Daz inc. innovating,imitating or stagnating??

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  • akmerlowakmerlow Posts: 1,124
    And the irony I mention is that now they use game engines to achieve this, like in that movie. Using Unreal like they did was all about accurate character and lighting tolerances, and getting that feedback in real time. Being able to do that in real time is the game changer.

     

    I guess this thread may have input from you too: https://www.daz3d.com/forums/discussion/352736/add-better-export-support-for-maya-unreal-engine-4 with examples etc. that you may show

     

  • nonesuch00nonesuch00 Posts: 18,762
    edited September 2019

    I saw previews for that movie (Steve Carell) & it's awful. Although as a cartoon fan I like the effort made on the 3D CGI.

    Post edited by nonesuch00 on
  • kyoto kidkyoto kid Posts: 41,931
    edited September 2019
    I understand the quote, I've read about the instances behind it. That's not really the point, would Daz use this quote if it didn't have 3 big Hollywood movies listed in it??? I rather think not. I think Daz likes that tie in to Hollywood. And the irony I mention is that now they use game engines to achieve this, like in that movie. Using Unreal like they did was all about accurate character and lighting tolerances, and getting that feedback in real time. Being able to do that in real time is the game changer.

    I'm also sure that many people chose not to learn new things as they use Daz, mainly because they don't want to for a variety of reasons. They pay for the convenience Daz offers. Thats really why most of us are here, like I said, Studio's ease of use is one of its best perks. Still, its almost unavoidable to learn something. And regardless, many also get to a point to where they have tons of the same thing, and decide they don't need to get anymore. Once you have so many models, its only natural to get picky over what you buy. Its like food and wine, the more wines you drink, the more discerning you become over what wines you buy. But wines are consumable, 3D assets do not disappear after use. Once you have a large collection of assets, it takes something truly unique to catch your eye.

     

    We've had Iray for a while now, so it takes more than just a pretty face to get noticed. Dforce is sort of the new thing, and a bunch of clothes are dforce now which gets some to buy new clothes. Dforce hair seems to be not so adopted, with the exception of animals and creatures, and I'm not sure how popular animals are at Daz. I'm still agitated we couldn't get a brand new Cat 8.

     

    But video games can do physics for everything, not just cloth or hair. You can tie your character down to the ground properly. This stuff doesn't just help animation, it can be used for single frames, too. As game engines get better and better, people will be looking at them for their rendering needs, even still pictures. Can Daz tackle that demand? I think Daz should strike up as many partnerships as possible here, so that they can get their models more adopted in this growing field, and the Daz Genesis can become its own industry standard. Didn't Genesis 8 use new weight mapping that was more of an industry standard for a similar reason? I think Daz should work on a skeleton that is primed for export to Unity and Unreal (not just FBX export, but more like a primer before the export), and this skeleton can be applied to any Daz figure through the transfer tool. That would mean people can choose which they use. Daz could also have a better system for importing models into Daz. It would be great if people could import models into Daz with their rigging intact.

     

    ...for myself it was creating custom characters using morph and surface resource content instead of pre built characters. The project of making both a teen, "tween", and child character using V4 many years ago was definitely a very valuable learning experience and still has an effect on what I do today. 

    Slowly getting into modelling with the latest release of Blender, primarily for creating props and items I need that are unique to my stories which cannot be found in 3D model stores (or are extremely expensive).

    I also hear you on a more updated lifelike cat model 

    My only misgiving with game creation software is that the figures still need to be decimated to a certain degree so that they don't bog the system down and that sacrifices some level of detail I feel is important in still frame illustration.  I saw an demo of a setting created in Unity which looked incredibly realistic.  When a character was inserted to the scene it (the character) didn't match the detail level of the setting. 

    As I understand G8 uses the same weight mapping base that G3 does only with a few additional differences, like a couple more bones and improved facial mesh. 

    Post edited by kyoto kid on
  • MusclemanMuscleman Posts: 3,099
    RawArt said:

    Not sure what the point of the question is?....is it simply to cause controversy? Because all you are asking is for personal opinions.

    The simple fact is that Daz keeps adding features to D/S and the program continues to grow...and that is cool.

