Are Genesis 2 People gone forever?

13

Comments

  • Male-M3diaMale-M3dia Posts: 3,584

    With the ways you can dial in height, body size, etc. to me it's less imortant what name is assigned to a character. David was irrelevant the moment you could shorten him or making him more muscluar or generate younger guys with genesis. As long as different shapes are added into genesis, you can make what you want from the gene pool without worrying about a particular name coming back. I do like the fact that we're getting new "people" introduced rather than stagnating with more recognizable names... the only male that's been a mainstay is Michael and that's probably that's the only male product name that consistently sells.

  • kyoto kidkyoto kid Posts: 41,937
    Ivy said:

     

    th3Digit said:
    " I have no shortage of content 160 pages in my product library 

    I was a prolific purchaser

    DAZ is doing me a service not continuing to feed my addiction"

    Indeed.   I think that is true for anyone that has been using daz a long time, you get to a point that everything starts to looks the same and having to renew the technology to keep up with every new generation of characters, it looses it appeal quickly . . So I can see why Daz has to try to appeal to new generation of customers to bring new people for a customer new base.  I can Imagine older users like me "of the older customers base"  drop off from purchases from varies of reasons.   I'm lucky I have money to still buy stuff .    But I am very choosy &  limited in what I do buy now days. I have a lot of daz characters already so do I really need a population of daz people the size of NEW YORK? when the the population of Sidney is good enough..lol

    ...and sometimes it is more than "looks the same" like the "new" Victorian Storefronts released today.

  • scorpioscorpio Posts: 8,533
    kyoto kid said:
    Ivy said:

     

    th3Digit said:
    " I have no shortage of content 160 pages in my product library 

    I was a prolific purchaser

    DAZ is doing me a service not continuing to feed my addiction"

    Indeed.   I think that is true for anyone that has been using daz a long time, you get to a point that everything starts to looks the same and having to renew the technology to keep up with every new generation of characters, it looses it appeal quickly . . So I can see why Daz has to try to appeal to new generation of customers to bring new people for a customer new base.  I can Imagine older users like me "of the older customers base"  drop off from purchases from varies of reasons.   I'm lucky I have money to still buy stuff .    But I am very choosy &  limited in what I do buy now days. I have a lot of daz characters already so do I really need a population of daz people the size of NEW YORK? when the the population of Sidney is good enough..lol

    ...and sometimes it is more than "looks the same" like the "new" Victorian Storefronts released today.

    If you are talking about 'The Shambles' then that sort of area with that sort of look is pretty typical of English towns and cities today, a lot of english towns have really old areas in them that have changed with the times, personally I don't think there is anything quite like it in the store, the city near where I live still has cobbled streets but some of the store fronts are modern.

  • kyoto kidkyoto kid Posts: 41,937
    edited April 2018
     

    So let's call it what it is. Generation 8 drops and what? - you're back to the price-model that people have claimed ended, which is, buying a base figure. Sure Generation 8 is a free base figure, but that [insert name] bundle is where it's at. And then from there, you're buying ALL THE SAME FEATURES again for this new generation. Mostly it's the Morphs AND you have to get a whole slew of.....COMPATIBILITY products. And the assets follow. Same outfits, but for eight. Same poses, same Temples, lounges, shoes...etc...and it's across all the genres.

     

    ...actually to make that new Genesis Generation figure "workable" one really only needs the head, body, and (maybe) expression morphs which are not included in any Pro Bundle. While I wish these were bundled together (they were for Genesis "Classic"), they are still a minor outlay compared to the price of a character pro bundle which is primarily clothing, hair, poses, and skins (with makeup for females) and is pretty much useless without the base body and head morphs unless you want very limited variety for your characters. . The only other base item I would include is the latest update of Zev0's Growing up as then you have age range covered as well.

    Years ago I did this with just the base G2F, the base head/body morphs, and Growing Up morphs.

    ...ugh, attachments are flaky again (not showing up as loaded before saving post).

     

    kelly and kyle.jpg
    900 x 900 - 481K
    Post edited by kyoto kid on
  • njsnjs Posts: 71

    When I get started to work on Genesis 2 Male or Genesis 2 Female, I just happen to stop myself and get stuck on what to do next. Even if I had more than enough money to buy all the Genesis 2 Pro Bundles, I would be 100% happier if they were 100% Free.

  • SickleYieldSickleYield Posts: 7,649
    AllenArt said:
    Hey, looks like I owe an apology. I didn't break NDA or anything earlier; I don't remember being told there will or won't be a Gianni 8. I incorrectly thought I remembered there being no Gianni 7, so no 8 seemed logical. You'd think I'd remember when I bought the Pro Bundle. (Facepalm) Sorry about that. But hey, the fact that I'm an idiot means we may get our barbarian boy after all.

