*New* LAMH Big Cats Support Thread *New*

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  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    I've been taking the shading rate to .05 without it impacting render time to much and I like the result. RC3 seems to be just fine to me so far in the limited tests I tried yesterday.

    Anyone else use Vue here? I'm starting to try and figure out how to render a scene in Vue without the animal, render the animal with fur in Daz Studio and merge the two with good results. My first issue yesterday is the panorama to use for IBL in Studio ends up with the 0,0,0 point around five feet off center or it might be easy. I almost never use Studio so it's like starting from scratch for me with this. I think the problem is a unit in Vue being a meter and in Studio being a cm.

    I also need to figure out how to render just the shadow and animal in Studio? Any tutorials on that anyone can recommend. I've been wrong minded in messing with exporting the hair as .obj instead of doing it this way. A low res 360 panorama for lighting to use in Studio is easy enough to do and all I need to do is figure the other out. Anyone with experience at that the help would be appreciated.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    I've been taking the shading rate to .05 without it impacting render time to much and I like the result. RC3 seems to be just fine to me so far in the limited tests I tried yesterday.

    Anyone else use Vue here? I'm starting to try and figure out how to render a scene in Vue without the animal, render the animal with fur in Daz Studio and merge the two with good results. My first issue yesterday is the panorama to use for IBL in Studio ends up with the 0,0,0 point around five feet off center or it might be easy. I almost never use Studio so it's like starting from scratch for me with this. I think the problem is a unit in Vue being a meter and in Studio being a cm.

    I also need to figure out how to render just the shadow and animal in Studio? Any tutorials on that anyone can recommend. I've been wrong minded in messing with exporting the hair as .obj instead of doing it this way. A low res 360 panorama for lighting to use in Studio is easy enough to do and all I need to do is figure the other out. Anyone with experience at that the help would be appreciated.

    Hi Blaine, probably you might want to try the just released 1.07 RC3 FiberHair features, and do all the render in Vue. If you are careful to set the fur material properly in Vue, I think you can do everything within it.

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    I have that installed and I'll give that a try. I've not had much luck with realistic results with that type of hair though. I think what I'm trying to do would work better.

    What I don't know and can't find is if Daz Studio is capable of rendering just an object layer and shadow layer minus everything else to use in compositing. I've never really done renders in Studio since I have better options. I like the results I'm getting in Studio with the fur.

  • Roboman28Roboman28 Posts: 210
    edited December 1969

    To Alessandro AM
    Re 'Great image! May I request the permission to post it in our LAMH FB Page, adding your nickname for credit?'
    Yes please.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    Roboman28 said:
    To Alessandro AM
    Re 'Great image! May I request the permission to post it in our LAMH FB Page, adding your nickname for credit?'
    Yes please.

    Thanks a lot, just posted it on our LAMH FB!

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    Everything is going just fine in Daz Studio with LAMH.

    I'm trying the Fiberhair in Vue Infinite 2014 and getting OK results. This is 6,126,690 poly's which is not exactly easy to work with. Using translucence (infinitely thin model), back lighting and disabling casting shadows on the fur gave me these results.

    001.jpg
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  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    Everything is going just fine in Daz Studio with LAMH.

    I'm trying the Fiberhair in Vue Infinite 2014 and getting OK results. This is 6,126,690 poly's which is not exactly easy to work with. Using translucence (infinitely thin model), back lighting and disabling casting shadows on the fur gave me these results.


    It's a good result. Certainly in Vue you'll need to enable the bounding box view for such large mesh.

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    Everything is going just fine in Daz Studio with LAMH.

    I'm trying the Fiberhair in Vue Infinite 2014 and getting OK results. This is 6,126,690 poly's which is not exactly easy to work with. Using translucence (infinitely thin model), back lighting and disabling casting shadows on the fur gave me these results.


    It's a good result. Certainly in Vue you'll need to enable the bounding box view for such large mesh.

    I would not have tried this with any version before maybe 11 or so. 2014 handles large poly counts well.

    It still needs a lot of learning and tweaking. The absorption is not right yet. It's too coarse for many animals.

    That was 750,000 hairs with the compression setting at 5 the default. Needs to be twice that many hairs with finer fibers. I'm on a first generation i7 though which would make that not possible. I need to up that count in the visible areas and erase the fur from the hidden areas which may work.

