Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • DreamlightDreamlight Posts: 348
    edited December 1969

    Noted! :)

    Hey, no problem. I value all input, and try to make as perfect product as possible. That being said, we're all different and have different needs and preferences. What LDP2 options would you want to have in LDP-R?

    Umm ... everything? :cheese:

    Seriously, whatever you can manage to bring over to make me have to do as little in postwork as possible.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Better preview, gotcha. Thanks for your feedback! ;)

    This is an excellent product i must say....if Mr.Val still considering to add more options to this product..may i share my own opinion..??...since every time we have to send all the layers over Photoshop to check the final version...can u please consider to put an option to check the final result over Daz Studio like we could check on LD2??...not many does have good system and struggle during rendering..so i was just wondering...:)
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Light Dome PRO 2 already has a render to separate layers function. LDP-R extends this, by adding a few more layers that LDP2 didn't have, such as bouncing and fog / haze. It also optimizes that what LDP2 did, turbo-charges the rendering speed and automates the entire lighting process.

    So, it's not just LDP2, it's an extremely optimized version, that really is designed to take the user out of DS as soon as possible.

    ReLight was a a render-in-passes-product. It took user added lights, and gave the user options to render some or all of them in diffuse, specularity and ambient passes. Useful in its way, just not what LDP-R does.

    LDP-R renders only what needs to be there, and doesn't allow the user to select what layers to choose. It's simply automatic. Designed for quick and exceptional render quality. Also, LDP-R features powerful Photoshop actions, that automatically combine the layers into one layered PS image, and includes cool filters that add glow, vignette, tint and "gamma" effects.

    In all, LDP-R is not a combination of LDP and ReLight. It's an optimized LDP, with auto light, auto LDP layers and powerful Photoshop actions.

    ropeman said:
    Is this a combination of the previous Light Dome Pro and ReLight?
  • LindseyLindsey Posts: 2,008
    edited August 2013

    Thanks for getting out the update that allows the selection of a render folder and the auto-creation of render subfolders!

    Post edited by Lindsey on
  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    Just downloaded the update and am rendering a scene now. I didn't realise I could now select my render directory, that's a big plus so thanks for adding that. I'll figure out how to do that later, for now I'm just letting it slap the renders where it wants!

    Would I be cheeky by asking for more of the Photoshop filters? I love the cool and warm looks, but what about some in-between, and maybe some sunset/sunrise, etc.

    I want to try some of my Filter Forge stuff on these. Going to have a go at some watercolour/oil filters to start with, and take it from there.

    Will post my results on here either way.

    Thanks again for the update,
    Barry.

  • Joe.CotterJoe.Cotter Posts: 3,361
    edited August 2013

    ...I want to try some of my Filter Forge stuff on these. Going to have a go at some watercolour/oil filters to start with, and take it from there....

    That was actually what prompted me to ask if there was a way to render selected portions of the image separately, so one could use post options like FF on specific parts (easier.) Heatherlee's great image made me think of it. :)
    Post edited by Joe.Cotter on
  • ZenZen Posts: 36
    edited December 1969

    I have been doodling with Uber light 2 and here it is...i just want the skin texture to be more enhanced than being flat like we get from normal lights on Daz other than uberlight...the filters are mixed with 1 of the action filters from the product and some minor tweaks i did by adding knoll light factory lens flare and adjustment.....:)

    Young_Witch.jpg
    966 x 645 - 389K
  • DreamlightDreamlight Posts: 348
    edited December 1969

    You're welcome!

    Lindsey said:
    Thanks for getting out the update that allows the selection of a render folder and the auto-creation of render subfolders!
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey, already working on an additional 10+ filters! ;)

    Just downloaded the update and am rendering a scene now. I didn't realise I could now select my render directory, that's a big plus so thanks for adding that. I'll figure out how to do that later, for now I'm just letting it slap the renders where it wants!

    Would I be cheeky by asking for more of the Photoshop filters? I love the cool and warm looks, but what about some in-between, and maybe some sunset/sunrise, etc.

    I want to try some of my Filter Forge stuff on these. Going to have a go at some watercolour/oil filters to start with, and take it from there.

    Will post my results on here either way.

    Thanks again for the update,
    Barry.

  • JabbaJabba Posts: 1,461
    edited December 1969

    Playing around a bit more - adjusted lights to sort of match the toxic dome, the rest in post (the only thing not based on the LDP-R layers was the glow around the lights).

