Aubrey 8

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Comments

  • NovicaNovica Posts: 23,925
    barbult said:

    Look at the terribly uneven texturing on the sweater. Some knit stitches are much bigger than others in illogical places. It could be poor UV mapping or poor texturing. Either way, it does not look right. 

    +1   Those huge stitches on our left, above the chest- what the heck? 

    I still don't like the hood, no matter how much it can be tweaked. But thank you Mary for showing us all the sliders. 

  • LucielLuciel Posts: 475

    Is it just my bad eyes or does she really have a very big head?

    Kind of like how other vendor's have their "things" (like signature chins and lips), slightly bigger heads are a "thing" with Daz characters, just like massive traps on guys and deep nasolabial folds eeeverywhere. In their defense, it's pretty typical in 3d stuff (and 2d stuff) though, as it makes it easier to see peoples expressions, so is usually done without even noticing.

    Darcy 8's head is really, really huge though. surprise

  • WonderlandWonderland Posts: 7,137
    edited May 2020
    tsarist said:
    Hylas said:

    I tried her different makeup options as well as her base mats, and I'm not seeing visible seams. 

    I did note that her makeup isn't Diffuse Overlay makeup, like most of the other G8F characters. Her makeup is baked into the face maps.

    I actually do see the seam quite clearly in this render. It wasn't fixed since the promos were made.

    Where? I think you might be mistaking neck creases/wrinkles for a seam maybe? 

    Not as bad as the promos but you can see where the pores are smoother and smaller then suddenly get bigger and stronger. You have to really look for it though. Seems like it has been improved since the promos were created. 
     

    It's not the same issue as what was evident in some of the promos. The larger pores on G8 necks isn't the same thing as a visible "seam". There is a resolution difference between the face and neck so it's not uncommon for the neck pores to be a bit larger. That's not the same thing as the seam issue showing up in some of the promos.

    Just bad use of blending in Photoshop now. 

     

    Okay, you lot have better eyes than I. I can barely see anything. Looks fine to me.

    I'm on an iPad so I can expand the screen laugh

    Post edited by Wonderland on
  • alex86firealex86fire Posts: 1,130
    tsarist said:
    Hylas said:

    I tried her different makeup options as well as her base mats, and I'm not seeing visible seams. 

    I did note that her makeup isn't Diffuse Overlay makeup, like most of the other G8F characters. Her makeup is baked into the face maps.

    I actually do see the seam quite clearly in this render. It wasn't fixed since the promos were made.

    Where? I think you might be mistaking neck creases/wrinkles for a seam maybe? 

    Not as bad as the promos but you can see where the pores are smoother and smaller then suddenly get bigger and stronger. You have to really look for it though. Seems like it has been improved since the promos were created. 
     

    It's not the same issue as what was evident in some of the promos. The larger pores on G8 necks isn't the same thing as a visible "seam". There is a resolution difference between the face and neck so it's not uncommon for the neck pores to be a bit larger. That's not the same thing as the seam issue showing up in some of the promos.

    Just bad use of blending in Photoshop now. 

     

    Okay, you lot have better eyes than I. I can barely see anything. Looks fine to me.
    tsarist said:
     

    I'm on an iPad so I can expand the screen laugh

    It's also very evident for me even without seeing the picture at full resolution.I was thinking of getting Aubrey for the shape and the nice texture but now, the texture is not appealing to me anymore.

    I'm not getting a new character ath this sort of price just for the shape. I have more than enough of those.

  • Bamber said:

    we need mortal kombat bundle .smiley

    i don't like this bundle .

    Yeah, boy....a Kenshi or Nightwolf....yep yep yep.

  • TraceSL said:

    Any one know this outfit?  Anyone know the model?  Does NOT llok like it is in the bundle.

    The outfit is dForce G.I.S. Admiral for Genesis 8 Female(s) with the Lore add-on textures. It's one of my favorite outfits. 

    I'm having a good laugh at this one.  This was the one thing I really liked in the promos, so I clicked on the above.  Yep, I already own it, and the add-ons.  I think it's time to do a lot more rendering.....

  • fred9803fred9803 Posts: 1,565

    Nether good nor bad just meh. Another charater instantantly recognisable as a DS/Poser model. The valley people know what all the DS uncanny people will look like.

    Give me something that for one second I don't instantly recognise as yet another variation of Genesis. I suppose we're restricted by the base model and how far it can be manipualted.

