Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I haven't had a single studio crash and am using Windows 10 home, 32 gb ram and a 4 gb nvidia geforce 970 video card. I know it was mentioned earlier that maybe the genesis essentials updates had some influence on the crashes and I have not installed any of those updates.
Windows 10 HOME 64 GB RAM 8 gig on the card. Freezing started in Fall after New version of Studio came out, coinciding with the push from Windows for Fall Creators. I do believe, however it is the new version of Studio- as I've removed fall creators and crashing persists.
*sigh*...it's never easy to track down, is it ;).
I had one episode of some "weirdness" with the interface, but I did not crash and haven't had it again since. I rebooted at the time, and it's been behaving since. Sorry all you guys are having trouble. I know how frustrating it is when your software and/or hardware isn't working.
Laurie
I use windows 10 on the laptop and windows 7 on my pc. Happens on both
Can I ask if you are all using Texture Compression? I have mine set at Medium Threshold 2048 and High Threshold at 16384 and don't get many crashes, unless I do something too fast and Studio gets confused. I use 16K HDRI for backdrops quite often too without issues.
If you're using a GeForce card & updated recently (to v397.31), that may be you problem -- it was mine. Apparently there are several issues with it & Nvidia is trying to rush out a fix (https://www.neowin.net/news/nvidia-says-new-drivers-coming-very-soon-to-replace-buggy-39731-release).
I ended up rolling my drivers back to the prior and it solved my crash / inability to start Daz (I was getting OpenGL version issues intermittently).
Same here. My GTX 1080 with driver v397.31 has been crashing at least once a day since I installed it last week. Obviously not good for Studio.
I am really thinking it is the newest Daz version. I am using 4.10.0.123 and it crashes constantly. When rendering, when moving, when adding, etc. The version before it crashed, but not any where near as much as the newest version. This has happened from the second I upgraded to the newer version. Windows 10 drivers are the same, video card drivers are the same. Just a really unstable Daz build in my opinion. It may be the dForce, but I rarely use it since it only really seems to work with clothing specifically made for it, and I don't use Gen 8 that often. Hopefully they come out with 4.11 soon and it is more stable.
You can stop it on Home and Pro.
Could be a driver thing yes, I'm still on 388.13 and no crashes here (DS 4.10.0.123, Windows 10)
My feeling is that the textures for newer content has ballooned in the last year and with the addition of big hdris I think the new studio doesn’t handle or optimize memory as well as it might. I suspect the crashes are related to memory issues.
I use the same version and it never crashes. Win 7
No crashing here. (Win 8.1)
I had no problem rendering a scene yesterday with fewer lights, but since I added a few props, and added three lights afterwards, DAZ Studio seems to have constantly crashed while rendering even just images.
Maybe I should consider removing the extra props that I added, and/or gradually remove lights and see if that makes a difference.
CRASHING 5 TIMES A DAY! (and to think I could have paid off my car with what I spent there for my projects. Seems they pull every hat-trick in the book to sell content before they bother to fix the app.... grrrr)
WINDOWS 10. BSOD failures (chronic);
MSI GS63 Stealth. I7-8750H. 16gb DDR4 2666mhz. NVIDA Gforce GTX1060. Windows 10 64bit.
BUILD=(DS 4.10.0.123, Windows 10) Workspace=CityLimits-light.
Error:
BSOD_Driver-Power-State-Flailure and Watchdog violations.
(event +-5 times daily, 1. while selecting Studio actions and elements 2. while app is launched, empty scene, and unattended. No other applications are manually loaded during these frequent OS failures.)
Application = idle or interactive, w/ “0” assets loaded. “0” plugins installed.
Application installed on SSD C:
Content installed on HDD D:
NVIDIA Control Panel/
Global Settings= High-Performance NVIDIA Processor
Program Settings = (dazstudio.exe)
REMEDIAL:
Advanced Settings. CPU on/off GPU on/off, Optix Prime Acceleration = off
Pointing Devices:. non-compliant = disabled.
Power Manger: All options = 0 sleep.
Device Manager: 3 ‘Possible’ conflicting audio drivers disabled.
Windows Startup *see attachment in compressed file.
Security = Windows Defender/on
Net: = unresolved.
That sounds like a hardware issue, not a DS issue per se.
Did a search on the error message and it comes up with a problem with drivers.
Not for sure, but texture size seems to be related. I resize textures (1/4 usually) and scenes that normally crash no longer do so. Is there something in the drivers that is effected by texture size?
I am using Windows 8.1. I crashed a lot in Daz 4.10, got really better in the previous beta version of the 4.11; but it got much worse now with the more recent beta version. The mandatory graphics update might be the culprit, but I'm not so sure.
And it is not even while rendering; most of the crashes are just while browsing the smart content; usually while deselecting a figure to acces the general menu of the smart content tab.
EEK...maybe I'll hold off on updating the beta then.
Laurie
I notice you have both CPU and GPU rendering. Have you by chance tried disabling the CPU and rendering ONLY with the GPU? I think this might help. Also, go ahead and disable the CPU from the Interactive Devices. I wonder if your issue may have something to do with how CPU and GPU interact with each other for the render. Disabling the CPU for these processes will free up the CPU for other tasks that Windows may ask of it.
