*New* LAMH Big Cats Support Thread *New*

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  • JaderailJaderail Posts: 0
    edited December 1969

    Okay, then I'm out of ideas. Only Ken or AM has the knowledge to beat that one. I did the best I could. I too am without a FULL LAMH at this time, I'm only using the LAMH Player Beta (64bit) from AM at this time and will keep doing so until all this is proven corrected in the full version.

  • TrishTrish Posts: 2,625
    edited December 2013

    Thank you very much anyway Jaderail....I know if you can't figure it out it must be the product....I do appreciate your help as always ..I myself will just use furless kitty's or try to make my own fur ...Trish

    Post edited by Trish on
  • NovicaNovica Posts: 23,925
    edited December 1969

    This is a straightforward question, I've never sent one of the scenes before- if Trish poses her cat, can she save the scene and send it to someone so they can apply the hair and send it back? We know she has the product, and the full version of the LAMH, so it doesn't share a product. My email program limits me to 25MB and I don't know how many bytes one of these scene files are, but I would think someone should be able to help her as it is a product and studio problem.

  • CyprithCyprith Posts: 41
    edited December 1969

    Well, it seems that I am one of the few who could load the furs. I use the full LAMH version and it didn't work with the store version. I've downloaded the beta version as mentioned here and put the files into the existing folders. I've tested the program with a quick fur on the first item I had in my library (which was an iron bracer) and it looked okay.

    I couldn't run the presets in the breeds folder alone. They cause DazStudio to crash. But like someone here I can load a normal cheetah and load the preset after that, delete the cheetah(2) and pose the furry cheetah. The render screen turned white which is unusual but after a while the render starts. I don't know which shader is used for the eyes but that thing needs quite a lot of time to render even with the normal default light.

    The render below uses a quick light setup with shadow maps and it's normally fast as hell. But for this cheetah it needed about 15 minutes. I didn't work much with LAMH so far but it is supposed to be that slow even with shadow maps?

    I don't know if it is important but when I delete the scene Daz asked me twice if I want to delete the item also in the LAMH interface. Looks to me that somehow there were two fur objects. Ah, I just realized that there are several identical LAMH groups in the main LAMH group. Is that really like it should be?

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  • TrishTrish Posts: 2,625
    edited December 2013

    Cyprith: you screen shot looks totally different than mine.....I am going to work on your way today......be prepared for a pm...Please...p.s. so are you saying that you have both the full LAMH product and the beta player installer??? thanks Trish

    Post edited by Trish on
  • MartialMartial Posts: 431
    edited December 1969

    I just do what you did and DAZStudio (lst version 4.6.1.39) crash during attach fur
    I think i will wait that the developper upgrade its plugin
    Dommage! Just before i upgrade DAZStudio i did nice renders with furs on Big Cat 2

    But, a big avantage for me, the new version of DAZStudio can load all my previous saved scenes (except ones with LAMH furs) ,the previous version of DAZ couldn't not open completely my saved scenes (many assets errors reading).I change nothing and with the new version my old scenes are now loading

  • SimonJMSimonJM Posts: 6,071
    edited December 1969

    Cyprith said:
    Well, it seems that I am one of the few who could load the furs. I use the full LAMH version and it didn't work with the store version. I've downloaded the beta version as mentioned here and put the files into the existing folders. I've tested the program with a quick fur on the first item I had in my library (which was an iron bracer) and it looked okay.

    I couldn't run the presets in the breeds folder alone. They cause DazStudio to crash. But like someone here I can load a normal cheetah and load the preset after that, delete the cheetah(2) and pose the furry cheetah. The render screen turned white which is unusual but after a while the render starts. I don't know which shader is used for the eyes but that thing needs quite a lot of time to render even with the normal default light.

    The render below uses a quick light setup with shadow maps and it's normally fast as hell. But for this cheetah it needed about 15 minutes. I didn't work much with LAMH so far but it is supposed to be that slow even with shadow maps?

    I don't know if it is important but when I delete the scene Daz asked me twice if I want to delete the item also in the LAMH interface. Looks to me that somehow there were two fur objects. Ah, I just realized that there are several identical LAMH groups in the main LAMH group. Is that really like it should be?


