Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • DreamlightDreamlight Posts: 348
    edited December 1969

    Great, thanks for posting! I think the prop itself, would need a smoothing angle tweak. Try selecting all surfaces, and bring down the smoothing angle to 34.

    Legionair said:
    A little disappointed that there was no upgrade path from the previous Light Dome Pro. Bought that last year and didn't realize that it wasn't DS4 compatible. But it was part of a bundle purchase, so I couldn't complain too much. Always wanted to use it, but I was one of the non-DS3 users.

    Anyway, here is my first go at using it...

    Light Dome settings are right out of the box using the Default 4 lights.

    Models are a few of Dreamland's Movie Sets.

    Photoshop also used the right out of the box Light Dome settings.

    Now that I've gotten a handle on it, trying it again with a few tweaks.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Well, we could basically add JPG as an option. Unfortunatelly, PNG uses alpha channels which add jagged lines at the edges.

    Legionair said:
    Question now... Would it be possible to save the rendered images as something other than a BMP? The BMP images are using the background color, instead of leaving that transparent, which can be a bit of a headache.
    Yeah Surface Mask Creator for DS4.5 + would be nice Val...wink wink.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Damn, that hard-coded, eh? Thanks for the work-around. I'll doublecheck with DAZ, why this is happening, since I cannot replicate it on this end.

    sioc said:
    Very sorry for this. We did some last minute changes and this was overlooked. It will still work if you continue after the error message. I've sent an update to DAZ. In the meantime, you can download a ZIP file containing remade icons here:
    https://www.dream-lounge.com/LDPR/Backgrounds.zip You can then simply copy and paste the files within, to your My Documents / DAZ 3D / Studio / My Library / Dreamlight / LDP-R / Backgrounds / ...folder.

    Let me know if that helps!

    ok, I tried it...

    I had a new error :

    /data/Dreamlight/LightDomePRO_R/LDP-R Skydome/UV Sets/Dreamlight/Base/default.dsf

    So I renamed my folders from :

    data\Dreamlight\Light Dome PRO - R\LDP-R Skydome\UV Sets\Dreamlight\Base

    to

    data\Dreamlight\LightDomePRO_R\LDP-R Skydome\UV Sets\Dreamlight\Base

    Now It's ok !

    Thanks

  • DreamlightDreamlight Posts: 348
    edited December 1969

    On the to do list! :)

    Szark said:
    Well, we could basically add JPG as an option. Unfortunatelly, PNG uses alpha channels which add jagged lines at the edges.

    Legionair said:
    Question now... Would it be possible to save the rendered images as something other than a BMP? The BMP images are using the background color, instead of leaving that transparent, which can be a bit of a headache.
    Yeah Surface Mask Creator for DS4.5 + would be nice Val...wink wink.
  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    Quick out of the box render.
    Moving the opacity around on the "Sky" layer gave me some great control over the shadow strength.
    Can not wait to sit down and do a proper piece with this.

    shantyscene.jpg
    802 x 640 - 348K
  • SzarkSzark Posts: 10,634
    edited December 1969

    ROFLOL glad you didn't say Soon. ;)

  • Jason GalterioJason Galterio Posts: 2,562
    edited August 2013

    Second attempt, once I worked out the settings a little better. Also wanted to try and get a night time-esque look. Used the Miami filter to try and get a little more color into it.

    Going back to revisit the previous attempt, using your suggestion.

    EDIT: Might take a little longer. That was such a test that I didn't bother to save the project.

    SkullCove-Night-Miami.jpg
    1000 x 562 - 93K
    Post edited by Jason Galterio on
  • SaiyanessSaiyaness Posts: 715
    edited August 2013

    I had to try it o_o I'm a fan of one-click solutions...

    I had the render settings as Daz Default with the Shading Rate at .50 instead of 1.00. I used the Medium Quality lights and the Sun light is directly overhead. It's a shame I couldn't get the sky to show through (without mucking around too much in PS) but it's still a nice effect if a bit glary. (Is glary a word? O_o) I also used the Remove Ambient just in case...

