Tutorial: Adding Surfaces in DS with the Geometry Editor tool

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Comments

  • DiomedeDiomede Posts: 15,079

    Thank you, Fixmypcmike.  Very useful for kitbashing.  Also useful to use transparency to hide unwanted stuff.  Two tumbs up.  yesyes

  • RKane_1RKane_1 Posts: 3,037

    If you wanted to retain a figure with the special selected area, couldn't you save as figure prop with a different name?

  • fixmypcmikefixmypcmike Posts: 19,565
    RKane_1 said:

    If you wanted to retain a figure with the special selected area, couldn't you save as figure prop with a different name?

    Yes, save it under a different name and it retains the new surfaces.

  • Thank you! That's what I was looking for.

  • Thank you! This is very helpful!

  • ThatGuyThatGuy Posts: 794

    awesome and very useful material!  thanks so much it is definitely appreciated.

  • akmerlowakmerlow Posts: 1,124

    Thank you much! Saved me regarding obj import struggles

  • odasteinodastein Posts: 606
    edited November 2019

    Redundant. 

    Post edited by odastein on
  • odasteinodastein Posts: 606

    In this tutorial, I'm going to show how to add a new Surface (also called a material zone) to an object. I'm going to be using the "Princess Crown Circlet" from Crown Circlets For Any Figure by EmmaAndJordi. This circlet comes with material presets for changing the color of the gems or hiding them, but it does this for all 3 gems. I'm going to create a new Surface for the middle gem, so that I can change it separately from the other two.

    Thank you for the tutorial. 

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