*New* LAMH Big Cats Support Thread *New*

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Comments

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    SimonJM said:
    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

    Can't say for sure but I'd suspect the actual dll will be called the same to prevent DS from getting confused over to where to 'send' the LAMH data.


    I can get great render results, but am still not able to save the file as a scene file - even after replacing the lamh file in the Plugin folder with the most recent version. Simon - what is the name & date of the file in your Plugin folder (I know you have the full version)? And anyone else who has the Player - what is the name & date of your lamh file in the Plugin folder?

  • Blaine91555Blaine91555 Posts: 148
    edited December 2013

    I've tested this every way I can with the same results. I'm using the latest beta of the full version of LAMH and the latest release of Daz Studio.

    I click on each of the cats in the AM folder and they all load and render without any issues at all except the Lion and Lioness. Am I the only one having this issue?

    I've had various monitors open and my resources are barely touched. RAM usage never exceeds 22%, CPU usage never more than 14% and the GPU is not even touched. Daz Studio just shuts down and the message pop-ups.

    The other cats load slow but they have no issues at all and are no problem to work with after being opened into the scene. What is different between the Lion and Lioness and the other cats that work fine?

    Exact same results doing it the other way by opening the cat and then loading the LAMH preset.

    No problem saving the scenes.

    Post edited by Blaine91555 on
  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    I've tested this every way I can with the same results. I'm using the latest beta of the full version of LAMH and the latest release of Daz Studio.

    I click on each of the cats in the AM folder and they all load and render without any issues at all except the Lion and Lioness. Am I the only one having this issue?

    I've had various monitors open and my resources are barely touched. RAM usage never exceeds 22%, CPU usage never more than 14% and the GPU is not even touched. Daz Studio just shuts down and the message pop-ups.

    The other cats load slow but they have no issues at all and are no problem to work with after being opened into the scene. What is different between the Lion and Lioness and the other cats that work fine?

    Exact same results doing it the other way by opening the cat and then loading the LAMH preset.

    No problem saving the scenes.

    Blaine - are you running Windows 8 - 64-bit?

  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    Windows 7 64bit.

    I've reached the point I'm just going to wait a couple of weeks and then reinstall everything involved and hope it's all bug free by then. In the meantime, for me at least, I can use all the cats except the African Lion / Lioness as they are no problem for me. Click on the breed in the AM folder and they open just fine. I thought maybe the Lion had a far higher footprint with more fur or something, but since my RAM usage is so low and the CPU is barely taxed at all I doubt that now.

    I have a pretty typical, now old system. i7, 12 gigs RAM and a GTX460 with 1 gig on board.

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    I am going through all the cats right now and loading them directly from the AM category rather than attaching the presets, and so far, I am able to load, pose, render and save every one of them as a scene file (just have the tiger left to go). So that's with the Player and running Windows 8. I am going to try and see if I am still unable to save the scene files using the Attach method.

    But judging from our experiences, I'd say there is definitely something with the OS version that influences how lamh behaves.

  • JaderailJaderail Posts: 0
    edited December 1969

    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?That IS the full LAMH Player beta 64 it is all you need.

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    Jaderail said:
    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

    That IS the full LAMH Player beta 64 it is all you need.

    OK - I guess I was confused because whereas the download zip is called Player, and it shows up in the About Plugins as Player 1.0.6.6., the file name in the Plugin folder was not shown with the Player in the name. I expected it to be called lamhPluginPlayer.xxx rather than lamhPlugin.xxx.

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    OK - here is my final conclusion: First of all - I am happy with how the lamhPluginPlayer behaves for me. I can load any of the eight actors from the Breeds>AM category, pose them, render them, and finally save them as scenes.

    I can also load the Actor file DAZ Big Cat 2 and attach (e.g.) the lion.lamh preset, pose, render and save the scene file.

    I can load the Poser version of the DAZ Big Cat 2, attach the lamhPluginPlayer preset, pose and render but I cannot save the scene file. If I try, D|S crashes.

