UltraScenery [Commercial]

HowieFarkesHowieFarkes Posts: 428
edited October 25 in Daz PA Commercial Products

Hi all,

I'm pretty excited to show off my product - UltraScenery. Think of it like UltraTrees but for entire landscapes. Use procedural noise and/or heightmaps to generate the terrain, select features such as rivers, ponds, roads and tracks then choose an "Ecology" to cover the terrain in vegetaion and rocks etc.

A sample of generated landscapes are below :)

 

** Things to try if UltraScenery is not working for you **

  • Ensure you have the latest version of UltraScenery installed (currently that is version 1.3.0)
  • Install UltraScenery via DIM instead of SmartContent
  • Ensure Instance Optimization in the render settings is set to "Memory" or maybe "Auto" but definitely not "Speed"
  • Use a viewport renderer other than "Nvida Iray"
  • Uninstall Ocatane Render (if convenient) - Octane Render has for some people caused freezes and/or extremely long processing times for UltraScenery
  • Getting a big stack of plants and props in the very center of the scene - that also can be caused by Octane Render and can be resolved by uninstalling Octane.
  • Ensure any required products are also installed for the addon you're using - find a list below if unsure.

 

List of Addons for UltraScenery

 

List of Addon Bundles for UltraScenery

 

Other Resources

Post edited by HowieFarkes on
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Comments

  • smaker1smaker1 Posts: 193

    WHoaaa! You never cease to amaze me!

    The question is now: WHEN!!!

  • LeanaLeana Posts: 7,522

    Those look beautiful!

  • Oso3DOso3D Posts: 14,250

    That's so astonoshing. Eager to buy it..

     

  • mats76mats76 Posts: 281

    Wow this looks amazing.

  • James_HJames_H Posts: 670

    Hmm. Credit card in hiding.

  • This could be very interesting. Looking forward to seeing it progress.

  • ArtiniArtini Posts: 5,504

    Hi all,

    I'm pretty excited to show off my (hopefully) next product - UltraScenery. Think of it like UltraTrees but for entire landscapes. Use procedural noise and/or heightmaps to generate the terrain, select features such as rivers, ponds, roads and tracks then choose an "Ecology" to cover the terrain in vegetaion and rocks etc.

    A sample of generated landscapes are below :)

     

    Looks very interesting. Which format of heightmaps, you will support in this product?

     

  • Take my money ... now!

  • HowieFarkesHowieFarkes Posts: 428
    Artini said:

    Hi all,

    I'm pretty excited to show off my (hopefully) next product - UltraScenery. Think of it like UltraTrees but for entire landscapes. Use procedural noise and/or heightmaps to generate the terrain, select features such as rivers, ponds, roads and tracks then choose an "Ecology" to cover the terrain in vegetaion and rocks etc.

    A sample of generated landscapes are below :)

     

    Looks very interesting. Which format of heightmaps, you will support in this product?

     

    Nothing fancy - just grayscale height maps. Also this first iteration of the script only produces a terrain 64x64 meters (mainly because any bigger and the numbers for the vegetation instances bet out of hand).

  • gerstergerster Posts: 754
    edited January 23

    this looks like something I have waited for all the time yes

    Post edited by gerster on
  • Sold, to the cat with the axe.

  • FirstBastionFirstBastion Posts: 5,129

    Awesomeness!

  • PaintboxPaintbox Posts: 924

    10/10 would buy, great idea!

  • TimotheusTimotheus Posts: 100

    I'm still trying to get my jaw up off the floor. Wow.

  • DaventakiDaventaki Posts: 841

    Wow this looks awesome!

  • gerstergerster Posts: 754

    I have a question.

    It looks like that every of your promo scene has a path or a river with the same or at least similar form.

    Are the generated secneries restricted that there is a path or river with always the same shape?

    Or we we do also do our own paths (e.g. a crossroad) or a forest clearing without any paths or rivers?

  • alexhcowleyalexhcowley Posts: 1,886

    This looks awesome but. . .  Will it run on an 8GB Nvidia 1080 with a V7HD on the loose?

    Cheers,

    Alex.

  • SimonJMSimonJM Posts: 5,744

    Oh, you sod ... just when I was finally managing to cut down on my expenditures ... cheeky

  • Instabuy regardless, but I second Gerster's question. There's a dearth of major rivers in the store (not creeks or streams, but like the Columbia or Mississippi rivers) and I could really use one.