    Toxic_Moonbase.jpg
    1920 x 1080 - 527K
  • MoToCroSs986MoToCroSs986 Posts: 16
    edited December 1969

    I don't have photoshop, is it possible to use with gimp?

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    I don't have photoshop, is it possible to use with gimp?

    Sadly Gimp doesn't use Photoshop Actions, so the Photoshop portion of the product wouldn't work with Gimp.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Wow, that looks stunning! Well done, and thanks for posting! ;)

    Jabba101 said:
    Playing around a bit more - adjusted lights to sort of match the toxic dome, the rest in post (the only thing not based on the LDP-R layers was the glow around the lights).
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Working on a Gimp version of the Photoshop filters. If possible, it should be included soon.

    I don't have photoshop, is it possible to use with gimp?
  • pixelbotpixelbot Posts: 17
    edited December 1969

    Ippotamus said:
    Somethings I would like to see?
    (...)
    2. Indoor setting
    (...)

    This is an indoor setting with no other light than the LDP-R low resolution light (raytraced shadows). works well, in my opinion...

    WP_018.jpg
    1125 x 900 - 466K
  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    pixelbot said:
    Ippotamus said:
    Somethings I would like to see?
    (...)
    2. Indoor setting
    (...)

    This is an indoor setting with no other light than the LDP-R low resolution light (raytraced shadows). works well, in my opinion...


    Looks good to me, but I do think it's a little too dark.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Looking great! Love the shadow on the wall... ;)

    pixelbot said:
    Ippotamus said:
    Somethings I would like to see?
    (...)
    2. Indoor setting
    (...)

    This is an indoor setting with no other light than the LDP-R low resolution light (raytraced shadows). works well, in my opinion...

  • pixelbotpixelbot Posts: 17
    edited December 1969


    Looks good to me, but I do think it's a little too dark.

    It is quite dark, but I like the dark version more than the bright one...

    7_Mix.jpg
    788 x 630 - 341K
  • pixelbotpixelbot Posts: 17
    edited December 1969

    (..) Love the shadow on the wall... ;)

    That's the point (:

  • ArtiniArtini Posts: 10,285
    edited December 1969

    Working on a Gimp version of the Photoshop filters. If possible, it should be included soon.

    I don't have photoshop, is it possible to use with gimp?

    Great to know. I also would like to use Gimp instead of Photoshop with LDP-R.
  • katfeetekatfeete Posts: 255
    edited December 1969

    So I've been using Light Dome LE since, uh, 2009? (side note: is this not supposed to work in 4.6? Glad I didn't know that before I loaded it up :) ) and was, as it happens, working on a scene with LDLE when I finally bit the bullet and bought the updated version. Thought people who were wondering about the differences might be interested in my results.

    The first render is LDLE Sunset (draft quality). The second is LDP-R with Deep Shadows and Sun at 80%, layer tweaking and some mild mucking about on the Miami filter.

    Pros: Okay, first, I should mention I do a webcomic which requires 8 renders a week or more (given that I usually have to do some test renders before I get the poses/lights/shadows right, usually a lot more). I also have a day job and a toddler. I don't know how fast an Uberlight rig would have rendered because I've never been able to use it; I can't have my computer tied up for two hours at bare minimum on a single render that I will probably have to tweak and redo (assuming the toddler doesn't manage to vanish it -- yes, it's happened; yes, she is, in fact, the devil.) LDLE typically takes about a quarter of the time of Uberlight for me. It rendered this scene in an hour.

    LDP-R took fifteen minutes.

    That's pretty much a "SOLD" right there, but hey. There were other pros. :)

    Compared to either LDLE or Uberlight I found LDP-R very easy to use. Rotating the Sun light was simple and having all the light intensities in a single panel was lovely. I am a GIMP girl but had Photoshop sitting on my harddrive from a free giveaway a while ago, so I can testify that the directions were perfectly clear... and if you've worked with layers at all, manipulating the merged image was also very easy. I'm clearly only scratching the surface of what you can do with the images, but I'm already pretty impressed with the quality of renders and the flexibility it's giving me.

    I was worried about the lack of preview ability until I found the bit in the manual about just rendering without the special action, and, yup, that worked fine. Preview render time: 5 minutes.

    Cons: At the moment I only have two. The first is that when LDP-R is done rendering, I end up with seven render windows open and scattered everywhere that I have to close. It's a mild annoyance but there we are. :) The second was that, for whatever reason, the layering on the rightmost figure's jacket was lost in the Sun and Sky Bounce layers, meaning I had to turn them off or have faint outlines of tshirt pokethrough cluttering everything up. Could be item-specific weirdness, but I figured I'd mention it.