    I can load figures from the Breeds category, attach lamhPluginPlayer presets, pose & render them but I cannot save as scene file. If I try, D|S crashes.

    So - even though I have to stick with the eight AM figures rather than loading the DAZ figures and attaching the presets, that's OK. I am not missing out on anything. I can, of course, use any of the daz figures without the lamh Fur and save as scene files with no problem.

  • Blaine91555Blaine91555 Posts: 148
    edited December 2013

    Digging deeper I discovered that Daz Studio is only using two cores (four threads). I find that strange. I need to see if that's a known thing and I have a buggy version of Daz Studio somehow. That's effectively using half the systems capabilities.

    I'm also wondering if it's seeing the available RAM. When it crashes RAM usage is at exactly 25% every time I force a crash. RAM usage never goes above 25% in fact.

    This is Alpha type stuff in an official release it seems to me? I don't use Studio much to be honest other than to pose and export, so I don't really know what it's weaknesses are. Seems like it should be using all 8 threads and able to use all the RAM, but it's not. That can't be right.

    I now think Daz Studio is the problem in my case, not LAMH or these cats. With software that can only use 25% of my RAM all it would take is a little more fur to make it crash instead of loading. It's acting like this 64 bit version is not actually 64 bit and limited to 3 gigs. I installed the 64 bit version so something is messed up here.

    Post edited by Blaine91555 on
  • fixmypcmikefixmypcmike Posts: 19,707
    edited December 1969

    Digging deeper I discovered that Daz Studio is only using two cores (four threads). I find that strange. I need to see if that's a known thing and I have a buggy version of Daz Studio somehow. That's effectively using half the systems capabilities.

    I'm also wondering if it's seeing the available RAM. When it crashes RAM usage is at exactly 25% every time I force a crash. RAM usage never goes above 25% in fact.

    Something is definitely not right, it should use all cores and all RAM.

  • JaderailJaderail Posts: 0
    edited December 1969

    Mari-Anne said:
    OK - here is my final conclusion: First of all - I am happy with how the lamhPluginPlayer behaves for me. I can load any of the eight actors from the Breeds>AM category, pose them, render them, and finally save them as scenes.

    I can also load the Actor file DAZ Big Cat 2 and attach (e.g.) the lion.lamh preset, pose, render and save the scene file.

    I can load the Poser version of the DAZ Big Cat 2, attach the lamhPluginPlayer preset, pose and render but I cannot save the scene file. If I try, D|S crashes.

    I can load figures from the Breeds category, attach lamhPluginPlayer presets, pose & render them but I cannot save as scene file. If I try, D|S crashes.

    So - even though I have to stick with the eight AM figures rather than loading the DAZ figures and attaching the presets, that's OK. I am not missing out on anything. I can, of course, use any of the daz figures without the lamh Fur and save as scene files with no problem.

    Nod nod, came to same conclusion myself. but note when you load the Actor-Fur preset combo your getting extra fur zones. I'm only going to Apply presets and never auto load a full preset.
  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    Digging deeper I discovered that Daz Studio is only using two cores (four threads). I find that strange. I need to see if that's a known thing and I have a buggy version of Daz Studio somehow. That's effectively using half the systems capabilities.

    I'm also wondering if it's seeing the available RAM. When it crashes RAM usage is at exactly 25% every time I force a crash. RAM usage never goes above 25% in fact.

    Something is definitely not right, it should use all cores and all RAM.

    I think I'm just going to start over and reinstall everything. I only have Studio 64 bit installed but something is clearly messed up here. Vacation starts soon and I'm stuck at home anyway. :(

    I'm barking up the wrong tree with this issue with the Lion. It's just the increased load vs. the other cats that's making it crash I think, so the cats are just fine, it's Studio that's messed up.

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    Jaderail said:
    Mari-Anne said:
    OK - here is my final conclusion: First of all - I am happy with how the lamhPluginPlayer behaves for me. I can load any of the eight actors from the Breeds>AM category, pose them, render them, and finally save them as scenes.