  • Leonides02Leonides02 Posts: 1,030

    WOW, Howie! This looks like the kind of product I'd always dreams of seeing in the store. 

    Are the objects created as instances? (i.e. like with UltraScatter)

    Can we add our own library of grasses, trees, etc? (I suppose we could combine with UltraScatter). 

  • JOdelJOdel Posts: 5,447

    Reminds me of some of your old Cararra products. Beautiful. 

    I suppose it's too much to ask for 3DL materials?

  • HowieFarkesHowieFarkes Posts: 428
    gerster said:

    I have a question.

    It looks like that every of your promo scene has a path or a river with the same or at least similar form.

    Are the generated secneries restricted that there is a path or river with always the same shape?

    Or we we do also do our own paths (e.g. a crossroad) or a forest clearing without any paths or rivers?

    The landscape features such as streams and paths are not procedurally generated so they have to be defined using image maps and a JSON file. Initially you'll kinda be restricted to what's included (you're always free to hack the JSON files if you want to try that) but it will be some future release that includes the ability for the end user to define their own features.

  • HowieFarkesHowieFarkes Posts: 428

    WOW, Howie! This looks like the kind of product I'd always dreams of seeing in the store. 

    Are the objects created as instances? (i.e. like with UltraScatter)

    Can we add our own library of grasses, trees, etc? (I suppose we could combine with UltraScatter). 

    Maybe in the future but right now the script needs to know things like the names of materials used in the props and their approximate size and distribution spacing etc. Likely a future UltraScenery-Advanced or something could have an editor for the Ecologies.

  • HowieFarkesHowieFarkes Posts: 428

    Instabuy regardless, but I second Gerster's question. There's a dearth of major rivers in the store (not creeks or streams, but like the Columbia or Mississippi rivers) and I could really use one.

    Not sure that the landscapes are big enough to accommodate a large river like that. Like I said earlier the terrain is 64 x 64 meters ( roughly 210 x 210 feet or 70 x 70 yards for those in the USA ). You can fit a lot into something that size but not broad vistas unfortunately.

  • HowieFarkesHowieFarkes Posts: 428

    This looks awesome but. . .  Will it run on an 8GB Nvidia 1080 with a V7HD on the loose?

    Cheers,

    Alex.

    Sorry I can't help you out with an answer here. I develop on Mac so everything is CPU render for me anyway.

  • HowieFarkesHowieFarkes Posts: 428
    JOdel said:

    Reminds me of some of your old Cararra products. Beautiful. 

    I suppose it's too much to ask for 3DL materials?

    This will be Iray only at this stage as some of the features I've developed for the materials (such as height based shading on props that are both in and out of the water) I haven't figured out if it is even possible to do with 3DL. As far as I can see height based shaders in 3DL are relative to the scene or to the prop and not in world space like I need.

  • jardinejardine Posts: 1,016

    sounds (and looks!) like a dream come true.  

    :)

    j

  • Griffin AvidGriffin Avid Posts: 3,463

    Hopefully you put a randomizer somewhere in the there.

  • CybersoxCybersox Posts: 7,772

    Sigh... always more stuff to buy.  However, while more trees and forests are always nice, I'd really love to see some different biomes... big open rolling prairies, famlands filled with crops, scrub filled badlands....  .  

  • gerstergerster Posts: 754
    gerster said:

    I have a question.

    It looks like that every of your promo scene has a path or a river with the same or at least similar form.

    Are the generated secneries restricted that there is a path or river with always the same shape?

    Or we we do also do our own paths (e.g. a crossroad) or a forest clearing without any paths or rivers?

    The landscape features such as streams and paths are not procedurally generated so they have to be defined using image maps and a JSON file. Initially you'll kinda be restricted to what's included (you're always free to hack the JSON files if you want to try that) but it will be some future release that includes the ability for the end user to define their own features.

    good to hear that it's at least planned for the future yes

    Instabuy regardless, but I second Gerster's question. There's a dearth of major rivers in the store (not creeks or streams, but like the Columbia or Mississippi rivers) and I could really use one.

    Not sure that the landscapes are big enough to accommodate a large river like that. Like I said earlier the terrain is 64 x 64 meters ( roughly 210 x 210 feet or 70 x 70 yards for those in the USA ). You can fit a lot into something that size but not broad vistas unfortunately.

    Will future updates allow us to increase the terrain? I very intersted into gernertign e.g. big woods ;)

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