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@xyer0
the Double Braid Hair has a 'scalp' and the 'DoubleBraidHair' in the Surfaces Tab.
@melissastjames
I should have remembered that. I liked Alawa's makeup actually. I really wish DO characters came with separate options like the PAs give us. Thank you for reminding me.
I am working on the dForce Hooded Outfit now. I was surprised by the nice blouse underneath and the sweater. The hood lowers and it and the sweater dForced really well. I think I am going to put my 'Dain Experience' behind me for this new PA. They have done a pretty good job when you see the edges and performance of the clothing. The styles may be not everyone's taste, but I love them. The doctor's outfit I loved right away. Have to leave, back in 30 minutes, will post renders then.
Mary
Does the Hooded Outfit dForce better than what is shown in the promos? The promos are...not good. Otherwise, I would probably buy that outfit on its own.
First is plain Aubrey as she loads in. I'm not seeing the face/body seam issue.
Next is with Victoria 8's HD details, resolution at 3, with the Natural Eyes iris and lacrimal morphs at 100% and cornea at 70%
Last we have maps edited in the style of the Sunless product, with normal map strength bumped up to 2.
Yea, not seeing any seams there.
Maybe it got corrected between the time the promos were made and the release itself.
@melissatjames
I did three renders of the hood area, but it was a basic standing pose. When I found a more extreme pose and after clearing the simulation data and letting it move through the simulation, the sweater had poke through in areas where there are no sliders to fix them. I tried to use Mesh Grabber, but I have no idea what I did wrong, I totally twisted the outfit up. After I post this, I am rebooting the laptop. But I did want to show-off the collar of the top, then the sweater and then the hood in the down position. This is Aubrey 8 HD dialed in.
Thanks...from the pictures it looks like it doesn't settle much in that it doesn't look natural to me. dForce clothing is pretty easy for me and I'm sure I could work with it, but it's just disappointing to buy yet another product that needs to be fixed prior to use. I like that is has a "hood down" option, but again, it needs work. I'll hold off til it shows up on fast group or is no longer "new" and can be had with a coupon.
Is it just my bad eyes or does she really have a very big head?
I tried her different makeup options as well as her base mats, and I'm not seeing visible seams.
I did note that her makeup isn't Diffuse Overlay makeup, like most of the other G8F characters. Her makeup is baked into the face maps.
I'm still on the fence with my cart full of Daz Originals I don't really need and I keep looking at the promos and really, under WHAT circumstance would anyone wear makeup like this??? I just don't get it...
yep, the head looks really big for her body.
I actually do see the seam quite clearly in this render. It wasn't fixed since the promos were made.
@Wonderland, maybe the makeup is what they imagine women will wear in the future?
Or if they are color blind?
And has anyone ever got the dust from eye shadow or glitter in their eyes? It hurts.
Yeah, I'm thinking colorblind for one thing. I mean if they gave the character black hair, it might have worked as some sort of odd goth fantasy queen thing but with orange red hair? It's like Halloween!
Halloween?
;)
Look at the terribly uneven texturing on the sweater. Some knit stitches are much bigger than others in illogical places. It could be poor UV mapping or poor texturing. Either way, it does not look right.
Based on the similarities to the Dain bundle content, I wonder if this bundle content was created by the same artist. Even though the file folder names are different, it could still be the same artist behind the curtain.
Where? I think you might be mistaking neck creases/wrinkles for a seam maybe?
Another gorgeous one, I like all the 8's pretty much
Not as bad as the promos but you can see where the pores are smoother and smaller then suddenly get bigger and stronger. You have to really look for it though. Seems like it has been improved since the promos were created.
sigining off. no more to see. thanks
It's not the same issue as what was evident in some of the promos. The larger pores on G8 necks isn't the same thing as a visible "seam". There is a resolution difference between the face and neck so it's not uncommon for the neck pores to be a bit larger. That's not the same thing as the seam issue showing up in some of the promos.
Just bad use of blending in Photoshop now.
You guys plum talked me out of this one. I'd never have noticed all these imperfection until actually using them up close. Thanks for all the good work in this thread.
Out of curiosity, have any of the issues with the Dain problem clothing been fixed after that fact?
None of the tickets I submitted for Dain's clothing have been dealt with. However, after a year-long wait for a clothing item of Landon 8's to be fixed, I was finally told (after asking again) they would not fix it, so I'm not holding out any hope for the issues with Dain's clothing.
The PAs have some nice addon characters though. I might get it just for that.
:(
The effect is still the same, there is a clear line where the UV is located because the textures don't match up. The resolution difference is the reason, but it should not be. The torso texture at 4K is still large enough to accommodate reasonable detail without this happening. After all, look directly below that area and the pores are much better. Those are on the same UV too. And if the resolution is an issue, then make a bigger texture. Problem solved.
These details look like they are not the base texture, but the bump or gloss maps.
There are some characters that have totally different gloss maps on the face for some reason. I've noticed several Crocodile Lui characters do this, the face ends up shinier than the rest of the body. So I am thinking there is a similar deal here, it may depend on different material settings as to how pronounced it is.
Here is an idea. Replace the base colors with the bump maps and look for the seam. Then try doing the same with the gloss maps.
And finally, apply an entirely different preset for kicks, like any bluejaunte character, and look for any similar bumpiness in that spot. You will not see it.
This release is just...I don't even. There is so much wrong here. What's crazy is I actually kind of like her, and I kind of like the idea. There's a charm to her. I can see the minor Dr Who hints, in her and the bundle items. They are all outfits that could be in a New Who episode. And Dr Who doesn't really do much historical stuff, ironic considering the time travel aspect, it focuses too much on aliens. That explains why the clothes in a bundle that claims to be for a time traveler to be not so historical. BUT this bundle is just not that great. So everything was all by the same PA? That explains a lot. I don't really blame them too much, designing nearly every item in a bundle is quite an undertaking, and I think its kind of clear that time was not on their side and most things got rushed a bit. Which is extra ironic with the mild Who themes. They may have done the best they could under the circumstances, however, people who buy art assets are not going to judge that way. They are going to look at the products on their own merits.
I believe this is a byproduct of releasing a new bundle every week. Its hurting quality. And maybe the sales appear to justify it for now. But that is not going to remain sustainable long term. The deals attempt to entice loyal customers, but the loyal customers are going to be getting more judgmental as time goes on if we get quality and deals like this. And new customers, is this really going to win over new customers who see this, the customers who do not have the purple banners?
As an art asset store, quality should not be a bonus. There should be no neck area issues on a Daz Original. The clothes and hairs in a Daz Original should be near top notch for what's available, and the same goes for the character. Daz Originals should lead by example and be a demonstration of what makes Daz appealing to anyone on the outside looking in. Maybe that means releasing fewer pro bundles, but I think long term benefits outweigh the short term gains. I mean, look what is happening here, as forum users just pick apart this release at every level. Of course there are always unhappy people, but usually its just people not getting the exact item they want or "too many white girls" (and yes, I am guilty of that). This and other releases are getting picked apart for content quality, and that is concerning. I don't think I've bought a pro bundle in 2020, and its mid May.
Just take a step back and ask this simple question: Is Aubrey 8 the best that Daz can offer?
If you are unable to honestly answer "Yes" to this question, something needs to change.
I'm not trying to say this out of spite or be negative. I believe Daz can be better. And in this kind of business, you have to be at the top of your game constantly.