    Yeh, they all look different but at the same time all have the same look.

  • maikdeckermaikdecker Posts: 3,037
    fred9803 said:

    Nether good nor bad just meh. Another charater instantantly recognisable as a DS/Poser model. The valley people know what all the DS uncanny people will look like.

    Give me something that for one second I don't instantly recognise as yet another variation of Genesis. I suppose we're restricted by the base model and how far it can be manipualted.

    Yeh, they all look different but at the same time all have the same look.

    Tons of tools available to change that... ^^

  • SevrinSevrin Posts: 6,313
    TraceSL said:

    Any one know this outfit?  Anyone know the model?  Does NOT llok like it is in the bundle.

    The outfit is dForce G.I.S. Admiral for Genesis 8 Female(s) with the Lore add-on textures. It's one of my favorite outfits. 

    I'm having a good laugh at this one.  This was the one thing I really liked in the promos, so I clicked on the above.  Yep, I already own it, and the add-ons.  I think it's time to do a lot more rendering.....

    If we start rendering more, we won't have time to shop!

  • memcneil70memcneil70 Posts: 5,505
    Novica said:
    barbult said:

    Look at the terribly uneven texturing on the sweater. Some knit stitches are much bigger than others in illogical places. It could be poor UV mapping or poor texturing. Either way, it does not look right. 

    +1   Those huge stitches on our left, above the chest- what the heck? 

    I still don't like the hood, no matter how much it can be tweaked. But thank you Mary for showing us all the sliders. 

    @barbult and @Novica

    Just loaded a fresh copy of the sweater onto a character and looked at the shoulders. I realized that the shoulders you saw, I had to use Mesh Grabber on, to clean-up the poke through I had from the blouse and Mesh Grabber created an unintended consequence to the knitted material. I was going to try dForcing the outfit item by item, but it was late and the pose, set, and my patience last night hit a wall. 

    What I am seeing looks like almost a rib stitch, but not quite. I can knit, but honestly have no patience for it. I seems to be that they either added stitches or enlarged the needles at the shoulders to create a wider space for the pattern, then below where it looks like darts, they did something that I am at a lost to explain. Like a dart that is inside out. 

    I have never made a knitted sweater or other garment so I may be totally off. Maybe someone on the forums can look at the attached render of the shoulders?

    Mary

    Hooded Outfit Sweater Shoulder Texture.png
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  • Joe WebbJoe Webb Posts: 837
    Novica said:
    barbult said:

    Look at the terribly uneven texturing on the sweater. Some knit stitches are much bigger than others in illogical places. It could be poor UV mapping or poor texturing. Either way, it does not look right. 

    +1   Those huge stitches on our left, above the chest- what the heck? 

    I still don't like the hood, no matter how much it can be tweaked. But thank you Mary for showing us all the sliders. 

    @barbult and @Novica

    Just loaded a fresh copy of the sweater onto a character and looked at the shoulders. I realized that the shoulders you saw, I had to use Mesh Grabber on, to clean-up the poke through I had from the blouse and Mesh Grabber created an unintended consequence to the knitted material. I was going to try dForcing the outfit item by item, but it was late and the pose, set, and my patience last night hit a wall. 

    What I am seeing looks like almost a rib stitch, but not quite. I can knit, but honestly have no patience for it. I seems to be that they either added stitches or enlarged the needles at the shoulders to create a wider space for the pattern, then below where it looks like darts, they did something that I am at a lost to explain. Like a dart that is inside out. 

    I have never made a knitted sweater or other garment so I may be totally off. Maybe someone on the forums can look at the attached render of the shoulders?

    Mary

    That looks intentional. Its not a perfect sweater, but it doesn't look like a a texture or modeling glitch.

    One pet peeve are all the perfect bits. Everything is neat and clean, as if it just came out of a factory. In some cases that's great, but if you're doing any sort of 'realistic' look, that is something to fight against. 

  • memcneil70memcneil70 Posts: 5,505

    Well I tried to dForce it again in an extreme pose, and poke throughs showed up on the arm, thighs, bottom area, and neck. I tried to fix with sliders, avoiding Mesh Grabber and no luck. Other tricks didn't work. Was going to render what I had, and went to use a new set and the character went out of focus. I had to clear the scene and will be rebooting DS and my computer. I think this is jinxed. 