    Requests: at some point there was mention of a Night filter or setting. Please do this. Night renders are my bane and I would dearly love to have a new and powerful tool with them.

    Overall I'm extremely pleased with this product and my results -- which, yeah, are a bit pathetic compared to some of the lovely work in this thread, but as I said, webcomic, speed, very different set of priorities. :) Thank you so much for putting out something that I can use.

    PE3MIA.jpg
    694 x 2000 - 684K
    PE1.jpg
    694 x 2000 - 754K
  • MoToCroSs986MoToCroSs986 Posts: 16
    edited December 1969

    Working on a Gimp version of the Photoshop filters. If possible, it should be included soon.

    I don't have photoshop, is it possible to use with gimp?

    Sweet that would be cool

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

    MahScreen.jpg
    1920 x 1200 - 775K
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thank you for your detailed feedback, images included and glad it speeds up your workflow! Best of luch with your webcomic!

    katfeete said:
    So I've been using Light Dome LE since, uh, 2009? (side note: is this not supposed to work in 4.6? Glad I didn't know that before I loaded it up :) ) and was, as it happens, working on a scene with LDLE when I finally bit the bullet and bought the updated version. Thought people who were wondering about the differences might be interested in my results.

    The first render is LDLE Sunset (draft quality). The second is LDP-R with Deep Shadows and Sun at 80%, layer tweaking and some mild mucking about on the Miami filter.

    Pros: Okay, first, I should mention I do a webcomic which requires 8 renders a week or more (given that I usually have to do some test renders before I get the poses/lights/shadows right, usually a lot more). I also have a day job and a toddler. I don't know how fast an Uberlight rig would have rendered because I've never been able to use it; I can't have my computer tied up for two hours at bare minimum on a single render that I will probably have to tweak and redo (assuming the toddler doesn't manage to vanish it -- yes, it's happened; yes, she is, in fact, the devil.) LDLE typically takes about a quarter of the time of Uberlight for me. It rendered this scene in an hour.

    LDP-R took fifteen minutes.

    That's pretty much a "SOLD" right there, but hey. There were other pros. :)

    Compared to either LDLE or Uberlight I found LDP-R very easy to use. Rotating the Sun light was simple and having all the light intensities in a single panel was lovely. I am a GIMP girl but had Photoshop sitting on my harddrive from a free giveaway a while ago, so I can testify that the directions were perfectly clear... and if you've worked with layers at all, manipulating the merged image was also very easy. I'm clearly only scratching the surface of what you can do with the images, but I'm already pretty impressed with the quality of renders and the flexibility it's giving me.

    I was worried about the lack of preview ability until I found the bit in the manual about just rendering without the special action, and, yup, that worked fine. Preview render time: 5 minutes.

    Cons: At the moment I only have two. The first is that when LDP-R is done rendering, I end up with seven render windows open and scattered everywhere that I have to close. It's a mild annoyance but there we are. :) The second was that, for whatever reason, the layering on the rightmost figure's jacket was lost in the Sun and Sky Bounce layers, meaning I had to turn them off or have faint outlines of tshirt pokethrough cluttering everything up. Could be item-specific weirdness, but I figured I'd mention it.

    Requests: at some point there was mention of a Night filter or setting. Please do this. Night renders are my bane and I would dearly love to have a new and powerful tool with them.

    Overall I'm extremely pleased with this product and my results -- which, yeah, are a bit pathetic compared to some of the lovely work in this thread, but as I said, webcomic, speed, very different set of priorities. :) Thank you so much for putting out something that I can use.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    I think you may be using white background when doing your renders. See if you can set DS to black background instead.
    This will be forced in an upcoming update.

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited August 2013

    Ah ok, it says in your tutorial that if it's a new scene I shouldn't need to change anything so I guess I didn't even look! You're right though, was set to white. Thanks for the reminder, for some reason I'd probably never have thought of that even though now you've said it it actually sounds like one of the first things I should have checked!

    Will fiddle with my scene later and re-render. Got a lot of work to do on it before I'm happy anyway. Didn't realise when I was in preview mode that the elfy girl was floating above ground. Hate when that happens!

    I think you may be using white background when doing your renders. See if you can set DS to black background instead.
    This will be forced in an upcoming update.