     

    Agree

  • DAZ studio is actually getting increased use by me as features are added

    I openly admit that

    can it replace Carrara yet in my workflow 

    a resounding no way

    will it ever? If they added all the stuff so many are vehemently opposed to as it complicates things for their simple click load render a pretty girl workflow maybe

    a DAZ studio  full 3D suite edition with a pricetag could possibly solve this as those same objectors hate the idea of paying for studio too

    by full 3D suite I mean vertex room, terrain, trees particle generation etc like Carrara and maybe Hexagon and Bryce features too

    indeed it could in effect be Carrara/Hexagon/Bryce features integrated into DAZ studio and I think many would buy it as then all DAZ content would work in it unlike Carrara 

    I doubt it will ever happen but I certainly wish it could

  • marth_emarth_e Posts: 187
    edited September 2019

    I'm convinced that the best thing that DAZ could do right now is what Ubisoft just did. Ubisoft replaced their in-house digital content creation tool (DCC) with Blender.

     

    Blender not only is free.  It is also a very stable, more agile development environment supported by open source. If DAZ would adopt the same workflow as Ubisoft did then they could forget about spending a significant amount of time and resources to maintain and improve the core of Daz Studio and focus on what they do best: selling 3d rigged figures and 3d content and also invest their efforts on research and exploration of new tools instead of always trying to catch up with what the competition is doing.

     

    Blender 2.8 is a very powerful piece of software. Cycles render is as good as any of the top renders in the market. EEVEE, as a real time render, is a game-changer. Blender also has super powerful modeling, sculpting, uv editing, texturing, rigging (with real IK), anmation, painting and even simulation and dynamics tools. And not just that: blender evolves rapidly at the speed of the CGI industry.

     

    Daz, as Ubisoft did, could then forget about trying to include any of those core features inside DAZ Studio and just focus on adding their very specialized tools and 3d rigged figures.

    If Blender was the best option for Ubisoft, one of the video game giants in the world, and if they are willing to use it in production why not DAZ. 

     

    Martha E.

    Post edited by marth_e on
  • An interesting blog was pointed out to me on Facebook 

     

  • marth_emarth_e Posts: 187

    An interesting blog was pointed out to me on Facebook 

     

    Very interesting. Thanks for sharing.

     

  • Leonides02Leonides02 Posts: 1,379

     

    marth.e said:

    If Blender was the best option for Ubisoft, one of the video game giants in the world, and if they are willing to use it in production why not DAZ. 

    Probably because they would alienate a huge chuck of their loyal customers. :)

  • marth_emarth_e Posts: 187
    edited September 2019

    If Daz insists in maintaining and trying to add every single industry new feature in Daz Studio, specially with a framework that has been discontinued for many year now, they will always be 10 steps behind, they will never truly innovate, they will never be production ready and Daz Studio will keep being just a hobbyists software.

    I don't see why Blender should scare their customer base away. Daz could easily build a very similar to Daz Studio interface on top of Blender and benefit of all of its core features. Blender's more advanced features for modeling, sculpting, texturing, etc will still be there and it would depend on the user if they want to use them or not. 

    You either evolve or you disappear

    Post edited by marth_e on
  • marth_emarth_e Posts: 187
    edited September 2019

    In a way, and as far as I understand, that's exactly what they are planning to do with the Dex (DSON Exchange) plugin for Maya with the advantage that Blender is FREE!!! The majority of hobbyists just can't afford Maya's license. Why not do something similar with Blender. That's the future!!!

     

     

    Post edited by marth_e on
  • kyoto kidkyoto kid Posts: 41,931
    edited September 2019

    DAZ studio is actually getting increased use by me as features are added

    I openly admit that

    can it replace Carrara yet in my workflow 

    a resounding no way

    will it ever? If they added all the stuff so many are vehemently opposed to as it complicates things for their simple click load render a pretty girl workflow maybe

    a DAZ studio  full 3D suite edition with a pricetag could possibly solve this as those same objectors hate the idea of paying for studio too

    by full 3D suite I mean vertex room, terrain, trees particle generation etc like Carrara and maybe Hexagon and Bryce features too

    indeed it could in effect be Carrara/Hexagon/Bryce features integrated into DAZ studio and I think many would buy it as then all DAZ content would work in it unlike Carrara 

    I doubt it will ever happen but I certainly wish it could

    ...that would likely lose me only because I couldn't afford it on my meagre SS budget. 

    Post edited by kyoto kid on
  • An interesting blog was pointed out to me on Facebook 

     

    No wonder there is no Daz Studio 5 their time is running out and that's a huge amount of work they need to do to upgrade, poser might out last DS in the end Lol!

  • kyoto kidkyoto kid Posts: 41,931
    edited September 2019

    ...what I would love to see is more format import options like .3ds and .lwo as well as game format asset format. 

