Show Us Your Iray Renders. Part VII
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hey. who put those words in my mouth?
They tasted funny....
Funny or not. Thanks. Don't get me wrong, both dragons have amazing textures, and I prefer this dragon's texture over the Daz dragon texture. However, individual vendors have done an amazing job to add morphs to these dragons, even the Sub Dragon I saw and Sub Dragon LE. I hope someone creates morphs for this dragon I posted, would love to see him look super wicked! The teeth definitely needs shine in a dark environment without having to resort to tons of lighting which won't look right :) Also, your avatar pic looks cool. Thanks for responding in any case.
Great Northwest Pond Hopper.
Click to play 3 min animation
Nice animation
Thank you Robert

Cool stuff everyone
thats great Ivy, how much time did it take?
Thank you very much for watching.
This animation took about 7 days start to finsh. All the scenes were created and rendered in Daz Studio 4.12.0.85 in Iray using 2 1080ti's 
Cool Ivy
Love your animation Ivy. Very well done although I think the flight through "King's Pass" would have give any passenger a bit of a fright! If you don't mind me asking, what did you use for the back grounds other that the King's Pass and a couple of the Flipmode products? I am particularly interested in the shot where the plane lands on the lake at the end. How did you create the environment there?
Is it all one pass? DId you "green screen" it at all?
(Did you layer the animated shots?
I'm thinking something like The Empire Strikes Back, now, with the interior Snowspeeder shots. I guess you could sort of see the terrain through the cockpit at times, but I never paid attention.)
Haha, I "cheat" and do post-work... but this is IMO a better use of time and also to increase the artsy fartsy factors.
Plus, Dark Elves look weird in full sunlight settings, but then your render suffers when you try too hard to make it look dark in-engine. (You still need the light to render detail.)
(The "set" is actually an exterior photograph (in full daylight!), which I desaturated, manipulated in GIMP to look like a painting, and then re-lit in GIMP.)
Thank you for watching. and great questions.
Alaskan Pond hoppers fly really close to the mountains so they have enough room to land in small ponds. its not for the faint of heart. I learned that doing research for this animation..
This film is a kit bash of so many set i had to go hunt them down...lol
The Viking Village Bundle https://www.daz3d.com/viking-village-bundle is where I used the sky dome you asked about I just deleted everything else & converted it over the sky part to Iray and made the skydome emissive I think it took like 35,000 lumens. & I added fludios water pane https://www.daz3d.com/fluidos-presets-water-planes as a over lay for the water ripple effrect
The rest of the sky domes were Iray world sky domes https://www.daz3d.com/iray-worlds-skydome High Peaks Skydome HDRi https://www.daz3d.com/high-peaks-skydome-and-hdri. for the clouds I use Above the clouds https://www.daz3d.com/above-the-clouds-for-iray-nimbostratus and just warped and morph them into the keyframes
The character I bought at a different store and the SeaPlane was PW Amphibious Plane Vera https://www.daz3d.com/pw-amphibious-plane-vera
Plus a few flat panes I created my self like the prop blur and reflections panes. I also removed all normal maps from everything and reworked every texture to make them work for animation. I render this in Iray with 19 scenes totaling 39,793 keyframes running at 30fkps the scene and the rendering was all done in Daz Studio 4.12.0.35 with 2-1080ti's and Adobe Premiere cs6 for the film editor to put all the png's series together. It took 7 days from start to finish to created and render
Everything was rendered all at the same time for each scene. there 19 different scenes and I used a film editor to put it all together . no layers though accept for the text.
You are dangerously talented, but true words as per rendering in various modes are concerned.
Thanks for the info Ivy. And once again, great job on the video.
Ha! It's just fumbling around in GIMP.
It amazed me how much you can use PS or GIMP to transform a render. Trying to do darker, poorly lit images was frustrating. I think low light should be a feeling, and not the actual product itself.
I've been on video shoots, and I know that the lighting is totally different from what the finished product is. This is just taking my video experience and applying it to still images, I guess.
This one took some work in GIMP, but it came out okay.
Half Orc. I think I'm doing the Tour de Dungeons & Dragons with the Daz these days.
Life Goes On
wow, amazing renders from all .. how could I miss these.. I thought the thread wasnt being updated.
"This is a model of an ancient Hindu weapon/mace known as GADAA. It was wielded many mythological characters like Lord Hanuman, Bhima and Duryodhan. The Kaumodaki (name of a celestial ancient mace) also serves as Lord Vishnu's second major weapon"
The model was constructed in Maya and textures were created in Photoshop. The render was done through DAZ Studio. MY first ever 4K render using only CPU.
Wow, some really great and creative renders from everyone!
Here I made Sahira a sexpot lol. I undercooked it a little to give it a more painterly look with denoiser on.
This time, tried mixing Natural Eyes with a Liquid Shader for the cornea surface. (skin settings from the photorealism thread on the Daz Studio forum).
Very coll stuff peeps. When lightning strikes...
Ivy does some super nice renders!