    I wondered about that, too - if I delete one set all is well, but try and delete the other and DS crashes. If I hide one set you can see the 'green preview hair' disappear, but not if I hide the other?
  • Jewel DesignsJewel Designs Posts: 1,467
    edited December 1969

    I quit. It took me 4 days to get two completed renders after umpteen "crashes." When it works, it is awesome. I am not a programmer, I do not understand half of what is being talked about and suggested here on this forum. I have requested a refund, but I will continue to follow this product. If it gets fixed, I would purchase it again in a heartbeat. Here is my second render. Please, fix this, I really want it to work.

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  • CyprithCyprith Posts: 41
    edited December 2013

    Trish:
    I don't think that I ever installed the player. I owned the full version the time the first player was released and thought I don't need that thing because I have the full version. But you know I have huge library and I'm not totally sure. Does the LAMH player show up separately in the plugin list? If so it is not installed. And I didn't download the beta for it.

    Simon:
    Yes, I get the same result. If I try to delete one of the empty looking groups Daz crashes.

    Edit: The blue nodes can be deleted. The red one causes a crash if I touch them but the green guide hairs are actually affected by the green nodes.

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    Post edited by Cyprith on
  • TrishTrish Posts: 2,625
    edited December 2013

    Cyprith: I guess the major part of my problem is Studio I just started playing with it about 4 months ago....before that I just used it as a closet to store things for use in Bryce7Pro...I also own the full LAMH product but I never played with it.....it will allow me to create my own fur but I am really bad at that....The more I read the conflicting reports the more confused I get....Do you start with this??? how do you begin??..this is what both sides of studio looks like on my computer.......

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    Post edited by Trish on
  • TrishTrish Posts: 2,625
    edited December 2013

    If I click on anything in the smart content side This happens.......What do your screens look like and maybe I will give this another go...one more time (into the 80million I have tried already...sorry) but it gets really upsetting to me ...If I add it up I have spent almost 100.00 bucks on a hobby for my art (and its not fun)...Trish

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  • TrishTrish Posts: 2,625
    edited December 1969

    When Alessandro sent me a pm with the down load link this is what it was ...is this what you have also??? This is what I re-installed over top of what I had...Trish

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  • TrishTrish Posts: 2,625
    edited December 2013

    I just sent Alessandro a pm and asked him to make a movie step by step of how to put fur on the cats...he had offered to do that maybe that will help me as I can not understand any of this....I am done with this for today again.......Trish

    Post edited by Trish on
  • CyprithCyprith Posts: 41
    edited December 1969

    Actually I never use smart content. I've started with Daz 2007 and I am still using the tree view (Side by Side). I can't work with the bunch of unsorted folders. When I look at your view I can't even tell which is a figure, which is a mat file and why the hell are cats and humans in the same category? I know it's all labeled but it's still way to unsorted for me.

    Maybe if you use a different layout it would be easier for you. It seems that you have two library related tabs on your screen. I only use one but I don't know if it really helps to see my layout if you don't know how to get there.

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  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    I have the beta for the LAMH full version installed. Up until today I've only tried the cats minus the hair to export and one round of experimental renders in Daz Studio with the Puma.

    Today I started by trying to load the Lion with the hair and it crashes and won't load. I then tried them all one at a time. They all load except the Lion and Lioness which crash Daz Studio before they load, every time. The others are slow to load but at least they do load. I repeated the process for a second round to make sure with the same results. The Lion and Lioness I cannot load without a crash a few seconds into loading.

    I simply don't have time to deal with beta issues so my apologies in advance for not being able to help sort this out. I just thought you might want to know how many are having problems and what the issues are.

    Studio is latest release, not the beta.
    LAMH is the beta.

    The renders of the Puma with this hair came out wonderful, so I look forward to when it's all working well. Until then it will be fine sitting in my files.

  • Mari-AnneMari-Anne Posts: 363
    edited December 2013

    Has anyone tried to save a Real Fur file as a scene? I am running the free Player v. 1.0.6.6. on Windows 8 - 64 bit and have no problem rendering (for example) the cheetah directly from the Breed > AM menu and also no problem rendering the cheetah if I use the Create > Attach Preset method. However, when I try to save either type of the cheetahs as scene files, Daz Studio 4.6.1.39 Pro crashes.
    Here is a screen shot of the error message.

    I also have the log text but it is several pages long and abruptly ends with:

    Loaded file: JCMrCarpalsBB.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded file: JCMrShldrBF.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.
    Loaded file: JCMrCollarBB.dsf
    Loaded Morph Deltas in 0 min 0.0 sec.