    Post edited by kyoto kid on
  • Alley RatAlley Rat Posts: 405
    edited September 2019

    I would recommend OP sit down with DAZ Studio and really explore its abilities. It's absolutely insane what it can do, for free, let alone the paid add-ons. The fact that we even get free SDK access to create our own plug-ins (something I've been wanting for Poser for years), and so so so much more. Then you have some of the best PAs who extend it even further. This program has given me (and others, if I'd just share my work) access to my imagination in a way that I never thought possible. I'm a graphics programmer and it's basically the perfect sandbox proving ground for concepts, both technical and artistic. I was a diehard Poser fan for years, and I still love it because it's what started everything, but really look at DS, especially these latest updates, and it's not hard to see the appeal and power.

    Post edited by Alley Rat on
  • kyoto kid said:

    DAZ studio is actually getting increased use by me as features are added

    I openly admit that

    can it replace Carrara yet in my workflow 

    a resounding no way

    will it ever? If they added all the stuff so many are vehemently opposed to as it complicates things for their simple click load render a pretty girl workflow maybe

    a DAZ studio  full 3D suite edition with a pricetag could possibly solve this as those same objectors hate the idea of paying for studio too

    by full 3D suite I mean vertex room, terrain, trees particle generation etc like Carrara and maybe Hexagon and Bryce features too

    indeed it could in effect be Carrara/Hexagon/Bryce features integrated into DAZ studio and I think many would buy it as then all DAZ content would work in it unlike Carrara 

    I doubt it will ever happen but I certainly wish it could

    ...that would likely lose me only because I couldn't afford it on my meagre SS budget. 

    You would not be the target

    you are a one of those who needs ready made products

    the free version would still exist for you

  • namffuaknamffuak Posts: 4,422

    An interesting blog was pointed out to me on Facebook 

    No wonder there is no Daz Studio 5 their time is running out and that's a huge amount of work they need to do to upgrade, poser might out last DS in the end Lol!

    If you check the change log for Studio you will see a lot of "source maintenance" entries; many (not all) seem to be related to a methodical migration to Qt 5. But I think part of that problem is that there is still a bit of Qt 3 in Studio running in some comparability mode. And there is a scripting engine in Q 5 that is compatible with current Daz Script. Daz is working on the migration but the goal is to make it as transparent as possible to us.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,204
    edited September 2019

    Well while the Qt4 v Qt5 stuffs is over my little head I would imagine many softwares still use it so while not in development would still be pretty prolific out there so not disappearing anytime soon

    just some issues with adding new stuff using the later one

    or more importantly older stuff not working if moving forward

    why I guess many DS3 plugins no longer worked in DS4

    Post edited by WendyLuvsCatz on
  • GordigGordig Posts: 10,613

    An interesting blog was pointed out to me on Facebook 

     

    I sat through three minutes of unfocused rambling before I came back to the same question I had before I started the video: who the hell is he, and why should I care what he has to say?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,204
    edited September 2019
    Gordig said:

    An interesting blog was pointed out to me on Facebook 

     

    I sat through three minutes of unfocused rambling before I came back to the same question I had before I started the video: who the hell is he, and why should I care what he has to say?

    Just another user who I already knew for his helpful tutorials,

    he is a Vlogger https://www.versluis.com/ interesting stuff on all things 3D etc actually
    he didn't link me this video someone else did, I was only interested in the Qt4 and 5 bit and don't pretend to understand which is why shared it and pondered if a reason some things not being done as fast as people would like, DAZ are actively developing DS just they might have quite a task involved not breaking older stuff.

    Post edited by WendyLuvsCatz on
  • wolf359wolf359 Posts: 3,936
    edited September 2019
    ..... Removed
    Post edited by wolf359 on
  • PadonePadone Posts: 4,022
    marth.e said:

    I'm convinced that the best thing that DAZ could do right now is what Ubisoft just did. Ubisoft replaced their in-house digital content creation tool (DCC) with Blender.

    That would require a daz importer for blender, that's already made for the most part, and a iray frontend for blender, that I have no clue about at this time. But yes, I suppose this is doable. And as you said this would free daz from developing and maintaining daz studio. Nevertheless this would also take the whole daz assets library in the hand of blender. What if blender goes down for any reason ? I mean daz studio is a safe place for daz assets to be played. It is bounded to daz alone, well, and nvidia for iray.

    Then I do agree that a complete daz exporter and may be a iray frontend for blender would be nice to have, since this would easily bring daz assets to any company using blender.