    LOL....no idiot inferred ;) A lot of figures have come and gone since and you're a busy person :P

    Laurie

    Thanks for understanding.  Things have been a little nuts over here this year, and while I definitely try not to be one to bring my IRL drama to the forum, sometimes the ol' brain crashes on me at bad times.

  • Griffin AvidGriffin Avid Posts: 3,822

    I still see stuff I want, but I think it's an overall obsession and not so rooted in reality.

    Like the Pretty Hands and Feet. Am I REALLY going to use that?

    Eyelashes...there's a product just for that.....

    Eyebrows...it goes on and on Veins....

    There's this one muscular one, like muscles flexed, I think. Haven't used it yet. lol

    But to imagine amassing all those products over again, just for the latest generation....?

    -----

    I love getting utilities...like the Atmospheric release today.

    That can be used forever so it's a good investment.

    I do expect to own EVERYTHING Gen 3 at some point.

    Yep, I'm a Dazaholic...damn.

  • JOdelJOdel Posts: 6,322
    edited April 2018

    Making it available for sale afterwards won't help you put food on the table if it doesn't sell...

    So okay, let's all make up scenarios. I got one. Yeah, someone comissions a vendor to make an item they really want....something THAT DOES NOT EXIST in the Daz store.

    Vendor makes it, they buy 1 and it's released to daz, it goes through and everyone else likes it too. That same vendor releases items from his own imagination and that item tanks, but the comissioned item sells better. Highly possible. Oh wow, you know what - this happened last year and THIS YEAR.

    ---

    If you want to stick to the idea that a comissioned item won't sell and every Vendor's choice item will make them "thousands" go ahead.

    Well, okay. Here's a couple of examples. I design eBooks. They are not commercial, no money is made -- which is just as well, since the content is basically all fanfic which is already posted somewhere else on the internet.  

    So, back around 2010-2011 I had a couple of different projects which needed models of things which didn't exist in any marketplace. 

    I asked here in the forums for help. 

    Two items were graciously provided by a member who did a lot of freebies. A third, which was a specific outfit for a specific non-DAZ standalone figure, I posted a thread offering a commission. It was a simple outfit, but simply didn't exist, the character was very much not a standard human figure, and autofit was (iirc) still a gleem in DAZ's R&D's eye.  

    A young vendor who had some products over on Rendo, but none here, took me up on it. I had no need for it to be an exclusive, so it was released over on Rendo as well as me getting my own copy.

    I doubt that it was ever a big seller. But if something stops selling on Rendo it goes into Clearance, and if it stays there without selling for some ammount of time, it disappears. 

    That was in something like 2011. The item is still at Rendo. It's in Clearance, yes, but it's still there. 

    And I am still grateful that the vendor took me up on it.

    Post edited by JOdel on
  • IvyIvy Posts: 7,165
     

    "But to imagine amassing all those products over again, just for the latest generation....?"

    Indeed, 

  • wolf359wolf359 Posts: 3,936
    edited April 2018

    "I think, when you start using Daz, you pitch your tent once you realize the huge hurdles for cross-compatibility. One thing is their sales engine. If Daz cost ANYTHING, you wouldn't be willing to buy all these utility add-ons that actually WOULD have been included in normal updates. So all these basic morphs and stuffs are the real cost Daz gets users to drop"

    This is the very essence of a loss leader business model
    I allows continued development of the "free" core program.

    It is only sustainable if a certain number of users
    ( with disposable income), 
    remain on the content hamster wheel,
    it pays the salaries of the programmers who gave you "Dforce".

    There is nothing deceptive or ,IMHO,even ethicly wrong with such a business model.

    Daz at its core is a 3D content company and they make nice
    reasonably priced content overall.

     

    "I say all that to say, it doesn't really make sense to hold on to one way of doing things (or generation of figures)  and struggling with workarounds and fixes.

     

     


     
    Peoples personal economic considerations May require them to sruggle with workarounds and fixes or stay with a certain generation of figures.

     

     

    "Sometimes the comfort zone is exactly the place you need to
    move away from."

     

     

    True in some cases but sometimes ones comfort Zone is where one needs to stay as long as one is willing to quietly endure the viscissitudes of not updating/upgrading or........( yeah, here it comes)cheeky

    Aquire the skills to liberate yourself entirely 
    or at least minimized your dependancy on the PA's.

    Post edited by wolf359 on
  • njsnjs Posts: 71

    Perhaps someday DAZ will eventually offer all the Genesis 2 Pro Bundles as a Freebie.