    I can also load the Actor file DAZ Big Cat 2 and attach (e.g.) the lion.lamh preset, pose, render and save the scene file.

    I can load the Poser version of the DAZ Big Cat 2, attach the lamhPluginPlayer preset, pose and render but I cannot save the scene file. If I try, D|S crashes.

    I can load figures from the Breeds category, attach lamhPluginPlayer presets, pose & render them but I cannot save as scene file. If I try, D|S crashes.

    So - even though I have to stick with the eight AM figures rather than loading the DAZ figures and attaching the presets, that's OK. I am not missing out on anything. I can, of course, use any of the daz figures without the lamh Fur and save as scene files with no problem.

    Nod nod, came to same conclusion myself. but note when you load the Actor-Fur preset combo your getting extra fur zones. I'm only going to Apply presets and never auto load a full preset.

    I am not sure I totally follow. When you say " I'm only going to Apply presets and never auto load a full preset," are you talking about only attaching an lamh Preset and never auto load a daz preset?

  • SimonJMSimonJM Posts: 6,076
    edited December 1969

    Mari-Anne said:

    I can get great render results, but am still not able to save the file as a scene file - even after replacing the lamh file in the Plugin folder with the most recent version. Simon - what is the name & date of the file in your Plugin folder (I know you have the full version)? And anyone else who has the Player - what is the name & date of your lamh file in the Plugin folder?

    Sorry it took a while to respond. What I have is the full version (latest release candidate version that I am aware of) and:

    LAMH.jpg
    483 x 614 - 54K
  • SimonJMSimonJM Posts: 6,076
    edited December 1969

    Mari-Anne said:
    Jaderail said:
    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

    That IS the full LAMH Player beta 64 it is all you need.

    OK - I guess I was confused because whereas the download zip is called Player, and it shows up in the About Plugins as Player 1.0.6.6., the file name in the Plugin folder was not shown with the Player in the name. I expected it to be called lamhPluginPlayer.xxx rather than lamhPlugin.xxx.
    Just checked inside the DIM .zip file for the Player and, as expected, the dll shares a name with the full product, so it will be down the the contents of the dll in situ to report what it is to Daz Studio. As I understand things having the same name enforces the 'one or the other' situation which is needed to prevent DS getting confused - which product (Player or Full) would DS pass on the LAMH data to if both Player and Full product were available?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    New LAMH Player 1.07.00P Beta is out at the following link: http://www.furrythings.com/lamh-player/

    Please make sure to read details and instructions.
    For support requests please contact us at: [email protected], including:

    - the DAZ Studio log file (menu Help->TroubleShooting->View Log File)
    - the LAMH log file, found in your /Documents/DAZ 3D/Studio/lookatmyhairAM/logFile.txt

    Thanks

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    SimonJM said:
    Mari-Anne said:
    Jaderail said:
    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

    That IS the full LAMH Player beta 64 it is all you need.

    OK - I guess I was confused because whereas the download zip is called Player, and it shows up in the About Plugins as Player 1.0.6.6., the file name in the Plugin folder was not shown with the Player in the name. I expected it to be called lamhPluginPlayer.xxx rather than lamhPlugin.xxx.
    Just checked inside the DIM .zip file for the Player and, as expected, the dll shares a name with the full product, so it will be down the the contents of the dll in situ to report what it is to Daz Studio. As I understand things having the same name enforces the 'one or the other' situation which is needed to prevent DS getting confused - which product (Player or Full) would DS pass on the LAMH data to if both Player and Full product were available?

    Thanks for clarifying, Simon. That makes sense. I'm glad to know I have the correct file after all. As I posted earlier, I'm happy with what I have and as long as I use the AM actors/figures, I am OK.

  • JaderailJaderail Posts: 0
    edited December 1969

    Mari-Anne said:
    Jaderail said:
    Mari-Anne said:
    OK - here is my final conclusion: First of all - I am happy with how the lamhPluginPlayer behaves for me. I can load any of the eight actors from the Breeds>AM category, pose them, render them, and finally save them as scenes.