    This is a pity, I love the style of the outfit. I am going to keep trying. Something has to work.

  • HylasHylas Posts: 5,259
    edited May 2020
    barbult said:

    Look at the terribly uneven texturing on the sweater. Some knit stitches are much bigger than others in illogical places. It could be poor UV mapping or poor texturing. Either way, it does not look right. 

     

    Just loaded a fresh copy of the sweater onto a character and looked at the shoulders. I realized that the shoulders you saw, I had to use Mesh Grabber on, to clean-up the poke through I had from the blouse and Mesh Grabber created an unintended consequence to the knitted material. I was going to try dForcing the outfit item by item, but it was late and the pose, set, and my patience last night hit a wall. 

    What I am seeing looks like almost a rib stitch, but not quite. I can knit, but honestly have no patience for it. I seems to be that they either added stitches or enlarged the needles at the shoulders to create a wider space for the pattern, then below where it looks like darts, they did something that I am at a lost to explain. Like a dart that is inside out. 

    I have never made a knitted sweater or other garment so I may be totally off. Maybe someone on the forums can look at the attached render of the shoulders?

    Mary

    I happen to be a professional knitter. cool

    I don't have the item so I can't tell for sure...

    Just judging by those two renders... It's a bit confusing but I'd say the effects I'm seeing around the shoulders are technically possible, but they're not necessary to achieve the shape of a garment like that.

    Sometimes a client will ask us to add effects like that for aesthetical reasons. But in this case it's all a bit puzzling because the irregular effect doesn't look very nice. Well, at least it doesn't to me.

     

    ETA:

    Ok, I took a closer look at the official promo renders and I can see that the cardigan has overall an irregular thing going on, not just around the shoulders. This is indeed something that clients will sometimes request.

    I just don't think it's particularly well executed, I have to say.

    I also noticed that some of the stitches on the sleeves appear to be going the wrong way.

    Post edited by Hylas on
  • NovicaNovica Posts: 23,925
    Joe Webb said:

    One pet peeve are all the perfect bits. Everything is neat and clean, as if it just came out of a factory. In some cases that's great, but if you're doing any sort of 'realistic' look, that is something to fight against. 

    There's nothing to fight against. Because "just out of the factory" is how clothes ARE going to look until you wear them awhile!  So why is that unrealistic? All my renders are not going to be "okay, this has been worn for months...."   

    If a product is rendered neat and clean, Mesh Grabber or dFormer can mess it up if you wish. I'm not sure if it would work the other way around.  Anyone try it?

  • L'AdairL'Adair Posts: 9,479
    Novica said:
    Joe Webb said:

    One pet peeve are all the perfect bits. Everything is neat and clean, as if it just came out of a factory. In some cases that's great, but if you're doing any sort of 'realistic' look, that is something to fight against. 

    There's nothing to fight against. Because "just out of the factory" is how clothes ARE going to look until you wear them awhile!  So why is that unrealistic? All my renders are not going to be "okay, this has been worn for months...."   

    If a product is rendered neat and clean, Mesh Grabber or dFormer can mess it up if you wish. I'm not sure if it would work the other way around.  Anyone try it?

    Yes, but it really depends on the mesh. If the messed up bits are modeled in, it's been a waste of time for me. However, a good number of those use the textures and transmaps to add tears and such, so using shaders or creating clean material maps will work.

    But I'd rather start with a "just bought this from the boutique" look and mess it up myself.

    Just my 20¢ (Adjusted for inflation. I know, it should be $20 these days, but "dollars" just doesn't have the same ring to it as "cents"…)

  • Like the character but that's about all.

  • spleenrippaspleenrippa Posts: 30

    At first, I bought pretty much every G8 bundle. But since last summer, there has been an increasingly large number of pro bundles that end up as a pass for me and this one is counts amongst those. The quality of the content in this is more along the lines of what you'd see at the other big store.

    I'd even go as far to say that the overall quality of content available here has dropped over the last year or so...

     

     

     

     

  • memcneil70memcneil70 Posts: 5,505
    edited May 2020

    This is Camilla for Aubrey 8 in the Long Tunic and Skirt Outfit and Dolly Hair. I used one of the walking down stairs poses from ROG and put her in the ROG Red Crow Inn. Then had to find Mesh Grabber (deleted by DAZ Central) and fix some poke through on the knee. The tunic was very shiny, so I messed with the Surfaces settings (something I hesitate to do, but a plastic look was just wrong. 

