Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I wonder if it's too much to hope that there will be detailed documentation produced for the new animation features?
So far I've not had any crashes but I haven't tried animating yet. I've only imported a bunch of obj & image texture sets. I've created new scenes, opened old scenes, merged scenes, saved scenes, saved morphs/props assets, and iRay rendered.
Yes It would be nice just to have some basic documents to at least get us started . I have some basic knowledge of Animate2 Graphmate and keymate which the timeline works like a combiation of the 3 put together .. But its creating IK chains & how to work with the rotations parimeters thats having me stumped oh and beware of daz crashing if you don't have it set up right .
from what I have been able to do with it so far has been pretty amazing. but it would be nice to have some beginning instructions
Not sure whether this is the place to ask but, as I understand it, DAZ Studio (assuming Animate 2 has been purchsed) can export but not import .mdd animation data. Would it be too much to ask to include that .mdd import feature too?
AniMate 2 iss till owned by GoFigure https://www.daz3d.com/animate2
I thought that, as GraphMate and KeyMate have now been incorporated, some other GoFigure features might find their way in too. Nevertheless, are we saying that it is beyond the skills of DAZ developers to add mdd import/export? A google search shows that there used to be a mdd importer freebie but that seems to have disappeared these days.
I'm sure it's possible - as you say, there was a script (I think) that would do the job. The question would be whether there was enough demand to repay Daz's or a PA's efforts in making one.
As with many other panes, there's a toggle in the middle of the divider that can be used to collapse/expand each area.
Bingo!! (Slaps forehead) exactly what I needed. Thanks Richard made a world of deference
Oh I almost forgot what I came here for I have a question, is there anyway we can assign hotkeys for some of the control options in the side tab like a hot key for delete or add keyframe, skip keyframe etc. I did not see any hot keys assign to them so I was wondering if it was possiable to or was away we can do that , becuase be able to use hotkeys for keyframing on this timeline would be a huge benefit to using it
Why do you want MDD import?
Many of them are actions, so they will be found on the left in Window>Workspace>Customise (under Animation) and you can assign a hotkey by right-click>Change Keyboard Shortcut
WOW!! thats is awesome. I knew about the workspace layout. but i never knew we could set custom actions there too. Wish I knew that info alongtime ago..lol this is most excellent i am setting up my most used hotkeys now thanks Richard that is really good information .you just sped up my keyframing by 1000%
I watched a video describing exporting an animated figure to Marvelous Designer using .mdd and then bringing the animated figure back complete with draped, animated clothing for rendering in DAZ Studio. The only thing was that there is no option for importing back to DS using MDD so the video describes exporting from Marvelous Designer via object sequence files and then finding a freebie called animorph to allow that series of object files to be processed. Seems to me that MDD import would be preferable if available.
I realise that another option is to export the animation out of Marvelous Designer to Blender and render it there but I am not yet aware of any possible complications in that workflow.
If you exported from DAZ, then conceivably the animation already lives in DAZ, right?
I've exported MDD to Marvelous Designer from Daz and imported the cloth.
I linked the thread about the video I mentioned in my response above so that you can see what I mean.
When you say that you have imported the cloth, do you mean the whole animation or just a single drape (i.e. a still render)?
What do you mean? The MDD import scipt was not by Daz, so daz has no control over its availability.
How do you find the IK chain again after you make it and click away?
Hmmm.. was given to understand that people were using marvelous designer to create nice long dresses etc and using Dforce to drape them daz studio for still and animations.
At any rate I personally do not see any business incentive for Daz to add the ability to import
dynamic cloth pre-simulated externally after having spent dev time & costs to give you guys Dforce to do this within Daz studio without restrictions.
However if you have the ability to export a series of .obj files from marvelous Designer , there was a script from Mcasual for this purpose.
I have even used to import a poser dyncloth simulation back when daz only had the optitex option.
Although I have Icone's realtime cloth physics at my disposal
Alas it seems that Mcasual has removed the script from his freebie site.
I will alway do betas as long as my studio 4.10 is not nuked. For simple short animations not bad. Nice new features thank you daz.
Ivy, can you clarify what you are referring to when you say baking animation into timeline? Are you saying an IK chain cannot be added to an existing animation? How do you bake into the timeline, I'm only familiar with baking into the timeline from an Aniblock.
I'm still lost at the new IK stuff of what it is supposed to do. I would appreciate some guidance or tutorials coming soon =D!
The "Search this site" box only seems to search the current set of scripts - mcjObjsToMorphingProp is on the second scripts page.
Very Good then.
People do have an option ,after a fashion,
to import pre-animated meshes from marvelous designer and any other program that exports animated meshes as a series of .obj files.
I beleive it was developed internally by the Daz Team
BTW Does this Mean that the FULL version of aniMate 2
,with MDD export, is now Free with DS 4.12??
...or is it just Keymate & GraphMate that have been folded into the base Program???
Animate 2 is still separate and available. I'm not familiar enough with the features to know if anything other than the keymate and graphmate features have been integrated.
ok i would love to have improved tools but only if they where "free" not another "pay to have", jin my opnion just because daz is free don't means which they can put everything besides the basic of basic of the tool to be bought, the fact which things like animate 2 and others things which in my opnion where supposed to be part of the "main product" already make it's looks very greedy, and can easy make daz more expansive than any other 3D tool since "almost everything must be "bought", not only 3d models but almost every pluging or tool from daz must be "payed", i really don't like it.
but i would love more improviments for the animation tools and it be added on the base product not sold as a "extra".