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

    Post edited by BlumBlumShub on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey, a black-background force function will be added to the next update. Floating stuff ain't fun! :)

    Ah ok, it says in your tutorial that if it's a new scene I shouldn't need to change anything so I guess I didn't even look! You're right though, was set to white. Thanks for the reminder, for some reason I'd probably never have thought of that even though now you've said it it actually sounds like one of the first things I should have checked!

    Will fiddle with my scene later and re-render. Got a lot of work to do on it before I'm happy anyway. Didn't realise when I was in preview mode that the elfy girl was floating above ground. Hate when that happens!

    I think you may be using white background when doing your renders. See if you can set DS to black background instead.
    This will be forced in an upcoming update.

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Dusting off the "old" but still mighty Ministry... Gotta love that prop!

    MinistryLDPR.jpg
    1280 x 720 - 372K
  • HeavyRayHeavyRay Posts: 184
    edited December 1969

    Light Dome PRO 1 / 2, there will not be an "update". Light Dome PRO-R replcaes them both. There was talk about a discount for LDP 1 / LDP2 owners, but I'm not running the sales process. Waiting on DAZ to get back to me on that one. Mood Master will not be updated, it will instead be part of Light Dome PRO-R. (And already is to an extent, since it has a fog effect and renders layers)

    Robo2010 said:
    Just wondering if Dreamlight is going to update LightDome Pro, LightDome Pro 2.0, Mood Master DS Z-Depth FX Layers. I spent money on these.

    SO... it's been about five days since the last query about this - what is the word from Daz marketing/sales regarding a discount for prior LDP owners? I realize that you are not directly 'running' the sales process, but you _DO_ have a stake in the matter...

    Tks,
    Ray

  • BobvanBobvan Posts: 2,653
    edited August 2013

    katfeete said:
    So I've been using Light Dome LE since, uh, 2009? (side note: is this not supposed to work in 4.6? Glad I didn't know that before I loaded it up :) ) and was, as it happens, working on a scene with LDLE when I finally bit the bullet and bought the updated version. Thought people who were wondering about the differences might be interested in my results.

    The first render is LDLE Sunset (draft quality). The second is LDP-R with Deep Shadows and Sun at 80%, layer tweaking and some mild mucking about on the Miami filter.

    Pros: Okay, first, I should mention I do a webcomic which requires 8 renders a week or more (given that I usually have to do some test renders before I get the poses/lights/shadows right, usually a lot more). I also have a day job and a toddler. I don't know how fast an Uberlight rig would have rendered because I've never been able to use it; I can't have my computer tied up for two hours at bare minimum on a single render that I will probably have to tweak and redo (assuming the toddler doesn't manage to vanish it -- yes, it's happened; yes, she is, in fact, the devil.) LDLE typically takes about a quarter of the time of Uberlight for me. It rendered this scene in an hour.

    LDP-R took fifteen minutes.

    That's pretty much a "SOLD" right there, but hey. There were other pros. :)

    Compared to either LDLE or Uberlight I found LDP-R very easy to use. Rotating the Sun light was simple and having all the light intensities in a single panel was lovely. I am a GIMP girl but had Photoshop sitting on my harddrive from a free giveaway a while ago, so I can testify that the directions were perfectly clear... and if you've worked with layers at all, manipulating the merged image was also very easy. I'm clearly only scratching the surface of what you can do with the images, but I'm already pretty impressed with the quality of renders and the flexibility it's giving me.

    I was worried about the lack of preview ability until I found the bit in the manual about just rendering without the special action, and, yup, that worked fine. Preview render time: 5 minutes.

    Cons: At the moment I only have two. The first is that when LDP-R is done rendering, I end up with seven render windows open and scattered everywhere that I have to close. It's a mild annoyance but there we are. :) The second was that, for whatever reason, the layering on the rightmost figure's jacket was lost in the Sun and Sky Bounce layers, meaning I had to turn them off or have faint outlines of tshirt pokethrough cluttering everything up. Could be item-specific weirdness, but I figured I'd mention it.

    Requests: at some point there was mention of a Night filter or setting. Please do this. Night renders are my bane and I would dearly love to have a new and powerful tool with them.

    Overall I'm extremely pleased with this product and my results -- which, yeah, are a bit pathetic compared to some of the lovely work in this thread, but as I said, webcomic, speed, very different set of priorities. :) Thank you so much for putting out something that I can use.

    I make long TV show type episodes that very from 300 to 500 renders on top of sold commission projects using the Luxrender. It is nice to see LDP back though many of my earlier stuff was done using LDP2

    Post edited by Bobvan on
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