    It would still be better if I can work out how to use 360 panoramas for lighting in Studio and render the animals there, to be composited in to a Vue render. I've not had any free time to figure that out yet.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited January 2014

    I'm mostly a Terragen guy, but I worked (and still do a little) on Vue. I think something you might try is to export the sky+atmosphere from Vue as .hdr, and use it in Studio on a UE2 light, with Global Illumination (mandatory to get proper compliance with Vue). That will IMO produce a good result.
    After you render the furred figure in Studio, you may want to save to .png, get rid of the white matte border in Photoshop, and composite with the Vue render (which will provide the background).
    You'll still need to fake shadows cast on the terrain: for that, if you are able to set the same camera parameters in both Studio and Vue, you might render a decimated furred model in Vue, save the shadow pass and use it at compositing overlaying it above the Vue render.
    I hope this is somewhat understandable.

    Post edited by Alessandro Mastronardi on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    BTW, if this can be of any help, Luca, a friend of mine and paleo-artist, made quite some renders using LAMH+Vue. Here is one of his galleries: http://www.renderosity.com/mod/gallery/browse.php?user_id=56904

    I'm not sure what settings he used with Vue, but eventually I can ask. The attached image was done with the old LAMH 1.0 and Vue 9, with quite some heavy OBJ's.

    attachment.jpg
    1280 x 720 - 355K
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    This one too is from Luca, and was a massive OBJ too...

    file_2437523.jpg
    1280 x 720 - 210K
  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    That's actually what I'm doing. I'm using one of those Yosemite setups as a guide and doing a full 360 panorama but the 0,0,0 in Studio is off by a couple of meters when I render while testing with the object centered at 0,0,0. I'm guessing I can use the ground out of the Yosemite setup as a shadow catcher somehow.

    I'd hoped that Studio was capable of rendering just the object and shadow as a layer to use. I looked through once, but I need to get Studio figured out. I have not looked to see if there is maybe a plugin for that.

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    This one too is from Luca, and was a massive OBJ too...

    Those are great results :) I think I've about got it figured out for coarse hair, it's the finer stuff like with a cat that may just be beyond what is possible yet. Sure beats just bump maps though. :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    That's actually what I'm doing. I'm using one of those Yosemite setups as a guide and doing a full 360 panorama but the 0,0,0 in Studio is off by a couple of meters when I render while testing with the object centered at 0,0,0. I'm guessing I can use the ground out of the Yosemite setup as a shadow catcher somehow.

    I'd hoped that Studio was capable of rendering just the object and shadow as a layer to use. I looked through once, but I need to get Studio figured out. I have not looked to see if there is maybe a plugin for that.

    I see. Are you sure it's not a camera parameter that is not equivalent? That offset is suspicious. As far as I know, Studio has no native capabilities of rendering shadow layers. I once bought a plugin called pwCatch, IIRC, which would do that: http://www.daz3d.com/pwcatch

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    This one too is from Luca, and was a massive OBJ too...

    Those are great results :) I think I've about got it figured out for coarse hair, it's the finer stuff like with a cat that may just be beyond what is possible yet. Sure beats just bump maps though. :)

    Try lowering the hair size if you feel it is too coarse. Both the root and tip sizes can be adjusted. Fiberhair can look "bigger" by the nature of the mesh being written.

    Kendall

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    Alessandro - I placed a marker and rendered a 360 panorama in Vue to test, so camera placement did not matter. Placed a cat at 0,0,0 and used the panorama to see where the place holder was. It looked to be off center maybe a couple of meters. I think I just need to make sure that I have Vue set up for one unit to equal one cm to fix that. Thanks for the tip on the add on and that may be what I need. I can render the animal on black using HDRI and extract it in PS CC if I can just capture the shadow and that should work.

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    This one too is from Luca, and was a massive OBJ too...

    Those are great results :) I think I've about got it figured out for coarse hair, it's the finer stuff like with a cat that may just be beyond what is possible yet. Sure beats just bump maps though. :)

    Try lowering the hair size if you feel it is too coarse. Both the root and tip sizes can be adjusted. Fiberhair can look "bigger" by the nature of the mesh being written.

    Kendall

    It also needs more hair if I do that. I'll work it out. Right now for animals in the mid-ground with some more shader tweaks in Vue, I can get pretty good results.

    For now it's pretty good and LAMH is acting right for me. The fur renders in Studio are great.

