Show Us Your Iray Renders. Part VI

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843
    hphoenix said:
    kyoto kid said:
    kyoto kid said:

    ...nice, van needs to be thge Mystery Machine though.

    Thanks and here you go

    ...beautiful. Can almost hear Shaggy's knees knocking together.

    "ZOINKS!  Run Scoob!  It's a witch!"

    LOL,

    Nice work Robert!

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited August 2017

    New image. First time playing with the vascularity product from ZEVO. Does it's job well, not sure how much I like the results though. they were toned down to 60% for this image.

     

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  • Robert FreiseRobert Freise Posts: 4,574

    Nice work

    I haven't played with it yet but looks like a littl goes a long way

  • CajunBeautyCajunBeauty Posts: 93
    edited August 2017

    I wanted to try a rembrandt style image here.

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  • ben98120000ben98120000 Posts: 469
    edited August 2017

    "Spring"

    If you dont have them, get some exelent textures from Yughues aka Nobiax at:

    https://www.sharecg.com/pf/full_uploads.php?pf_user_name=yughues

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  • BobvanBobvan Posts: 2,653

    Nice Mike Ben that looks lika real pic just mo of my thing

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  • nohiznguyennohiznguyen Posts: 263
    edited August 2017

    Time for Anime Boy! laugh

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  • BobvanBobvan Posts: 2,653

    All this talk of fake HRDI's I decided to give the plain ol enviro BG a try this is also going to be useful..

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  • kyoto kidkyoto kid Posts: 41,854

    ...I prefer environment settings as they can be modified to suit the scene whereas with an HDRI you have just one set backdrop image.  Yeah more of a resoruce drain during rendering but a lot more flexible. 

    One thing I notice with HDRIs is if the "ground" surface in the photo is something that is slightly rough or uneven (like say grass, a beach, stone walkway/street, gravel, or wooden deck) shadows of mesh objects on the shadow catcher plane appear flat as if everything is on a smooth hard surface. I particularly find it noticable if there is any slope to the ground in the photo.ad the shadow angle will be slightly "off" from the shadows in the backdrop unless the shaodw catcher plane is set at the same angle.

  • BobvanBobvan Posts: 2,653
    edited August 2017

    Here I faked an HRDI from HRDI labs I could not get the lighting to match as per Phil's youtube vid. I added a Magix 101 LED light from above to match the lighting on the character the second is the original textures on the DAZ panther looked really bad so I used an iray fabric texture gives it a teddy bear toy look or timmy style odd shader..Second is a purchased HRDI BG

     

    In any case it's nice to play with different options..

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  • TaozTaoz Posts: 10,256
    edited August 2017

    No matter what HDRI I've tried as background it has always been a bit blurred which often looks off if the 3D objects are sharp. I prefer plain background images instead they don't get blurred.

     

     

    Post edited by Taoz on
  • RafmerRafmer Posts: 564
    edited August 2017
    Taoz said:

    No matter what HDRI I've tried as background it has always been a bit blurred which often looks off if the 3D objects are sharp. I prefer plain background images instead they don't get blurred.

    Looks good, character blends nicely.

    Here I used an HDR for lightning and background.

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  • BobvanBobvan Posts: 2,653
    edited August 2017

    Opens up alot more possibilities which is very cool.

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  • TaozTaoz Posts: 10,256
    Rafmer said:
    Taoz said:

    No matter what HDRI I've tried as background it has always been a bit blurred which often looks off if the 3D objects are sharp. I prefer plain background images instead they don't get blurred.

    Looks good, character blends nicely.

    Here I used an HDR for lightning and background.

    Well if you want a blurred background it can be an advantage with HDRI of course. Nice portrait, reminds me of Lenin.

  • BobvanBobvan Posts: 2,653

    Thats a rustic looking dude good detail. More fun with enviro BG

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  • kyoto kidkyoto kid Posts: 41,854
    Bobvan said:

    Opens up alot more possibilities which is very cool.

    ..egads, in that second pic it would be like she was hit with a howitzer shell.

  • nohiznguyennohiznguyen Posts: 263
    edited August 2017

    Shhh ...

     

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  • BobvanBobvan Posts: 2,653
    edited August 2017

    I wont tell if you wont LOL!  Had GP appointement snuck some pics with my new note 5 while waiting. ( I know note 5's are a bit older but scored a new one on sale to replace the crappy Huawei I had) in second pic I added a plane with emitter to match lighting from the top back again decent results using enviro pane.

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  • RafmerRafmer Posts: 564

    Shhh ...

    Nice one! Great anime look.

  • dragotxdragotx Posts: 1,147
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  • tkdroberttkdrobert Posts: 3,606
    edited August 2017

    Space MinerSpace Miner by tkdrobert

    Post edited by tkdrobert on
  • BobvanBobvan Posts: 2,653
    edited August 2017

    :)

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  • DeathKnightDeathKnight Posts: 98
    edited August 2017

    Current work in progress. Waiting on a fix for the seam visibility issue with the Lydia HD texture maps (already submitted).

    Post edited by DeathKnight on
  • kyoto kidkyoto kid Posts: 41,854

    ...nice SSS on the ears.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited August 2017

    Old Clothes, Old figure, new shaders, voila.

    Post edited by Chohole on
  • nonesuch00nonesuch00 Posts: 18,723
    edited August 2017

    Old Clothes, Old figure, new shaders, voila.

    Looks really good

    Post edited by Chohole on
  • BobvanBobvan Posts: 2,653

    Its amazing I discovered this during the Lux days prior to iray how PBR engines can breathe new life into old content.

     

    Just a render using a free HDR and spot light render time 2 to 3 minutes

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  • kyoto kidkyoto kid Posts: 41,854

    Old Clothes, Old figure, new shaders, voila.

    ..sweet.

This discussion has been closed.