Show Us Your Iray Renders. Part VII

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  • JVRendererJVRenderer Posts: 664
    SPadhi89 said:
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

    hey. who put those words in my mouth?
    They tasted funny....

  • SPadhi89SPadhi89 Posts: 170
    SPadhi89 said:
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

     

    Thanks, and just for reference, see the normal render. :) You will see what I meant by toothless. :) Anyway, off now. Good luck.

    I am on phone now. Somehow, this pic looks better than the one you posted earlier. May be my Device issues? I will look at your render once I get back to my laptop.
  • SPadhi89SPadhi89 Posts: 170
    SPadhi89 said:
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

    hey. who put those words in my mouth?
    They tasted funny....

    Hmm.. sorry.. did not understand that. Is it a joke? My first language is not English. So, hard for me to understand such sentences. :(
  • CELESRACELESRA Posts: 95
    SPadhi89 said:
    Who knows...one day perhaps someone will create a 'great' dragon on Daz as both Daz Dragon and this other Dragon looks like dragons to some degree but lack the realness in terms of eyes and expressions-teeth etc. That makes them what they are. It comes down to modelling these dragons. I had to replace the eye completely as the original just didn't fit. Also, in darkness, the dragon looked 'toothless' and had to do a lot of post-work processing just to bring out the dragon's body and teeth. One day, if I can figure out how to rig a dragon, I will create one. Dragons deserve to look majestic and amazing. :)

    I appreciate your hard work :) And All the best for the Future Dragon!

    hey. who put those words in my mouth?
    They tasted funny....

    Funny or not. Thanks. Don't get me wrong, both dragons have amazing textures, and I prefer this dragon's texture over the Daz dragon texture. However, individual vendors have done an amazing job to add morphs to these dragons, even the Sub Dragon I saw and Sub Dragon LE. I hope someone creates morphs for this dragon I posted, would love to see him look super wicked! The teeth definitely needs shine in a dark environment without having to resort to tons of lighting which won't look right :) Also, your avatar pic looks cool. Thanks for responding in any case.

  • IvyIvy Posts: 7,165

    Great Northwest Pond Hopper.

    Click to play 3 min animation

  • Robert FreiseRobert Freise Posts: 4,622
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    Nice animation

  • IvyIvy Posts: 7,165
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    Nice animation

    Thank you Robert smileyheart

  • BobvanBobvan Posts: 2,653
    edited May 2020

    Cool stuff everyone

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  • SPadhi89SPadhi89 Posts: 170
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    thats great Ivy, how much time did it take?

  • IvyIvy Posts: 7,165
    SPadhi89 said:
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    thats great Ivy, how much time did it take?

    Thank you very much for watching.heart   This animation took about 7 days start to finsh. All the scenes were created and rendered in Daz Studio 4.12.0.85  in Iray using 2 1080ti's smiley

  • BobvanBobvan Posts: 2,653

    Cool Ivy

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  • SPadhi89SPadhi89 Posts: 170
    edited May 2020
    Ivy said:
    SPadhi89 said:
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    thats great Ivy, how much time did it take?

    Thank you very much for watching.heart   This animation took about 7 days start to finsh. All the scenes were created and rendered in Daz Studio 4.12.0.85  in Iray using 2 1080ti's smiley

    A lot of hardwork by the human and the machine
    Post edited by SPadhi89 on
  • nabob21nabob21 Posts: 1,057

    Love your animation Ivy. Very well done although I think the flight through "King's Pass" would have give any passenger a bit of a fright! If you don't mind me asking, what did you use for the back grounds other that the King's Pass and a couple of the Flipmode products? I am particularly interested in the shot where the plane lands on the lake at the end. How did you create the environment there?

  • Ivy said:
    SPadhi89 said:
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    thats great Ivy, how much time did it take?

    Thank you very much for watching.heart   This animation took about 7 days start to finsh. All the scenes were created and rendered in Daz Studio 4.12.0.85  in Iray using 2 1080ti's smiley

    Is it all one pass? DId you "green screen" it at all? 

    (Did you layer the animated shots?
    I'm thinking something like The Empire Strikes Back, now, with the interior Snowspeeder shots. I guess you could sort of see the terrain through the cockpit at times, but I never paid attention.)

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited May 2020

    Haha, I "cheat" and do post-work... but this is IMO a better use of time and also to increase the artsy fartsy factors.

    Plus, Dark Elves look weird in full sunlight settings, but then your render suffers when you try too hard to make it look dark in-engine. (You still need the light to render detail.)

    (The "set" is actually an exterior photograph (in full daylight!), which I desaturated, manipulated in GIMP to look like a painting, and then re-lit in GIMP.)