  • akmerlowakmerlow Posts: 1,124

    I'm convinced that the best thing that DAZ could do right now is what Ubisoft just did. Ubisoft replaced their in-house digital content creation tool (DCC) with Blender.

    I don't like globalization.

    Be that websites looking all the same due to bootstrap html5; videogames using Unreal Engine and Unity instead of unique engines by different companies; web browsers being chromium based; etc. etc.

     

    indecision

     

  • p0rtp0rt Posts: 217
    marth.e said:

    I'm convinced that the best thing that DAZ could do right now is what Ubisoft just did. Ubisoft replaced their in-house digital content creation tool (DCC) with Blender.

     

    Blender not only is free.  It is also a very stable, more agile development environment supported by open source. If DAZ would adopt the same workflow as Ubisoft did then they could forget about spending a significant amount of time and resources to maintain and improve the core of Daz Studio and focus on what they do best: selling 3d rigged figures and 3d content and also invest their efforts on research and exploration of new tools instead of always trying to catch up with what the competition is doing.

     

    Blender 2.8 is a very powerful piece of software. Cycles render is as good as any of the top renders in the market. EEVEE, as a real time render, is a game-changer. Blender also has super powerful modeling, sculpting, uv editing, texturing, rigging (with real IK), anmation, painting and even simulation and dynamics tools. And not just that: blender evolves rapidly at the speed of the CGI industry.

     

    Daz, as Ubisoft did, could then forget about trying to include any of those core features inside DAZ Studio and just focus on adding their very specialized tools and 3d rigged figures.

    If Blender was the best option for Ubisoft, one of the video game giants in the world, and if they are willing to use it in production why not DAZ. 

     

    Martha E.

    two obvious why Daz isn't used would be,

    1. There is no basic vector drawing plugin which then convert the vector to a 3d mesh with a custom subd level to make custom low poly clothes
    2. There is no basic l.i.e plugin which works like strand hair, selecting the defuse map with basic paint tools
  • marth_emarth_e Posts: 187
    edited September 2019
    wolf359 said:
    marth.e said:

    In a way, and as far as I understand, that's exactly what they are planning to do with the Dex (DSON Exchange) plugin for Maya with the advantage that Blender is FREE!!! The majority of hobbyists just can't afford Maya's license. Why not do something similar with Blender. That's the future!!!

     

     

     

    The upcoming Dex plugin For Maya Will be 100 percent Daz controled IP, upon which they can enforce their EULA. Any Plugin/bridge released for Blender will become subject to Blenders GPL. Daz inc is a commercial entity that rightfully needs to fully control its IP to maintiain its value.

    I don't see the problem with that. DAZ could release the plugin/bridge/interface for free as they do right now with DAZ Studio and even make it open source. Why not? DAZ Studio is not the core business for DAZ for several years now. The core business for DAZ is selling 3D content. So why not making it open source and benefit from dozens of developers developing and improving it all over the world.

    Of course, the same EULA they have right now will still apply for the 3D content they sell. THAT is the core business.

    But all this is just talking. We all know that DAZ will never do something like that. But that doesn't mean it is not the best option they have to really evolve and start innovating instead of struggling with updates long time overdue. For instance, it's incredible that we are almost in 2020 and DAZ Studio has been incapable of offering a proper IK system for years and years now. Without that DAZ Studio is useless for animation. Does it matter? It depends, if you are a hobbyist that just renders still images then probably won't but that doesn't mean that you wouldn't benefit from it if it was there...

    Post edited by marth_e on
  • kyoto kid said:

    DAZ studio is actually getting increased use by me as features are added

    I openly admit that

    can it replace Carrara yet in my workflow 

    a resounding no way

    will it ever? If they added all the stuff so many are vehemently opposed to as it complicates things for their simple click load render a pretty girl workflow maybe

    a DAZ studio  full 3D suite edition with a pricetag could possibly solve this as those same objectors hate the idea of paying for studio too

    by full 3D suite I mean vertex room, terrain, trees particle generation etc like Carrara and maybe Hexagon and Bryce features too

    indeed it could in effect be Carrara/Hexagon/Bryce features integrated into DAZ studio and I think many would buy it as then all DAZ content would work in it unlike Carrara 

    I doubt it will ever happen but I certainly wish it could

    ...that would likely lose me only because I couldn't afford it on my meagre SS budget. 

