Daz inc. innovating,imitating or stagnating??
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I usually don't buy the "Daz is not an animation program, it's a compositing one" logic for the simple fact that daz characters are too well boned/JCM'd that they are perfectly made for animation, it's just that the lacking (But improved) IK system, character lag if they're wearing any clothing, to scrub the animation timeline makes animation tedious/impossible with clothing, even posing lags if your character's wearing anything!
I mean you constantly need to unfit all clothing/eyelashes/brows/wearable if you want it to pose/scrub properly...
And don't get me started on puppeteer's lag issues as well, but even with all those issues, there are improvements being done, as it's still better than it was 2 years ago, and as far as character creation, DAZ far exceeds anything from IClone's or turbosquid's obscenely overpriced offerings, I suppose if DAZ had animation suite similar to IClone's then that would open up a new user base!
double post
My latest installation and update of G8 files has broken G8F for me now really slow to load and 12 runs buggy on my laptop so no not moving forward IMO..
I really don't understand why so many people seem to want Daz Studio to become something completely different than it is. The quote you're responding to is especially baffling. What does that person think Daz is, or does, that "replac[ing] their in-house digital content creation tool (DCC) with Blender" is even meaningful as a concept? I'm all for improving DS functionality and adding new features, but Daz is a very effective tool for what I need it to do.
As long as one single frame takes me at least one hour to render, i won' t shed a single thought about animation capabilities in DAZ Studio.
But is that the fault of DS?
Are you using Iray? For animation I use considerably less samples and time, (so it takes about 35-50 secs per frame, still alot for a 400-500 frame animation but at least it's not over an hour) and just rely more on the denoiser filter, but for my 1920x1440 single pics it takes me over an hour to render, so I can relate, I don't see why it can't be both; an animation, plus compositing studio.
...what Sad Kitty outlined sounds like Daz becoming more like Vue, which I also cannot afford.
if the resources are just not there there is no way to benefit from such an "advancement." The issue is that should they no longer offer a "free" full featured version like they do now, it will leave those without the necessary financial resources out.
The entire reason I chose Daz over Poser 11 years ago was because I didn't have to pony up 250$ at the outset and a basic content package for the software was available as well as there was no fixed time limit to test it out. That was a major "selling" point.
because the world should revolve around what you only want?
fact
there was DAZ studio3 advanced and pro when I started 2009
I did not buy advanced until about 2 years later when discounted to a dollar PC sale
never could afford the $500 pro
pro never became free until DS4 after initially costing money too
some got refunded but due to the complicated way I bought advanced and addons I never actually did but admittedly only around $50 in my case
you wouldn't need to spend $250 or so on Daz, the free version will probably always exist, along with the pro version, there will just be a creator version with all the needed plugin's bundled with it and all registered with a single payment
There was a DS3 advanced, but no Pro. Pro was introduced with DS4.
ah yes was content creation tools I chose Poser 7 instead
Except for the fact that Ubisoft is made up of industry professional artists who are used to dealing with sophisticated and complicated software and Daz Studio is targeting mainly the hobbyist, point and click market. Unless you are talking about using Blender as an additional Daz Studio "Pro", Daz3d would have to completely reorient their market position and strategy because Blender isn't nearly as easy to use as Daz Studio. They would lose huge portions of their original base. That is "why not DAZ".
There was a bundle that included the Content Creation Tools, I think that might have had Pro in the name.
Daz inc is the company.
Bryce is one of Daz Inc's programs. Carrara is one of Daz Inc's programs. Hexagon is one of Daz Ic's programs. Studio is one of Daz Inc's programs.
Adding dynamic hair to Studio is imitating an older edition of Carrara, version 6, I believe.
Bryce and Carrara are stagnating. Hexagon may be getting a useful touch up.
I hope the development for the Studio program continues. Some of it is imitating other programs, such as Carrara. Some of the figure-related stuff is innovating. All of the Studio development is good stuff, whether it is imitating or innovating.
I hope we Carrara users can be forgiven for wondering how big and wonderful the Carrara community would be if Daz Inc had decided to make Carrara free instead of Studio (entirely discretionary for Daz Inc), and then used the development time to improve Carrara's hair tools (starting from more advanced base), improve the (insert category) tools... But that is water under the bridge.
That was the main reason why I bought both advance AND pro... character creation was/is a major selling point for me and why I stuck with Daz well over others because at that same time you still had to morph single body parts via the V4 route if you wanted to make a FBM, not so with Gns1 this was the first time we were able to bring the entire character to morph an any way you wanted! (Just as long as you kept the UVs intact)
Genesis was/is such a game changer, Genesis is STILL light years ahead of V4/IClone/La Femme characters and while La Femme is a major improvement over V4/poser's figures, she's still a step down from genesis 6/7/8! Her joint bends are still unnatural just as with V4, but unlike V4 she's still being developed so who knows what the future might bring...
...no, just saying not all of us have the financial resources for making major purchases, period.
The current version of Daz is more than sufficient for my illustration needs. If it becomes the last "free" version (which I doubt), then that is what I'll continue using. I have other software resources, both open source and subscription, that offer the additional tools I need.
I disagree.
I watched that movie a couple nights ago on HBO. I loved the movie. The graphics were great, but the storyline, taking us into the mind of a traumatized individual, was very well done. It really showed how the lines between reality and his make-believe world were blurred.
So let's just agree to disagree, and remain friends… Okay?
...yes, that makes sense. I doubt they'd drop their "free" track as it is still the "gateway" for sales of mesh content, resource content, and individual plugins, which again Daz makes the majority of their revenue from. That model has worked well for them for over a decade. Should I need a custom model, I'll turn to Blender 2.8. If I need to sculpt small facial details, I have the free version of Sculptris. For post production I have become pretty adept with Gimp over the years (which also supports Photoshop brushes).
As long as whatever future version of the Daz free programme has what 4.12 already includes, (along with resource content/plugins which are still sold separately), that would be more than enough to suit the needs of people like myself who only do single frame illustrations and character design. The only time I ever use the animation timeline is for motion blur effects in 3DL (and even that takes an extremely long time to render on my old hardware).
Sure, but the movie was still awful.
See if you can find Marwencol (currently available on iTunes) which is the excellent documentary that Welcome to Marwen was based and a much superior film....
if Daz Inc are wise the future of Daz would probably be something like :
Free = Allow's scripts but no plugins
Pro = Allow's scripts & Plugins
"Creator" = Bundled with all Daz Inc plugins, which are all in the future plugin category on the Daz Store. there would probably be 100s of plugins if people could actually find them
I really really don't get why some people have this obsession to turn DS to a paid for application
. If you have too much money, make a donation! I'm sure it will fall in good hands.
...
..one question about the "free" version parameters. What happens to users who have already purchased various plugins and have the serial #s for. Do they just lose access to them without any compensation?
I would look at the breakdown more like:
"Basic" (free as it is now) = allows scripts but no plugins.
"Pro" (free as it is now) = bundled with basic scripts and the plugins that are already included with the current version, as well as supports additional plugins purchased in the Daz store.
"Creator" or "Deluxe" ($$$) = bundled with all Daz plugins.
This^ I already paid for it anyways...
I would'nt know, its a hypothetical situation and I do not work for Daz Inc, I guess the free version user's would have the choice of not upgrading
Daz only need's to add CUDA processing to the viewport to make the animation better then cinema 4D and 1000% faster to animated every object in a scene, you have to pay for something somewhere