    It may or may never happen.

  • AllenArtAllenArt Posts: 7,175
    edited April 2018
    njs said:

    When I get started to work on Genesis 2 Male or Genesis 2 Female, I just happen to stop myself and get stuck on what to do next. Even if I had more than enough money to buy all the Genesis 2 Pro Bundles, I would be 100% happier if they were 100% Free.

    Well, wouldn't anyone? But then, that would be a little bit "entitled" to expect something like that, wouldn't it? What about all the work that people put in on a still very viable figure? ;)

    Laurie

    Post edited by AllenArt on
  • kyoto kidkyoto kid Posts: 41,937

    ...I pretty much have most of the base G2 and even some G3 characters I picked up at a very deep discount, as well as a few for free on special offers.

    As I tend to purchase more utilities (morph, skin eyes, etc) I feel I have quite the toolbox to create just about any character I need at a fraction of the cost of buying character based bundles (more so thanks to GenX2 and 3). Again, the base Genesis-"x" morphs are sold separately and not in the bundles which is due to the nature of the Genesis platform, once you have them (and they are a necessity) they work for any character "shape" that is released under that Genesis generation.  I also am somewhat selective about clothing as I just do not bother much with certain popular genre (fantasy and horror) as well as skimpy/revealing clothes, which often are well represented in character pro and starter bundles.  So for myself a pro bundle, even some starter bundles, are somewhat a waste compared to just buying the clothing items I actually would use. Hair is another.  Save for what would fit my cyber apocalypse scenes (shaved, buzz cut, mohawk, etc), I tend to go with relatively "normal" everyday looking hair content instead of the rather wild if not even odd hairstyles I sometimes see included

  • nicsttnicstt Posts: 11,715

    With the ways you can dial in height, body size, etc. to me it's less imortant what name is assigned to a character. David was irrelevant the moment you could shorten him or making him more muscluar or generate younger guys with genesis. As long as different shapes are added into genesis, you can make what you want from the gene pool without worrying about a particular name coming back. I do like the fact that we're getting new "people" introduced rather than stagnating with more recognizable names... the only male that's been a mainstay is Michael and that's probably that's the only male product name that consistently sells.

    I expect that he is the first male of a new generation plays a big part.

  • kyoto kidkyoto kid Posts: 41,937

    ...one of the more annoying features of G2 was pretty much every character had his/her own UV set rather than using the G2 base.

    Fortunately that was somewhat mitigated by Zev0 and Draagonstorm with Skin Builder Pro as well as Sickleyield/Fuseling's Beautiful skins series.

  • Male-M3diaMale-M3dia Posts: 3,584
    nicstt said:

    With the ways you can dial in height, body size, etc. to me it's less imortant what name is assigned to a character. David was irrelevant the moment you could shorten him or making him more muscluar or generate younger guys with genesis. As long as different shapes are added into genesis, you can make what you want from the gene pool without worrying about a particular name coming back. I do like the fact that we're getting new "people" introduced rather than stagnating with more recognizable names... the only male that's been a mainstay is Michael and that's probably that's the only male product name that consistently sells.

    I expect that he is the first male of a new generation plays a big part.

    But then that says that it's only worth making the first model and nothing else because people will only buy the main one. Meanwhile all the female models are released and there's at least 3 that's been showing up almost every generation. Lends creditibility to the male items don't sell issue, doesn't it?

  • ChoholeChohole Posts: 33,604

    The main problem with David was that the Genesis version of him was not truly David.  There was no David 4, David 3 was a younger, slimmer, shorter more normal. less toned and built version of M3.  David 5 was simply a variant of Mike, rather than being the boy next door or your best friends brother, if you see what I mean.   Because he wasn't properly David he failed to make the grade for those who, like me, preferred David to Michael.  The number of people who don't work out,  don't have a 6 pack, don't have biceps they can flex does tend to be far larger than the ones who are buff, toned and built.  Also I think that there are a good percentage of people who are not at the tall end of the scale. Look around you on a crowded street,  and see how the crowd is made up,  be honest about it.  see if you don't agree with me.

  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2018

    Still David, like Hiro didn't sell that much to begin with. David 5 rolled out near the end of Genesis 1 and before V6 dropped  so I don't think the faith wasn't there that he would have been a big seller anyway. Still my figures made from the base genesis (or the young adult characters I made with M5) sold better than what was done when i did a shape using David 5.

    Post edited by Male-M3dia on
  • This sounds very much like another discussion over on another site about support for a diffrenent program or the lack of it *cough*.  Same answer though.  If you have found a nitche use for an earlier generation and it works for you we are happy for you.  If you are making your own content for it, so much the better.  PA's are going to make content that sells to the widest audience unless they are independently wealthy and just doing this for fun.  While DAZ may push their newest figures, the other site doesn't, and you know what?  The availability of content for figures fewer people are using is pretty much the same as it is here.

