Modeling Objects in Carrara - Q&A - Come One and All

1454648505153

Comments

  • Would love to know what parts of the world you all are from? 

    I'm in Florida here. Almost all the way down at the bottom.

     

    Thanks for the help! It’s about 10 degrees outside here in the lou so if you get overheated and want to trade spots I’m game haha jkjk

  • Would love to know what parts of the world you all are from? 

    I'm in Florida here. Almost all the way down at the bottom.

     

    Thanks for the help! It’s about 10 degrees outside here in the lou so if you get overheated and want to trade spots I’m game haha jkjk

    I moved here from upstate New York. I'm in no hurry to experience winter at those temperatures again. lol

  • PhilWPhilW Posts: 5,139

    Tina, in case you weren't aware of it, please be sure to look at the thread dedicated to his memory, there are lots of messages and images there already. I hope that it is comforting to know that he made many friends here from all around the world and made a difference. He will be much missed.

    https://www.daz3d.com/forums/discussion/224721/sad-news-passing-of-wgdjohn

  • StezzaStezza Posts: 7,757
    wgdjohn said:

    Crazy John's current toy... A Walker - with added a brace:  I've still got one more brace below this one, about 6+ inches, to add which is designed different... the next brace bends somewhat like the top but gets flattened against the large frame... hangs down.  Note that one leg of frame is shorter for the currently nonexistent wheel.  Oh... the brace shown is supposed to have a slight bend at center... the one I've not done yet is straight across with bends only where it mounts to main frame.

    [update - Oct. 8, 2:15am]  I just couldn't leave it alone so went ahead and added the 2nd brace.  Now have the adjustable height tubes for front and rear of main frame...  can't wait to start the wheel which should be interesting.  So far have 4 polymeshes in one vertex object... the handle, main frame and 2 diff support bars.

    I thought I'd finish a walker for John..

  • HeadwaxHeadwax Posts: 9,921
    Stezza said:
    wgdjohn said:

    Crazy John's current toy... A Walker - with added a brace:  I've still got one more brace below this one, about 6+ inches, to add which is designed different... the next brace bends somewhat like the top but gets flattened against the large frame... hangs down.  Note that one leg of frame is shorter for the currently nonexistent wheel.  Oh... the brace shown is supposed to have a slight bend at center... the one I've not done yet is straight across with bends only where it mounts to main frame.

    [update - Oct. 8, 2:15am]  I just couldn't leave it alone so went ahead and added the 2nd brace.  Now have the adjustable height tubes for front and rear of main frame...  can't wait to start the wheel which should be interesting.  So far have 4 polymeshes in one vertex object... the handle, main frame and 2 diff support bars.

    I thought I'd finish a walker for John..

    wow Stezza, I think he'd be stoked

     

  • Stezza said:
    wgdjohn said:

    Crazy John's current toy... A Walker - with added a brace:  I've still got one more brace below this one, about 6+ inches, to add which is designed different... the next brace bends somewhat like the top but gets flattened against the large frame... hangs down.  Note that one leg of frame is shorter for the currently nonexistent wheel.  Oh... the brace shown is supposed to have a slight bend at center... the one I've not done yet is straight across with bends only where it mounts to main frame.

    [update - Oct. 8, 2:15am]  I just couldn't leave it alone so went ahead and added the 2nd brace.  Now have the adjustable height tubes for front and rear of main frame...  can't wait to start the wheel which should be interesting.  So far have 4 polymeshes in one vertex object... the handle, main frame and 2 diff support bars.

    I thought I'd finish a walker for John..

    How awesome! He would’ve loved that...wherever he is now I’m sure he is smiling down

  • DiomedeDiomede Posts: 15,026
    edited February 2018

    Formula Torus with Parameters

     

    This modification of a preset on "that great French formula site" is a torus.  You can use p1 and p2 to make the torus thicker/thinner and larger/smaller.

    Insert a formula object to your scene.

    Copy and paste the following formula to the properties tray box.  Click parse.  Save to your browser.  Adjust p1 and p2 to taste.

    d=1+p1;e=1+p2;
    p=2*PI*(u-0.5);
    q=2*PI*(v-0.5);
    x=(d+e*cos(q))*cos(p);
    y=(d+e*cos(q))*sin(p);
    z=e*sin(q);

     

    See pic for the p1 and p2 settings for that shaped torus.

    aa01 torus formua.JPG
    1742 x 945 - 174K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,026

    Here is the torus with those p1 and p2 settings converted to a vertex object at 100% fidelity an then untriangulated.

     

    aa02 convert to other modeler and untriangulate at 100 percent fidelity.JPG
    1868 x 952 - 261K
  • DiomedeDiomede Posts: 15,026

    Same formula but with different p1 and p2 settings, and a lower fidelity when converting to a vertex model.

    aa03 lower fidelity.JPG
    1502 x 867 - 109K
  • DiomedeDiomede Posts: 15,026
    edited February 2018

    Formula Model - Not UV Mapped -

    .