    Edited to add: I should mention that when I check About Plugins in the D|S Help menu, it does show that I have the Player v. 1.0.6.6. installed rather than the lamhPlugin as shown in the error message. Kinda confusing?! eh?!

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    Post edited by Mari-Anne on
  • Blaine91555Blaine91555 Posts: 148
    edited December 1969

    I have the beta for the LAMH full version installed. Up until today I've only tried the cats minus the hair to export and one round of experimental renders in Daz Studio with the Puma.

    Today I started by trying to load the Lion with the hair and it crashes and won't load. I then tried them all one at a time. They all load except the Lion and Lioness which crash Daz Studio before they load, every time. The others are slow to load but at least they do load. I repeated the process for a second round to make sure with the same results. The Lion and Lioness I cannot load without a crash a few seconds into loading.

    I simply don't have time to deal with beta issues so my apologies in advance for not being able to help sort this out. I just thought you might want to know how many are having problems and what the issues are.

    Studio is latest release, not the beta.
    LAMH is the beta.

    The renders of the Puma with this hair came out wonderful, so I look forward to when it's all working well. Until then it will be fine sitting in my files.

    I attempted this again by loading the model and then loading the preset via LAMH with the same results. Crashes Daz Studio.

    3 hours of this is enough. Hope this is fixed.

  • NovicaNovica Posts: 23,925
    edited December 1969

    I don't know if any of this information is helpful, but:
    I use Windows 7, 64 bit
    I am not using the latest version of studio that just came out, I'm the 4.6 that has been around the past months. Not going to upgrade either.
    I did not have any LAMH installed, and only uploaded the free player version from the link to that other site. (and did the 64 bit.)
    I only used Content Library, not the Smart Content approach.

    I turn everything off other than just studio- no other open windows, DIM is not running, etc. Don't tax your computer AT ALL. (to be on the safe side.)

    How much RAM do you folks have- could that be PART of the problem? What does this need to work?

  • Jewel DesignsJewel Designs Posts: 1,467
    edited December 1969

    Novica, I have the exact same set up as you, and I still crash incessantly, but it's a hit or miss type thing. I always save my scene before rendering (just in case). Today, I crashed first try on a render. Shut complete system down, rebooted, and pulled up same scene. Tried to render, and again I crashed. Shut every thing down again and rebooted a third time, pulled up same scene, and got through an entire render with no problem. There is no rhyme or reason, that I can find, as to whether it will crash or not. ???? To say I am frustrated is putting it mildly.

  • agsears_f6a68cb825agsears_f6a68cb825 Posts: 169
    edited December 2013

    I'm really loving these presets! They're so realistic and fluffy~

    This is a quick render using three of the Big Cats and RawArt's Satyr.

    Alexa :3

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    Post edited by agsears_f6a68cb825 on
  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    Novica said:
    I don't know if any of this information is helpful, but:
    I use Windows 7, 64 bit
    I am not using the latest version of studio that just came out, I'm the 4.6 that has been around the past months. Not going to upgrade either.
    I did not have any LAMH installed, and only uploaded the free player version from the link to that other site. (and did the 64 bit.)
    I only used Content Library, not the Smart Content approach.

    I turn everything off other than just studio- no other open windows, DIM is not running, etc. Don't tax your computer AT ALL. (to be on the safe side.)

    How much RAM do you folks have- could that be PART of the problem? What does this need to work?

    I have 32 MB of RAM so I know that can't be it for me

  • SimonJMSimonJM Posts: 6,071
    edited December 1969

    Mari-Anne said:
    Novica said:
    I don't know if any of this information is helpful, but:
    I use Windows 7, 64 bit
    I am not using the latest version of studio that just came out, I'm the 4.6 that has been around the past months. Not going to upgrade either.
    I did not have any LAMH installed, and only uploaded the free player version from the link to that other site. (and did the 64 bit.)
    I only used Content Library, not the Smart Content approach.

    I turn everything off other than just studio- no other open windows, DIM is not running, etc. Don't tax your computer AT ALL. (to be on the safe side.)

    How much RAM do you folks have- could that be PART of the problem? What does this need to work?