    It's a bit grainy still and I've mucked around with a few settings trying to minimise it in PS. Otherwise, I LOVED the speed at which it rendered!! And it gave me the natural photorealistic look I would have tried to achieve in Luxrender without the horrible waiting time and dicking about.

    Looking forward to playing with it! Hopefully that posted link fixes the .dsf Skydome issues when you load a material preset :)

    Really looking forward to seeing what people do with it!

    Edit: First one is the "original". The second is one I tweaked. Perhaps too dark...

    AslanCourtDreamLighttest.jpg
    1500 x 843 - 1M
    AslanCourtDreamLighttest01.jpg
    1500 x 843 - 1M
    Post edited by Saiyaness on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Looking awesome! Yet, it's almost indoors... Thanks for posting! Yeah, you can play with the glare / glow effects when the filter is applied, and just adjust it to your taste.

    Saiyaness said:
    I had to try it o_o I'm a fan of one-click solutions...

    I had the render settings as Daz Default with the Shading Rate at .50 instead of 1.00. I used the Medium Quality lights and the Sun light is directly overhead. It's a shame I couldn't get the sky to show through (without mucking around too much in PS) but it's still a nice effect if a bit glary. (Is glary a word? O_o) I also used the Remove Ambient just in case...

    It's a bit grainy still and I've mucked around with a few settings trying to minimise it in PS. Otherwise, I LOVED the speed at which it rendered!! And it gave me the natural photorealistic look I would have tried to achieve in Luxrender without the horrible waiting time and dicking about.

    Looking forward to playing with it! Hopefully that posted link fixes the .dsf Skydome issues when you load a material preset :)

    Really looking forward to seeing what people do with it!

  • DreamlightDreamlight Posts: 348
    edited December 1969

    LOL, hate that word! :)

    Szark said:
    ROFLOL glad you didn't say Soon. ;)
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Nice! :)

    Ippotamus said:
    Quick out of the box render.
    Moving the opacity around on the "Sky" layer gave me some great control over the shadow strength.
    Can not wait to sit down and do a proper piece with this.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Nice scenery! Are you rendering using Deep Shadow Maps? They tend to produce very soft sky shadows... Raytraing would create more in-depth results...

    Legionair said:
    Second attempt, once I worked out the settings a little better. Also wanted to try and get a night time-esque look. Used the Miami filter to try and get a little more color into it.

    Going back to revisit the previous attempt, using your suggestion.

    EDIT: Might take a little longer. That was such a test that I didn't bother to save the project.

  • SaiyanessSaiyaness Posts: 715
    edited August 2013

    Another super quickie - so fast! Even though it's tiny...

    Morgue.jpg
    437 x 349 - 125K
    Post edited by Saiyaness on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Cool! Damn, you're pushing this outdoor light set real hard indoors..! Amazing that it works so well indoors...

    Saiyaness said:
    Another super quickie - so fast! Even though it's tiny...

  • Peter WadePeter Wade Posts: 1,666
    edited August 2013

    A quick question. Someone mentioned they got this to work with Photoshop Elements. Do you know if Elements supports all of the action features you use with Lightdome Pro R ?

    P.S. can I use the skies I bought for Lightdome Pro 2 in Pro R?

    P.P.S. Is there any prospect of an upgrade of Lightdome Pro 2 to work with Daz Studio 4.6?

    Post edited by Peter Wade on
  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    I just had to post this one... It's an outdoor render mocked up to look like an indoor scene.

    This was an old project that I dug up out of the archives. An image that I was never happy with, mostly because of the lighting. And I gave up trying to fix it.

    The original end result had four different scene files, each with a different light rig to accent different areas. Each of these scenes took forever to render.

    The new result is here. Almost all of the previous light rigs are removed, except for the candle Area Lights (which I think were Uber Lights).

    All the new lighting is only Light Dome. And this one rendered in easily a quarter of the time that any of those previous scene files took.

    Witch.jpg
    800 x 800 - 81K
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Great, love the light in the face!