    Applying Procedural Shaders

    .

    Place Logo

    .

    .

     

    aa apply procedural texture no uvmapping.jpg
    640 x 480 - 25K
    aa apply logo and procedural shader.jpg
    640 x 480 - 25K
    Post edited by Diomede on
  • MistaraMistara Posts: 38,675
    edited February 2018

    how would you fill an oval with quads?

    trying to avoid tris

     

    did fill

    tysmiley

    Post edited by Mistara on
  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited February 2018
    Mistara said:

    how would you fill an oval with quads?

    trying to avoid tris

     

    did fill

    tysmiley

    It depends on how many edges the oval has. Can you post a quick screencap of yours?

    The aim is to get something like the image below, but how you go about it depends on the number of edges/points:

    FillCircleQuadsExample.jpg
    724 x 544 - 14K
    Post edited by MarkIsSleepy on
  • DiomedeDiomede Posts: 15,026
    edited February 2018

    I would usually extrude once to get an inner line to brace the circle.  That way any smoothing would tend to be more consistent.  The inner area can be larger polygons.  

    Here are some examples for 12, 20 and 24 pointed ovals.  Carrara's default oval is 20 points.

    cc03 square within second extrude.JPG
    1735 x 975 - 118K
    cc04 try 24 points extrude once and then squared.JPG
    1521 x 968 - 99K
    cc04 try 24 points extrude once and then squared.JPG
    1521 x 968 - 99K
    Post edited by Diomede on
  • MistaraMistara Posts: 38,675

    i'm doing the the eyedrop bottle.  the bottom of bottle is ngon.

    imo,, a clean model is all quads.

    that first 1 you posted looks neatly smiley

     

    gordon, lathing, lofting,  ixnay acute tris  lol

  • VyusurVyusur Posts: 2,235
    edited February 2018

    I've just recorded a short video on the filling with quads etc. https://youtu.be/ENQIgt1lTh4

    Speed is left intact.

    Post edited by Vyusur on
  • PhilWPhilW Posts: 5,139

    Elegant modelling!

  • VyusurVyusur Posts: 2,235

    Phil, thank you very much! I've just updated the link.

  • MistaraMistara Posts: 38,675

    Kewl!!  smiley

  • DiomedeDiomede Posts: 15,026

    Wonderful videos, Veronika.  Noticed a couple new ones, or maybe just ones I hadn't seen.  Thank you.

  • IceDragonArtIceDragonArt Posts: 12,548

    Thank you so much for making this a sticky thread. 

  • DiomedeDiomede Posts: 15,026
    edited April 2018

    Toon animal

    Working on a toon saber tooth tiger

    - started by creating simple shapes for the body and head

    - threw in some legs

    - of course some details for the head 

    - welded the major parts

    jj01 start saber tooth.JPG
    1883 x 887 - 138K
    jj02 tiger add legs.JPG
    1863 x 957 - 156K
    jj03 head details.JPG
    1495 x 966 - 129K
    jj04 attach legs and tail and head and ears.JPG
    1897 x 917 - 180K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,026
    edited April 2018

    - attach head and extrude in for the mouth

    - Worked on details like claws and face

    jj05 attach head and make mouth.JPG
    1784 x 1033 - 195K
    jj06 details like claws and face.JPG
    1852 x 1012 - 180K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,026
    edited April 2018

    Haven't uvmapped it or rigged it yet, but here are some test renders

    - again, intent is a toon saber tooth tiger

    jj07 test ender photoreal.jpg
    1600 x 1200 - 95K
    jj08 test render toon.jpg
    1600 x 1200 - 74K
    Post edited by Diomede on
  • DesertDudeDesertDude Posts: 1,234

    Fantastic work, as usual Diomede. Thanks for sharing!

  • PhilWPhilW Posts: 5,139

    Intent achieved I would say!

  • DiomedeDiomede Posts: 15,026

    Thanks, guys. 

    This cat may feature prominently in an animation I am working on - as per Phil's animation tutorials.

  • PhilWPhilW Posts: 5,139

    I hope you've got a nice walk cycle for it then!

  • DiomedeDiomede Posts: 15,026
    edited April 2018

    crouch and pounce!

    saber tooth tigers don't waste energy merely walking.  wink

    Really wanted to enter it in the time travel challenge when Stezza said animations were eligible.

    EDIT:  The tiger is not even rigged yet.

    Post edited by Diomede on
  • PhilWPhilW Posts: 5,139
    Diomede said:

    crouch and pounce!

    saber tooth tigers don't waste energy merely walking.  wink

    Really wanted to enter it in the time travel challenge when Stezza said animations were eligible.

    EDIT:  The tiger is not even rigged yet.

    laugh

Sign In or Register to comment.