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Holy Cow, this is the motherload! Thank you so much!!! Now I can sit down with a book on quantum physics to figure out the different forces from the person who wrote the 'start here' stuff. I'd need an advanced engineering degree to figure out what some of that stuff means in layman's terms. Nice to know the techie talk, but how bout dforce terminology for dummies with real world illustrations showing the effect of how minimum and maximum effects would look on fabric?
Well, the cape from this https://www.daz3d.com/explorer-suit-for-genesis-3-male-s works. I've only tried 3 things thus far and this is the only thing that hasn't exploded. Everything was set on the defaults, except I turned up the Stabilization time to 1.5. Have a crap test render.
LOL I know exactly what you mean! But I promise, the more you work with dForce and see how the seetings affect things, the more sense all that tech speak will make. I all but passed out when I first tried to read that Start Here thread. Now some of it makes a bit of sense.
I did try to include information that was specific to your questions, that wouldn't require an advance degree in Physics. After all, I don't have one, either!
LOL, I appreciate that. They like to say 'it's not rocket science', but in this case it sure feels like it!
You have no idea. I actually had to look up tables for fabric friction coefficients, shear stress and other stuff. Turns out those are worthless since your #1 priority is to make sure the clothes doesn't explode. Basically, for an initial simulation, I just put friction, shear and bend at the lowest setting and slowly increase the values until the clothes explode again.
No, the dot/point/period is not a decimal separator; each section indicates the importance of the severity of the change. It is not constrained to a max number of changes at any given level of importance... And I'm sorry, if it doesn't make sense, then you don't understand it.
4 to 5 would indicate serious upgrades to the SDK, and would likely break lots of things.
I have had successful dForce experiments with xtrart-3d's product, X Fashion Lace Babydoll (lingerie for G3F) and Lilflame's Bikini Coverup (G3F). These are available on Renderosity.
Trying to use the numbers from info found online is unlikely to be helpful. Meshes will react differently, using the same numbers, depending on mesh density(how large or small the polygons are).
Ive noticed It works best with clothing that is one solid poly group. When you start to get things with multiple poly groups thats when things start to go ka'boom!
I'm learning to avoid clothing that has lots of belt loops, or shirts with buttons and collars. Ect.
The shirt from this https://www.daz3d.com/urban-sport-for-genesis-3-male-s works well. It draped fine first try with the default settings. I'll have to try it again in a more extreme pose, like a handstand or something.
And this shirt https://www.daz3d.com/contemporary-romeo-outfit-for-genesis-8-male-s sort of works, but I had to make the belt stiffness 10, and I did the same to the rings and lace ties on it but the laces bit did some weird crumpling thing, like it sort of drew up. It was strange, I don't have a render since I was just testing a bunch of stuff. I imagine the untucked version of the shirt would probably work better.
Mada did an instructional video using dforce on the romeo outfit shirt. https://www.youtube.com/watch?v=qc7ANwKokk0 She turned off the dynamics for the belt and both buckles, and the ties as well I believe, plus she turned them off too I think. She turned down the dynamic on the sleeves and cuffs to about 0.80 so they didn't droop as much. Then she did something to the eyelets since they're a ridid surface....anyway, it looked good in her video.
Yes it did just occur to me that that's the shirt used in that video. I really need to watch that.
http://www.daz3d.com/cailin-dress-for-genesis-3-female-s
Greetings,
Congratulations; you've made me want to get that dress. Wow... Beautifully done!
-- Morgan
I've got that dress and I've never used it. Your image is so much better than the official promos.
Was this done with the default settings? Did you set the "waistband" to "0" Dynamic Strength? (It looks like you may have.)
As @CypherFOX stated, "Beautifully done!"
More dforce tests: This https://www.daz3d.com/minos-outfit-for-genesis-2-male-s works, just turn off self collide and don't render it from the back because it sort of splits open along the rear seam. *giggle* Ahem. I am sure however, that this could be solved with weight maps, but I haven't gotten there with my tests.
https://www.daz3d.com/highlander-outfit-for-genesis-3-male-s works quite well, just turn off the Dynamic Strength on the clasp.
https://www.daz3d.com/spartan-warrior-for-genesis-3-male-s skirt works ok, the leather bits fall off, but again can probably be solved with weight maps. Except for the waist bit, that clings weirdly. The cape works beautifully, just turn off the Dynamic Strength on the clasp.
I did try all of these with a "geo-graft" just to see if I could get fabric to drape over his gens as it should, and it worked pretty well I just made the geo-graft a Dynamic Static Surface, and at least for the Highlander Kilt I had to pull it out away a bit so that it would cover the gens.
Tks CypherFOX and L'Adair !
And for the settings, I just add dForce dynamic surface to the dress after posing, no tweakings. Ah, I did use "Current Frame" for simulation, not "Animation".
Bah. Forgot to render.
Roma blouse works. Haven't tried the skirts yet.
Link? I google searched Roma Blouse Daz Studio - comes up nada.
My mistake
Romi, not Roma
https://www.daz3d.com/romi-for-genesis-3-females
edited to add picture, now that I've had a chance to render.
Not surprisingly, Seductive Silk Dress works as well with standard settings: https://www.daz3d.com/seductive-silk-dress-for-genesis-3-female-s
https://www.daz3d.com/lulu-outfit-genesis-3-female-s
Only Self Collide off.
I wonder if you turned off the dynamics on the leather bits if they'd stay in place like it did for the clasp? I love these 'man skirts', and I imagine it would work the same for gladiator things too.
That's a good idea, I'll definitely try that. Or probably with weightmaps. *sigh* So many new things to learn.
So many and too many.....
It the leather bits have their own material zone, you can try setting Dynamic Strength to 0, (zero,) for that zone. And any other zones you don't want dForcing. (Metal, Buttons, etc., depending on the outfit.)
Is there a primer on this thing? I have some of the content listed as working and I want to play.
https://www.daz3d.com/forums/discussion/144121/dforce-start-here