    Camilla is lovely. The tunic has a 'dickie' insert. The simple shoes are like heeless shoes. Very interesting. It is not listed as dForce, but I applied dForce to the tunic and long skirt and did not have any more issues with them, than I might with an official dForce outfit. The tunic and skirt both have adjustment morphs. 

    Camilla for Aubrey 8.png
    1500 x 2427 - 5M
    Post edited by memcneil70 on
  • Joe WebbJoe Webb Posts: 837
    Novica said:
    Joe Webb said:

    One pet peeve are all the perfect bits. Everything is neat and clean, as if it just came out of a factory. In some cases that's great, but if you're doing any sort of 'realistic' look, that is something to fight against. 

    There's nothing to fight against. Because "just out of the factory" is how clothes ARE going to look until you wear them awhile!  So why is that unrealistic? All my renders are not going to be "okay, this has been worn for months...."   

    If a product is rendered neat and clean, Mesh Grabber or dFormer can mess it up if you wish. I'm not sure if it would work the other way around.  Anyone try it?

    Well, things usually just aren't factory fresh. Already we're fighting against pure colors, flawless skin, etc., when you're trying to render out a more realistic image. Snags on a sweater can go a long way towards giving it that verisimilitude. 

    But its just a stylistic choice, there is no right answer. 

  • WonderlandWonderland Posts: 7,137
    edited May 2020

    Well, I ended up getting the bundle because I liked some PA addons and still found enough Daz freebies I could use but I'm hoping it wasn't a big mistake. No matter what I did, I couldn't make Aubrey even the slightest attractive. I ended up using her at 50%, mixing in a ton of morphs which I'm still not really happy with, added different eyebrows and eyelashes. BUT I did figure out a way to use that crazy makeup although I still can't figure out what those two white dots are on the lips...

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    Post edited by Wonderland on
  • xyer0xyer0 Posts: 6,372

    Well, I ended up getting the bundle because I liked some PA addons and still found enough Daz freebies I could use but I'm hoping it wasn't a big mistake. No matter what I did, I couldn't make Aubrey even the slightest attractive. I ended up using her at 50%, mixing in a ton of morphs which I'm still not really happy with, added different eyebrows and eyelashes. BUT I did figure out a way to use that crazy makeup although I still can't figure out what those two white dots are on the lips...

    She got the purple magic! I thought the idea of Aubrey was to be NOT attractive. She's the librarian or the sidekick or the schoolmarm.

    I was going through Genesis 8 Core Females today, and I'm thinking we need 3 or 4 very pretty YOUNG white girls about now of different types.

  • WonderlandWonderland Posts: 7,137
    xyer0 said:

    Well, I ended up getting the bundle because I liked some PA addons and still found enough Daz freebies I could use but I'm hoping it wasn't a big mistake. No matter what I did, I couldn't make Aubrey even the slightest attractive. I ended up using her at 50%, mixing in a ton of morphs which I'm still not really happy with, added different eyebrows and eyelashes. BUT I did figure out a way to use that crazy makeup although I still can't figure out what those two white dots are on the lips...

    She got the purple magic! I thought the idea of Aubrey was to be NOT attractive. She's the librarian or the sidekick or the schoolmarm.

    I was going through Genesis 8 Core Females today, and I'm thinking we need 3 or 4 very pretty YOUNG white girls about now of different types.

    There are two new ones in today's sale. Lola is adorable. And TONS in the store. The unattractiveness of Daz Core characters often can lead to interesting ways of making attractive characters interesting and unique but Aubrey, even at 50% was difficult to make attractive. Probably better to take an existing attractive character and adding a touch of Aubrey rather than the other way round.

  • WonderlandWonderland Posts: 7,137
    edited May 2020

    25% Aubrey with different morphs. I like this one better. At least I found something to do with that purple makeup lol! 
     

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    Post edited by Wonderland on
  • HylasHylas Posts: 5,259

    25% Aubrey with different morphs. I like this one better. At least I found something to do with that purple makeup lol! 
     

    Awesome! She reminds me of Melinda Clarke:

    https://www.imdb.com/name/nm0164918/

  • What hair and jacket is she using in this image? Thanks!!!heart

    aubrey-01-b-beauty.jpg
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