    Thanks to all for being helpful. :)

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    That's actually what I'm doing. I'm using one of those Yosemite setups as a guide and doing a full 360 panorama but the 0,0,0 in Studio is off by a couple of meters when I render while testing with the object centered at 0,0,0. I'm guessing I can use the ground out of the Yosemite setup as a shadow catcher somehow.

    I'd hoped that Studio was capable of rendering just the object and shadow as a layer to use. I looked through once, but I need to get Studio figured out. I have not looked to see if there is maybe a plugin for that.

    I see. Are you sure it's not a camera parameter that is not equivalent? That offset is suspicious. As far as I know, Studio has no native capabilities of rendering shadow layers. I once bought a plugin called pwCatch, IIRC, which would do that: http://www.daz3d.com/pwcatch

    I wanted to thank you again for that link as it looks like exactly what I need!!!

    Also I'm really enjoying your Croc's, Bear and other animals.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    That's actually what I'm doing. I'm using one of those Yosemite setups as a guide and doing a full 360 panorama but the 0,0,0 in Studio is off by a couple of meters when I render while testing with the object centered at 0,0,0. I'm guessing I can use the ground out of the Yosemite setup as a shadow catcher somehow.

    I'd hoped that Studio was capable of rendering just the object and shadow as a layer to use. I looked through once, but I need to get Studio figured out. I have not looked to see if there is maybe a plugin for that.

    I see. Are you sure it's not a camera parameter that is not equivalent? That offset is suspicious. As far as I know, Studio has no native capabilities of rendering shadow layers. I once bought a plugin called pwCatch, IIRC, which would do that: http://www.daz3d.com/pwcatch

    I wanted to thank you again for that link as it looks like exactly what I need!!!

    Also I'm really enjoying your Croc's, Bear and other animals.

    Thanks a lot Blaine, more animals to come!

  • MadbatMadbat Posts: 388
    edited December 1969

    MadBat,

    see if helps, instead of loading the cat .duf preset directly, to load the plain figure (without fur), and load one of .lmh presets available in your My DAZ 3D Library->Animals->DAZ Big Cat 2->Breeds->AM folder

    Been a while responding to this, but so far I have not been able to get any LAMH products to work, even after several installs. I tried Rawarts latest wildcats recycle and still had DS 4.6.2.118 shut down on me. I've uninstalled LAMH And still have entries for it in my menu's. How do i get rid of this thing?

  • GranvilleGranville Posts: 697
    edited December 1969

    The files are dead on the beta tester site. You can no longer download the plugin - has he pulled the plug on it?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    The files are dead on the beta tester site. You can no longer download the plugin - has he pulled the plug on it?

    The files are not dead, simply are not there anymore because they made into the 1.5 release some weeks ago, already. You can update to it through the DIM.

  • GranvilleGranville Posts: 697
    edited December 1969

    Oh!!!!
    Definitely not dead. Sorry I was just confused by 00000. I get it now. If I install the 1.5 version from DAZ will that overide the player? I need to make my own hair for Noodle cat since there is no preset.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    Oh!!!!
    Definitely not dead. Sorry I was just confused by 00000. I get it now. If I install the 1.5 version from DAZ will that overide the player? I need to make my own hair for Noodle cat since there is no preset.

    The DIM handles things so that you get either the Full or Free version: you can't have both installed at the same time.
    So, when the Full gets installed, it will uninstall the player.
    But, if you followed development, you certainly noticed that the 1.5 Full version includes now all the Player features as well, such as the pane.

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Oh!!!!
    Definitely not dead. Sorry I was just confused by 00000. I get it now. If I install the 1.5 version from DAZ will that overide the player? I need to make my own hair for Noodle cat since there is no preset.

    If you've installed the player, then make sure to uninstall it just to be sure. Sometimes the DIM doesn't get rid of the player DLL

    Kendall

  • GranvilleGranville Posts: 697
    edited December 1969

    Thanks guys for the help. I can't wait to get my cat hairy.

  • GranvilleGranville Posts: 697
    edited December 1969

    What did I do wrong?

    cat_hair.PNG
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  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    What did I do wrong?

    Contact me via email: krsears (at) trdc.biz

    Kendall

  • GranvilleGranville Posts: 697
    edited December 1969

    I started over an got some nice hair.

    cat_2.PNG
    686 x 789 - 475K
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    I started over an got some nice hair.

    That looks better.

    Kendall

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