    Legionair said:
    I just had to post this one... It's an outdoor render mocked up to look like an indoor scene.

    This was an old project that I dug up out of the archives. An image that I was never happy with, mostly because of the lighting. And I gave up trying to fix it.

    The original end result had four different scene files, each with a different light rig to accent different areas. Each of these scenes took forever to render.

    The new result is here. Almost all of the previous light rigs are removed, except for the candle Area Lights (which I think were Uber Lights).

    All the new lighting is only Light Dome. And this one rendered in easily a quarter of the time that any of those previous scene files took.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    I actually don't know, since I don't have Elements. As for skies, yes you can. You can add any sky image you like, even your own skies. LDP2 will not be upgraded, however, there might be "built in" mixing features in LDP-R, making it more similar to LDP2.

    A quick question. Someone mentioned they got this to work with Photoshop Elements. Do you know if Elements supports all of the action features you use with Lightdome Pro R ?

    P.S. can I use the skies I bought for Lightdome Pro 2 in Pro R?

    P.P.S. Is there any prospect of an upgrade of Lightdome Pro 2 to work with Daz Studio 4.6?

  • DreamlightDreamlight Posts: 348
    edited December 1969

    A couple more LDP-R renders...

    LDP-R_Mech2.jpg
    1280 x 720 - 224K
    LDP-R_Mech1.jpg
    1280 x 720 - 257K
  • edited December 1969

    Does anyone know if you can use LDP-R for animation or export still images? Or is this strickly for photoshop?

  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    One more, using the cold filter this time.
    Duplicated the fog layer several times.
    And I added just a touch of noise to this one: 2% opacity.
    This is so addictive.
    This is probably the most I've ever used PS. Ever.
    So fun.

    walledcitytest.jpg
    500 x 800 - 352K
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ippotamus said:
    One more, using the cold filter this time.
    Duplicated the fog layer several times.
    And I added just a touch of noise to this one: 2% opacity.
    This is so addictive.
    This is probably the most I've ever used PS. Ever.
    So fun.

    Ah.. I love that. The color in her is like a glimmer of hope in a dark, abandoned place.
  • jerhamjerham Posts: 155
    edited December 1969

    A quick question. Someone mentioned they got this to work with Photoshop Elements. Do you know if Elements supports all of the action features you use with Lightdome Pro R ?

    Can confirm the actions work fine with elements (i use version 8). However id did install it a bit different than mentioned here in the thread.

    -1- Copy the Dreamlight LDP-R.atn file to: C:\ProgramData\Adobe\Photoshop Elements\8.0\Locale\en_us\Workflow Panels\actions
    -2- Delete: C:\ProgramData\Adobe\Photoshop Elements\8.0\Locale\en_us\MediaDatabase.db3
    -3- Startup elements and wait for the rebuilding of the contents and effects

    From there just following the instructions that come with LDP-R, to load the renders. You can run the action script with the action player.
    - Select EDIT Guided (default on EDIT Full)
    - Click on Automated Actions -> Action Player
    - In step 1 select Deamlight LDP-R, now Step 2 shows all 4 actions (select LDP -R Combine first and play the action).

    screen.jpg
    800 x 450 - 67K
  • kyoto kidkyoto kid Posts: 41,837
    edited December 1969

    Lindsey said:
    I was able to get LDP-R working with Adobe Photoshop Elements 10 in Windows.


    1. Close Photoshop Elements 10 if open.

    2. Copy Dreamlight LDP-R.atn to C:\ProgramData\Adobe\Photoshop Elements\10.0\Photo Creations\photo effects

    Note: ProgramData is hidden by default, you may need to change your Windows settings to show hidden folders.

    3. Copy a .jpg thumbnail in the photo effects folder and rename it to: Dreamlight LDP-R.thumbnail.jpg

    4. Copy a matching .png thumbnail in the photo effects folder and rename it to: Dreamlight LDP-R.png

    Note: you could make custom icons if you wish.