    I can also load the Actor file DAZ Big Cat 2 and attach (e.g.) the lion.lamh preset, pose, render and save the scene file.

    I can load the Poser version of the DAZ Big Cat 2, attach the lamhPluginPlayer preset, pose and render but I cannot save the scene file. If I try, D|S crashes.

    I can load figures from the Breeds category, attach lamhPluginPlayer presets, pose & render them but I cannot save as scene file. If I try, D|S crashes.

    So - even though I have to stick with the eight AM figures rather than loading the DAZ figures and attaching the presets, that's OK. I am not missing out on anything. I can, of course, use any of the daz figures without the lamh Fur and save as scene files with no problem.

    Nod nod, came to same conclusion myself. but note when you load the Actor-Fur preset combo your getting extra fur zones. I'm only going to Apply presets and never auto load a full preset.

    I am not sure I totally follow. When you say " I'm only going to Apply presets and never auto load a full preset," are you talking about only attaching an lamh Preset and never auto load a daz preset?Yes I am. The BC2 came with .lmh presets in the AM folder. The only animal we did not get a .lhm preset for was the hyena. The LAHM Player lists in Windows Panes(tabs) and can load any presets to the selected figure. I have filed a ticket over the hyena issue, I paid for a LAMH product and I expect a .LMH file with said product. Sure the .duf will load but NOT Properly in the player. I refuse to try LAHM Full as It will not load the BC2 files at all on my PC not even at fully Updated. I want a .LMH file so I can keep all presets in one folder.

  • JaderailJaderail Posts: 0
    edited December 1969

    New LAMH Player 1.07.00P Beta is out at the following link: http://www.furrythings.com/lamh-player/

    Please make sure to read details and instructions.
    For support requests please contact us at: [email protected], including:

    - the DAZ Studio log file (menu Help->TroubleShooting->View Log File)
    - the LAMH log file, found in your /Documents/DAZ 3D/Studio/lookatmyhairAM/logFile.txt

    Thanks

    May I ask what issues the new version addresses if it's not to much trouble?
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    Jaderail said:
    New LAMH Player 1.07.00P Beta is out at the following link: http://www.furrythings.com/lamh-player/

    Please make sure to read details and instructions.
    For support requests please contact us at: [email protected], including:

    - the DAZ Studio log file (menu Help->TroubleShooting->View Log File)
    - the LAMH log file, found in your /Documents/DAZ 3D/Studio/lookatmyhairAM/logFile.txt

    Thanks

    May I ask what issues the new version addresses if it's not to much trouble?

    Sure, they are listed at the link in my message.
    Here they go:

    Summary of changes for this release:
    - Now recognizes multiple duplicate models and will apply .duf presets to the newly loaded model.
    - Enhanced GeoGrafting Support
    - Extended stability with latest models
    - Fixed Save to .duf
    - Enhanced support for Legacy Intel GPU’s
    - Enhanced support for OSX Snow Leopard installs

  • Roboman28Roboman28 Posts: 210
    edited December 1969

    The good news is that using RC3 things seem to work OK although we cant save duf files (as people already know). My topic is that the big cat LAHM defaults render far too brightly (almost radioactive) when lighting is chosen to illuminate other characters. A cat on its own can render OK by choosing dim lighting but I've tried to alter the surface values in normal lighting to no effect. Only solution at the moment is to do two renders one for the cat with dim lighting and one for everything else with normal/bright lighting and then stitch things together in a 2D picture program. A better long term solution would be to have LAHM big cat presets which don't render so brightly. Someone has already posted a picture on this forum showing this effect (although it was not meant to illustrate this).

  • Roboman28Roboman28 Posts: 210
    edited December 1969

    For photo see Alexa Sears Page 8
    http://www.daz3d.com/forums/discussion/34012/P105
    Cats are far too bright and my unsubmitted examples are worse.

