This looks awesome but. . . Will it run on an 8GB Nvidia 1080 with a V7HD on the loose?
Cheers,
Alex.
Sorry I can't help you out with an answer here. I develop on Mac so everything is CPU render for me anyway.
Still, it would be good to get an idea of whether this is polygon-heavy and/or texture-image-heavy. Does it use 4k image maps, for example? And if so, how many?
This looks amazing. I wish it had an autumn texture preset, or comes with an autumn texture expansion in the future. Would love to see an autumn outdoor set with this level of details.
This looks awesome but. . . Will it run on an 8GB Nvidia 1080 with a V7HD on the loose?
Cheers,
Alex.
Sorry I can't help you out with an answer here. I develop on Mac so everything is CPU render for me anyway.
Still, it would be good to get an idea of whether this is polygon-heavy and/or texture-image-heavy. Does it use 4k image maps, for example? And if so, how many?
The scenes average a bit over 100k instances but this can be lowered by restricting instances to only those in view of the camera (this is an option of the script). The largest image maps are 2k but most are 1024x1024 or smaller with smart usage of layering and tiling.
This looks amazing. I wish it had an autumn texture preset, or comes with an autumn texture expansion in the future. Would love to see an autumn outdoor set with this level of details.
This looks amazing. I wish it had an autumn texture preset, or comes with an autumn texture expansion in the future. Would love to see an autumn outdoor set with this level of details.
I'm pretty excited to show off my (hopefully) next product - UltraScenery. Think of it like UltraTrees but for entire landscapes. Use procedural noise and/or heightmaps to generate the terrain, select features such as rivers, ponds, roads and tracks then choose an "Ecology" to cover the terrain in vegetaion and rocks etc.
I'm pretty excited to show off my (hopefully) next product - UltraScenery. Think of it like UltraTrees but for entire landscapes. Use procedural noise and/or heightmaps to generate the terrain, select features such as rivers, ponds, roads and tracks then choose an "Ecology" to cover the terrain in vegetaion and rocks etc.
A sample of generated landscapes are below :)
These look great, any chance of a rocky terraine?
That is certainly a plan for the future - but right now I'm concentrating on getting this current version polished and ready for the store.
This looks awesome but. . . Will it run on an 8GB Nvidia 1080 with a V7HD on the loose?
Cheers,
Alex.
Sorry I can't help you out with an answer here. I develop on Mac so everything is CPU render for me anyway.
Still, it would be good to get an idea of whether this is polygon-heavy and/or texture-image-heavy. Does it use 4k image maps, for example? And if so, how many?
The scenes average a bit over 100k instances but this can be lowered by restricting instances to only those in view of the camera (this is an option of the script). The largest image maps are 2k but most are 1024x1024 or smaller with smart usage of layering and tiling.
This looks amazing. I wish it had an autumn texture preset, or comes with an autumn texture expansion in the future. Would love to see an autumn outdoor set with this level of details.
It does have autumn now :)
*gasps*
Will buy once released. I feel a good autumn outdoor scene is still missing in my library with lots and lots if nice exteriors of all kind. Also this would look very good either HDRIs with warm toned autumn or winter light. I rarely buy stuff on Day 1 but this is totally worth it.
Will it be able to generate scenes with evergreens? How are we looking for resource heaviness when it comes to rendering with a couple G8 figures?
Evergreens (and by evergreens I mean spruce, fir, pine and the like) will be a future add-on. Not sure about resource heaviness as it varies so much machine to machine. For me a scene with no figures is taking about 2.5Gb RAM when rendering. Also, once you have set-up and framed your scene you can regenerate it and have the script only place instances that are within the camera's view to lessen resource usage.
Quick test with a G8 figure (note: my skills are NOT directed towards using figures lol). This was a 20min iray CPU only render, as I'm on Mac, and Studio never went above 3.3Gb RAM usage.
Quick test with a G8 figure (note: my skills are NOT directed towards using figures lol). This was a 20min iray CPU only render, as I'm on Mac, and Studio never went above 3.3Gb RAM usage.
This looks really cool and like it will be fun to play around with to create different picturesque scenes. Writing in as another waiting for this to be released :
Quick test with a G8 figure (note: my skills are NOT directed towards using figures lol). This was a 20min iray CPU only render, as I'm on Mac, and Studio never went above 3.3Gb RAM usage.
Will it be able to generate scenes with evergreens? How are we looking for resource heaviness when it comes to rendering with a couple G8 figures?
Evergreens (and by evergreens I mean spruce, fir, pine and the like) will be a future add-on. Not sure about resource heaviness as it varies so much machine to machine. For me a scene with no figures is taking about 2.5Gb RAM when rendering. Also, once you have set-up and framed your scene you can regenerate it and have the script only place instances that are within the camera's view to lessen resource usage.
Comments
Still, it would be good to get an idea of whether this is polygon-heavy and/or texture-image-heavy. Does it use 4k image maps, for example? And if so, how many?
Great job! I would have commented earlier but I spent way too much time just staring.
Asari, how would you feel about an Autumn texture?
That looks absolutely amazing. Would love to be able to expand the size in the future to make some grand vistas.
The scenes average a bit over 100k instances but this can be lowered by restricting instances to only those in view of the camera (this is an option of the script). The largest image maps are 2k but most are 1024x1024 or smaller with smart usage of layering and tiling.
Looking forward to its release!
This looks really interesting! Always love your products.
Howie, your environment scene always give me a nice belly tickle. Love your scene. Looking foreward to this one.
It does have autumn now :)
Dear God.....
Can't wait!!!
These look great, any chance of a rocky terraine?
That is certainly a plan for the future - but right now I'm concentrating on getting this current version polished and ready for the store.
Had a go using one of the streams with the autumn trees.
My money! Take it! TAKE IT!!!!
Laurie
This is looking lovely - store credit purchased and waiting....
Thanks, that's very encouraging.
salivating waiting for the release date!
Will buy once released. I feel a good autumn outdoor scene is still missing in my library with lots and lots if nice exteriors of all kind. Also this would look very good either HDRIs with warm toned autumn or winter light. I rarely buy stuff on Day 1 but this is totally worth it.
Will it be able to generate scenes with evergreens? How are we looking for resource heaviness when it comes to rendering with a couple G8 figures?
Looks amazing, but from my experiences with harpwood trail I doubt it will be usable for me once I add figures, clothing, hair, etc to a scene.
Evergreens (and by evergreens I mean spruce, fir, pine and the like) will be a future add-on. Not sure about resource heaviness as it varies so much machine to machine. For me a scene with no figures is taking about 2.5Gb RAM when rendering. Also, once you have set-up and framed your scene you can regenerate it and have the script only place instances that are within the camera's view to lessen resource usage.
Quick test with a G8 figure (note: my skills are NOT directed towards using figures lol). This was a 20min iray CPU only render, as I'm on Mac, and Studio never went above 3.3Gb RAM usage.
This looks really cool and like it will be fun to play around with to create different picturesque scenes. Writing in as another waiting for this to be released :
Hot damn, that looks awesome!!!
That's a very useful feature.
I'm also working on an addon for it, with willows and palm trees and lakes and lagoons (no pictures yet)
Aaargh! Howie and TangoAlpha add-ons. This is all going to cost me!!!
Yes, it will, but it will be worth every penny.
Cheers,
Alex.