  • PinupperPinupper Posts: 18
    Imago said:

    Yeah I want 3DL only stuff for Genesis 1!

    Finally found you, brother! crying

     

    Anyway, newer generation are truly a mistake, IMHO. The first Genesis was the real change, one figure for everything... But it looks like the market wants only scattered stuff...

    While I like the idea of a single mesh for both figures, I can see a very big difference between genesis 1 and the later genesis versions both in looks and fuctionality, but that is a whole other conversation.

    I still use GF2 in renders, especially since I can use gen 3 skins on her.

     

    Leana said:
    th3Digit said:

    It appears to be a policy to only support the latest figure or at least support that as well as any older ones as you do occasionally see a V4 or M4 item included by some vendors esp hairs.

    It's not a policy, simply when a new figure is relased the market tends to shift to buying content for that figure so new things for older figures sell way less. When you depend on the income the choice is easy to make...

    It's my understanding based off forum threads from PAs that DAZ encourages support for newer figures and since they decide what items get put in the store, that is basically policy if true

    I still love g2 and find them the definitive medium of both simplicity and complexity for animations and renders. The "6"s are just the most versatile figures on the market as well as the most resource managable. I practically adore them but I still enjoy Genesis 7 and 8 regardless. I still buy older generation content and will continue to add to my 4 and 6 collection. 

  • Male-M3diaMale-M3dia Posts: 3,584

     While DAZ may push their newest figures, the other site doesn't, and you know what?  The availability of content for figures fewer people are using is pretty much the same as it is here.

    That's because the issue isn't a company pushing a product, it's simple supply and demand. The majority of paying customers are going to drive what's made regardless of what's being pushed (or what some people think is being pushed), and vendors are going to supply that demand because it's monetarily feasible to do so.

  • nicsttnicstt Posts: 11,715
    nicstt said:

    With the ways you can dial in height, body size, etc. to me it's less imortant what name is assigned to a character. David was irrelevant the moment you could shorten him or making him more muscluar or generate younger guys with genesis. As long as different shapes are added into genesis, you can make what you want from the gene pool without worrying about a particular name coming back. I do like the fact that we're getting new "people" introduced rather than stagnating with more recognizable names... the only male that's been a mainstay is Michael and that's probably that's the only male product name that consistently sells.

    I expect that he is the first male of a new generation plays a big part.

    But then that says that it's only worth making the first model and nothing else because people will only buy the main one. Meanwhile all the female models are released and there's at least 3 that's been showing up almost every generation. Lends creditibility to the male items don't sell issue, doesn't it?

    Not arguing about that, only suggesting a reason Michael is so popular; folks wait for a male, not the male.

  • nicsttnicstt Posts: 11,715

    Genesis 3 are very viable in 8, and I have no issue buying them, but would I pay the same?

    No. Why? Because I use G8, and any morphs included in G3 are toughish to transfer atm with associated helpers (It is fairly straightforward transfering the basics.); HD morphs seem to be impossible, that makes G3 of lower value.

  • wolf359wolf359 Posts: 3,936
    edited April 2018

    "Because he wasn't properly David he failed to make the grade for those who, like me, preferred David to Michael.  The number of people who don't work out,  don't have a 6 pack, don't have biceps they can flex does tend to be far larger than the ones who are buff, toned and built.  Also I think that there are a good percentage of people who are not at the tall end of the scale. Look around you on a crowded street,  and see how the crowd is made up,  be honest about it.  see if you don't agree with me."

    I agree completely!!

    However in the Daz content market, what we see "on the street" has ZERO bearing on what sells here and that is idealized
    Attractive,Fantasy representations of  women& Men

    That buyers seem to prefer...sales number are not really subject to 
    emotional considerations. 
    they are quite binary. 

    Did this sell?? yes..make moreyesheart
    Did that Sell ?? no...dont waste anymore time nobroken heart

    What precentage of over 40 women "on the street" look like Alexandra 8??

    "Bethany 7" represents the average BMI of Most North american
    Caucasian women. IMHO
    in this Market she is considered a Bold, Brave even risky "abberation"
    from the " norm" to say nothing of products like the recent "Big Girls" for G8F.

    This market is about Fantasy IMHO
    people will have to learn to manipulate Morph sliders if they want "reality"

    or what they see "on the street".