  • JaderailJaderail Posts: 0
    edited December 1969

    I also wish to report the Newest LAHM Player has fixed all issues. I no longer need to avoid .duf presets. They do load properly after the last update. Looking forward to the none Beta Full LAMH.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited January 2014

    @Roboman

    Actually with latest RC3 (posted 2 days ago here: http://ovbi.org/bugzilla/), .duf saving is reported to work. Could you try to download the files again?

    Post edited by Alessandro Mastronardi on
  • JaderailJaderail Posts: 0
    edited December 1969

    Sorry, but I have a Very strict rule. No Beta's until I have read other users reports in the DAZ Forums. Nothing against you as I do own LAMH full. Its just something I prefer on this Near brand new (cost way to much) PC.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited December 1969

    Jaderail said:
    Sorry, but I have a Very strict rule. No Beta's until I have read other users reports in the DAZ Forums. Nothing against you as I do own LAMH full. Its just something I prefer on this Near brand new (cost way to much) PC.

    No problem, actually I intended to respond to Roboman but forgot to quote his message.

  • JaderailJaderail Posts: 0
    edited January 2014

    I will Reinstall LAMH full. No Doubt about that. I love what it has done for the BC2 and in the past year I have gathered a few animals for a project that just MUST have real fur now. I just got frustrated trying to do Human hair when I started. Who knew I bite at styling hair? Animals I can do.. You guys do the Humans for me if you do not mind to much. :red:

    Post edited by Jaderail on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited January 2014

    This is a quick render, using Rawart's Sasquatch, and the LAMH Puma.
    1 UE2 light and 1 Distant Light, with these settings:

    UE2: default settings, with Intensity=30%, Shading Rate=2
    Distant Light: Shadows Raytraced On, Intensity=60%

    In order to have fur (3Delight curves) rendered properly, a UE2 providing some AO it's mandatory. Using only distant or spot light will probably result in a overbright image.

    Render_2.jpg
    534 x 700 - 114K
    Post edited by Alessandro Mastronardi on
  • Roboman28Roboman28 Posts: 210
    edited January 2014

    Thanks for advice.
    1) I thought I was using the latest but reloaded the new files and saving and restoring LAMH in duf worked for my first time.
    2) Uberlights. Yes good idea. I don't normally use them but happy to try and overnight renders OK.
    3) LAMH picture at http://roboman28.deviantart.com/art/Don-t-Say-Nice-Kitty-423828107. I cheated by doing separate renders for cat and the rest.

    Post edited by Roboman28 on
  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,651
    edited January 2014

    Roboman28 said:
    Thanks for advice.
    1) I thought I was using the latest but reloaded the new files and saving and restoring LAMH in duf worked for my first time.
    2) Uberlights. Yes good idea. I don't normally use them but happy to try and overnight renders OK.
    3) LAMH picture at http://roboman28.deviantart.com/art/Don-t-Say-Nice-Kitty-423828107. I cheated by doing separate renders for cat and the rest.

    1) Glad to hear that. Duf load/save should now work also with multiple furred figures in the same scene
    2) Well, usually UE2 does add to the render time (Ambient Occlusion calculations alone are quite heavy), but with some precautions you can really limit the overhead. For example, a UE2 Shading rate between 1 and 2 is usually good for models not too close to the camera: I suggest using UE2 Shading Rate below 1 (and as low as 0.1, which produces the best hairs quality) only when the model is quite close to the camera (say below 2-3 meters).
    On my PC (Win7, 16GB, i5) a BC2 with Real Fur, and the light setup described in my earlier post, takes about 10 minutes to render with medium render settings (MaxRayTD=2, Pixels and Shadow Samples=4, Shading Rate=0.5); about 1 hours cranking up those values (MaxRayTD=6, Pixels and Shadow Samples=16, Shading Rate=0.1)
    3) Great image! May I request the permission to post it in our LAMH FB Page, adding your nickname for credit?

    Post edited by Alessandro Mastronardi on
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