    Post edited by The Blurst of Times on
  • IvyIvy Posts: 7,165
    edited May 2020
    nabob21 said:

    Love your animation Ivy. Very well done although I think the flight through "King's Pass" would have give any passenger a bit of a fright! If you don't mind me asking, what did you use for the back grounds other that the King's Pass and a couple of the Flipmode products? I am particularly interested in the shot where the plane lands on the lake at the end. How did you create the environment there

    Thank you for watching. and great questions.smiley Alaskan Pond hoppers fly really close to the mountains so they have enough room to land in small ponds. its not for the faint of heart.  I learned that doing research for this animation..smiley

    This film is a kit bash of so many set i had to go hunt them down...lol

    The Viking Village Bundle https://www.daz3d.com/viking-village-bundle  is where I used the sky dome you asked about I just deleted everything else & converted it over the sky part to Iray and made the skydome emissive I think it took like 35,000 lumens. & I added fludios water pane https://www.daz3d.com/fluidos-presets-water-planes as a over lay for the water ripple effrect

    The rest of the sky domes  were Iray world sky domes https://www.daz3d.com/iray-worlds-skydome High Peaks Skydome HDRi https://www.daz3d.com/high-peaks-skydome-and-hdri.  for the clouds I use Above the clouds https://www.daz3d.com/above-the-clouds-for-iray-nimbostratus and just warped and morph them into the keyframes

    The character I bought at a different store and the SeaPlane was PW Amphibious Plane Vera https://www.daz3d.com/pw-amphibious-plane-vera

     Plus a few flat panes I created my self like the prop blur and reflections panes. I also removed all normal maps from everything and reworked every texture to make them work for animation. I render this in Iray with 19 scenes totaling 39,793 keyframes running at 30fkps  the scene and the rendering  was all done in Daz Studio 4.12.0.35 with 2-1080ti's  and Adobe Premiere cs6 for the film editor to put all the png's series together. It took 7 days from start to finish to created and render  smiley

     

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    Ivy said:
    SPadhi89 said:
    Ivy said:

    Great Northwest Pond Hopper.

    Click to play 3 min animation

    thats great Ivy, how much time did it take?

    Thank you very much for watching.heart   This animation took about 7 days start to finsh. All the scenes were created and rendered in Daz Studio 4.12.0.85  in Iray using 2 1080ti's smiley

    Is it all one pass? DId you "green screen" it at all? 

    (Did you layer the animated shots?
    I'm thinking something like The Empire Strikes Back, now, with the interior Snowspeeder shots. I guess you could sort of see the terrain through the cockpit at times, but I never paid attention.)

    Everything was rendered all at the same time for each scene.  there 19 different scenes  and I used a film editor to put it all together . no layers though accept for the text.

  • SPadhi89SPadhi89 Posts: 170

    Haha, I "cheat" and do post-work... but this is IMO a better use of time and also to increase the artsy fartsy factors.

    Plus, Dark Elves look weird in full sunlight settings, but then your render suffers when you try too hard to make it look dark in-engine. (You still need the light to render detail.)

    (The "set" is actually an exterior photograph (in full daylight!), which I desaturated, manipulated in GIMP to look like a painting, and then re-lit in GIMP.)

    You are dangerously talented, but true words as per rendering in various modes are concerned.

  • nabob21nabob21 Posts: 1,057

    Thanks for the info Ivy. And once again, great job on the video.

  • SPadhi89 said:

    You are dangerously talented, but true words as per rendering in various modes are concerned.

    Ha! It's just fumbling around in GIMP.

    It amazed me how much you can use PS or GIMP to transform a render. Trying to do darker, poorly lit images was frustrating. I think low light should be a feeling, and not the actual product itself.

    I've been on video shoots, and I know that the lighting is totally different from what the finished product is. This is just taking my video experience and applying it to still images, I guess.

  • SPadhi89SPadhi89 Posts: 170
    SPadhi89 said:

    You are dangerously talented, but true words as per rendering in various modes are concerned.

    Ha! It's just fumbling around in GIMP.

    It amazed me how much you can use PS or GIMP to transform a render. Trying to do darker, poorly lit images was frustrating. I think low light should be a feeling, and not the actual product itself.

    I've been on video shoots, and I know that the lighting is totally different from what the finished product is. This is just taking my video experience and applying it to still images, I guess.

    I completely agree. Real lights are completely different from what we see in videos.
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited May 2020

    This one took some work in GIMP, but it came out okay.

    Half Orc. I think I'm doing the Tour de Dungeons & Dragons with the Daz these days.

    Post edited by The Blurst of Times on
  • willowfanwillowfan Posts: 241
    edited May 2020

    Experimenting with HDRI only lighting

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  • SPadhi89SPadhi89 Posts: 170

    wow, amazing renders from all .. how could I miss these.. I thought the thread wasnt being updated.

  • SPadhi89SPadhi89 Posts: 170
    edited May 2020

    "This is a model of an ancient Hindu weapon/mace known as GADAA. It was wielded many mythological characters like Lord Hanuman, Bhima and Duryodhan. The Kaumodaki (name of a celestial ancient mace) also serves as Lord Vishnu's second major weapon"

    The model was constructed in Maya and textures were created in Photoshop. The render was done through DAZ Studio. MY first ever 4K render using only CPU.

     

     

    Post edited by Chohole on
  • WonderlandWonderland Posts: 7,137

    Wow, some really great and creative renders from everyone!

    Here I made Sahira a sexpot lol. I undercooked it a little to give it a more painterly look with denoiser on.

     

  • t0mg_zt0mg_z Posts: 51

    This time, tried mixing Natural Eyes with a Liquid Shader for the cornea surface. (skin settings from the photorealism thread on the Daz Studio forum).

  • BobvanBobvan Posts: 2,653
    edited May 2020

    Very coll stuff peeps. When lightning strikes...

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  • SPadhi89SPadhi89 Posts: 170
    t0mg said:

    This time, tried mixing Natural Eyes with a Liquid Shader for the cornea surface. (skin settings from the photorealism thread on the Daz Studio forum).

    Ivy does some super nice renders!

This discussion has been closed.