    Post edited by wolf359 on
  • j cadej cade Posts: 2,310

    I loved David 5. Possibly my favorite figure... that said I don't see the attachment to the name. To my mind figures like Elijah, Owen, and Lucian fill a similar niche: sculped figures so not super smooth like the base mesh, but without a 6-pack or strongly evident muscles (since the subject is gen2, much to my chagrin that generation didn't have a David equivalent, I used transferred David 5 for all my male characters... and most of my female ones)

     

    And height is really easy IMO. just use the height slider. I generally use it at around 45% Its actually probably better to do it this way than have characters with baked in height. From a morph autofollow perspective if nothing else (sometimes baked in changes to heights can make the autofollow morphs do weird things)

  • SickleYieldSickleYield Posts: 7,649

    Big Girls has so far sold 405 copies and was over 100 on its first day.  It was a calculated commercial success, and Kindred Arts and I did not just make it because we feel like big girls should be represented (although, since I'm pretty fat, I do kind of like that concept).  We made it because we thought it would sell.  The only products I make for purposes of representation are the Faces Of products (and up until Genesis 8 they still paid enough to justify that).

    My opinion is that Bethany didn't do that well because she didn't commit far enough in one direction or the other.  People like characters that demonstrate broad strokes, which they can then moderate by using lower dial values (although maybe that's what you're saying here). 

    You can't make a slightly bigger girl.  You have to make a BIG girl.  You can't make a girl that vaguely looks sort of pretty.  You make a girl that's smoking hot, or a girl with a unique enough face to add value to a runtime.  You don't make a boy with a couple freckles.  You make a boy with no freckles, or ALL the freckles.  And so on.  A lack of moderation represents a risk; but a lack of moderation is necessary to successful marketing in a visual medium, too.

  • wolf359wolf359 Posts: 3,936

    "This sounds very much like another discussion over on another site about support for a diffrenent program or the lack of it *cough*"

    Not really IMHO 
    The subject of this thread :Genesis 2

    has been quite naturally
    supplanted by arguably "better" Daz Studio native figures
    with  majorcontent support from the majority of the PA's.

    The "stagnation" that  may be Hypothetically occuring
    in"other" figure content markets
    is the result of a woeful lack
    of a  new widely embraced Female to supplant the 12+ year Old figure
    still in majority use. IMHO

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,222
    wolf359 said:

    "This sounds very much like another discussion over on another site about support for a diffrenent program or the lack of it *cough*"

    Not really IMHO 
    The subject of this thread :Genesis 2

    has been quite naturally
    supplanted by arguably "better" Daz Studio native figures
    with  majorcontent support from the majority of the PA's.

    The "stagnation" that  may be Hypothetically occuring
    in"other" figure content markets
    is the result of a woeful lack
    of a  new widely embraced Female to supplant the 12+ year Old figure
    still in majority use. IMHO

    we can find such discussions on this site too in the cough Carrara forum

    but yeah this is actually a topic that affects many DAZ studio users too, a point of solidarity so to speak

  • kyoto kidkyoto kid Posts: 41,937

    ...Steph was sort of the female equivalent of "David".  Smaller more petite and realistically proportioned than the tall leggy fashion model Vicky.  When Steph4 was released, I was hoping a David 4 wasn't far behind. Sadly that wasn't the case. Didn't care much for Steph 5 as she seemed almost the opposite of the original with the "Curvy" and "Tall" shapes.

  • Male-M3diaMale-M3dia Posts: 3,584
    edited April 2018

    Big Girls has so far sold 405 copies and was over 100 on its first day.  It was a calculated commercial success, and Kindred Arts and I did not just make it because we feel like big girls should be represented (although, since I'm pretty fat, I do kind of like that concept).  We made it because we thought it would sell.  The only products I make for purposes of representation are the Faces Of products (and up until Genesis 8 they still paid enough to justify that).

    My opinion is that Bethany didn't do that well because she didn't commit far enough in one direction or the other.  People like characters that demonstrate broad strokes, which they can then moderate by using lower dial values (although maybe that's what you're saying here). 

    You can't make a slightly bigger girl.  You have to make a BIG girl.  You can't make a girl that vaguely looks sort of pretty.  You make a girl that's smoking hot, or a girl with a unique enough face to add value to a runtime.  You don't make a boy with a couple freckles.  You make a boy with no freckles, or ALL the freckles.  And so on.  A lack of moderation represents a risk; but a lack of moderation is necessary to successful marketing in a visual medium, too.

    Our Lora for V5 did decent as well, though I created the larger shape as an additive to a base for mixing and matching, but then I have larger and smoother shapes shapes mixed through out my shapes in all the generations of Genesis, with the later versions backed up with lots of correctives and JCMs.

    Post edited by Male-M3dia on
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