I also see OptiX Prime is disabled, is there any reason for that? It can increase render speed a lot for Pascal cards. But one thing at a time. Disable the CPU for both render options first.
I haven't had DAZ Studio 4.11.x & Windows 10 latest crash on me, that wasn't related to an exceptionally huge scene, ever, actually.
What I do have trouble with is Genesis 8 characters having grossly distorted knees. I think that is an actual 4.11 bug and not a Genesis 8 mesh bug weirdly enough.
I have to test to see if the problem exists in DAZ 4.10 but I recently, this month in fact, reinstalled all DS 4.10, DS 4.11, & all DIM Installed content and the problem still exists. It existed way back when I had only G8M / G8F & Michael 8 / Lucas 8 Pro Bundle / Victoria 8 as my only Genesis 8 purchases (if I remember correctly which is iffy even more so more than a year on). Oh, and I had all the DO base morphs for head & body too when I noticed that bug.
How distorted are they? I am curious. Certainly something is going on.
There are a lot of very odd things going on in this thread. For me, Daz has actually been more stable than it has ever been since I started using it. That includes the 4.11 beta, which I use the most these days, but I still whip out 4.10 because it is capable of rendering the same scene faster in most cases.
Up until very recently, I have had 16GB of RAM in system for Daz since when I first started using the program. I don't believe I ran into many issues due to that amount of RAM, but around 2 months ago I upgraded to 32GB when RAM prices fell flat. Everything is still smooth in that regard. The only time I get Daz to crash is with dforce. However, 4.11 has GREATLY improved dforce stability. Using dforce in 4.10 was just a bloodbath for me, LOL. However upgrading to a 1080ti was the single best thing for stability for me. Going to a 1080ti from a 970 provided a dramatic improvement in how Daz performed, in both speed and stability. Clearly VRAM is a big deal. I liked it so much I bought another 1080ti at the end of 2018.
I never use the CPU for any rendering, including interactive. What I do is have the second 1080ti as the interactive renderer. I just feel this balances out things as the first 1080ti must deal with running Windows on top of Daz. I have no proof for that, but I haven't had any crashes either.
I just need to get my library in order. I'd like to get Genesis models to load in under 30 seconds. A few of them do, interestingly enough. But Daz has been remarkably stable for me.
I allow Windows 10 to control the page files. I have 2 SSDs in my machine, so I have SSD #2 as my page file source. The system seems to be pretty smooth and responsive, so this has worked so far. Windows is always going to use page files, no matter how much RAM you have, It is just a fact of Windows. I know back in the day managing your page file was a real priority, but it really is not an issue in modern Windows. It is totally OK to let Windows do it now.
Oh, I don't try to fine tune Windows as it's a long way from the time when it had to be crammed in a 1 MB stick and share the first 512KB RAM with DOS.
I did go back & check things given as I don't really remember something as minor as knees being warped after a year. I have a thread in Technical DAZ forum where I've run some tests:
https://www.daz3d.com/forums/discussion/324521/some-poses-completely-ruin-the-shape-of-daz-genesis-8-models
Basically I'm wrong - G8M is messed up in DS 4.10 & DS 4.11.
I'm looking at a render that I did on Jun 18, 2018 and it has absolutely sound knees and he is in a deep crouch flirting with G8F. And now I'm looking at what I think is the culprit to the bad knees, the Mythcon freebies from ShareCG.com they the Windows file system says I must of used SingularBlues G3M to G8M morph transfer script on July 23 2018.
So I think if I delete those morphs & re-install the Genesis 8 Essentials the knee problem will be fixed.
I'll do that and report my result in the Tech thread I started.
I'm like you though with regards to DS 4.10 vs DS 4.11 - DS 4.10 was nearly not usable for me but DS 4.11 is much more usable (although I still don't dForce much).
I have no pose corrector products but I'll let you know about removing the mythcons sharecg.com freebies from Genesis 8 (I'm probably the only person that has them transferred to Genesis 8)
+++++
OK, I've removed every single G3M morph transferred to G8M and the end result is I determined the knees aren't constructed that well in any case. And when exaggerated thigh & calf muscles are added it makes the knees look that much worse. I also removed all G8M freebies.
I personally think the knees on G8M need remodeled, it's not an addon morph or a morph transferred from G3M that is causing the problem. Oddly the G8F knees are so much better.
Thanks for your suggestions. At least this has got me ready to test SingularBlues morph transfer scripts again.
How does one activate 'Limits' again on a character?
DAZ Studio 4.12, Windows 10, Intel i7 7800x (6 cores), 32GB RAM, Geforce 2080 Super 8GB
Dash crashes for me very often when I try to render a scene with more than one character in Iray.
If I render once and it works... but suddenly I realise I made a mistake, or one render is finished and I want to render another view, then it constantly crashes the second time I attempt to render the scene..
Only way to be on the safe side : I save my scene when all is perfect to render. I close DAZ. Restart it and render as soon as the scene is loaded. And usually (probably 9 out of 10 times) : it works.
That instability is annoying really, but hey, there isn't one stable 3D app on the market. ZBrush is probably the most stable of all.
EDIT : I have a scene with 5 characters. Absolutely no way to render it. Crashes each and every time and Windows freezes (which absolutely never happens otherwise).