!! Carrara Challenge 44 - Any Element, Not Just the 5th WIP Thread

12345679»

Comments

  • DiomedeDiomede Posts: 9,562
    edited January 26

    Pinups!

    Can always use one sexy render.  

    Element of Surprise: Mineral Claim Jumpers of Alpha Centauri

    Modeled some scifi outfits for G2F that I thought were Daz Store stylish.  (Mutant ninja turtle outfit for genesis was modeed for a previous challenge)

    Category 2.  I used the fog to create the blue mist in the distance.  I rendered once, than put that in the scene backdrop, then used shadow catchers to add some additional elements.

     

    Turtle 01.png
    2000 x 1500 - 4M
    turtle setup.JPG
    1663 x 976 - 265K
    turtle 03 backdrop shadow catcher.png
    2000 x 1500 - 3M
    Post edited by Diomede on
  • DiomedeDiomede Posts: 9,562
    edited January 26

    Claymation + Dart's Underwater Realms!!!!

     

    If you remember from earlier pages, I created one of my silly characters for this month, a claymation mermaid.  Here she is with my claymation guy dressed in his fancy new deep sea diving gear.  He is mining the ocean floor.  The vacuum of the mining equipment is carrara fire with its default box shape changed to the cylinder option.  Color adjustments through GMIC filters.

     

    Mermaid Entry.jpg
    2000 x 1500 - 848K
    jj01 dart underwater realms.JPG
    1897 x 954 - 283K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 9,562

    Reminder : convert those WIPs to entries if you haven’t already done so.

     

    i just realized I have two projects that 3/4 finished, but only one slot left.  Trying to decide whether to finish and enter the tribute to the Russian 5th Element parody or the Brash and Moxie 7th voyage of sin bad tribute.  There can be only one (because I already have 3 entries). 

  • TynkereTynkere Posts: 566
    edited January 27

    Hi everyone,

    Too late for any feedback of course.  Posting at Carrara Challenge more about me just jumping right in rather than safely sticking to an FAQ topic I made. 

    Some amazing stuff here!  Had no idea about ‘multi-pass’ and other things people can do in this app.  Look at comments/renders and Wow.  Nothing I can add to that, just... Wow.

    I think that 5th element here is either ‘community’ or ‘imagination’   

    ---
    Hopefully doing this correctly.

    Category 1:

    Based on what others had used, I picked Position, Object Index, Depth, Shadow, and Material Diffuse to use as layers in PS/CS3.   Been using photoshop since 1994 so always fun to play around with it.  :)   

    Best wishes & enjoy weekend

    --Bruce 

     

    Doc2Source.png
    1080 x 810 - 785K
    Doc2_MaterialDiffuse.png
    1080 x 810 - 772K
    Doc2_Shadow.png
    1080 x 810 - 483K
    HorsingAroundPhotoShop.png
    1080 x 810 - 2M
    Post edited by Tynkere on
  • StezzaStezza Posts: 4,739

    Reminder : convert those WIPs to entries if you haven’t already done so.

    yep, get 'em in

    I haven't checked out the entry thread yet apart from my own entry and the one before mine to get the entry number.. always like to wait till voting starts before looking but going off all these WiPs I have two picked out already so hope they get to enter them if they haven't already.

    great job at hosting once again @Diomede

    @Tynkere hope to see more of your stuff in not only the challenges but in the other Carrara image threads as well.. yes

  • DesertDudeDesertDude Posts: 755
    edited January 27

    It can't be said enough how awesome everyone's work is here. Sorry I haven't commented on specifics, slammed at work and trying to finish my entry. It's finally time to break out all the elements and their respective passes to brighten up this image. This is the render straight out of Carrara along with a screen grab from the assembly room. I'll provide explantions soon.

     

     

     

    beauty.jpg
    960 x 600 - 74K
    assembly_room.jpg
    1395 x 956 - 168K
    Post edited by DesertDude on
  • DesertDudeDesertDude Posts: 755
    edited January 27

    The grass in the foreground is made from a simple grid in the Vertex Room. I inserted a grid, upped the density a bit, then selected polygons, kind of a checkerboard pattern, then extruded 4 times, narrowing the extrusion each time. I then used the Magnet tool and distorted them. I gave these blades of grass their own shading domain. I then inverted the selection, extruded the remaining polygons (made them a bit higher), ran the Magnet tool around and gave those polygons a different shading domain for variation. I included a screen shot from the Shader Room of one of the Shaders - the 2 shaders vary a little to give some variety. I then used a Surface Repliactor and replicated these grass patches over the foreground with some variation in scale and rotation on the Z axis.

     

     

     

    grass_solo.jpg
    640 x 480 - 32K
    grass_vertex_room.jpg
    859 x 797 - 106K
    grass_shader_room.jpg
    727 x 563 - 74K
    Post edited by DesertDude on
  • DesertDudeDesertDude Posts: 755
    edited January 27

    Still a WIP, I still want to keep tweeking it, for example, the grass lost its punchiness, but have to run to work for a short shift. Will return later.

