Carrara Challenge #47: Structured/Unstructured...or "Unstructured Structure"

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  • MistaraMistara Posts: 38,675

    thinkin up some archvis scenes.  inspired by kibaretto

    heart

     

     

  • Bunyip02Bunyip02 Posts: 7,746
    Mystarra said:

    thinkin up some archvis scenes.  inspired by kibaretto

    heart

     

     

    Nice choice for inspiration Misty !!

  • Bunyip02Bunyip02 Posts: 7,746
    edited June 2019

    Space travel - observation deck

    UV mapping of the rails was a bit of a challenge for the pattern I chose - will have to do.

    Structure - used the gothic cathedral look as the observation deck, was after plenty of height with open space.

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  • MistaraMistara Posts: 38,675

    does it need the utick unwrap?

    neat lil plugin

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Thanks, TP Lightdomes is what I used for that with Carrara's realistic sky, I had to tone down the blue a fair bit for that.. you can't get them anymore I don't think from the store.. I think they were extincted.

    the best lighting domes for Carrara, I use them for 99% of my renders with slight adjustments here and there. I dunno how new users can get them now frown

    If you haven't noticed, Tim Payne again has a Daz store, and is now making products for Studio.  I contacted him.  Keep your fingers crossed, and stay tuned for further announcements... :)

     

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Bunyip02Bunyip02 Posts: 7,746
    edited June 2019
    Mystarra said:

    does it need the utick unwrap?

    neat lil plugin

    Detective Misty comes up with the answer, & thanks to Sparrowhawke as well !!!

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  • Bunyip02Bunyip02 Posts: 7,746
    edited June 2019
    Selinita said:

    William Vaughan is a genious - I love his software agnostic approach to modeling. Another book you and anyone here might be interested in is his "Pushing Points Topology Workbook". It is specifically about topology and making all quad models. Focus is on how to get out of trouble when you model yourself into a corner...of triangles, ngons and all the other horrid places you can suddenly find yourself when the goal is an all quad model.

    I just bought it and am anticipating great projects ahead ...

    Hmmm, sounds like something I could use as well.....

    Edit : Book ordered !

    Post edited by Bunyip02 on
  • evilproducerevilproducer Posts: 9,040
    edited June 2019

    There some really nice renders here! I will see if I have time to come up with something.

    Will a particle emitter in a particle emitter work?

    Post edited by evilproducer on
  • HeadwaxHeadwax Posts: 9,927
    edited June 2019

    thanks desert dude et Bunyip02 = welcome back Evil :) Pull t hat finger out !

    "Boy In a room" started off with a play with carrara's procedurals and simple spheres/primitifs etc to generate optiacl illusions - these became the wall paper and flooring - and are the structure, The dream like furniture and gargoyl are the unstructured elements

     

     

    example of same texture on aplane rendered with spherical camera

     

     

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,927
    Mystarra said:

    does it need the utick unwrap?

    neat lil plugin

    Detective Misty comes up with the answer, & thanks to Sparrowhawke as well !!!

    love the narrative :)

     

  • HeadwaxHeadwax Posts: 9,927

    Took a break from my ideas so hadn't been following along.  I missed a lot of great stuff.

    - UB - that post acopolyst image is haunting in the very best usage of that term.  Great choice of colors (and lack)!

    - Stezza - thanks for the tutorial video.  A precursor of more learnng aids?

    - Bunyip - its getting hard to keep track of all your wonderful projects.  I'm caught up in the futuristic feel to the sky port.  

    - Headwax - have I used up all of permitted uses of the word "haunting"?  Wow, very moving half-skeleton.  Sorry to read about a rough personal patch.  Sending positive karma your way.

    - Selina - I strongly support your choice to exercise artistic license and change the color to red for a visual image rather than the book's color.  In the early 1900s edition of the book, The Wizard of Oz, the witch's slippers are silver.  For the classic movie version, they changed the color to ruby for visual impact.  And love seeing your experiments in the vertex room.  Keep them coming.

    Sorry if I missed anyone.  Keep up the great work.

    thanks Ted, sorry I have been MIA again :(

     

  • MistaraMistara Posts: 38,675

    There some really nice renders here! I will see if I have time to come up with something.

    Will a particle emitter in a particle emitter work?

    yup.  saw it in a cripeman tutt, it looked fabulous too.

    and checkout his tutt  shapes as particle emitters. is awesome.

    ka poww!!

  • MistaraMistara Posts: 38,675

    i tawt i taw the carrara dalek somewhere 

    is prolly out busy exterminating.

  • evilproducerevilproducer Posts: 9,040

    I wasn't getting the effect I was after with an emitter in an emitter,

  • MistaraMistara Posts: 38,675

    ooo what about lights and cameras from an emitter. capture a video of the ride?  lol

  • DesertDudeDesertDude Posts: 1,234

    Sorry I've been gone for more than a few days here...