    I have 32 MB of RAM so I know that can't be it for me

    I hope you meant 32GB ...! ;)

    I, too, have 32GB on board, and use DS4.6 64-bit latest stable and LAMH full, 1,07 beta. Results have been ... annoying. Some are now predictable such as loading Puma and leopard (in whatever order) causing a crash. Memory usage does not seem to be a factor (see first sentence!) but I have seen RAM use peak at 24GB with what I thought was a simple scene with just some scenery, one figure and one LAMH felime. What worried me, a little, is that each time I did a trial the RAM used increased but once it hit 24GB that stopped, so not a clue on that one!

  • NovicaNovica Posts: 23,925
    edited December 1969

    Novica, I have the exact same set up as you, and I still crash incessantly, but it's a hit or miss type thing... There is no rhyme or reason, that I can find, as to whether it will crash or not. ???? To say I am frustrated is putting it mildly.

    I'm so sorry :( I feel bad for everyone who is experiencing this. They really do need to set up something in the meantime where if people can prove (perhaps via screenshots) that they have the cats, that those of us who can get it to work, would plop the fur on and send the file back to you. (If that's possible, as I said I can only send 25MB and I have no idea how much one of these suckers is for file size, or if you can even send dufs or whatever it is. I am technologically challenged!) And I don't know if that would even work if your studio isn't coping well.

  • JaderailJaderail Posts: 0
    edited December 1969

    From what I'm reading I'm seeing in the full LAMH Updated to Beta versions, that do sort of work, have the very same issues that the None Beta LAMH Player had on my PC. You need to load the Figure first, it then loads the Fur to that figure but also loads a second none needed figure you can delete, and some of the presets simply crash the PC on a load. I've not seen the doubling of the fur on my end but I do not think I can check that without the full LAMH.
    That tells me that something in the LAMH Player Beta (64bit) and the LAMH Full Beta's are different. As I have no issues at all with the LAMH Player Beta (64bit) that I can tell except for massive ram use at render time. That I have seen. When I can MAX out a 64 GB PC with a simple scene and only 2 furred cats something is still not right. Even in this LAMH Player Beta (64bit).

  • JaderailJaderail Posts: 0
    edited December 1969

    Cyprith said:
    Trish:
    I don't think that I ever installed the player. I owned the full version the time the first player was released and thought I don't need that thing because I have the full version. But you know I have huge library and I'm not totally sure. Does the LAMH player show up separately in the plugin list? If so it is not installed. And I didn't download the beta for it.

    Simon:
    Yes, I get the same result. If I try to delete one of the empty looking groups Daz crashes.

    Edit: The blue nodes can be deleted. The red one causes a crash if I touch them but the green guide hairs are actually affected by the green nodes.

    I'm getting the same results. And I decided to do some looking. This is what I found.

    #1. Load a Figure and load older preset it loads properly.
    #2. Load a Big Cat 2 actor with a preset it loads WRONG.
    #3. Load a Big Cat 2 without preset and Apply Preset it loads Properly.
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  • TrishTrish Posts: 2,625
    edited December 2013

    Alessandro: sent me a pm and is making us a movie to tell us how the product works from A-Z so maybe that will help......maybe he will post a link to it here......when he finishes it....Trish

    Post edited by Trish on
  • Mari-AnneMari-Anne Posts: 363
    edited December 2013

    I think my problem is that I don't have the proper file(s) in the C:\Program Files\DAZ 3D\ DazStudio4\Plugins folder. Right now, in that folder I have lamhPlugin.64.dll, which is dated 10/24/2013. Is that the correct one? Seems to me I should have the lamhPluginPlayer.64.dll file. But under Installed Plugins, it shows up as lamhPluginPlayer 1.0.6.6. Can someone verify for me what file and date they have in their Plugin folder?

    And yes, that is 32 GB of RAM. Sorry about the typo.

    Post edited by Mari-Anne on
  • SimonJMSimonJM Posts: 6,071
    edited December 1969

    You can have either the free player or the full product, not both, active at the same time.

  • Mari-AnneMari-Anne Posts: 363
    edited December 1969

    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

  • SimonJMSimonJM Posts: 6,071
    edited December 1969

    Mari-Anne said:
    SimonJM said:
    You can have either the free player or the full product, not both, active at the same time.

    When I download the free player from Alessandro's site, I get a zip file called: lahmPluginPlayer.Win64 but when I open it, it is lahmPlugin.64.dll - does that make sense?

    Can't say for sure but I'd suspect the actual dll will be called the same to prevent DS from getting confused over to where to 'send' the LAMH data.

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