     

    wip_002.jpg
    960 x 600 - 213K
    Post edited by DesertDude on
  • DiomedeDiomede Posts: 9,562
    edited January 28

    Looks great.  Interesting way to do toon grass.  Filing that away for the future.  yes


    Here is the current iteration of Brash's 7th Voyage. 

    Believe it or not, Brash and Moxie actually do have expression morphs applied.  Yet they look like they have blank stares.  

    ff composite 3.jpg
    3000 x 3750 - 3M
    Post edited by Diomede on
  • AlbertoAlberto Posts: 669
    edited January 28

    Phosphorus (N=15)

    I used Fluidos to create the white phosphorus sticking on the tube wall.

    I modeled all the laboratory equipment.

    The figure is Genesis 2 Male, Jake. I created the dynamic hair.

    There is only one light in scene, in the tube (a BulbLigthX with quadratic fall off rate).

    The phosphorus has activated glow channel in its shader. 

    The rendering used GI.

     

    WIPFluidSimulation.png
    1913 x 1035 - 390K
    WIPPinzas.png
    1913 x 1035 - 506K
    WIPScene.png
    1913 x 1035 - 468K
    Post edited by Alberto on
  • AlbertoAlberto Posts: 669
    edited January 28

    I used Multipass rendering and the Gimp for adjusting the SSS in Jake and the hair color (the changes are subtle).

     

    PhosphorouswithoutCaustics3NP.png
    810 x 1080 - 643K
    PhosphorouswithoutCaustics3.png
    810 x 1080 - 635K
    Post edited by Alberto on
  • DesertDudeDesertDude Posts: 755
    edited January 28

    My entry will be for Category A - "...use a render pass from Carrara's multipass renderer list in some way, any way."

    I used Carrara's Multipass Render to output mattes and cooked  a few on my own. I like using Material Diffuse with my own shadow pass which involves turning objects white and rendeirng against a white backdrop, then using that  render to drive an effect to color shadows.

    **Thanks Headwax for the tip about setting a light to maximum brightness to create a shadow pass - a tip from your thread "How To - Simple Uses for Carrara Render Passes in Postwork". The resluts are better than the often weird blocky thing Carrara spits out...

    Thank you Diomede_Carrara for hosting this challenge!

     

     

     

     

     

     

     

     

     

     

    Figures_Material_Diffuse.jpg
    1920 x 1200 - 107K
    Post edited by DesertDude on
  • DiomedeDiomede Posts: 9,562

    Happy to see more folks get their entries in.  Great job.

    The entry thread has now been converted to the voting thread.

    Thank you very one who participated.  Voting will close Sunday night after the super bowl.  I will look up and report the time.

  • StezzaStezza Posts: 4,739

    whose playing?

    not that I will know the difference ... but

    who is your tip?

  • DiomedeDiomede Posts: 9,562

    The voting thread is scheduled to close 9pm on Sunday, Daz Utah time.  

     

    The New England team is playing the Los Angeles team (one of them, Rams).  My hot tip is for side bets.  Take ‘tails’ for the coin flip and take the over on number of times the camera pans to Michele Bunchen (quarterback wife and supermodel).  My team isn’t in it so I will be just watching the outrageously expensive commercials, and drinking lots of beer / eating cheesy snacks.

  • DiomedeDiomede Posts: 9,562
    edited January 31

    Reminder - still time to vote.

     

    Unsubstantiated rumors are saying that a flood of absentee ballots from North Caolina are all for Diomede_Carrara. If he wins, there will be a serious investigation.

     



     

    voter fraud.JPG
    1548 x 830 - 141K
    Post edited by Diomede on
  • StezzaStezza Posts: 4,739
    edited February 1

    laugh wink

    Counting.png
    640 x 480 - 241K
    Post edited by Stezza on
  • very miuch a work in progress - musch of the small groundcover and the little flowres are made from the fountain primitive  - clikcen for bigif you liketo see the fountains

    still working on the lighting and might add a bump map to the water to simulate ripples etc - also used splats in the background - plenty of hairs as grass

    havent quite got the fresnel bits sorted

    will put itup as freebie when I get a chance and it is finished

     

    Image may contain: plant, tree, outdoor, nature and water

     

    Image may contain: plant, tree, outdoor and nature

     

    Image may contain: tree, plant, outdoor, nature and water

     

    Image may contain: plant, tree, outdoor, water and nature

     

     

    I am hoping you are still going to share this heart

  • Hya Wendy, oh I would love to. I need to check it first - I got weighed down with other stuff. I'll send you a pm when it is fit for human consumption

  • Hya Wendy, oh I would love to. I need to check it first - I got weighed down with other stuff. I'll send you a pm when it is fit for human consumption

    heart

Sign In or Register to comment.