    5. Copy a xml file in the photo effects folder and rename to: Dreamlight LDP-R.metadata.xml

    6. Edit the Dreamlight LDP-R.metadata.xml file as shown in the picture below.

    7. Delete file MediaDatabase.db3 located in C:\ProgramData\Adobe\Photoshop Elements\10.0\Locale\en_us. It will be re-generated when Elements is launched.

    8. Launch Adobe Elements 10, you will see a message "Building Content and Effects". It will take a couple of minutes.

    9. Load the 8 files generated by the LPD-R Render script into Adobe Elements per product instructions.

    10. Click on the Photo Effects group icon, then Misc. Effects from the drop down menu. Locate and select the Dreamlight LDP-R action, then click on the Apply button.


    Edit: The Opacity is showing 0% in the Elements image because I set the Fog layer to 0% then took the screen grab.


    ...could I get a text version of the Metadata edit as I am not that savvy at editing code manually. I would be more comfortable with simply copying and pasting the revised code section over the existing one.

    Thank you.

  • luci45luci45 Posts: 2,882
    edited August 2013

    I have Photoshop CS4. I can't get the action to work right - it seems to be placing the wrong renders on the various layers.

    When I tried opening the layers all at once, in order from 0-6, PS window reordered them. So I opened them one at a time and this put them in proper order.

    When I ran the the action, the layers were obviously mis-named, so I didn't try to do anything more. I am assuming that ambient layer should look like ambient and sunlight layer should look like sunlight, as shown in the video?

    And the last step of the action was to try to close all the files - it asked me if I wanted to save the last one before closing.


    Edit: For some reason a "mix" layer wasn't created. I guess that's why the script didn't work. Weird. I'll try again. Or do I create that layer manually?

    Edit #2: OK, tried several more times. It does not create a "mix" layer. The manual says: "Click on 0_Fog.jpg. Next, hold down SHIFT and click on 7_mix.jpg." I have layers 0-6 and no 7.

    Is anyone else having this problem?

    Edit #3: I downloaded the file again and reinstalled. Still does not create "7_mix.jpg"

    (I am using Windows 7 and DS 4.6.)

    bs.JPG
    396 x 364 - 31K
    Post edited by luci45 on
  • LindseyLindsey Posts: 2,008
    edited August 2013

    Kyoto Kid said:
    [...could I get a text version of the Metadata edit as I am not that savvy at editing code manually. I would be more comfortable with simply copying and pasting the revised code section over the existing one.

    Thank you.

    Actually all you need to do is:

    1. Copy Blizzard.metadata.xml and rename it to Dreamlight LDP-R.metadata.xml
    2. Edit Dreamlight LDP-R.metadata.xml and change Blizzard=Blizzard to LDP-R=Dreamlight LDP-R

    I couldn't post the code in the forum message editor as it caused the post to not display. I hope this will do. I've edited my original post with this and removed the xml code image.

    Post edited by Lindsey on
  • kyoto kidkyoto kid Posts: 41,837
    edited December 1969

    ...ahh that's right. I had an issue like that occur when I was attempting to post a sample of HTML code in a response. Never seen that happen before, some kind of conflict with the forum software I imagine. Kind of makes the "Code" tags sort of useless.

  • DomDom Posts: 8
    edited December 1969

    If it is, give us feedback, then I wil buy it myself.

    Thx
    Dom


    As of now, the rendered layers will not work in the Gimp, just by stacking them as is. There's tons of functions performed to get the special LDP-R look and feel. However, if possible, and if Gimp can re-produce similar PS actions, I might do a Gimp version of the actions.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    As of now, LDP-R is only for still images and will not work with animation.

    Does anyone know if you can use LDP-R for animation or export still images? Or is this strickly for photoshop?
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Awesome view, well done!

    Ippotamus said:
    One more, using the cold filter this time.
    Duplicated the fog layer several times.
    And I added just a touch of noise to this one: 2% opacity.
    This is so addictive.
    This is probably the most I've ever used PS. Ever.
    So fun.
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