     

    Mystarra said:

    thinkin up some archvis scenes.  inspired by kibaretto

    heart

    Cool, hope you can get an entry started - there's still plenty of time!

     

    Mystarra said:

    does it need the utick unwrap?

    neat lil plugin

    Detective Misty comes up with the answer, & thanks to Sparrowhawke as well !!!

    Awesome - glad you were able to get it solved. I think you achieved that sense of towering height and space quite well.

     

    Thanks, TP Lightdomes is what I used for that with Carrara's realistic sky, I had to tone down the blue a fair bit for that.. you can't get them anymore I don't think from the store.. I think they were extincted.

    the best lighting domes for Carrara, I use them for 99% of my renders with slight adjustments here and there. I dunno how new users can get them now frown

    If you haven't noticed, Tim Payne again has a Daz store, and is now making products for Studio.  I contacted him.  Keep your fingers crossed, and stay tuned for further announcements... :)

    Great news UnifiedBrain, thanks for the heads up!

     

    Selinita said:

    William Vaughan is a genious - I love his software agnostic approach to modeling. Another book you and anyone here might be interested in is his "Pushing Points Topology Workbook". It is specifically about topology and making all quad models. Focus is on how to get out of trouble when you model yourself into a corner...of triangles, ngons and all the other horrid places you can suddenly find yourself when the goal is an all quad model.

    I just bought it and am anticipating great projects ahead ...

    Hmmm, sounds like something I could use as well.....

    Edit : Book ordered !

    I think you both will find it useful - it's packed with information cleanly and beautifully illustrated along with Vaughan's words of encouragement and unique sense of humor.

     

    There some really nice renders here! I will see if I have time to come up with something.

    Will a particle emitter in a particle emitter work?

    Great to see you here again evilproducer! Hope you get the time to make an entry. 

     

     

    thanks desert dude et Bunyip02 = welcome back Evil :) Pull t hat finger out !

    "Boy In a room" started off with a play with carrara's procedurals and simple spheres/primitifs etc to generate optiacl illusions - these became the wall paper and flooring - and are the structure, The dream like furniture and gargoyl are the unstructured elements

    wow Headwax, as usual a rich and complex image. Wonder what kind of mysterious powers that boy posseses...

     

    Mystarra said:

    ooo what about lights and cameras from an emitter. capture a video of the ride?  lol

    I feel certain I have seen someone experiment with lights in an emitter before, bulb lights with some effect on them?...But a camera? Hmmm...wonder if Carrara would go bonkers...

    Keep up the great work folks, it's looking great!!

  • DesertDudeDesertDude Posts: 1,234
    edited June 2019

    Here's one by Cripeman using a particle emitter and lights to make steam:

     

    Post edited by DesertDude on
  • DesertDudeDesertDude Posts: 1,234

    A camera in the particle emitter crashed Carrara when I used it as the rendering camera...only 1 attempt though, simple scene with Realistic Sky and a Terrain. It did spit out a bunch of cameras, but balked at rendering much more than a patch of sky and then gave me the middle finger.

  • evilproducerevilproducer Posts: 9,040
    edited June 2019

    Yup. I've used lights in emitters before. It can really cranl up the render times. Some light effects work on the lights and others do not. Can't remember which ones though.

    This render that I did for a Carrara challenge uses lights in an emitter.


     

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  • DesertDudeDesertDude Posts: 1,234

    That looks really cool evilprocuder - thanks for posting your image!

  • VarselVarsel Posts: 574
    edited June 2019

    When structures are becoming unstructured.

    Still a wip.

    More rubbel to add...

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  • @Varsel - nice atmosphere thus far!

  • evilproducerevilproducer Posts: 9,040
    edited June 2019

    A concept I'm working...
    Still a long way to go.

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  • HeadwaxHeadwax Posts: 9,927

    thanks DesertDude :) 

    terrific start Varsel  and Evil 

    love both concepts

  • evilproducerevilproducer Posts: 9,040
    edited June 2019

    Working on some more elements. I'll post info. on how I did stuff soon.

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  • DesertDudeDesertDude Posts: 1,234
    Varsel said:

    When structures are becoming unstructured.

    Still a wip.

    More rubbel to add...

    I'm liking the colossal feel to this image Varsel. Looking great!

  • DesertDudeDesertDude Posts: 1,234

    Working on some more elements. I'll post info. on how I did stuff soon.

    Wow - great image evilproducer! I like the low camera angle, the composition, the sense of depth and the blooming light. 

  • evilproducerevilproducer Posts: 9,040

    Thanks DesertDude! I've added some more elements to frame the scene (hopefully) better.

  • evilproducerevilproducer Posts: 9,040
    edited June 2019

    Some details of the dinos showing some of the lighting and shader adjustments. I'm rendering the image at 4k, so it is taking awhile. Mostly because of the translucency in the plant leaves, and my lighting rig that simulates GI. I also used light linking quite heavily. I'll post some more detailed information later.





     

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