    I'm sure they won't do that because they'll no doubt solicit your opinion n the matter first.  wink

    But seriously...I know you've been in business before, and in IT even!  And from that experience, I know you've learned that organizations must continually improve and advance their offerings in order to survive.  One way I look at it is that failing means a lot MORE people will be hurt.  But that drive to remain competitive sometimes means that older products or ways will need to be ended in favor of the new ones. 

    I know that's not very helpful to somebody in your situation, but it is a fact of life.  Frugal is admirable.  But "meager" can be a harsh and terrible master.

    kyoto kid said:

    DAZ studio is actually getting increased use by me as features are added

    I openly admit that

    can it replace Carrara yet in my workflow 

    a resounding no way

    will it ever? If they added all the stuff so many are vehemently opposed to as it complicates things for their simple click load render a pretty girl workflow maybe

    a DAZ studio  full 3D suite edition with a pricetag could possibly solve this as those same objectors hate the idea of paying for studio too

    by full 3D suite I mean vertex room, terrain, trees particle generation etc like Carrara and maybe Hexagon and Bryce features too

    indeed it could in effect be Carrara/Hexagon/Bryce features integrated into DAZ studio and I think many would buy it as then all DAZ content would work in it unlike Carrara 

    I doubt it will ever happen but I certainly wish it could

    ...that would likely lose me only because I couldn't afford it on my meagre SS budget. 

    You would not be the target

    you are a one of those who needs ready made products

    the free version would still exist for you

    Primarily not the target audience due to lack of personal funds.  Every competent marketing plan takes company or household income into account as a method of figuring out what the actual target market is. 

    This is important.  For example, I would not be trying to sell $100,000 to $150,000 swimming pool/backyard oasis packages to a community where the average comps for homes is in the $50,000 to $60,000 range.  I might not even be trying to sell them $20,000 solar panel systems or $5,000 hot tubs, because the potential opportunity would be so so limited.

    Harsh but true.

  • Sounds like you all just want to use different, paid for software instead of DAZ Studio. So... Do that?
  • MattymanxMattymanx Posts: 6,997

    Not everything is going to appeal to everyone and no two programs are going to have all the same features.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,204
    edited September 2019
    Sounds like you all just want to use different, paid for software instead of DAZ Studio. So... Do that?

    I do if I can easily get the content into my paid for softwares 

    and free ones

    have a variety of both

    just that increasingly things only really work in DAZ studio and with increasingly expensive hardware so not really free when you add that 2080ti you will all eventually need to render anything under an hour let alone animated series.

    Unreal Engine 4 for example is a struggle to get it into and set up but actually renders very fast even on my older PC without a dedicated graphics card.

    Post edited by WendyLuvsCatz on
  • SevrinSevrin Posts: 6,313
    edited September 2019
    marth.e said:

    I'm convinced that the best thing that DAZ could do right now is what Ubisoft just did. Ubisoft replaced their in-house digital content creation tool (DCC) with Blender.

     

    Blender not only is free.  It is also a very stable, more agile development environment supported by open source. If DAZ would adopt the same workflow as Ubisoft did then they could forget about spending a significant amount of time and resources to maintain and improve the core of Daz Studio and focus on what they do best: selling 3d rigged figures and 3d content and also invest their efforts on research and exploration of new tools instead of always trying to catch up with what the competition is doing.

     

    Blender 2.8 is a very powerful piece of software. Cycles render is as good as any of the top renders in the market. EEVEE, as a real time render, is a game-changer. Blender also has super powerful modeling, sculpting, uv editing, texturing, rigging (with real IK), anmation, painting and even simulation and dynamics tools. And not just that: blender evolves rapidly at the speed of the CGI industry.

     

    Daz, as Ubisoft did, could then forget about trying to include any of those core features inside DAZ Studio and just focus on adding their very specialized tools and 3d rigged figures.

    If Blender was the best option for Ubisoft, one of the video game giants in the world, and if they are willing to use it in production why not DAZ. 

     

    Martha E.

    The analogy between Ubisoft and Daz3d is based on an incorrect premise.  Ubisoft is using Blender internally in game development.  They're not making tools to give away for free.  A better analogy would be between Ubisoft and Daz customers, and there's nothing stopping us from using Blender on our own.

    There are a lot of things Daz could do, but they have limited time and resources and need to allocate them in such away as to best service and expand their store customer base, and keep their PAs interested.  PAs depend on Daz for their livelihoods.  Those are their priorities, and there's not enough public information for most of us to be able to second-guess Daz's decision-making process.

    Post edited by Sevrin on
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